mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-21 21:55:38 +00:00
General refactoring and code cleanup.
This commit is contained in:
parent
8a6652552f
commit
0c8efee8ad
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@ -39,15 +39,13 @@
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#include <pugixml.hpp>
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#include <random>
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std::string myCollectionsName = "collections";
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#define LAST_PLAYED_MAX 50
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CollectionSystemsManager::CollectionSystemsManager() noexcept
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: mWindow(Window::getInstance())
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: mWindow {Window::getInstance()}
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{
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// clang-format off
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CollectionSystemDecl systemDecls[] = {
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CollectionSystemDecl systemDecls[] {
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// Type Name Long name Theme folder isCustom
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{AUTO_ALL_GAMES, "all", "all games", "auto-allgames", false},
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{AUTO_LAST_PLAYED, "recent", "last played", "auto-lastplayed", false},
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@ -57,8 +55,8 @@ CollectionSystemsManager::CollectionSystemsManager() noexcept
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// clang-format on
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// Create a map of the collections.
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std::vector<CollectionSystemDecl> tempSystemDecl = std::vector<CollectionSystemDecl>(
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systemDecls, systemDecls + sizeof(systemDecls) / sizeof(systemDecls[0]));
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std::vector<CollectionSystemDecl> tempSystemDecl {std::vector<CollectionSystemDecl>(
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systemDecls, systemDecls + sizeof(systemDecls) / sizeof(systemDecls[0]))};
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for (std::vector<CollectionSystemDecl>::const_iterator it = tempSystemDecl.cbegin();
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it != tempSystemDecl.cend(); ++it)
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@ -134,6 +134,8 @@ public:
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const bool isEditing() const { return mIsEditingCustom; }
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const std::string& getEditingCollection() const { return mEditingCollection; }
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inline static std::string myCollectionsName = "collections";
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private:
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CollectionSystemsManager() noexcept;
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@ -31,15 +31,15 @@ FileData::FileData(FileType type,
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const std::string& path,
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SystemEnvironmentData* envData,
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SystemData* system)
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: metadata(type == GAME ? GAME_METADATA : FOLDER_METADATA)
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, mSourceFileData(nullptr)
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, mParent(nullptr)
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, mType(type)
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, mPath(path)
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, mEnvData(envData)
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, mSystem(system)
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, mOnlyFolders(false)
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, mDeletionFlag(false)
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: metadata {type == GAME ? GAME_METADATA : FOLDER_METADATA}
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, mSourceFileData {nullptr}
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, mParent {nullptr}
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, mType {type}
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, mPath {path}
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, mEnvData {envData}
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, mSystem {system}
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, mOnlyFolders {false}
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, mDeletionFlag {false}
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{
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// Metadata needs at least a name field (since that's what getName() will return).
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if (metadata.get("name").empty()) {
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@ -21,20 +21,20 @@
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#define INCLUDE_UNKNOWN false;
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FileFilterIndex::FileFilterIndex()
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: mFilterByText(false)
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, mTextRemoveSystem(false)
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, mFilterByRatings(false)
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, mFilterByDeveloper(false)
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, mFilterByPublisher(false)
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, mFilterByGenre(false)
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, mFilterByPlayers(false)
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, mFilterByFavorites(false)
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, mFilterByCompleted(false)
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, mFilterByKidGame(false)
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, mFilterByHidden(false)
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, mFilterByBroken(false)
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, mFilterByController(false)
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, mFilterByAltemulator(false)
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: mFilterByText {false}
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, mTextRemoveSystem {false}
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, mFilterByRatings {false}
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, mFilterByDeveloper {false}
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, mFilterByPublisher {false}
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, mFilterByGenre {false}
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, mFilterByPlayers {false}
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, mFilterByFavorites {false}
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, mFilterByCompleted {false}
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, mFilterByKidGame {false}
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, mFilterByHidden {false}
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, mFilterByBroken {false}
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, mFilterByController {false}
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, mFilterByAltemulator {false}
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{
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clearAllFilters();
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@ -88,9 +88,9 @@ void FileFilterIndex::importIndex(FileFilterIndex* indexToImport)
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{&mAltemulatorIndexAllKeys, &(indexToImport->mAltemulatorIndexAllKeys)},
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};
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std::vector<IndexImportStructure> indexImportDecl = std::vector<IndexImportStructure>(
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std::vector<IndexImportStructure> indexImportDecl {std::vector<IndexImportStructure>(
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indexStructDecls,
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indexStructDecls + sizeof(indexStructDecls) / sizeof(indexStructDecls[0]));
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indexStructDecls + sizeof(indexStructDecls) / sizeof(indexStructDecls[0]))};
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for (std::vector<IndexImportStructure>::const_iterator indexesIt = indexImportDecl.cbegin();
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indexesIt != indexImportDecl.cend(); ++indexesIt) {
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@ -17,7 +17,7 @@
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namespace FileSorts
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{
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const FileData::SortType typesArr[] = {
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const FileData::SortType typesArr[] {
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FileData::SortType(&compareName, "filename, ascending"),
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FileData::SortType(&compareNameDescending, "filename, descending"),
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@ -48,9 +48,8 @@ namespace FileSorts
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FileData::SortType(&compareSystem, "system, ascending"),
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FileData::SortType(&compareSystemDescending, "system, descending")};
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const std::vector<FileData::SortType> SortTypes(typesArr,
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typesArr +
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sizeof(typesArr) / sizeof(typesArr[0]));
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const std::vector<FileData::SortType> SortTypes {typesArr, typesArr + sizeof(typesArr) /
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sizeof(typesArr[0])};
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bool compareName(const FileData* file1, const FileData* file2)
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{
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@ -22,9 +22,9 @@ namespace GamelistFileParser
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FileData* findOrCreateFile(SystemData* system, const std::string& path, FileType type)
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{
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// First, verify that path is within the system's root folder.
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FileData* root = system->getRootFolder();
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bool contains = false;
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std::string relative = Utils::FileSystem::removeCommonPath(path, root->getPath(), contains);
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FileData* root {system->getRootFolder()};
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bool contains {false};
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std::string relative {Utils::FileSystem::removeCommonPath(path, root->getPath(), contains)};
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if (!contains) {
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LOG(LogError) << "Path \"" << path << "\" is outside system path \""
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@ -13,9 +13,9 @@
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#include "views/ViewController.h"
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MediaViewer::MediaViewer()
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: mWindow(Window::getInstance())
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, mVideo(nullptr)
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, mImage(nullptr)
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: mWindow {Window::getInstance()}
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, mVideo {nullptr}
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, mImage {nullptr}
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{
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mWindow->setMediaViewer(this);
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}
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@ -19,7 +19,7 @@ namespace
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// clang-format off
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// The statistic entries must be placed at the bottom or otherwise there will be problems with
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// saving the values in GuiMetaDataEd.
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MetaDataDecl gameDecls[] = {
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MetaDataDecl gameDecls[] {
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// key, type, default, statistic, name in GuiMetaDataEd, prompt in GuiMetaDataEd, shouldScrape
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{"name", MD_STRING, "", false, "name", "enter name", true},
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{"sortname", MD_STRING, "", false, "sortname", "enter sortname", false},
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{"lastplayed", MD_TIME, "0", true, "last played", "enter last played date", false}
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};
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MetaDataDecl folderDecls[] = {
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MetaDataDecl folderDecls[] {
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{"name", MD_STRING, "", false, "name", "enter name", true},
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{"desc", MD_MULTILINE_STRING, "", false, "description", "enter description", true},
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{"rating", MD_RATING, "0", false, "rating", "enter rating", true},
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};
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// clang-format on
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const std::vector<MetaDataDecl> gameMDD(gameDecls,
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gameDecls + sizeof(gameDecls) / sizeof(gameDecls[0]));
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const std::vector<MetaDataDecl> gameMDD {gameDecls,
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gameDecls + sizeof(gameDecls) / sizeof(gameDecls[0])};
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const std::vector<MetaDataDecl> folderMDD {
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folderDecls, folderDecls + sizeof(folderDecls) / sizeof(folderDecls[0])};
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const std::vector<MetaDataDecl> folderMDD(folderDecls,
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folderDecls +
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sizeof(folderDecls) / sizeof(folderDecls[0]));
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} // namespace
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const std::vector<MetaDataDecl>& getMDDByType(MetaDataListType type)
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@ -28,8 +28,6 @@ MiximageGenerator::MiximageGenerator(FileData* game, std::string& resultMessage)
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{
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}
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MiximageGenerator::~MiximageGenerator() {}
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void MiximageGenerator::startThread(std::promise<bool>* miximagePromise)
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{
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mMiximagePromise = miximagePromise;
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@ -23,7 +23,6 @@ class MiximageGenerator
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{
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public:
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MiximageGenerator(FileData* game, std::string& resultMessage);
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~MiximageGenerator();
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void startThread(std::promise<bool>* miximagePromise);
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@ -14,7 +14,7 @@
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namespace PlatformIds
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{
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// clang-format off
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std::vector<std::string> platformNames = {
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std::vector<std::string> platformNames {
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"unknown", // Nothing set.
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"3do", // 3DO
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@ -40,10 +40,10 @@ FindRules::FindRules()
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void FindRules::loadFindRules()
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{
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std::string customSystemsDirectory =
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Utils::FileSystem::getHomePath() + "/.emulationstation/custom_systems";
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std::string customSystemsDirectory {Utils::FileSystem::getHomePath() +
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"/.emulationstation/custom_systems"};
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std::string path = customSystemsDirectory + "/es_find_rules.xml";
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std::string path {customSystemsDirectory + "/es_find_rules.xml"};
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if (Utils::FileSystem::exists(path)) {
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LOG(LogInfo) << "Found custom find rules configuration file";
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@ -30,22 +30,22 @@
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#define FADE_TIME 300
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SystemScreensaver::SystemScreensaver()
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: mWindow(Window::getInstance())
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, mState(STATE_INACTIVE)
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, mImageScreensaver(nullptr)
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, mVideoScreensaver(nullptr)
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, mCurrentGame(nullptr)
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, mPreviousGame(nullptr)
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, mTimer(0)
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, mMediaSwapTime(0)
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, mTriggerNextGame(false)
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, mHasMediaFiles(false)
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, mFallbackScreensaver(false)
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, mOpacity(0.0f)
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, mDimValue(1.0)
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, mRectangleFadeIn(50)
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, mTextFadeIn(0)
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, mSaturationAmount(1.0)
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: mWindow {Window::getInstance()}
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, mState {STATE_INACTIVE}
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, mImageScreensaver {nullptr}
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, mVideoScreensaver {nullptr}
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, mCurrentGame {nullptr}
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, mPreviousGame {nullptr}
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, mTimer {0}
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, mMediaSwapTime {0}
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, mTriggerNextGame {false}
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, mHasMediaFiles {false}
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, mFallbackScreensaver {false}
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, mOpacity {0.0f}
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, mDimValue {1.0}
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, mRectangleFadeIn {50}
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, mTextFadeIn {0}
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, mSaturationAmount {1.0}
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{
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mWindow->setScreensaver(this);
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}
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@ -21,15 +21,17 @@ std::string VolumeControl::mixerCard = "default";
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#endif
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VolumeControl::VolumeControl()
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// clang-format off
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#if defined(__linux__)
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: mixerIndex(0)
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, mixerHandle(nullptr)
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, mixerElem(nullptr)
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, mixerSelemId(nullptr)
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: mixerIndex {0}
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, mixerHandle {nullptr}
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, mixerElem {nullptr}
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, mixerSelemId {nullptr}
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#elif defined(_WIN64)
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: mixerHandle(nullptr)
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, endpointVolume(nullptr)
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: mixerHandle {nullptr}
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, endpointVolume {nullptr}
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#endif
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// clang-format on
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{
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init();
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}
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@ -16,13 +16,13 @@
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GuiAlternativeEmulators::GuiAlternativeEmulators(Window* window)
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: GuiComponent {window}
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, mMenu {window, "ALTERNATIVE EMULATORS"}
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, mHasSystems(false)
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, mHasSystems {false}
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{
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addChild(&mMenu);
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mMenu.addButton("BACK", "back", [this] { delete this; });
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// Horizontal sizes for the system and label entries.
