ES-DE/es-app/src/guis/GuiScreensaverOptions.h

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#pragma once
#ifndef ES_APP_GUIS_GUI_SCREENSAVER_OPTIONS_H
#define ES_APP_GUIS_GUI_SCREENSAVER_OPTIONS_H
#include "GuiComponent.h"
#include "components/MenuComponent.h"
#include "SystemData.h"
// This is just a really simple template for a GUI that calls some save functions when closed.
class GuiScreensaverOptions : public GuiComponent
{
public:
GuiScreensaverOptions(Window* window, const char* title);
virtual ~GuiScreensaverOptions(); // just calls save();
virtual void save();
inline void addRow(const ComponentListRow& row) { mMenu.addRow(row); };
inline void addWithLabel(const std::string& label, const std::shared_ptr<GuiComponent>& comp) { mMenu.addWithLabel(label, comp); };
inline void addSaveFunc(const std::function<void()>& func) { mSaveFuncs.push_back(func); };
bool input(InputConfig* config, Input input) override;
std::vector<HelpPrompt> getHelpPrompts() override;
HelpStyle getHelpStyle() override;
protected:
MenuComponent mMenu;
std::vector< std::function<void()> > mSaveFuncs;
};
#endif // ES_APP_GUIS_GUI_SCREENSAVER_OPTIONS_H