2020-09-15 20:57:54 +00:00
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// SPDX-License-Identifier: MIT
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2020-06-28 16:39:18 +00:00
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//
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2020-09-15 20:57:54 +00:00
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// EmulationStation Desktop Edition
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2020-06-28 16:39:18 +00:00
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// VideoComponent.cpp
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//
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// Base class for playing videos.
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//
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2016-12-04 23:47:34 +00:00
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#include "components/VideoComponent.h"
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2017-11-01 22:21:10 +00:00
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#include "resources/ResourceManager.h"
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2018-01-09 22:55:09 +00:00
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#include "utils/FileSystemUtil.h"
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2017-11-01 22:21:10 +00:00
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#include "PowerSaver.h"
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2016-12-04 23:47:34 +00:00
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#include "ThemeData.h"
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2017-03-25 17:02:28 +00:00
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#include "Window.h"
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2020-06-26 16:03:55 +00:00
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#include <SDL2/SDL_timer.h>
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2016-12-04 23:47:34 +00:00
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2020-09-13 12:28:06 +00:00
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#define FADE_IN_START_OPACITY 0.5f
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#define FADE_IN_TIME 1300
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#define FADE_OUT_TIME 100
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2016-12-04 23:47:34 +00:00
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2017-06-01 20:08:44 +00:00
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std::string getTitlePath() {
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2020-06-28 16:39:18 +00:00
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std::string titleFolder = getTitleFolder();
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return titleFolder + "last_title.srt";
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2017-06-01 20:08:44 +00:00
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}
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std::string getTitleFolder() {
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2020-06-28 16:39:18 +00:00
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std::string home = Utils::FileSystem::getHomePath();
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return home + "/.emulationstation/tmp/";
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2017-06-01 20:08:44 +00:00
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}
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void writeSubtitle(const char* gameName, const char* systemName, bool always)
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{
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2020-06-28 16:39:18 +00:00
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FILE* file = fopen(getTitlePath().c_str(), "w");
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2020-09-16 20:14:35 +00:00
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int end = static_cast<int>((Settings::getInstance()->
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getInt("ScreenSaverSwapVideoTimeout") / (1000)));
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2020-06-28 16:39:18 +00:00
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if (always)
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fprintf(file, "1\n00:00:01,000 --> 00:00:%d,000\n", end);
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else
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fprintf(file, "1\n00:00:01,000 --> 00:00:08,000\n");
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fprintf(file, "%s\n", gameName);
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fprintf(file, "<i>%s</i>\n\n", systemName);
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if (!always) {
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if (end > 12)
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fprintf(file, "2\n00:00:%d,000 --> 00:00:%d,000\n%s\n<i>%s</i>\n",
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end-4, end, gameName, systemName);
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}
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fflush(file);
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fclose(file);
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file = nullptr;
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2017-06-01 20:08:44 +00:00
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}
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void VideoComponent::setScreensaverMode(bool isScreensaver)
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{
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2020-06-28 16:39:18 +00:00
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mScreensaverMode = isScreensaver;
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2017-06-01 20:08:44 +00:00
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}
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2020-06-28 16:39:18 +00:00
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VideoComponent::VideoComponent(
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Window* window)
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: GuiComponent(window),
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mStaticImage(window),
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mVideoHeight(0),
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mVideoWidth(0),
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mStartDelayed(false),
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mIsPlaying(false),
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2020-07-18 11:21:44 +00:00
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mPause(false),
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2020-06-28 16:39:18 +00:00
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mShowing(false),
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mDisable(false),
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2020-09-15 20:57:54 +00:00
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mScreensaverActive(false),
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2020-06-28 16:39:18 +00:00
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mScreensaverMode(false),
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2020-09-15 20:57:54 +00:00
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mGameLaunched(false),
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mBlockPlayer(false),
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2020-06-28 16:39:18 +00:00
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mTargetIsMax(false),
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mTargetSize(0, 0)
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2016-12-04 23:47:34 +00:00
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{
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2020-06-28 16:39:18 +00:00
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// Setup the default configuration.
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mConfig.showSnapshotDelay = false;
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mConfig.showSnapshotNoVideo = false;
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mConfig.startDelay = 0;
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if (mWindow->getGuiStackSize() > 1)
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topWindow(false);
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std::string path = getTitleFolder();
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if (!Utils::FileSystem::exists(path))
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Utils::FileSystem::createDirectory(path);
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2016-12-04 23:47:34 +00:00
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}
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VideoComponent::~VideoComponent()
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{
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2020-06-28 16:39:18 +00:00
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// Stop any currently running video.
