ES-DE/es-core/src/animations/Animation.h

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#pragma once
#ifndef ES_CORE_ANIMATIONS_ANIMATION_H
#define ES_CORE_ANIMATIONS_ANIMATION_H
class Animation
{
public:
virtual int getDuration() const = 0;
virtual void apply(float t) = 0;
};
#endif // ES_CORE_ANIMATIONS_ANIMATION_H