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float systemSizeX = mMenu.getSize().x / 3.27f;
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float systemSizeX {mMenu.getSize().x / 3.27f};
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for (auto it = SystemData::sSystemVector.cbegin(); // Line break.
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it != SystemData::sSystemVector.cend(); ++it) {
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@ -35,14 +35,14 @@ GuiAlternativeEmulators::GuiAlternativeEmulators(Window* window)
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ComponentListRow row;
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std::string name = (*it)->getName();
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std::shared_ptr<TextComponent> systemText =
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std::make_shared<TextComponent>(mWindow, name, Font::get(FONT_SIZE_MEDIUM), 0x777777FF);
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std::string name {(*it)->getName()};
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std::shared_ptr<TextComponent> systemText {std::make_shared<TextComponent>(
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mWindow, name, Font::get(FONT_SIZE_MEDIUM), 0x777777FF)};
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systemText->setSize(systemSizeX, systemText->getSize().y);
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row.addElement(systemText, false);
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std::string configuredLabel = (*it)->getAlternativeEmulator();
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std::string configuredLabel {(*it)->getAlternativeEmulator()};
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std::string label;
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if (configuredLabel == "") {
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@ -57,7 +57,7 @@ GuiAlternativeEmulators::GuiAlternativeEmulators(Window* window)
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}
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}
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bool invalidEntry = false;
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bool invalidEntry {false};
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if (label.empty()) {
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label = ViewController::EXCLAMATION_CHAR + " INVALID ENTRY";
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@ -20,9 +20,9 @@
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#include "views/ViewController.h"
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GuiCollectionSystemsOptions::GuiCollectionSystemsOptions(Window* window, std::string title)
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: GuiSettings(window, title)
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, mAddedCustomCollection(false)
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, mDeletedCustomCollection(false)
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: GuiSettings {window, title}
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, mAddedCustomCollection {false}
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, mDeletedCustomCollection {false}
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{
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// Finish editing custom collection.
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if (CollectionSystemsManager::getInstance()->isEditing()) {
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@ -22,11 +22,11 @@
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GuiGamelistFilter::GuiGamelistFilter(Window* window,
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SystemData* system,
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std::function<void(bool)> filterChangedCallback)
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: GuiComponent(window)
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, mMenu(window, "FILTER GAMELIST")
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, mSystem(system)
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, mFiltersChangedCallback(filterChangedCallback)
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, mFiltersChanged(false)
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: GuiComponent {window}
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, mMenu {window, "FILTER GAMELIST"}
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, mSystem {system}
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, mFiltersChangedCallback {filterChangedCallback}
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, mFiltersChanged {false}
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{
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initializeMenu();
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}
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|
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@ -26,18 +26,18 @@
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#include "views/gamelist/IGamelistView.h"
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GuiGamelistOptions::GuiGamelistOptions(Window* window, SystemData* system)
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: GuiComponent(window)
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, mMenu(window, "OPTIONS")
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, mSystem(system)
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, mFiltersChanged(false)
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, mCancelled(false)
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, mIsCustomCollection(false)
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, mIsCustomCollectionGroup(false)
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, mCustomCollectionSystem(nullptr)
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: GuiComponent {window}
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, mMenu {window, "OPTIONS"}
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, mSystem {system}
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, mFiltersChanged {false}
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, mCancelled {false}
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, mIsCustomCollection {false}
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, mIsCustomCollectionGroup {false}
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, mCustomCollectionSystem {nullptr}
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{
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addChild(&mMenu);
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FileData* file = getGamelist()->getCursor();
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FileData* file {getGamelist()->getCursor()};
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// Check if it's a placeholder, which would limit the menu entries presented.
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file->isPlaceHolder();
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mFromPlaceholder = file->isPlaceHolder();
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|
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|
@ -15,11 +15,11 @@
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#include "utils/StringUtil.h"
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GuiLaunchScreen::GuiLaunchScreen()
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: GuiComponent(Window::getInstance())
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, mWindow(Window::getInstance())
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, mBackground(mWindow, ":/graphics/frame.svg")
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, mGrid(nullptr)
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, mMarquee(nullptr)
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: GuiComponent {Window::getInstance()}
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, mWindow {Window::getInstance()}
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, mBackground {mWindow, ":/graphics/frame.svg"}
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, mGrid {nullptr}
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, mMarquee {nullptr}
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{
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addChild(&mBackground);
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mWindow->setLaunchScreen(this);
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|
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|
@ -13,7 +13,7 @@
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#include "components/SwitchComponent.h"
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GuiMediaViewerOptions::GuiMediaViewerOptions(Window* window, const std::string& title)
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: GuiSettings(window, title)
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: GuiSettings {window, title}
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{
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// Keep videos running when viewing images.
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auto keep_video_running = std::make_shared<SwitchComponent>(mWindow);
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|
|
|
@ -41,9 +41,9 @@
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#include <algorithm>
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GuiMenu::GuiMenu(Window* window)
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: GuiComponent(window)
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, mMenu(window, "MAIN MENU")
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, mVersion(window)
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: GuiComponent {window}
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, mMenu {window, "MAIN MENU"}
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, mVersion {window}
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{
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bool isFullUI = UIModeController::getInstance()->isUIModeFull();
|
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|
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|
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|
@ -14,10 +14,10 @@
|
|||
#include "views/ViewController.h"
|
||||
|
||||
GuiOfflineGenerator::GuiOfflineGenerator(Window* window, const std::queue<FileData*>& gameQueue)
|
||||
: GuiComponent(window)
|
||||
, mGameQueue(gameQueue)
|
||||
, mBackground(window, ":/graphics/frame.svg")
|
||||
, mGrid(window, glm::ivec2 {6, 13})
|
||||
: GuiComponent {window}
|
||||
, mGameQueue {gameQueue}
|
||||
, mBackground {window, ":/graphics/frame.svg"}
|
||||
, mGrid {window, glm::ivec2 {6, 13}}
|
||||
{
|
||||
addChild(&mBackground);
|
||||
addChild(&mGrid);
|
||||
|
|
|
@ -21,8 +21,8 @@
|
|||
#include "views/ViewController.h"
|
||||
|
||||
GuiScraperMenu::GuiScraperMenu(Window* window, std::string title)
|
||||
: GuiComponent(window)
|
||||
, mMenu(window, title)
|
||||
: GuiComponent {window}
|
||||
, mMenu {window, title}
|
||||
{
|
||||
// Scraper service.
|
||||
mScraper = std::make_shared<OptionListComponent<std::string>>(mWindow, getHelpStyle(),
|
||||
|
|
|
@ -27,11 +27,11 @@
|
|||
GuiScraperMulti::GuiScraperMulti(Window* window,
|
||||
const std::queue<ScraperSearchParams>& searches,
|
||||
bool approveResults)
|
||||
: GuiComponent(window)
|
||||
, mBackground(window, ":/graphics/frame.svg")
|
||||
, mGrid(window, glm::ivec2 {2, 6})
|
||||
, mSearchQueue(searches)
|
||||
, mApproveResults(approveResults)
|
||||
: GuiComponent {window}
|
||||
, mBackground {window, ":/graphics/frame.svg"}
|
||||
, mGrid {window, glm::ivec2 {2, 6}}
|
||||
, mSearchQueue {searches}
|
||||
, mApproveResults {approveResults}
|
||||
{
|
||||
assert(mSearchQueue.size());
|
||||
|
||||
|
|
|
@ -38,14 +38,14 @@
|
|||
#define FAILED_VERIFICATION_RETRIES 8
|
||||
|
||||
GuiScraperSearch::GuiScraperSearch(Window* window, SearchType type, unsigned int scrapeCount)
|
||||
: GuiComponent(window)
|
||||
, mGrid(window, glm::ivec2 {5, 3})
|
||||
, mSearchType(type)
|
||||
, mScrapeCount(scrapeCount)
|
||||
, mRefinedSearch(false)
|
||||
, mFoundGame(false)
|
||||
, mScrapeRatings(false)
|
||||
, mBusyAnim(window)
|
||||
: GuiComponent {window}
|
||||
, mGrid {window, glm::ivec2 {5, 3}}
|
||||
, mSearchType {type}
|
||||
, mScrapeCount {scrapeCount}
|
||||
, mRefinedSearch {false}
|
||||
, mFoundGame {false}
|
||||
, mScrapeRatings {false}
|
||||
, mBusyAnim {window}
|
||||
{
|
||||
addChild(&mGrid);
|
||||
|
||||
|
|
|
@ -22,12 +22,12 @@ GuiScraperSingle::GuiScraperSingle(Window* window,
|
|||
ScraperSearchParams& params,
|
||||
std::function<void(const ScraperSearchResult&)> doneFunc,
|
||||
bool& savedMediaAndAborted)
|
||||
: GuiComponent(window)
|
||||
, mClose(false)
|
||||
, mGrid(window, glm::ivec2 {2, 6})
|
||||
, mBox(window, ":/graphics/frame.svg")
|
||||
, mSearchParams(params)
|
||||
, mSavedMediaAndAborted(savedMediaAndAborted)
|
||||
: GuiComponent {window}
|
||||
, mClose {false}
|
||||
, mGrid {window, glm::ivec2 {2, 6}}
|
||||
, mBox {window, ":/graphics/frame.svg"}
|
||||
, mSearchParams {params}
|
||||
, mSavedMediaAndAborted {savedMediaAndAborted}
|
||||
{
|
||||
addChild(&mBox);
|
||||
addChild(&mGrid);
|
||||
|
|
|
@ -16,8 +16,8 @@
|
|||
#include "guis/GuiMsgBox.h"
|
||||
|
||||
GuiScreensaverOptions::GuiScreensaverOptions(Window* window, const std::string& title)
|
||||
: GuiSettings(window, title)
|
||||
, mWindow(window)
|
||||
: GuiSettings {window, title}
|
||||
, mWindow {window}
|
||||
{
|
||||
// Screensaver timer.