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stopVideo();
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// Delete subtitle file, if existing.
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remove(getTitlePath().c_str());
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2016-12-04 23:47:34 +00:00
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}
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2017-07-17 03:10:29 +00:00
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void VideoComponent::onOriginChanged()
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2016-12-04 23:47:34 +00:00
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{
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2020-06-28 16:39:18 +00:00
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// Update the embeded static image.
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mStaticImage.setOrigin(mOrigin);
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2016-12-04 23:47:34 +00:00
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}
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2020-06-28 16:39:18 +00:00
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2019-08-31 01:57:32 +00:00
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void VideoComponent::onPositionChanged()
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{
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2020-06-28 16:39:18 +00:00
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// Update the embeded static image.
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mStaticImage.setPosition(mPosition);
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2019-08-31 01:57:32 +00:00
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}
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2016-12-04 23:47:34 +00:00
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void VideoComponent::onSizeChanged()
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{
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2020-06-28 16:39:18 +00:00
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// Update the embeded static image.
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mStaticImage.onSizeChanged();
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2016-12-04 23:47:34 +00:00
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}
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bool VideoComponent::setVideo(std::string path)
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{
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2020-06-28 16:39:18 +00:00
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// Convert the path into a generic format.
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std::string fullPath = Utils::FileSystem::getCanonicalPath(path);
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// Check that it's changed.
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if (fullPath == mVideoPath)
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return !path.empty();
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// Store the path.
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mVideoPath = fullPath;
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// If the file exists then set the new video.
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if (!fullPath.empty() && ResourceManager::getInstance()->fileExists(fullPath)) {
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// Return true to show that we are going to attempt to play a video.
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return true;
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}
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// Return false to show that no video will be displayed.
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return false;
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2016-12-04 23:47:34 +00:00
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}
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void VideoComponent::setImage(std::string path)
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{
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2020-06-28 16:39:18 +00:00
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// Check that the image has changed.
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if (path == mStaticImagePath)
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return;
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2017-01-25 15:00:56 +00:00
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2020-06-28 16:39:18 +00:00
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mStaticImage.setImage(path);
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2020-09-13 12:28:06 +00:00
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mFadeIn = FADE_IN_START_OPACITY;
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2020-06-28 16:39:18 +00:00
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mStaticImagePath = path;
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2016-12-04 23:47:34 +00:00
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}
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void VideoComponent::setDefaultVideo()
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{
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2020-06-28 16:39:18 +00:00
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setVideo(mConfig.defaultVideoPath);
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2016-12-04 23:47:34 +00:00
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}
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void VideoComponent::setOpacity(unsigned char opacity)
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{
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2020-06-28 16:39:18 +00:00
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// Update the embeded static image.
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mStaticImage.setOpacity(opacity);
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2016-12-04 23:47:34 +00:00
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}
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2017-10-28 20:24:35 +00:00
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void VideoComponent::render(const Transform4x4f& parentTrans)
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2016-12-04 23:47:34 +00:00
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{
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2020-06-28 16:39:18 +00:00
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if (!isVisible())
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return;
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2019-07-22 03:13:48 +00:00
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2020-06-28 16:39:18 +00:00
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Transform4x4f trans = parentTrans * getTransform();
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GuiComponent::renderChildren(trans);
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2016-12-04 23:47:34 +00:00
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2020-06-28 16:39:18 +00:00
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Renderer::setMatrix(trans);
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2017-01-25 15:00:56 +00:00
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2020-06-28 16:39:18 +00:00
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// Handle the case where the video is delayed.
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handleStartDelay();
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2016-12-04 23:47:34 +00:00
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2020-06-28 16:39:18 +00:00
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// Handle looping of the video.
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handleLooping();
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2020-07-18 11:21:44 +00:00
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// Pause video in case a game has been launched.
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pauseVideo();
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2017-06-13 22:57:18 +00:00
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}
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2016-12-04 23:47:34 +00:00
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2017-10-28 20:24:35 +00:00
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void VideoComponent::renderSnapshot(const Transform4x4f& parentTrans)
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2017-06-13 22:57:18 +00:00
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{
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2020-06-28 16:39:18 +00:00
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// This is the case where the video is not currently being displayed. Work out
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// if we need to display a static image.
