ES-DE/es-core/src/components/ComponentList.cpp

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#include "components/ComponentList.h"
#include "Util.h"
#include "Log.h"
#define TOTAL_HORIZONTAL_PADDING_PX 20
ComponentList::ComponentList(Window* window) : IList<ComponentListRow, void*>(window, LIST_SCROLL_STYLE_SLOW, LIST_NEVER_LOOP)
{
mSelectorBarOffset = 0;
mCameraOffset = 0;
mFocused = false;
}
void ComponentList::addRow(const ComponentListRow& row, bool setCursorHere)
{
IList<ComponentListRow, void*>::Entry e;
e.name = "";
e.object = NULL;
e.data = row;
this->add(e);
for(auto it = mEntries.back().data.elements.begin(); it != mEntries.back().data.elements.end(); it++)
addChild(it->component.get());
updateElementSize(mEntries.back().data);
updateElementPosition(mEntries.back().data);
if(setCursorHere)
{
mCursor = mEntries.size() - 1;
onCursorChanged(CURSOR_STOPPED);
}
}
void ComponentList::onSizeChanged()
{
for(auto it = mEntries.begin(); it != mEntries.end(); it++)
{
updateElementSize(it->data);
updateElementPosition(it->data);
}
updateCameraOffset();
}
void ComponentList::onFocusLost()
{
mFocused = false;
}
void ComponentList::onFocusGained()
{
mFocused = true;
}
bool ComponentList::input(InputConfig* config, Input input)
{
if(size() == 0)
return false;
// give it to the current row's input handler
if(mEntries.at(mCursor).data.input_handler)
{
if(mEntries.at(mCursor).data.input_handler(config, input))
return true;
}else{
// no input handler assigned, do the default, which is to give it to the rightmost element in the row
auto& row = mEntries.at(mCursor).data;
if(row.elements.size())
{
if(row.elements.back().component->input(config, input))
return true;
}
}
// input handler didn't consume the input - try to scroll
if(config->isMappedTo("up", input))
{
return listInput(input.value != 0 ? -1 : 0);
}else if(config->isMappedTo("down", input))
{
return listInput(input.value != 0 ? 1 : 0);
}else if(config->isMappedTo("pageup", input))
{
return listInput(input.value != 0 ? -7 : 0);
}else if(config->isMappedTo("pagedown", input)){
return listInput(input.value != 0 ? 7 : 0);
}
return false;
}
void ComponentList::update(int deltaTime)
{
listUpdate(deltaTime);
if(size())
{
// update our currently selected row
for(auto it = mEntries.at(mCursor).data.elements.begin(); it != mEntries.at(mCursor).data.elements.end(); it++)
it->component->update(deltaTime);
}
}
void ComponentList::onCursorChanged(const CursorState& state)
{
// update the selector bar position
// in the future this might be animated
mSelectorBarOffset = 0;
for(int i = 0; i < mCursor; i++)
{
mSelectorBarOffset += getRowHeight(mEntries.at(i).data);
}
updateCameraOffset();
// this is terribly inefficient but we don't know what we came from so...
if(size())
{
for(auto it = mEntries.begin(); it != mEntries.end(); it++)
it->data.elements.back().component->onFocusLost();
mEntries.at(mCursor).data.elements.back().component->onFocusGained();
}
if(mCursorChangedCallback)
mCursorChangedCallback(state);
updateHelpPrompts();
}
void ComponentList::updateCameraOffset()
{
// move the camera to scroll
const float totalHeight = getTotalRowHeight();
if(totalHeight > mSize.y())
{
float target = mSelectorBarOffset + getRowHeight(mEntries.at(mCursor).data)/2 - (mSize.y() / 2);
// clamp it
mCameraOffset = 0;
unsigned int i = 0;
while(mCameraOffset < target && i < mEntries.size())
{
mCameraOffset += getRowHeight(mEntries.at(i).data);
i++;
}
if(mCameraOffset < 0)
mCameraOffset = 0;
else if(mCameraOffset + mSize.y() > totalHeight)
mCameraOffset = totalHeight - mSize.y();
}else{
mCameraOffset = 0;
}
}
void ComponentList::render(const Eigen::Affine3f& parentTrans)
{
2014-03-06 01:49:32 +00:00
if(!size())
return;
Eigen::Affine3f trans = roundMatrix(parentTrans * getTransform());
// clip everything to be inside our bounds
Eigen::Vector3f dim(mSize.x(), mSize.y(), 0);
dim = trans * dim - trans.translation();
Renderer::pushClipRect(Eigen::Vector2i((int)trans.translation().x(), (int)trans.translation().y()),
Eigen::Vector2i((int)round(dim.x()), (int)round(dim.y() + 1)));
// scroll the camera