|
||||
auto screensaver_timer = std::make_shared<SliderComponent>(mWindow, 0.0f, 30.0f, 1.0f, "m");
|
||||
|
|
|
@ -134,12 +134,12 @@ void thegamesdb_generate_json_scraper_requests(
|
|||
std::vector<ScraperSearchResult>& results)
|
||||
{
|
||||
resources.prepare();
|
||||
std::string path = "https://api.thegamesdb.net/v1";
|
||||
bool usingGameID = false;
|
||||
const std::string apiKey = std::string("apikey=") + resources.getApiKey();
|
||||
std::string cleanName = params.nameOverride;
|
||||
std::string path {"https://api.thegamesdb.net/v1"};
|
||||
bool usingGameID {false};
|
||||
const std::string apiKey {std::string("apikey=") + resources.getApiKey()};
|
||||
std::string cleanName {params.nameOverride};
|
||||
if (!cleanName.empty() && cleanName.substr(0, 3) == "id:") {
|
||||
std::string gameID = cleanName.substr(3);
|
||||
std::string gameID {cleanName.substr(3)};
|
||||
path += "/Games/ByGameID?" + apiKey +
|
||||
"&fields=players,publishers,genres,overview,last_updated,rating,"
|
||||
"platform,coop,youtube,os,processor,ram,hdd,video,sound,alternates&id=" +
|
||||
|
|
|
@ -33,20 +33,20 @@ using namespace rapidjson;
|
|||
|
||||
namespace
|
||||
{
|
||||
constexpr char GamesDBAPIKey[] =
|
||||
"445fcbc3f32bb2474bc27016b99eb963d318ee3a608212c543b9a79de1041600";
|
||||
constexpr char GamesDBAPIKey[] {
|
||||
"445fcbc3f32bb2474bc27016b99eb963d318ee3a608212c543b9a79de1041600"};
|
||||
|
||||
constexpr int MAX_WAIT_MS = 90000;
|
||||
constexpr int POLL_TIME_MS = 500;
|
||||
constexpr int MAX_WAIT_ITER = MAX_WAIT_MS / POLL_TIME_MS;
|
||||
constexpr int MAX_WAIT_MS {90000};
|
||||
constexpr int POLL_TIME_MS {500};
|
||||
constexpr int MAX_WAIT_ITER {MAX_WAIT_MS / POLL_TIME_MS};
|
||||
|
||||
constexpr char SCRAPER_RESOURCES_DIR[] = "scrapers";
|
||||
constexpr char DEVELOPERS_JSON_FILE[] = "gamesdb_developers.json";
|
||||
constexpr char PUBLISHERS_JSON_FILE[] = "gamesdb_publishers.json";
|
||||
constexpr char GENRES_JSON_FILE[] = "gamesdb_genres.json";
|
||||
constexpr char DEVELOPERS_ENDPOINT[] = "/Developers";
|
||||
constexpr char PUBLISHERS_ENDPOINT[] = "/Publishers";
|
||||
constexpr char GENRES_ENDPOINT[] = "/Genres";
|
||||
constexpr char SCRAPER_RESOURCES_DIR[] {"scrapers"};
|
||||
constexpr char DEVELOPERS_JSON_FILE[] {"gamesdb_developers.json"};
|
||||
constexpr char PUBLISHERS_JSON_FILE[] {"gamesdb_publishers.json"};
|
||||
constexpr char GENRES_JSON_FILE[] {"gamesdb_genres.json"};
|
||||
constexpr char DEVELOPERS_ENDPOINT[] {"/Developers"};
|
||||
constexpr char PUBLISHERS_ENDPOINT[] {"/Publishers"};
|
||||
constexpr char GENRES_ENDPOINT[] {"/Genres"};
|
||||
|
||||
std::string genFilePath(const std::string& file_name)
|
||||
{
|
||||
|
|
|
@ -27,11 +27,11 @@ const int logoBuffersLeft[] = {-5, -2, -1};
|
|||
const int logoBuffersRight[] = {1, 2, 5};
|
||||
|
||||
SystemView::SystemView(Window* window)
|
||||
: IList<SystemViewData, SystemData*>(window, LIST_SCROLL_STYLE_SLOW, LIST_ALWAYS_LOOP)
|
||||
, mSystemInfo(window, "SYSTEM INFO", Font::get(FONT_SIZE_SMALL), 0x33333300, ALIGN_CENTER)
|
||||
, mPreviousScrollVelocity(0)
|
||||
, mUpdatedGameCount(false)
|
||||
, mViewNeedsReload(true)
|
||||
: IList<SystemViewData, SystemData*> {window, LIST_SCROLL_STYLE_SLOW, LIST_ALWAYS_LOOP}
|
||||
, mSystemInfo {window, "SYSTEM INFO", Font::get(FONT_SIZE_SMALL), 0x33333300, ALIGN_CENTER}
|
||||
, mPreviousScrollVelocity {0}
|
||||
, mUpdatedGameCount {false}
|
||||
, mViewNeedsReload {true}
|
||||
{
|
||||
mCamOffset = 0;
|
||||
mExtrasCamOffset = 0;
|
||||
|
@ -91,9 +91,9 @@ void SystemView::populate()
|
|||
// No logo available? Make placeholder.
|
||||
if (!e.data.logo) {
|
||||
|
||||
glm::vec2 resolution = glm::vec2 {static_cast<float>(Renderer::getScreenWidth()),
|
||||
static_cast<float>(Renderer::getScreenHeight())};
|
||||
glm::vec3 center = {resolution.x / 2.0f, resolution.y / 2.0f, 1.0f};
|
||||
glm::vec2 resolution {static_cast<float>(Renderer::getScreenWidth()),
|
||||
static_cast<float>(Renderer::getScreenHeight())};
|
||||
glm::vec3 center {resolution.x / 2.0f, resolution.y / 2.0f, 1.0f};
|
||||
|
||||
// Placeholder Image.
|
||||
logoElem = theme->getElement("system", "logoPlaceholderImage", "image");
|
||||
|
|
|
@ -17,7 +17,7 @@
|
|||
#include "views/ViewController.h"
|
||||
|
||||
UIModeController::UIModeController() noexcept
|
||||
: mPassKeyCounter(0)
|
||||
: mPassKeyCounter {0}
|
||||
{
|
||||
mPassKeySequence = Settings::getInstance()->getString("UIMode_passkey");
|
||||
mCurrentUIMode = Settings::getInstance()->getString("UIMode");
|
||||
|
|
|
@ -33,28 +33,6 @@
|
|||
#include "views/gamelist/IGamelistView.h"
|
||||
#include "views/gamelist/VideoGamelistView.h"
|
||||
|
||||
#if defined(_MSC_VER) // MSVC compiler.
|
||||
const std::string ViewController::CONTROLLER_CHAR = Utils::String::wideStringToString(L"\uf11b");
|
||||
const std::string ViewController::CROSSEDCIRCLE_CHAR = Utils::String::wideStringToString(L"\uf05e");
|
||||
const std::string ViewController::EXCLAMATION_CHAR = Utils::String::wideStringToString(L"\uf06a");
|
||||
const std::string ViewController::FAVORITE_CHAR = Utils::String::wideStringToString(L"\uf005");
|
||||
const std::string ViewController::FILTER_CHAR = Utils::String::wideStringToString(L"\uf0b0");
|
||||
const std::string ViewController::FOLDER_CHAR = Utils::String::wideStringToString(L"\uf07C");
|
||||
const std::string ViewController::GEAR_CHAR = Utils::String::wideStringToString(L"\uf013");
|
||||
const std::string ViewController::KEYBOARD_CHAR = Utils::String::wideStringToString(L"\uf11c");
|
||||
const std::string ViewController::TICKMARK_CHAR = Utils::String::wideStringToString(L"\uf14A");
|
||||
#else
|
||||
const std::string ViewController::CONTROLLER_CHAR = "\uf11b";
|
||||
const std::string ViewController::CROSSEDCIRCLE_CHAR = "\uf05e";
|
||||
const std::string ViewController::EXCLAMATION_CHAR = "\uf06a";
|
||||
const std::string ViewController::FAVORITE_CHAR = "\uf005";
|
||||
const std::string ViewController::FILTER_CHAR = "\uf0b0";
|
||||
const std::string ViewController::FOLDER_CHAR = "\uf07C";
|
||||
const std::string ViewController::GEAR_CHAR = "\uf013";
|
||||
const std::string ViewController::KEYBOARD_CHAR = "\uf11c";
|
||||
const std::string ViewController::TICKMARK_CHAR = "\uf14a";
|
||||
#endif
|
||||
|
||||
ViewController* ViewController::getInstance()
|
||||
{
|
||||
static ViewController instance;
|
||||
|
@ -62,19 +40,19 @@ ViewController* ViewController::getInstance()
|
|||
}
|
||||
|
||||
ViewController::ViewController() noexcept
|
||||
: GuiComponent(Window::getInstance())
|
||||
, mNoGamesMessageBox(nullptr)
|
||||
, mCurrentView(nullptr)
|
||||
, mPreviousView(nullptr)
|
||||
, mSkipView(nullptr)
|
||||
, mGameToLaunch(nullptr)
|
||||
, mCamera(Renderer::getIdentity())
|
||||
, mSystemViewTransition(false)
|
||||
, mWrappedViews(false)
|
||||
, mFadeOpacity(0)
|
||||
, mCancelledTransition(false)
|
||||
, mLockInput(false)
|
||||
, mNextSystem(false)
|
||||
: GuiComponent {Window::getInstance()}
|
||||
, mNoGamesMessageBox {nullptr}
|
||||
, mCurrentView {nullptr}
|
||||
, mPreviousView {nullptr}
|
||||
, mSkipView {nullptr}
|
||||
, mGameToLaunch {nullptr}
|
||||
, mCamera {Renderer::getIdentity()}
|
||||
, mSystemViewTransition {false}
|
||||
, mWrappedViews {false}
|
||||
, mFadeOpacity {0}
|
||||
, mCancelledTransition {false}
|
||||
, mLockInput {false}
|
||||
, mNextSystem {false}
|
||||
{
|
||||
mState.viewing = NOTHING;
|
||||
mState.viewstyle = AUTOMATIC;
|
||||
|
|
|
@ -17,6 +17,7 @@
|
|||
#include "GuiComponent.h"
|
||||
#include "guis/GuiMsgBox.h"
|
||||
#include "renderers/Renderer.h"
|
||||
#include "utils/StringUtil.h"
|
||||
|
||||
#include <vector>
|
||||
|
||||
|
@ -117,15 +118,28 @@ public:
|
|||
void removeGamelistView(SystemData* system);
|
||||
|
||||
// Font Awesome symbols.
|
||||
static const std::string CONTROLLER_CHAR;
|
||||
static const std::string CROSSEDCIRCLE_CHAR;
|
||||
static const std::string EXCLAMATION_CHAR;
|
||||
static const std::string FAVORITE_CHAR;
|
||||
static const std::string FILTER_CHAR;
|
||||
static const std::string FOLDER_CHAR;
|
||||
static const std::string GEAR_CHAR;
|
||||
static const std::string KEYBOARD_CHAR;
|
||||
static const std::string TICKMARK_CHAR;
|
||||
#if defined(_MSC_VER) // MSVC compiler.
