ES-DE/es-app/src/views/gamelist/IGameListView.h

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//
// IGameListView.h
//
// Interface that defines the minimum for a GameListView.
//
#pragma once
#ifndef ES_APP_VIEWS_GAME_LIST_IGAME_LIST_VIEW_H
#define ES_APP_VIEWS_GAME_LIST_IGAME_LIST_VIEW_H
#include "renderers/Renderer.h"
#include "FileData.h"
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#include "GuiComponent.h"
class ThemeData;
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class Window;
// This is an interface that defines the minimum for a GameListView.
class IGameListView : public GuiComponent
{
public:
IGameListView(
Window* window,
FileData* root)
: GuiComponent(window),
mRoot(root)
{ setSize((float)Renderer::getScreenWidth(),
(float)Renderer::getScreenHeight()); }
virtual ~IGameListView() {}
// Called when a new file is added, a file is removed, a file's metadata changes,
// or a file's children are sorted.
// NOTE: FILE_SORTED is only reported for the topmost FileData, where the sort started.
// Since sorts are recursive, that FileData's children probably changed too.
virtual void onFileChanged(FileData* file, FileChangeType change) = 0;
// Called whenever the theme changes.
virtual void onThemeChanged(const std::shared_ptr<ThemeData>& theme) = 0;
void setTheme(const std::shared_ptr<ThemeData>& theme);
inline const std::shared_ptr<ThemeData>& getTheme() const { return mTheme; }
virtual FileData* getCursor() = 0;
virtual void setCursor(FileData*) = 0;
virtual FileData* getFirstEntry() = 0;
virtual FileData* getLastEntry() = 0;
virtual bool input(InputConfig* config, Input input) override;
virtual void remove(FileData* game, bool deleteFile) = 0;
virtual const char* getName() const = 0;
virtual void launch(FileData* game) = 0;
virtual HelpStyle getHelpStyle() override;
void render(const Transform4x4f& parentTrans) override;
protected:
FileData* mRoot;
std::shared_ptr<ThemeData> mTheme;
};
#endif // ES_APP_VIEWS_GAME_LIST_IGAME_LIST_VIEW_H