ES-DE/es-core/src/components/ScrollableContainer.h

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//
// ScrollableContainer.h
//
// Area containing scrollable information, for example the game description
// text container in the detailed, video and grid views.
//
#pragma once
#ifndef ES_CORE_COMPONENTS_SCROLLABLE_CONTAINER_H
#define ES_CORE_COMPONENTS_SCROLLABLE_CONTAINER_H
#include "GuiComponent.h"
class ScrollableContainer : public GuiComponent
{
public:
ScrollableContainer(Window* window);
Vector2f getScrollPos() const;
void setScrollPos(const Vector2f& pos);
void setAutoScroll(bool autoScroll);
void reset();
void update(int deltaTime) override;
void render(const Transform4x4f& parentTrans) override;
private:
Vector2f getContentSize();
Vector2f mScrollPos;
Vector2f mScrollDir;
int mAutoScrollDelay; // ms to wait before starting to autoscroll.
int mAutoScrollSpeed; // ms to wait before scrolling down by mScrollDir.
int mAutoScrollAccumulator;
bool mAtEnd;
int mAutoScrollResetAccumulator;
};
#endif // ES_CORE_COMPONENTS_SCROLLABLE_CONTAINER_H