|
||||
inline static const std::string CONTROLLER_CHAR {Utils::String::wideStringToString(L"\uf11b")};
|
||||
inline static const std::string CROSSEDCIRCLE_CHAR {
|
||||
Utils::String::wideStringToString(L"\uf05e")};
|
||||
inline static const std::string EXCLAMATION_CHAR {Utils::String::wideStringToString(L"\uf06a")};
|
||||
inline static const std::string FAVORITE_CHAR {Utils::String::wideStringToString(L"\uf005")};
|
||||
inline static const std::string FILTER_CHAR {Utils::String::wideStringToString(L"\uf0b0")};
|
||||
inline static const std::string FOLDER_CHAR {Utils::String::wideStringToString(L"\uf07C")};
|
||||
inline static const std::string GEAR_CHAR {Utils::String::wideStringToString(L"\uf013")};
|
||||
inline static const std::string KEYBOARD_CHAR {Utils::String::wideStringToString(L"\uf11c")};
|
||||
inline static const std::string TICKMARK_CHAR {Utils::String::wideStringToString(L"\uf14A")};
|
||||
#else
|
||||
inline static const std::string CONTROLLER_CHAR {"\uf11b"};
|
||||
inline static const std::string CROSSEDCIRCLE_CHAR {"\uf05e"};
|
||||
inline static const std::string EXCLAMATION_CHAR {"\uf06a"};
|
||||
inline static const std::string FAVORITE_CHAR {"\uf005"};
|
||||
inline static const std::string FILTER_CHAR {"\uf0b0"};
|
||||
inline static const std::string FOLDER_CHAR {"\uf07C"};
|
||||
inline static const std::string GEAR_CHAR {"\uf013"};
|
||||
inline static const std::string KEYBOARD_CHAR {"\uf11c"};
|
||||
inline static const std::string TICKMARK_CHAR {"\uf14a"};
|
||||
#endif
|
||||
|
||||
private:
|
||||
ViewController() noexcept;
|
||||
|
|
|
@ -16,8 +16,8 @@
|
|||
#include "views/ViewController.h"
|
||||
|
||||
BasicGamelistView::BasicGamelistView(Window* window, FileData* root)
|
||||
: ISimpleGamelistView(window, root)
|
||||
, mList(window)
|
||||
: ISimpleGamelistView {window, root}
|
||||
, mList {window}
|
||||
{
|
||||
mList.setSize(mSize.x, mSize.y * 0.8f);
|
||||
mList.setPosition(0.0f, mSize.y * 0.2f);
|
||||
|
|
|
@ -15,8 +15,8 @@
|
|||
#include "views/ViewController.h"
|
||||
|
||||
IGamelistView::IGamelistView(Window* window, FileData* root)
|
||||
: GuiComponent(window)
|
||||
, mRoot(root)
|
||||
: GuiComponent {window}
|
||||
, mRoot {root}
|
||||
{
|
||||
setSize(static_cast<float>(Renderer::getScreenWidth()),
|
||||
static_cast<float>(Renderer::getScreenHeight()));
|
||||
|
|
|
@ -21,11 +21,11 @@
|
|||
#include "Log.h"
|
||||
|
||||
ISimpleGamelistView::ISimpleGamelistView(Window* window, FileData* root)
|
||||
: IGamelistView(window, root)
|
||||
, mHeaderText(window)
|
||||
, mHeaderImage(window)
|
||||
, mBackground(window)
|
||||
, mRandomGame(nullptr)
|
||||
: IGamelistView {window, root}
|
||||
, mHeaderText {window}
|
||||
, mHeaderImage {window}
|
||||
, mBackground {window}
|
||||
, mRandomGame {nullptr}
|
||||
{
|
||||
mHeaderText.setText("Logo Text", false);
|
||||
mHeaderText.setSize(mSize.x, 0.0f);
|
||||
|
|
|
@ -17,21 +17,21 @@
|
|||
#include <algorithm>
|
||||
|
||||
GuiComponent::GuiComponent(Window* window)
|
||||
: mWindow(window)
|
||||
, mParent(nullptr)
|
||||
, mOpacity(255)
|
||||
, mColor(0)
|
||||
, mSaturation(1.0f)
|
||||
, mColorShift(0)
|
||||
, mColorShiftEnd(0)
|
||||
, mPosition({})
|
||||
, mOrigin({})
|
||||
, mRotationOrigin(0.5f, 0.5f)
|
||||
, mSize({})
|
||||
, mIsProcessing(false)
|
||||
, mVisible(true)
|
||||
, mEnabled(true)
|
||||
, mTransform(Renderer::getIdentity())
|
||||
: mWindow {window}
|
||||
, mParent {nullptr}
|
||||
, mOpacity {255}
|
||||
, mColor {0}
|
||||
, mSaturation {1.0f}
|
||||
, mColorShift {0}
|
||||
, mColorShiftEnd {0}
|
||||
, mPosition {0.0f, 0.0f, 0.0f}
|
||||
, mOrigin {0.0f, 0.0f}
|
||||
, mRotationOrigin {0.5f, 0.5f}
|
||||
, mSize {0.0f, 0.0f}
|
||||
, mIsProcessing {false}
|
||||
, mVisible {true}
|
||||
, mEnabled {true}
|
||||
, mTransform {Renderer::getIdentity()}
|
||||
{
|
||||
for (unsigned char i = 0; i < MAX_ANIMATIONS; ++i)
|
||||
mAnimationMap[i] = nullptr;
|
||||
|
|
|
@ -21,7 +21,7 @@ std::vector<unsigned char> ImageIO::loadFromMemoryRGBA32(const unsigned char* da
|
|||
std::vector<unsigned char> rawData;
|
||||
width = 0;
|
||||
height = 0;
|
||||
FIMEMORY* fiMemory = FreeImage_OpenMemory(const_cast<BYTE*>(data), static_cast<DWORD>(size));
|
||||
FIMEMORY* fiMemory {FreeImage_OpenMemory(const_cast<BYTE*>(data), static_cast<DWORD>(size))};
|
||||
|
||||
if (fiMemory != nullptr) {
|
||||
// Detect the filetype from data.
|
||||
|
|
|
@ -13,9 +13,9 @@
|
|||
#include <pugixml.hpp>
|
||||
|
||||
InputConfig::InputConfig(int deviceId, const std::string& deviceName, const std::string& deviceGUID)
|
||||
: mDeviceId(deviceId)
|
||||
, mDeviceName(deviceName)
|
||||
, mDeviceGUID(deviceGUID)
|
||||
: mDeviceId {deviceId}
|
||||
, mDeviceName {deviceName}
|
||||
, mDeviceGUID {deviceGUID}
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
@ -28,7 +28,7 @@ void Log::open()
|
|||
|
||||
std::ostringstream& Log::get(LogLevel level)
|
||||
{
|
||||
time_t t = time(nullptr);
|
||||
time_t t {time(nullptr)};
|
||||
struct tm tm;
|
||||
#if defined(_WIN64)
|
||||
// Of course Windows does not follow standards and puts the parameters the other way
|
||||
|
|
|
@ -23,7 +23,7 @@ std::shared_ptr<Sound> Sound::get(const std::string& path)
|
|||
if (it != sMap.cend())
|
||||
return it->second;
|
||||
|
||||
std::shared_ptr<Sound> sound = std::shared_ptr<Sound>(new Sound(path));
|
||||
std::shared_ptr<Sound> sound {std::shared_ptr<Sound>(new Sound(path))};
|
||||
AudioManager::getInstance().registerSound(sound);
|
||||
sMap[path] = sound;
|
||||
return sound;
|
||||
|
|
|
@ -25,31 +25,31 @@
|
|||
#endif
|
||||
|
||||
Window::Window() noexcept
|
||||
: mScreensaver(nullptr)
|
||||
, mMediaViewer(nullptr)
|
||||
, mLaunchScreen(nullptr)
|
||||
, mInfoPopup(nullptr)
|
||||
, mListScrollOpacity(0)
|
||||
, mFrameTimeElapsed(0)
|
||||
, mFrameCountElapsed(0)
|
||||
, mAverageDeltaTime(10)
|
||||
, mTimeSinceLastInput(0)
|
||||
, mNormalizeNextUpdate(false)
|
||||
, mAllowSleep(true)
|
||||
, mSleeping(false)
|
||||
, mRenderScreensaver(false)
|
||||
, mRenderMediaViewer(false)
|
||||
, mRenderLaunchScreen(false)
|
||||
, mGameLaunchedState(false)
|
||||
, mAllowTextScrolling(true)
|
||||
, mAllowFileAnimation(true)
|
||||
, mCachedBackground(false)
|
||||
, mInvalidatedCachedBackground(false)
|
||||
: mScreensaver {nullptr}
|
||||
, mMediaViewer {nullptr}
|
||||
, mLaunchScreen {nullptr}
|
||||
, mInfoPopup {nullptr}
|
||||
, mListScrollOpacity {0}
|
||||
, mFrameTimeElapsed {0}
|
||||
, mFrameCountElapsed {0}
|
||||
, mAverageDeltaTime {10}
|
||||
, mTimeSinceLastInput {0}
|
||||
, mNormalizeNextUpdate {false}
|
||||
, mAllowSleep {true}
|
||||
, mSleeping {false}
|
||||
, mRenderScreensaver {false}
|
||||
, mRenderMediaViewer {false}
|
||||
, mRenderLaunchScreen {false}
|
||||
, mGameLaunchedState {false}
|
||||
, mAllowTextScrolling {true}
|
||||
, mAllowFileAnimation {true}
|
||||
, mCachedBackground {false}
|
||||
, mInvalidatedCachedBackground {false}
|
||||
, mInitiateCacheTimer {false}
|
||||
, mInvalidateCacheTimer {0}
|
||||
, mVideoPlayerCount(0)
|
||||
, mTopScale(0.5)
|
||||
, mChangedThemeSet(false)
|
||||
, mVideoPlayerCount {0}
|
||||
, mTopScale {0.5f}
|
||||
, mChangedThemeSet {false}
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
@ -14,11 +14,11 @@ AnimationController::AnimationController(Animation* anim,
|
|||
int delay,
|
||||
std::function<void()> finishedCallback,
|
||||
bool reverse)
|
||||
: mAnimation(anim)
|
||||
, mFinishedCallback(finishedCallback)
|
||||
, mReverse(reverse)
|
||||
, mTime(-delay)
|
||||
, mDelay(delay)
|
||||
: mAnimation {anim}
|
||||
, mFinishedCallback {finishedCallback}
|
||||
, mReverse {reverse}
|
||||
, mTime {-delay}
|
||||
, mDelay {delay}
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
@ -13,8 +13,8 @@
|
|||
#include "resources/ResourceManager.h"
|
||||
|
||||
AnimatedImageComponent::AnimatedImageComponent(Window* window)
|
||||
: GuiComponent(window)
|
||||
, mEnabled(false)
|
||||
: GuiComponent {window}
|
||||
, mEnabled {false}
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
@ -24,7 +24,7 @@ namespace
|
|||
{
|
||||
// clang-format off
|
||||
// The "unknown" controller entry has to be placed last.
|
||||
GameControllers sControllerDefinitions [] = {
|
||||
GameControllers sControllerDefinitions [] {
|
||||
// shortName displayName fileName
|
||||
{"gamepad_generic", "Gamepad (Generic)", ":/graphics/controllers/gamepad_generic.svg"},
|
||||
{"gamepad_nintendo_nes", "Gamepad (Nintendo NES)", ":/graphics/controllers/gamepad_nintendo_nes.svg"},
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
#include "components/TextComponent.h"
|
||||
|
||||
// Animation definition.
|
||||
AnimationFrame BUSY_ANIMATION_FRAMES[] = {
|
||||
AnimationFrame BUSY_ANIMATION_FRAMES[] {
|
||||
{":/graphics/busy_0.svg", 300},
|
||||
{":/graphics/busy_1.svg", 300},
|
||||
{":/graphics/busy_2.svg", 300},
|
||||
|
@ -23,9 +23,9 @@ AnimationFrame BUSY_ANIMATION_FRAMES[] = {
|
|||
const AnimationDef BUSY_ANIMATION_DEF = {BUSY_ANIMATION_FRAMES, 4, true};
|
||||
|
||||
BusyComponent::BusyComponent(Window* window)
|
||||
: GuiComponent(window)
|
||||
, mBackground(window, ":/graphics/frame.png")
|
||||
, mGrid(window, glm::ivec2 {5, 3})
|
||||
: GuiComponent {window}
|
||||
, mBackground {window, ":/graphics/frame.png"}
|
||||
, mGrid {window, glm::ivec2 {5, 3}}
|
||||
{
|
||||
mAnimation = std::make_shared<AnimatedImageComponent>(mWindow);
|
||||
mAnimation->load(&BUSY_ANIMATION_DEF);
|
||||
|
|
|
@ -21,7 +21,7 @@ ButtonComponent::ButtonComponent(Window* window,
|
|||
: GuiComponent {window}
|
||||
, mBox {window, ":/graphics/button.svg"}
|
||||
, mFont {Font::get(FONT_SIZE_MEDIUM)}
|
||||
, mPadding {{}}
|
||||
, mPadding {0.0f, 0.0f, 0.0f, 0.0f}
|
||||
, mFocused {false}
|
||||
, mEnabled {true}
|
||||
, mFlatStyle {flatStyle}
|
||||
|
|
|
@ -13,9 +13,9 @@
|
|||
using namespace GridFlags;
|
||||
|
||||
ComponentGrid::ComponentGrid(Window* window, const glm::ivec2& gridDimensions)
|
||||
: GuiComponent(window)
|
||||
, mGridSize(gridDimensions)
|
||||
, mCursor(0, 0)
|
||||
: GuiComponent {window}
|
||||
, mGridSize {gridDimensions}
|
||||
, mCursor {0, 0}
|
||||
{
|
||||
assert(gridDimensions.x > 0 && gridDimensions.y > 0);
|
||||
|
||||
|
@ -44,8 +44,8 @@ float ComponentGrid::getColWidth(int col)
|
|||
return mColWidths[col] * mSize.x;
|
||||
|
||||
// Calculate automatic width.