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if ((mConfig.showSnapshotNoVideo && mVideoPath.empty()) ||
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(mStartDelayed && mConfig.showSnapshotDelay)) {
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// Display the static image instead.
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2020-09-13 12:28:06 +00:00
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mStaticImage.setOpacity(static_cast<unsigned char>(mFadeIn * 255.0f));
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2020-06-28 16:39:18 +00:00
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mStaticImage.render(parentTrans);
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}
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2016-12-04 23:47:34 +00:00
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}
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2020-06-28 16:39:18 +00:00
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void VideoComponent::applyTheme(const std::shared_ptr<ThemeData>& theme, const std::string& view,
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const std::string& element, unsigned int properties)
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2016-12-04 23:47:34 +00:00
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{
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2020-06-28 16:39:18 +00:00
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using namespace ThemeFlags;
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2020-09-16 20:14:35 +00:00
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GuiComponent::applyTheme(theme, view, element, (properties ^ ThemeFlags::SIZE) |
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((properties & (ThemeFlags::SIZE | POSITION)) ? ORIGIN : 0));
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2016-12-04 23:47:34 +00:00
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2020-06-28 16:39:18 +00:00
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const ThemeData::ThemeElement* elem = theme->getElement(view, element, "video");
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2019-08-31 01:57:32 +00:00
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2020-06-28 16:39:18 +00:00
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if (!elem)
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return;
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2016-12-04 23:47:34 +00:00
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2020-09-13 12:28:06 +00:00
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Vector2f scale = getParent() ? getParent()->getSize() :
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Vector2f(static_cast<float>(Renderer::getScreenWidth()),
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static_cast<float>(Renderer::getScreenHeight()));
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2016-12-04 23:47:34 +00:00
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2020-06-28 16:39:18 +00:00
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if (properties & ThemeFlags::SIZE) {
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if (elem->has("size"))
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setResize(elem->get<Vector2f>("size") * scale);
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else if (elem->has("maxSize"))
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setMaxSize(elem->get<Vector2f>("maxSize") * scale);
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}
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2016-12-04 23:47:34 +00:00
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2020-06-28 16:39:18 +00:00
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if (elem->has("default"))
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mConfig.defaultVideoPath = elem->get<std::string>("default");
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2016-12-04 23:47:34 +00:00
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2020-06-28 16:39:18 +00:00
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if ((properties & ThemeFlags::DELAY) && elem->has("delay"))
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2020-09-13 12:28:06 +00:00
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mConfig.startDelay = static_cast<unsigned>((elem->get<float>("delay") * 1000.0f));
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2016-12-04 23:47:34 +00:00
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2020-06-28 16:39:18 +00:00
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if (elem->has("showSnapshotNoVideo"))
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mConfig.showSnapshotNoVideo = elem->get<bool>("showSnapshotNoVideo");
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2016-12-04 23:47:34 +00:00
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2020-06-28 16:39:18 +00:00
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if (elem->has("showSnapshotDelay"))
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mConfig.showSnapshotDelay = elem->get<bool>("showSnapshotDelay");
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2016-12-04 23:47:34 +00:00
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}
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std::vector<HelpPrompt> VideoComponent::getHelpPrompts()
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{
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2020-06-28 16:39:18 +00:00
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std::vector<HelpPrompt> ret;
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ret.push_back(HelpPrompt("a", "select"));
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return ret;
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2016-12-04 23:47:34 +00:00
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}
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void VideoComponent::handleStartDelay()
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{
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2020-09-15 20:57:54 +00:00
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if (mBlockPlayer)
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return;
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2020-06-28 16:39:18 +00:00
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// Only play if any delay has timed out.
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if (mStartDelayed) {
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2020-09-13 12:28:06 +00:00
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// If the setting to override the theme-supplied video delay setting has been enabled,
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// then play the video immediately.
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if (!Settings::getInstance()->getBool("PlayVideosImmediately")) {
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if (mStartTime > SDL_GetTicks()) {
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// Timeout not yet completed.
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return;
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}
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2020-06-28 16:39:18 +00:00
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}
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// Completed.
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mStartDelayed = false;
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// Clear the playing flag so startVideo works.