trans.translate(Eigen::Vector3f(0, -round(mCameraOffset), 0));
// draw our entries
std::vector<GuiComponent*> drawAfterCursor;
bool drawAll;
for(unsigned int i = 0; i < mEntries.size(); i++)
{
auto& entry = mEntries.at(i);
drawAll = !mFocused || i != mCursor;
for(auto it = entry.data.elements.begin(); it != entry.data.elements.end(); it++)
{
if(drawAll || it->invert_when_selected)
{
it->component->render(trans);
}else{
drawAfterCursor.push_back(it->component.get());
}
}
}
// custom rendering
Renderer::setMatrix(trans);
// draw selector bar
if(mFocused)
{
// inversion: src * (1 - dst) + dst * 0 = where src = 1
// need a function that goes roughly 0x777777 -> 0xFFFFFF
// and 0xFFFFFF -> 0x777777
// (1 - dst) + 0x77
const float selectedRowHeight = getRowHeight(mEntries.at(mCursor).data);
Renderer::drawRect(0.0f, mSelectorBarOffset, mSize.x(), selectedRowHeight, 0xFFFFFFFF,
GL_ONE_MINUS_DST_COLOR, GL_ZERO);
Renderer::drawRect(0.0f, mSelectorBarOffset, mSize.x(), selectedRowHeight, 0x777777FF,
GL_ONE, GL_ONE);
// hack to draw 2px dark on left/right of the bar
Renderer::drawRect(0.0f, mSelectorBarOffset, 2.0f, selectedRowHeight, 0x878787FF);
Renderer::drawRect(mSize.x() - 2.0f, mSelectorBarOffset, 2.0f, selectedRowHeight, 0x878787FF);
for(auto it = drawAfterCursor.begin(); it != drawAfterCursor.end(); it++)
(*it)->render(trans);
// reset matrix if one of these components changed it
if(drawAfterCursor.size())
Renderer::setMatrix(trans);
}
// draw separators
float y = 0;
for(unsigned int i = 0; i < mEntries.size(); i++)
{
Renderer::drawRect(0.0f, y, mSize.x(), 1.0f, 0xC6C7C6FF);
y += getRowHeight(mEntries.at(i).data);
}
Renderer::drawRect(0.0f, y, mSize.x(), 1.0f, 0xC6C7C6FF);
Renderer::popClipRect();
}
float ComponentList::getRowHeight(const ComponentListRow& row) const
{
// returns the highest component height found in the row
float height = 0;
for(unsigned int i = 0; i < row.elements.size(); i++)
{
if(row.elements.at(i).component->getSize().y() > height)
height = row.elements.at(i).component->getSize().y();
}
return height;
}
float ComponentList::getTotalRowHeight() const
{
float height = 0;
for(auto it = mEntries.begin(); it != mEntries.end(); it++)
{
height += getRowHeight(it->data);
}
return height;
}
void ComponentList::updateElementPosition(const ComponentListRow& row)
{
float yOffset = 0;
for(auto it = mEntries.begin(); it != mEntries.end() && &it->data != &row; it++)
{
yOffset += getRowHeight(it->data);
}
// assumes updateElementSize has already been called
float rowHeight = getRowHeight(row);
float x = TOTAL_HORIZONTAL_PADDING_PX / 2;
for(unsigned int i = 0; i < row.elements.size(); i++)
{
const auto comp = row.elements.at(i).component;
// center vertically
comp->setPosition(x, (rowHeight - comp->getSize().y()) / 2 + yOffset);
x += comp->getSize().x();
}
}
void ComponentList::updateElementSize(const ComponentListRow& row)
{
float width = mSize.x() - TOTAL_HORIZONTAL_PADDING_PX;
std::vector< std::shared_ptr<GuiComponent> > resizeVec;
for(auto it = row.elements.begin(); it != row.elements.end(); it++)
{
if(it->resize_width)
resizeVec.push_back(it->component);
else
width -= it->component->getSize().x();
}
// redistribute the "unused" width equally among the components with resize_width set to true
width = width / resizeVec.size();
for(auto it = resizeVec.begin(); it != resizeVec.end(); it++)
{
(*it)->setSize(width, (*it)->getSize().y());
}
}
void ComponentList::textInput(const char* text)
{
if(!size())
return;
mEntries.at(mCursor).data.elements.back().component->textInput(text);
}
std::vector<HelpPrompt> ComponentList::getHelpPrompts()
{
if(!size())
return std::vector<HelpPrompt>();
std::vector<HelpPrompt> prompts = mEntries.at(mCursor).data.elements.back().component->getHelpPrompts();
if(size() > 1)
{
bool addMovePrompt = true;
for(auto it = prompts.begin(); it != prompts.end(); it++)
{
if(it->first == "up/down" || it->first == "up/down/left/right")
{
addMovePrompt = false;
break;
}
}
if(addMovePrompt)
prompts.push_back(HelpPrompt("up/down", "choose"));
}
return prompts;
}
bool ComponentList::moveCursor(int amt)
{
bool ret = listInput(amt);
listInput(0);
return ret;
}