|
||||
float freeWidthPerc = 1;
|
||||
int between = 0;
|
||||
float freeWidthPerc {1.0};
|
||||
int between {0};
|
||||
for (int x = 0; x < mGridSize.x; ++x) {
|
||||
freeWidthPerc -= mColWidths[x]; // If it's 0 it won't do anything.
|
||||
if (mColWidths[x] == 0)
|
||||
|
|
|
@ -15,8 +15,8 @@
|
|||
#include "utils/StringUtil.h"
|
||||
|
||||
DateTimeComponent::DateTimeComponent(Window* window)
|
||||
: TextComponent(window)
|
||||
, mDisplayRelative(false)
|
||||
: TextComponent {window}
|
||||
, mDisplayRelative {false}
|
||||
{
|
||||
// ISO 8601 date format.
|
||||
setFormat("%Y-%m-%d");
|
||||
|
@ -30,8 +30,8 @@ DateTimeComponent::DateTimeComponent(Window* window,
|
|||
glm::vec3 pos,
|
||||
glm::vec2 size,
|
||||
unsigned int bgcolor)
|
||||
: TextComponent(window, text, font, color, align, pos, size, bgcolor)
|
||||
, mDisplayRelative(false)
|
||||
: TextComponent {window, text, font, color, align, pos, size, bgcolor}
|
||||
, mDisplayRelative {false}
|
||||
{
|
||||
// ISO 8601 date format.
|
||||
setFormat("%Y-%m-%d");
|
||||
|
|
|
@ -21,7 +21,7 @@
|
|||
|
||||
FlexboxComponent::FlexboxComponent(Window* window, std::vector<FlexboxItem>& items)
|
||||
: GuiComponent {window}
|
||||
, mItems(items)
|
||||
, mItems {items}
|
||||
, mDirection {DEFAULT_DIRECTION}
|
||||
, mAlignment {DEFAULT_ALIGNMENT}
|
||||
, mLines {DEFAULT_LINES}
|
||||
|
|
|
@ -13,8 +13,8 @@
|
|||
#include "resources/TextureResource.h"
|
||||
|
||||
GridTileComponent::GridTileComponent(Window* window)
|
||||
: GuiComponent(window)
|
||||
, mBackground(window, ":/graphics/frame.png")
|
||||
: GuiComponent {window}
|
||||
, mBackground {window, ":/graphics/frame.png"}
|
||||
{
|
||||
mDefaultProperties.mSize = getDefaultTileSize();
|
||||
mDefaultProperties.mPadding = glm::vec2 {16.0f * Renderer::getScreenWidthModifier(),
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
static std::map<std::string, std::string> sIconPathMap {};
|
||||
|
||||
HelpComponent::HelpComponent(Window* window)
|
||||
: GuiComponent(window)
|
||||
: GuiComponent {window}
|
||||
{
|
||||
assignIcons();
|
||||
}
|
||||
|
|
|
@ -86,10 +86,10 @@ public:
|
|||
IList(Window* window,
|
||||
const ScrollTierList& tierList = LIST_SCROLL_STYLE_QUICK,
|
||||
const ListLoopType& loopType = LIST_PAUSE_AT_END)
|
||||
: GuiComponent(window)
|
||||
, mTierList(tierList)
|
||||
, mLoopType(loopType)
|
||||
, mWindow(window)
|
||||
: GuiComponent {window}
|
||||
, mTierList {tierList}
|
||||
, mLoopType {loopType}
|
||||
, mWindow {window}
|
||||
{
|
||||
mCursor = 0;
|
||||
mScrollTier = 0;
|
||||
|
|
|
@ -29,22 +29,22 @@ glm::vec2 ImageComponent::getSize() const
|
|||
}
|
||||
|
||||
ImageComponent::ImageComponent(Window* window, bool forceLoad, bool dynamic)
|
||||
: GuiComponent(window)
|
||||
, mTargetSize({})
|
||||
, mFlipX(false)
|
||||
, mFlipY(false)
|
||||
, mTargetIsMax(false)
|
||||
, mTargetIsMin(false)
|
||||
, mColorShift(0xFFFFFFFF)
|
||||
, mColorShiftEnd(0xFFFFFFFF)
|
||||
, mColorGradientHorizontal(true)
|
||||
, mFadeOpacity(0)
|
||||
, mFading(false)
|
||||
, mForceLoad(forceLoad)
|
||||
, mDynamic(dynamic)
|
||||
, mRotateByTargetSize(false)
|
||||
, mTopLeftCrop({})
|
||||
, mBottomRightCrop(1.0f, 1.0f)
|
||||
: GuiComponent {window}
|
||||
, mTargetSize {0, 0}
|
||||
, mFlipX {false}
|
||||
, mFlipY {false}
|
||||
, mTargetIsMax {false}
|
||||
, mTargetIsMin {false}
|
||||
, mColorShift {0xFFFFFFFF}
|
||||
, mColorShiftEnd {0xFFFFFFFF}
|
||||
, mColorGradientHorizontal {true}
|
||||
, mFadeOpacity {0}
|
||||
, mFading {false}
|
||||
, mForceLoad {forceLoad}
|
||||
, mDynamic {dynamic}
|
||||
, mRotateByTargetSize {false}
|
||||
, mTopLeftCrop {0.0f, 0.0f}
|
||||
, mBottomRightCrop {1.0f, 1.0f}
|
||||
{
|
||||
updateColors();
|
||||
}
|
||||
|
|
|
@ -20,10 +20,10 @@
|
|||
MenuComponent::MenuComponent(Window* window,
|
||||
std::string title,
|
||||
const std::shared_ptr<Font>& titleFont)
|
||||
: GuiComponent(window)
|
||||
, mBackground(window)
|
||||
, mGrid(window, glm::ivec2 {2, 4})
|
||||
, mNeedsSaving(false)
|
||||
: GuiComponent {window}
|
||||
, mBackground {window}
|
||||
, mGrid {window, glm::ivec2 {2, 4}}
|
||||
, mNeedsSaving {false}
|
||||
{
|
||||
addChild(&mBackground);
|
||||
addChild(&mGrid);
|
||||
|
|
|
@ -37,8 +37,8 @@ NinePatchComponent::~NinePatchComponent()
|
|||
|
||||
void NinePatchComponent::updateColors()
|
||||
{
|
||||
const unsigned int edgeColor = Renderer::convertRGBAToABGR(mEdgeColor);
|
||||
const unsigned int centerColor = Renderer::convertRGBAToABGR(mCenterColor);
|
||||
const unsigned int edgeColor {Renderer::convertRGBAToABGR(mEdgeColor)};
|
||||
const unsigned int centerColor {Renderer::convertRGBAToABGR(mCenterColor)};
|
||||
|
||||
for (int i = 0; i < 6 * 9; ++i)
|
||||
mVertices[i].col = edgeColor;
|
||||
|
|
|
@ -14,13 +14,13 @@
|
|||
#include "resources/TextureResource.h"
|
||||
|
||||
RatingComponent::RatingComponent(Window* window, bool colorizeChanges)
|
||||
: GuiComponent(window)
|
||||
, mColorOriginalValue(DEFAULT_COLORSHIFT)
|
||||
, mColorChangedValue(DEFAULT_COLORSHIFT)
|
||||
, mColorShift(DEFAULT_COLORSHIFT)
|
||||
, mColorShiftEnd(DEFAULT_COLORSHIFT)
|
||||
, mUnfilledColor(DEFAULT_COLORSHIFT)
|
||||
, mColorizeChanges(colorizeChanges)
|
||||
: GuiComponent {window}
|
||||
, mColorOriginalValue {DEFAULT_COLORSHIFT}
|
||||
, mColorChangedValue {DEFAULT_COLORSHIFT}
|
||||
, mColorShift {DEFAULT_COLORSHIFT}
|
||||
, mColorShiftEnd {DEFAULT_COLORSHIFT}
|
||||
, mUnfilledColor {DEFAULT_COLORSHIFT}
|
||||
, mColorizeChanges {colorizeChanges}
|
||||
{
|
||||
mFilledTexture = TextureResource::get(":/graphics/star_filled.svg", true);
|
||||
mUnfilledTexture = TextureResource::get(":/graphics/star_unfilled.svg", true);
|
||||
|
|
|
@ -20,7 +20,7 @@ public:
|
|||
ScrollIndicatorComponent(std::shared_ptr<ComponentList> componentList,
|
||||
std::shared_ptr<ImageComponent> scrollUp,
|
||||
std::shared_ptr<ImageComponent> scrollDown)
|
||||
: mPreviousScrollState(ComponentList::SCROLL_NONE)
|
||||
: mPreviousScrollState {ComponentList::SCROLL_NONE}
|
||||
{
|
||||
assert(componentList != nullptr && scrollUp != nullptr && scrollDown != nullptr);
|
||||
|
||||
|
|
|
@ -11,12 +11,12 @@
|
|||
#include "resources/Font.h"
|
||||
|
||||
SwitchComponent::SwitchComponent(Window* window, bool state)
|
||||
: GuiComponent(window)
|
||||
, mImage(window)
|
||||
, mState(state)
|
||||
, mOriginalValue(state)
|
||||
, mColorOriginalValue(DEFAULT_COLORSHIFT)
|
||||
, mColorChangedValue(DEFAULT_COLORSHIFT)
|
||||
: GuiComponent {window}
|
||||
, mImage {window}
|
||||
, mState {state}
|
||||
, mOriginalValue {state}
|
||||
, mColorOriginalValue {DEFAULT_COLORSHIFT}
|
||||
, mColorChangedValue {DEFAULT_COLORSHIFT}
|
||||
{
|
||||
mImage.setImage(":/graphics/off.svg");
|
||||
mImage.setResize(0, Font::get(FONT_SIZE_MEDIUM)->getLetterHeight());
|
||||
|
|
|
@ -19,27 +19,27 @@
|
|||
#define MEDIA_VIEWER_FADE_IN_TIME 600
|
||||
|
||||
VideoComponent::VideoComponent(Window* window)
|
||||
: GuiComponent(window)
|
||||
, mWindow(window)
|
||||
, mStaticImage(window)
|
||||
, mVideoWidth(0)
|
||||
, mVideoHeight(0)
|
||||
, mTargetSize(0, 0)
|
||||
, mVideoAreaPos(0, 0)
|
||||
, mVideoAreaSize(0, 0)
|
||||
, mStartDelayed(false)
|
||||
, mIsPlaying(false)
|
||||
, mIsActuallyPlaying(false)
|
||||
, mPause(false)
|
||||
, mShowing(false)
|
||||
, mDisable(false)
|
||||
, mMediaViewerMode(false)
|
||||
, mScreensaverActive(false)
|
||||
, mScreensaverMode(false)
|
||||
, mGameLaunched(false)
|
||||
, mBlockPlayer(false)
|
||||
, mTargetIsMax(false)
|
||||
, mFadeIn(1.0)
|
||||
: GuiComponent {window}
|
||||
, mWindow {window}
|
||||
, mStaticImage {window}
|
||||
, mVideoWidth {0}
|
||||
, mVideoHeight {0}
|
||||
, mTargetSize {0.0f, 0.0f}
|
||||
, mVideoAreaPos {0.0f, 0.0f}
|
||||
, mVideoAreaSize {0.0f, 0.0f}
|
||||
, mStartDelayed {false}
|
||||
, mIsPlaying {false}
|
||||
, mIsActuallyPlaying {false}
|
||||
, mPause {false}
|
||||
, mShowing {false}
|
||||
, mDisable {false}
|
||||
, mMediaViewerMode {false}
|
||||
, mScreensaverActive {false}
|
||||
, mScreensaverMode {false}
|
||||
, mGameLaunched {false}
|
||||
, mBlockPlayer {false}
|
||||
, mTargetIsMax {false}
|
||||
, mFadeIn {1.0f}
|
||||
{
|
||||
// Setup the default configuration.
