2020-06-26 15:17:35 +00:00
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//
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// Vector4f.cpp
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//
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// 4-dimensional floating point vector functions.
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//
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2017-11-13 22:16:38 +00:00
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#include "math/Vector4f.h"
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Vector4f& Vector4f::round()
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{
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2020-06-26 15:17:35 +00:00
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mX = (float)(int)(mX + 0.5f);
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mY = (float)(int)(mY + 0.5f);
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mZ = (float)(int)(mZ + 0.5f);
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mW = (float)(int)(mW + 0.5f);
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2017-11-13 22:16:38 +00:00
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2020-06-26 15:17:35 +00:00
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return *this;
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}
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2017-11-13 22:16:38 +00:00
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Vector4f& Vector4f::lerp(const Vector4f& _start, const Vector4f& _end, const float _fraction)
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{
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2020-06-26 15:17:35 +00:00
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mX = Math::lerp(_start.x(), _end.x(), _fraction);
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mY = Math::lerp(_start.y(), _end.y(), _fraction);
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mZ = Math::lerp(_start.z(), _end.z(), _fraction);
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mW = Math::lerp(_start.w(), _end.w(), _fraction);
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2017-11-13 22:16:38 +00:00
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2020-06-26 15:17:35 +00:00
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return *this;
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}
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