ES-DE/es-core/src/components/MenuComponent.cpp

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// SPDX-License-Identifier: MIT
//
// EmulationStation Desktop Edition
// MenuComponent.cpp
//
// Basic component for building a menu.
//
#include "components/MenuComponent.h"
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#include "Settings.h"
#include "components/ButtonComponent.h"
#define BUTTON_GRID_VERT_PADDING std::round(Font::get(FONT_SIZE_MEDIUM)->getLetterHeight() * 0.915f)
#define BUTTON_GRID_HORIZ_PADDING \
std::round(Font::get(FONT_SIZE_MEDIUM)->getLetterHeight() * 0.283f)
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#define TITLE_HEIGHT (mTitle->getFont()->getLetterHeight() + Renderer::getScreenHeight() * 0.0637f)
MenuComponent::MenuComponent(std::string title, const std::shared_ptr<Font>& titleFont)
: mGrid {glm::ivec2 {2, 4}}
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, mNeedsSaving {false}
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{
addChild(&mBackground);
addChild(&mGrid);
mBackground.setImagePath(":/graphics/frame.svg");
// Set up title.
mTitle = std::make_shared<TextComponent>();
mTitle->setHorizontalAlignment(ALIGN_CENTER);
mTitle->setColor(0x555555FF);
setTitle(title, titleFont);
mGrid.setEntry(mTitle, glm::ivec2 {0, 0}, false, true, glm::ivec2 {2, 2});
// Set up list which will never change (externally, anyway).
mList = std::make_shared<ComponentList>();
mGrid.setEntry(mList, glm::ivec2 {0, 2}, true, true, glm::ivec2 {2, 1});
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// Set up scroll indicators.
mScrollUp = std::make_shared<ImageComponent>();
mScrollDown = std::make_shared<ImageComponent>();
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mScrollIndicator = std::make_shared<ScrollIndicatorComponent>(mList, mScrollUp, mScrollDown);
mScrollUp->setResize(0.0f, mTitle->getFont()->getLetterHeight() / 2.0f);
mScrollUp->setOrigin(0.0f, -0.35f);
mScrollDown->setResize(0.0f, mTitle->getFont()->getLetterHeight() / 2.0f);
mScrollDown->setOrigin(0.0f, 0.35f);
mGrid.setEntry(mScrollUp, glm::ivec2 {1, 0}, false, false, glm::ivec2 {1, 1});
mGrid.setEntry(mScrollDown, glm::ivec2 {1, 1}, false, false, glm::ivec2 {1, 1});
updateGrid();
updateSize();
mGrid.resetCursor();
}
MenuComponent::~MenuComponent()
{
// Save when destroyed.
save();
}
void MenuComponent::save()
{
if (!mSaveFuncs.size())
return;
for (auto it = mSaveFuncs.cbegin(); it != mSaveFuncs.cend(); ++it)
(*it)();
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if (mNeedsSaving) {
Settings::getInstance()->saveFile();
mNeedsSaving = false;
}
}
void MenuComponent::setTitle(std::string title, const std::shared_ptr<Font>& font)
{
mTitle->setText(Utils::String::toUpper(title));
mTitle->setFont(font);
}
float MenuComponent::getButtonGridHeight() const
{
return (mButtonGrid ? mButtonGrid->getSize().y :
Font::get(FONT_SIZE_MEDIUM)->getHeight() + BUTTON_GRID_VERT_PADDING);
}
void MenuComponent::updateSize()
{
const float maxHeight = Renderer::getScreenHeight() * 0.80f;
float height = TITLE_HEIGHT + mList->getTotalRowHeight() + getButtonGridHeight() +
(2.0f * Renderer::getScreenHeightModifier());
if (height > maxHeight) {
height = TITLE_HEIGHT + getButtonGridHeight();
int i = 0;
while (i < mList->size()) {
// Add the separator height to the row height so that it also gets properly rendered.
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float rowHeight = mList->getRowHeight(i) + (1.0f * Renderer::getScreenHeightModifier());
if (height + rowHeight < maxHeight)
height += rowHeight;
else
break;
++i;
}
}
float width =
static_cast<float>(std::min(static_cast<int>(Renderer::getScreenHeight() * 1.05f),
static_cast<int>(Renderer::getScreenWidth() * 0.90f)));
setSize(width, height);
}
void MenuComponent::onSizeChanged()
{
mBackground.fitTo(mSize, glm::vec3 {}, glm::vec2 {-32.0f, -32.0f});
// Update grid row/column sizes.
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mGrid.setRowHeightPerc(0, TITLE_HEIGHT / mSize.y / 2.0f);
mGrid.setRowHeightPerc(1, TITLE_HEIGHT / mSize.y / 2.0f);
mGrid.setRowHeightPerc(3, getButtonGridHeight() / mSize.y);
mGrid.setColWidthPerc(1, 0.055f);
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mGrid.setSize(mSize);
}
void MenuComponent::addButton(const std::string& name,
const std::string& helpText,
const std::function<void()>& callback)
{
mButtons.push_back(
std::make_shared<ButtonComponent>(Utils::String::toUpper(name), helpText, callback));
updateGrid();
updateSize();
}
void MenuComponent::updateGrid()
{
if (mButtonGrid)
mGrid.removeEntry(mButtonGrid);
mButtonGrid.reset();
if (mButtons.size()) {
mButtonGrid = makeButtonGrid(mButtons);
mGrid.setEntry(mButtonGrid, glm::ivec2 {0, 3}, true, false, glm::ivec2 {2, 1});
}
}
std::shared_ptr<ComponentGrid> makeButtonGrid(
const std::vector<std::shared_ptr<ButtonComponent>>& buttons)
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{
std::shared_ptr<ComponentGrid> buttonGrid =
std::make_shared<ComponentGrid>(glm::ivec2 {static_cast<int>(buttons.size()), 2});
// Initialize to padding.
float buttonGridWidth = BUTTON_GRID_HORIZ_PADDING * buttons.size();
for (int i = 0; i < static_cast<int>(buttons.size()); ++i) {
buttonGrid->setEntry(buttons.at(i), glm::ivec2 {i, 0}, true, false);
buttonGridWidth += buttons.at(i)->getSize().x;
}
for (unsigned int i = 0; i < buttons.size(); ++i)
buttonGrid->setColWidthPerc(i, (buttons.at(i)->getSize().x + BUTTON_GRID_HORIZ_PADDING) /
buttonGridWidth);
buttonGrid->setSize(buttonGridWidth,
buttons.at(0)->getSize().y + BUTTON_GRID_VERT_PADDING + 2.0f);
// Spacer row to deal with dropshadow to make buttons look centered.
buttonGrid->setRowHeightPerc(1, 2.0f / buttonGrid->getSize().y);
return buttonGrid;
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}
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std::shared_ptr<ImageComponent> makeArrow()
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{
auto bracket = std::make_shared<ImageComponent>();
bracket->setImage(":/graphics/arrow.svg");
bracket->setResize(0, std::round(Font::get(FONT_SIZE_MEDIUM)->getLetterHeight()));
return bracket;
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}