|
||||
mConfig.showSnapshotDelay = false;
|
||||
|
|
|
@ -24,34 +24,34 @@ std::vector<std::string> VideoFFmpegComponent::sHWDecodedVideos;
|
|||
std::vector<std::string> VideoFFmpegComponent::sSWDecodedVideos;
|
||||
|
||||
VideoFFmpegComponent::VideoFFmpegComponent(Window* window)
|
||||
: VideoComponent(window)
|
||||
, mFrameProcessingThread(nullptr)
|
||||
, mFormatContext(nullptr)
|
||||
, mVideoStream(nullptr)
|
||||
, mAudioStream(nullptr)
|
||||
, mVideoCodec(nullptr)
|
||||
, mAudioCodec(nullptr)
|
||||
, mHardwareCodec(nullptr)
|
||||
, mHwContext(nullptr)
|
||||
, mVideoCodecContext(nullptr)
|
||||
, mAudioCodecContext(nullptr)
|
||||
, mVBufferSrcContext(nullptr)
|
||||
, mVBufferSinkContext(nullptr)
|
||||
, mVFilterGraph(nullptr)
|
||||
, mVFilterInputs(nullptr)
|
||||
, mVFilterOutputs(nullptr)
|
||||
, mABufferSrcContext(nullptr)
|
||||
, mABufferSinkContext(nullptr)
|
||||
, mAFilterGraph(nullptr)
|
||||
, mAFilterInputs(nullptr)
|
||||
, mAFilterOutputs(nullptr)
|
||||
, mVideoTargetQueueSize(0)
|
||||
, mAudioTargetQueueSize(0)
|
||||
, mVideoTimeBase(0.0l)
|
||||
, mAccumulatedTime(0)
|
||||
, mStartTimeAccumulation(false)
|
||||
, mDecodedFrame(false)
|
||||
, mEndOfVideo(false)
|
||||
: VideoComponent {window}
|
||||
, mFrameProcessingThread {nullptr}
|
||||
, mFormatContext {nullptr}
|
||||
, mVideoStream {nullptr}
|
||||
, mAudioStream {nullptr}
|
||||
, mVideoCodec {nullptr}
|
||||
, mAudioCodec {nullptr}
|
||||
, mHardwareCodec {nullptr}
|
||||
, mHwContext {nullptr}
|
||||
, mVideoCodecContext {nullptr}
|
||||
, mAudioCodecContext {nullptr}
|
||||
, mVBufferSrcContext {nullptr}
|
||||
, mVBufferSinkContext {nullptr}
|
||||
, mVFilterGraph {nullptr}
|
||||
, mVFilterInputs {nullptr}
|
||||
, mVFilterOutputs {nullptr}
|
||||
, mABufferSrcContext {nullptr}
|
||||
, mABufferSinkContext {nullptr}
|
||||
, mAFilterGraph {nullptr}
|
||||
, mAFilterInputs {nullptr}
|
||||
, mAFilterOutputs {nullptr}
|
||||
, mVideoTargetQueueSize {0}
|
||||
, mAudioTargetQueueSize {0}
|
||||
, mVideoTimeBase {0.0l}
|
||||
, mAccumulatedTime {0.0l}
|
||||
, mStartTimeAccumulation {false}
|
||||
, mDecodedFrame {false}
|
||||
, mEndOfVideo {false}
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
@ -21,11 +21,11 @@ GuiDetectDevice::GuiDetectDevice(Window* window,
|
|||
bool firstRun,
|
||||
bool forcedConfig,
|
||||
const std::function<void()>& doneCallback)
|
||||
: GuiComponent(window)
|
||||
, mFirstRun(firstRun)
|
||||
, mForcedConfig(forcedConfig)
|
||||
, mBackground(window, ":/graphics/frame.svg")
|
||||
, mGrid(window, glm::ivec2 {1, 5})
|
||||
: GuiComponent {window}
|
||||
, mFirstRun {firstRun}
|
||||
, mForcedConfig {forcedConfig}
|
||||
, mBackground {window, ":/graphics/frame.svg"}
|
||||
, mGrid {window, glm::ivec2 {1, 5}}
|
||||
{
|
||||
mHoldingConfig = nullptr;
|
||||
mHoldTime = 0;
|
||||
|
@ -43,7 +43,7 @@ GuiDetectDevice::GuiDetectDevice(Window* window,
|
|||
|
||||
// Device info.
|
||||
std::stringstream deviceInfo;
|
||||
int numDevices = InputManager::getInstance().getNumJoysticks();
|
||||
int numDevices {InputManager::getInstance().getNumJoysticks()};
|
||||
|
||||
if (numDevices > 0)
|
||||
deviceInfo << numDevices << " GAMEPAD" << (numDevices > 1 ? "S" : "") << " DETECTED";
|
||||
|
|
|
@ -15,17 +15,17 @@
|
|||
#include <SDL2/SDL_timer.h>
|
||||
|
||||
GuiInfoPopup::GuiInfoPopup(Window* window, std::string message, int duration)
|
||||
: GuiComponent(window)
|
||||
, mMessage(message)
|
||||
, mDuration(duration)
|
||||
, mRunning(true)
|
||||
: GuiComponent {window}
|
||||
, mMessage {message}
|
||||
, mDuration {duration}
|
||||
, mRunning {true}
|
||||
{
|
||||
mFrame = new NinePatchComponent(window);
|
||||
float maxWidth = Renderer::getScreenWidth() * 0.9f;
|
||||
float maxHeight = Renderer::getScreenHeight() * 0.2f;
|
||||
float maxWidth {Renderer::getScreenWidth() * 0.9f};
|
||||
float maxHeight {Renderer::getScreenHeight() * 0.2f};
|
||||
|
||||
std::shared_ptr<TextComponent> s = std::make_shared<TextComponent>(
|
||||
mWindow, "", Font::get(FONT_SIZE_MINI), 0x444444FF, ALIGN_CENTER);
|
||||
std::shared_ptr<TextComponent> s {std::make_shared<TextComponent>(
|
||||
mWindow, "", Font::get(FONT_SIZE_MINI), 0x444444FF, ALIGN_CENTER)};
|
||||
|
||||
// We do this to force the text container to resize and return the actual expected popup size.
|
||||
s->setSize(0.0f, 0.0f);
|
||||
|
|
|
@ -31,11 +31,11 @@ GuiInputConfig::GuiInputConfig(Window* window,
|
|||
InputConfig* target,
|
||||
bool reconfigureAll,
|
||||
const std::function<void()>& okCallback)
|
||||
: GuiComponent(window)
|
||||
, mBackground(window, ":/graphics/frame.svg")
|
||||
, mGrid(window, glm::ivec2 {1, 7})
|
||||
, mTargetConfig(target)
|
||||
, mHoldingInput(false)
|
||||
: GuiComponent {window}
|
||||
, mBackground {window, ":/graphics/frame.svg"}
|
||||
, mGrid {window, glm::ivec2 {1, 7}}
|
||||
, mTargetConfig {target}
|
||||
, mHoldingInput {false}
|
||||
{
|
||||
// Populate the configuration list with the text and icons applicable to the
|
||||
// configured controller type.
|
||||
|
|
|
@ -26,21 +26,21 @@ GuiMsgBox::GuiMsgBox(Window* window,
|
|||
const std::function<void()>& func3,
|
||||
bool disableBackButton,
|
||||
bool deleteOnButtonPress)
|
||||
: GuiComponent(window)
|
||||
, mBackground(window, ":/graphics/frame.svg")
|
||||
, mGrid(window, glm::ivec2 {1, 2})
|
||||
, mHelpStyle(helpstyle)
|
||||
, mDisableBackButton(disableBackButton)
|
||||
, mDeleteOnButtonPress(deleteOnButtonPress)
|
||||
: GuiComponent {window}
|
||||
, mBackground {window, ":/graphics/frame.svg"}
|
||||
, mGrid {window, glm::ivec2 {1, 2}}
|
||||
, mHelpStyle {helpstyle}
|
||||
, mDisableBackButton {disableBackButton}
|
||||
, mDeleteOnButtonPress {deleteOnButtonPress}
|
||||
{
|
||||
// Adjust the width relative to the aspect ratio of the screen to make the GUI look coherent
|
||||
// regardless of screen type. The 1.778 aspect ratio value is the 16:9 reference.
|
||||
float aspectValue = 1.778f / Renderer::getScreenAspectRatio();
|
||||
float aspectValue {1.778f / Renderer::getScreenAspectRatio()};
|
||||
|
||||
float width =
|
||||
floorf(glm::clamp(0.60f * aspectValue, 0.60f, 0.80f) * Renderer::getScreenWidth());
|
||||
float minWidth =
|
||||
floorf(glm::clamp(0.30f * aspectValue, 0.10f, 0.50f) * Renderer::getScreenWidth());
|
||||
float width {
|
||||
floorf(glm::clamp(0.60f * aspectValue, 0.60f, 0.80f) * Renderer::getScreenWidth())};
|
||||
float minWidth {
|
||||
floorf(glm::clamp(0.30f * aspectValue, 0.10f, 0.50f) * Renderer::getScreenWidth())};
|
||||
|
||||
mMsg = std::make_shared<TextComponent>(mWindow, text, Font::get(FONT_SIZE_MEDIUM), 0x777777FF,
|
||||
ALIGN_CENTER);
|
||||
|
|
|
@ -39,7 +39,7 @@
|
|||
#include "utils/StringUtil.h"
|
||||
|
||||
// clang-format off
|
||||
std::vector<std::vector<const char*>> kbBaseUS{
|
||||
std::vector<std::vector<const char*>> kbBaseUS {
|
||||
{"1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "-", "=", "DEL"},
|
||||
{"!", "@", "#", "$", "%", "^", "&", "*", "(", ")", "_", "+", "DEL"},
|
||||
{"¡", "²", "³", "¤", "€", "¼", "½", "¾", "‘", "’", "¥", "×", "DEL"},
|
||||
|
@ -60,13 +60,13 @@ std::vector<std::vector<const char*>> kbBaseUS{
|
|||
{"", "æ", "", "©", "", "", "ñ", "µ", "ç", "", "¿", "ALT", "-colspan-"},
|
||||
{"", "Æ", "", "¢", "", "", "Ñ", "Μ", "Ç", "", "", "ALT", "-colspan-"}};
|
||||
|
||||
std::vector<std::vector<const char*>> kbLastRowNormal{
|
||||
std::vector<std::vector<const char*>> kbLastRowNormal {
|
||||
{"SHIFT", "-colspan-", "SPACE", "-colspan-", "-colspan-", "-colspan-", "-colspan-", "-colspan-", "-colspan-", "CLEAR", "-colspan-", "CANCEL", "-colspan-"},
|
||||
{"SHIFT", "-colspan-", "SPACE", "-colspan-", "-colspan-", "-colspan-", "-colspan-", "-colspan-", "-colspan-", "CLEAR", "-colspan-", "CANCEL", "-colspan-"},
|
||||
{"SHIFT", "-colspan-", "SPACE", "-colspan-", "-colspan-", "-colspan-", "-colspan-", "-colspan-", "-colspan-", "CLEAR", "-colspan-", "CANCEL", "-colspan-"},
|
||||
{"SHIFT", "-colspan-", "SPACE", "-colspan-", "-colspan-", "-colspan-", "-colspan-", "-colspan-", "-colspan-", "CLEAR", "-colspan-", "CANCEL", "-colspan-"}};
|
||||
|
||||
std::vector<std::vector<const char*>> kbLastRowLoad{
|
||||
std::vector<std::vector<const char*>> kbLastRowLoad {
|
||||
{"SHIFT", "-colspan-", "SPACE", "-colspan-", "-colspan-", "-colspan-", "-colspan-", "LOAD", "-colspan-", "CLEAR", "-colspan-", "CANCEL", "-colspan-"},
|
||||
{"SHIFT", "-colspan-", "SPACE", "-colspan-", "-colspan-", "-colspan-", "-colspan-", "LOAD", "-colspan-", "CLEAR", "-colspan-", "CANCEL", "-colspan-"},
|
||||
{"SHIFT", "-colspan-", "SPACE", "-colspan-", "-colspan-", "-colspan-", "-colspan-", "LOAD", "-colspan-", "CLEAR", "-colspan-", "CANCEL", "-colspan-"},
|
||||
|
|
|
@ -24,50 +24,50 @@
|
|||
namespace Renderer
|
||||
{
|
||||
static std::stack<Rect> clipStack;
|
||||
static SDL_Window* sdlWindow = nullptr;
|
||||
static glm::mat4 mProjectionMatrix;
|
||||
static int windowWidth = 0;
|
||||
static int windowHeight = 0;
|
||||
static int screenWidth = 0;
|
||||
static int screenHeight = 0;
|
||||
static int screenOffsetX = 0;
|
||||
static int screenOffsetY = 0;
|
||||
static int screenRotate = 0;
|
||||
static bool initialCursorState = 1;
|
||||
static SDL_Window* sdlWindow {nullptr};
|
||||
static glm::mat4 mProjectionMatrix {};
|
||||
static int windowWidth {0};
|
||||
static int windowHeight {0};
|
||||
static int screenWidth {0};
|
||||
static int screenHeight {0};
|
||||
static int screenOffsetX {0};
|
||||
static int screenOffsetY {0};
|
||||
static int screenRotate {0};
|
||||
static bool initialCursorState {1};
|
||||
// Screen resolution modifiers relative to the 1920x1080 reference.
|
||||
static float screenHeightModifier;
|
||||
static float screenWidthModifier;
|
||||
static float screenAspectRatio;
|
||||
static float screenHeightModifier {0.0f};
|
||||
static float screenWidthModifier {0.0f};
|
||||
static float screenAspectRatio {0.0f};
|
||||
|
||||
static void setIcon()
|
||||
{
|
||||
size_t width = 0;
|
||||
size_t height = 0;
|
||||
ResourceData resData =
|
||||
ResourceManager::getInstance().getFileData(":/graphics/window_icon_256.png");
|
||||
std::vector<unsigned char> rawData =
|
||||
ImageIO::loadFromMemoryRGBA32(resData.ptr.get(), resData.length, width, height);
|
||||
size_t width {0};
|
||||
size_t height {0};
|
||||
ResourceData resData {
|
||||
ResourceManager::getInstance().getFileData(":/graphics/window_icon_256.png")};
|
||||
std::vector<unsigned char> rawData {
|
||||
ImageIO::loadFromMemoryRGBA32(resData.ptr.get(), resData.length, width, height)};
|
||||
|
||||
if (!rawData.empty()) {
|
||||
ImageIO::flipPixelsVert(rawData.data(), width, height);
|
||||
|
||||
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
|
||||
unsigned int rmask = 0xFF000000;
|
||||
unsigned int gmask = 0x00FF0000;
|
||||
unsigned int bmask = 0x0000FF00;
|
||||
unsigned int amask = 0x000000FF;
|
||||
unsigned int rmask {0xFF000000};
|
||||
unsigned int gmask {0x00FF0000};
|
||||
unsigned int bmask {0x0000FF00};
|
||||
unsigned int amask {0x000000FF};
|
||||
#else
|
||||
unsigned int rmask = 0x000000FF;
|
||||
unsigned int gmask = 0x0000FF00;
|
||||
unsigned int bmask = 0x00FF0000;
|
||||
unsigned int amask = 0xFF000000;
|
||||
unsigned int rmask {0x000000FF};
|
||||
unsigned int gmask {0x0000FF00};
|
||||
unsigned int bmask {0x00FF0000};
|
||||
unsigned int amask {0xFF000000};
|
||||
#endif
|
||||
|
||||
// Try creating SDL surface from logo data.
|
||||
SDL_Surface* logoSurface =
|
||||
SDL_CreateRGBSurfaceFrom(static_cast<void*>(rawData.data()),
|
||||
static_cast<int>(width), static_cast<int>(height), 32,
|
||||
static_cast<int>((width * 4)), rmask, gmask, bmask, amask);
|
||||
SDL_Surface* logoSurface {SDL_CreateRGBSurfaceFrom(
|
||||
static_cast<void*>(rawData.data()), static_cast<int>(width),
|
||||
static_cast<int>(height), 32, static_cast<int>((width * 4)), rmask, gmask, bmask,
|
||||
amask)};
|
||||
|
||||
if (logoSurface != nullptr) {
|
||||
SDL_SetWindowIcon(sdlWindow, logoSurface);
|
||||
|
@ -87,7 +87,7 @@ namespace Renderer
|
|||
|
||||
initialCursorState = (SDL_ShowCursor(0) != 0);
|
||||
|
||||
int displayIndex = Settings::getInstance()->getInt("DisplayIndex");
|
||||
int displayIndex {Settings::getInstance()->getInt("DisplayIndex")};
|
||||
// Check that an invalid value has not been manually entered in the es_settings.xml file.
|
||||
if (displayIndex != 1 && displayIndex != 2 && displayIndex != 3 && displayIndex != 4) {
|
||||
Settings::getInstance()->setInt("DisplayIndex", 1);
|
||||
|
|
|
@ -17,14 +17,14 @@
|
|||
namespace Renderer
|
||||
{
|
||||
Renderer::Shader::Shader()
|
||||
: mProgramID(-1)
|
||||
, shaderMVPMatrix(-1)
|
||||
, shaderTextureSize(-1)
|
||||
, shaderTextureCoord(-1)
|
||||
, shaderColor(-1)
|
||||
, shaderSaturation(-1)
|
||||
, shaderOpacity(-1)
|
||||
, shaderDimValue(-1)
|
||||
: mProgramID {0}
|
||||
, shaderMVPMatrix {0}
|
||||
, shaderTextureSize {0}
|
||||
, shaderTextureCoord {0}
|
||||
, shaderColor {0}
|
||||
, shaderSaturation {0}
|
||||
, shaderOpacity {0}
|
||||
, shaderDimValue {0}
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -116,20 +116,20 @@ namespace Renderer
|
|||
|
||||
void Renderer::Shader::setModelViewProjectionMatrix(glm::mat4 mvpMatrix)
|
||||
{
|
||||
if (shaderMVPMatrix != -1)
|
||||
if (shaderMVPMatrix != GL_INVALID_VALUE && shaderMVPMatrix != GL_INVALID_OPERATION)
|
||||
GL_CHECK_ERROR(glUniformMatrix4fv(shaderMVPMatrix, 1, GL_FALSE,
|
||||
reinterpret_cast<GLfloat*>(&mvpMatrix)));
|
||||
}
|
||||
|
||||
void Renderer::Shader::setTextureSize(std::array<GLfloat, 2> shaderVec2)
|
||||
{
|
||||
if (shaderTextureSize != -1)
|
||||
if (shaderTextureSize != GL_INVALID_VALUE && shaderTextureSize != GL_INVALID_OPERATION)
|
||||
GL_CHECK_ERROR(glUniform2f(shaderTextureSize, shaderVec2[0], shaderVec2[1]));
|
||||
}
|
||||
|
||||
void Renderer::Shader::setTextureCoordinates(std::array<GLfloat, 4> shaderVec4)
|
||||
{
|
||||
if (shaderTextureCoord != -1) {
|
||||
if (shaderTextureCoord != GL_INVALID_OPERATION) {
|
||||
glVertexAttrib4f(shaderTextureCoord, shaderVec4[0], shaderVec4[1], shaderVec4[2],
|
||||
shaderVec4[3]);
|
||||
}
|
||||
|
@ -137,26 +137,26 @@ namespace Renderer
|
|||
|
||||
void Renderer::Shader::setColor(std::array<GLfloat, 4> shaderVec4)
|
||||
{
|
||||
if (shaderColor != -1)
|
||||
if (shaderColor != GL_INVALID_OPERATION)
|
||||
GL_CHECK_ERROR(glUniform4f(shaderColor, shaderVec4[0], shaderVec4[1], shaderVec4[2],
|
||||
shaderVec4[3]));
|
||||
}
|
||||
|
||||
void Renderer::Shader::setSaturation(GLfloat saturation)
|
||||
{
|
||||
if (shaderSaturation != -1)
|
||||
if (shaderSaturation != GL_INVALID_VALUE && shaderSaturation != GL_INVALID_OPERATION)
|
||||
GL_CHECK_ERROR(glUniform1f(shaderSaturation, saturation));
|
||||
}
|
||||
|
||||
void Renderer::Shader::setOpacity(GLfloat opacity)
|
||||
{
|
||||
if (shaderOpacity != -1)
|
||||
if (shaderOpacity != GL_INVALID_VALUE && shaderOpacity != GL_INVALID_OPERATION)
|
||||
GL_CHECK_ERROR(glUniform1f(shaderOpacity, opacity));
|
||||
}
|
||||
|
||||
void Renderer::Shader::setDimValue(GLfloat dimValue)
|
||||
{
|
||||
if (shaderDimValue != -1)
|
||||
if (shaderDimValue != GL_INVALID_VALUE && shaderDimValue != GL_INVALID_OPERATION)
|
||||
GL_CHECK_ERROR(glUniform1f(shaderDimValue, dimValue));
|
||||
}
|
||||
|
||||
|
|
|
@ -19,7 +19,7 @@ FT_Library Font::sLibrary = nullptr;
|
|||
std::map<std::pair<std::string, int>, std::weak_ptr<Font>> Font::sFontMap;
|
||||
|
||||
Font::FontFace::FontFace(ResourceData&& d, int size)
|
||||
: data(d)
|
||||
: data {d}
|
||||
{
|
||||
int err =
|
||||
FT_New_Memory_Face(sLibrary, data.ptr.get(), static_cast<FT_Long>(data.length), 0, &face);
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
TextureData::TextureData(bool tile)
|
||||
: mTile {tile}
|
||||
, mTextureID {0}
|
||||
, mDataRGBA({})
|
||||
, mDataRGBA {}
|
||||
, mFormat {Renderer::Texture::RGBA}
|
||||
, mWidth {0}
|
||||
, mHeight {0}
|
||||
|
|
|
@ -18,8 +18,8 @@ std::set<TextureResource*> TextureResource::sAllTextures;
|
|||
|
||||
TextureResource::TextureResource(
|
||||
const std::string& path, bool tile, bool dynamic, bool linearMagnify, bool forceRasterization)
|
||||
: mTextureData(nullptr)
|
||||
, mForceLoad(false)
|
||||
: mTextureData {nullptr}
|
||||
, mForceLoad {false}
|
||||
{
|
||||
// Create a texture data object for this texture.
|
||||
if (!path.empty()) {
|
||||
|
|
|
@ -252,76 +252,76 @@ namespace Utils
|
|||
};
|
||||
|
||||
// Round 1.
|
||||
ffFunc(a, b, c, d, x[0], S11, 0xd76aa478); /* 1 */
|
||||
ffFunc(d, a, b, c, x[1], S12, 0xe8c7b756); /* 2 */
|
||||
ffFunc(c, d, a, b, x[2], S13, 0x242070db); /* 3 */
|
||||
ffFunc(b, c, d, a, x[3], S14, 0xc1bdceee); /* 4 */
|
||||
ffFunc(a, b, c, d, x[4], S11, 0xf57c0faf); /* 5 */
|
||||
ffFunc(d, a, b, c, x[5], S12, 0x4787c62a); /* 6 */
|
||||
ffFunc(c, d, a, b, x[6], S13, 0xa8304613); /* 7 */
|
||||
ffFunc(b, c, d, a, x[7], S14, 0xfd469501); /* 8 */
|
||||
ffFunc(a, b, c, d, x[8], S11, 0x698098d8); /* 9 */
|
||||
ffFunc(d, a, b, c, x[9], S12, 0x8b44f7af); /* 10 */
|
||||
ffFunc(c, d, a, b, x[10], S13, 0xffff5bb1); /* 11 */
|
||||
ffFunc(b, c, d, a, x[11], S14, 0x895cd7be); /* 12 */
|
||||
ffFunc(a, b, c, d, x[12], S11, 0x6b901122); /* 13 */
|
||||
ffFunc(d, a, b, c, x[13], S12, 0xfd987193); /* 14 */
|
||||
ffFunc(c, d, a, b, x[14], S13, 0xa679438e); /* 15 */
|
||||
ffFunc(b, c, d, a, x[15], S14, 0x49b40821); /* 16 */
|
||||
ffFunc(a, b, c, d, x[0], S11, 0xd76aa478); // 1
|
||||
ffFunc(d, a, b, c, x[1], S12, 0xe8c7b756); // 2
|
||||
ffFunc(c, d, a, b, x[2], S13, 0x242070db); // 3
|
||||
ffFunc(b, c, d, a, x[3], S14, 0xc1bdceee); // 4
|
||||
ffFunc(a, b, c, d, x[4], S11, 0xf57c0faf); // 5
|
||||
ffFunc(d, a, b, c, x[5], S12, 0x4787c62a); // 6
|
||||
ffFunc(c, d, a, b, x[6], S13, 0xa8304613); // 7
|
||||
ffFunc(b, c, d, a, x[7], S14, 0xfd469501); // 8
|
||||
ffFunc(a, b, c, d, x[8], S11, 0x698098d8); // 9
|
||||
ffFunc(d, a, b, c, x[9], S12, 0x8b44f7af); // 10
|
||||
ffFunc(c, d, a, b, x[10], S13, 0xffff5bb1); // 11
|
||||
ffFunc(b, c, d, a, x[11], S14, 0x895cd7be); // 12
|
||||
ffFunc(a, b, c, d, x[12], S11, 0x6b901122); // 13
|
||||
ffFunc(d, a, b, c, x[13], S12, 0xfd987193); // 14
|
||||
ffFunc(c, d, a, b, x[14], S13, 0xa679438e); // 15
|
||||
ffFunc(b, c, d, a, x[15], S14, 0x49b40821); // 16
|
||||
|
||||
// Round 2.
|
||||
ggFunc(a, b, c, d, x[1], S21, 0xf61e2562); /* 17 */
|
||||
ggFunc(d, a, b, c, x[6], S22, 0xc040b340); /* 18 */
|
||||
ggFunc(c, d, a, b, x[11], S23, 0x265e5a51); /* 19 */
|
||||
ggFunc(b, c, d, a, x[0], S24, 0xe9b6c7aa); /* 20 */
|
||||
ggFunc(a, b, c, d, x[5], S21, 0xd62f105d); /* 21 */
|
||||
ggFunc(d, a, b, c, x[10], S22, 0x2441453); /* 22 */
|
||||
ggFunc(c, d, a, b, x[15], S23, 0xd8a1e681); /* 23 */
|
||||
ggFunc(b, c, d, a, x[4], S24, 0xe7d3fbc8); /* 24 */
|
||||
ggFunc(a, b, c, d, x[9], S21, 0x21e1cde6); /* 25 */
|
||||
ggFunc(d, a, b, c, x[14], S22, 0xc33707d6); /* 26 */
|
||||
ggFunc(c, d, a, b, x[3], S23, 0xf4d50d87); /* 27 */
|
||||
ggFunc(b, c, d, a, x[8], S24, 0x455a14ed); /* 28 */
|
||||
ggFunc(a, b, c, d, x[13], S21, 0xa9e3e905); /* 29 */
|
||||
ggFunc(d, a, b, c, x[2], S22, 0xfcefa3f8); /* 30 */
|
||||
ggFunc(c, d, a, b, x[7], S23, 0x676f02d9); /* 31 */
|
||||
ggFunc(b, c, d, a, x[12], S24, 0x8d2a4c8a); /* 32 */
|
||||
ggFunc(a, b, c, d, x[1], S21, 0xf61e2562); // 17
|
||||
ggFunc(d, a, b, c, x[6], S22, 0xc040b340); // 18
|
||||
ggFunc(c, d, a, b, x[11], S23, 0x265e5a51); // 19
|
||||
ggFunc(b, c, d, a, x[0], S24, 0xe9b6c7aa); // 20
|
||||
ggFunc(a, b, c, d, x[5], S21, 0xd62f105d); // 21
|
||||
ggFunc(d, a, b, c, x[10], S22, 0x2441453); // 22
|
||||
ggFunc(c, d, a, b, x[15], S23, 0xd8a1e681); // 23
|
||||
ggFunc(b, c, d, a, x[4], S24, 0xe7d3fbc8); // 24
|
||||
ggFunc(a, b, c, d, x[9], S21, 0x21e1cde6); // 25
|
||||
ggFunc(d, a, b, c, x[14], S22, 0xc33707d6); // 26
|
||||
ggFunc(c, d, a, b, x[3], S23, 0xf4d50d87); // 27
|
||||
ggFunc(b, c, d, a, x[8], S24, 0x455a14ed); // 28
|
||||
ggFunc(a, b, c, d, x[13], S21, 0xa9e3e905); // 29
|
||||
ggFunc(d, a, b, c, x[2], S22, 0xfcefa3f8); // 30
|
||||
ggFunc(c, d, a, b, x[7], S23, 0x676f02d9); // 31
|
||||
ggFunc(b, c, d, a, x[12], S24, 0x8d2a4c8a); // 32
|
||||
|
||||
// Round 3.
|
||||
hhFunc(a, b, c, d, x[5], S31, 0xfffa3942); /* 33 */
|
||||
hhFunc(d, a, b, c, x[8], S32, 0x8771f681); /* 34 */
|
||||
hhFunc(c, d, a, b, x[11], S33, 0x6d9d6122); /* 35 */
|
||||
hhFunc(b, c, d, a, x[14], S34, 0xfde5380c); /* 36 */
|
||||
hhFunc(a, b, c, d, x[1], S31, 0xa4beea44); /* 37 */
|
||||
hhFunc(d, a, b, c, x[4], S32, 0x4bdecfa9); /* 38 */
|
||||
hhFunc(c, d, a, b, x[7], S33, 0xf6bb4b60); /* 39 */
|
||||
hhFunc(b, c, d, a, x[10], S34, 0xbebfbc70); /* 40 */
|
||||
hhFunc(a, b, c, d, x[13], S31, 0x289b7ec6); /* 41 */
|
||||
hhFunc(d, a, b, c, x[0], S32, 0xeaa127fa); /* 42 */
|
||||
hhFunc(c, d, a, b, x[3], S33, 0xd4ef3085); /* 43 */
|
||||
hhFunc(b, c, d, a, x[6], S34, 0x4881d05); /* 44 */
|
||||
hhFunc(a, b, c, d, x[9], S31, 0xd9d4d039); /* 45 */
|
||||
hhFunc(d, a, b, c, x[12], S32, 0xe6db99e5); /* 46 */
|
||||
hhFunc(c, d, a, b, x[15], S33, 0x1fa27cf8); /* 47 */
|
||||
hhFunc(b, c, d, a, x[2], S34, 0xc4ac5665); /* 48 */
|
||||
hhFunc(a, b, c, d, x[5], S31, 0xfffa3942); // 33
|
||||
hhFunc(d, a, b, c, x[8], S32, 0x8771f681); // 34
|
||||
hhFunc(c, d, a, b, x[11], S33, 0x6d9d6122); // 35
|
||||
hhFunc(b, c, d, a, x[14], S34, 0xfde5380c); // 36
|
||||
hhFunc(a, b, c, d, x[1], S31, 0xa4beea44); // 37
|
||||
hhFunc(d, a, b, c, x[4], S32, 0x4bdecfa9); // 38
|
||||
hhFunc(c, d, a, b, x[7], S33, 0xf6bb4b60); // 39
|
||||
hhFunc(b, c, d, a, x[10], S34, 0xbebfbc70); // 40
|
||||
hhFunc(a, b, c, d, x[13], S31, 0x289b7ec6); // 41
|
||||
hhFunc(d, a, b, c, x[0], S32, 0xeaa127fa); // 42
|
||||
hhFunc(c, d, a, b, x[3], S33, 0xd4ef3085); // 43
|
||||
hhFunc(b, c, d, a, x[6], S34, 0x4881d05); // 44
|
||||
hhFunc(a, b, c, d, x[9], S31, 0xd9d4d039); // 45
|
||||
hhFunc(d, a, b, c, x[12], S32, 0xe6db99e5); // 46
|
||||
hhFunc(c, d, a, b, x[15], S33, 0x1fa27cf8); // 47
|
||||
hhFunc(b, c, d, a, x[2], S34, 0xc4ac5665); // 48
|
||||
|
||||
// Round 4.
|
||||
iiFunc(a, b, c, d, x[0], S41, 0xf4292244); /* 49 */
|
||||
iiFunc(d, a, b, c, x[7], S42, 0x432aff97); /* 50 */
|
||||
iiFunc(c, d, a, b, x[14], S43, 0xab9423a7); /* 51 */
|
||||
iiFunc(b, c, d, a, x[5], S44, 0xfc93a039); /* 52 */
|
||||
iiFunc(a, b, c, d, x[12], S41, 0x655b59c3); /* 53 */
|
||||
iiFunc(d, a, b, c, x[3], S42, 0x8f0ccc92); /* 54 */
|
||||
iiFunc(c, d, a, b, x[10], S43, 0xffeff47d); /* 55 */
|
||||
iiFunc(b, c, d, a, x[1], S44, 0x85845dd1); /* 56 */
|
||||
iiFunc(a, b, c, d, x[8], S41, 0x6fa87e4f); /* 57 */
|
||||
iiFunc(d, a, b, c, x[15], S42, 0xfe2ce6e0); /* 58 */
|
||||
iiFunc(c, d, a, b, x[6], S43, 0xa3014314); /* 59 */
|
||||
iiFunc(b, c, d, a, x[13], S44, 0x4e0811a1); /* 60 */
|
||||
iiFunc(a, b, c, d, x[4], S41, 0xf7537e82); /* 61 */
|
||||
iiFunc(d, a, b, c, x[11], S42, 0xbd3af235); /* 62 */
|
||||
iiFunc(c, d, a, b, x[2], S43, 0x2ad7d2bb); /* 63 */
|
||||
iiFunc(b, c, d, a, x[9], S44, 0xeb86d391); /* 64 */
|
||||
iiFunc(a, b, c, d, x[0], S41, 0xf4292244); // 49
|
||||
iiFunc(d, a, b, c, x[7], S42, 0x432aff97); // 50
|
||||
iiFunc(c, d, a, b, x[14], S43, 0xab9423a7); // 51
|
||||
iiFunc(b, c, d, a, x[5], S44, 0xfc93a039); // 52
|
||||
iiFunc(a, b, c, d, x[12], S41, 0x655b59c3); // 53
|
||||
iiFunc(d, a, b, c, x[3], S42, 0x8f0ccc92); // 54
|
||||
iiFunc(c, d, a, b, x[10], S43, 0xffeff47d); // 55
|
||||
iiFunc(b, c, d, a, x[1], S44, 0x85845dd1); // 56
|
||||
iiFunc(a, b, c, d, x[8], S41, 0x6fa87e4f); // 57
|
||||
iiFunc(d, a, b, c, x[15], S42, 0xfe2ce6e0); // 58
|
||||
iiFunc(c, d, a, b, x[6], S43, 0xa3014314); // 59
|
||||
iiFunc(b, c, d, a, x[13], S44, 0x4e0811a1); // 60
|
||||
iiFunc(a, b, c, d, x[4], S41, 0xf7537e82); // 61
|
||||
iiFunc(d, a, b, c, x[11], S42, 0xbd3af235); // 62
|
||||
iiFunc(c, d, a, b, x[2], S43, 0x2ad7d2bb); // 63
|
||||
iiFunc(b, c, d, a, x[9], S44, 0xeb86d391); // 64
|
||||
|
||||
state[0] += a;
|
||||
state[1] += b;
|
||||
|
|
Loading…
Reference in a new issue