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mIsPlaying = false;
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startVideo();
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}
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2016-12-04 23:47:34 +00:00
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}
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void VideoComponent::handleLooping()
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{
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}
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void VideoComponent::startVideoWithDelay()
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{
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2020-07-18 11:21:44 +00:00
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mPause = false;
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2020-06-28 16:39:18 +00:00
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// If not playing then either start the video or initiate the delay.
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if (!mIsPlaying) {
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// Set the video that we are going to be playing so we don't attempt to restart it.
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mPlayingVideoPath = mVideoPath;
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if (mConfig.startDelay == 0 || PowerSaver::getMode() == PowerSaver::INSTANT) {
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// No delay. Just start the video.
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mStartDelayed = false;
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startVideo();
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}
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else {
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// Configure the start delay.
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mStartDelayed = true;
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2020-09-13 12:28:06 +00:00
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mFadeIn = FADE_IN_START_OPACITY;
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2020-06-28 16:39:18 +00:00
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mStartTime = SDL_GetTicks() + mConfig.startDelay;
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}
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mIsPlaying = true;
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}
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2016-12-04 23:47:34 +00:00
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}
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void VideoComponent::update(int deltaTime)
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{
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2020-09-15 20:57:54 +00:00
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if (mBlockPlayer) {
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setImage(mStaticImagePath);
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return;
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}
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2020-06-28 16:39:18 +00:00
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manageState();
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// If the video start is delayed and there is less than the fade time, then set
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// the image fade accordingly.
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if (mStartDelayed) {
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Uint32 ticks = SDL_GetTicks();
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if (mStartTime > ticks) {
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Uint32 diff = mStartTime - ticks;
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2020-09-13 12:28:06 +00:00
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if (diff < FADE_OUT_TIME) {
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mFadeIn = static_cast<float>(diff) / static_cast<float>(FADE_OUT_TIME);
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2020-06-28 16:39:18 +00:00
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return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2020-09-13 12:28:06 +00:00
|
|
|
if (mFadeIn < 1.0f)
|
|
|
|
mFadeIn = Math::clamp(mFadeIn + (deltaTime / static_cast<float>(FADE_IN_TIME)), 0.0, 1.0);
|
|
|
|
|
2020-06-28 16:39:18 +00:00
|
|
|
GuiComponent::update(deltaTime);
|
2016-12-04 23:47:34 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void VideoComponent::manageState()
|
|
|
|
{
|
2020-07-18 11:21:44 +00:00
|
|
|
// We will only show the video if the component is on display and the screensaver
|
2020-06-28 16:39:18 +00:00
|
|
|
// is not active.
|
|
|
|
bool show = mShowing && !mScreensaverActive && !mDisable;
|
|
|
|
|
|
|
|
// See if we're already playing.
|
|
|
|
if (mIsPlaying) {
|
|
|
|
// If we are not on display then stop the video from playing.
|
|
|
|
if (!show) {
|
|
|
|
stopVideo();
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
if (mVideoPath != mPlayingVideoPath) {
|
|
|
|
// Path changed. Stop the video. We will start it again below because
|
|
|
|
// mIsPlaying will be modified by stopVideo to be false.
|
|
|
|
stopVideo();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Need to recheck variable rather than 'else' because it may be modified above.
|
|
|
|
if (!mIsPlaying) {
|
|
|
|
// If we are on display then see if we should start the video.
|
|
|
|
if (show && !mVideoPath.empty())
|
|
|
|
startVideoWithDelay();
|
|
|
|
}
|
2020-07-18 11:21:44 +00:00
|
|
|
|
|
|
|
// If a game has just been launched and a video is actually shown, then request a
|
|
|
|
// pause of the video so it doesn't continue to play in the background while the
|
|
|
|
// game is running.
|
|
|
|
if (mGameLaunched && show && !mPause)
|
|
|
|
mPause = true;
|
2016-12-04 23:47:34 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void VideoComponent::onShow()
|
|
|
|
{
|
2020-09-15 20:57:54 +00:00
|
|
|
mBlockPlayer = false;
|
|
|
|
mPause = false;
|
2020-06-28 16:39:18 +00:00
|
|
|
mShowing = true;
|
|
|
|
manageState();
|
2016-12-04 23:47:34 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void VideoComponent::onHide()
|
|
|
|
{
|
2020-06-28 16:39:18 +00:00
|
|
|
mShowing = false;
|
|
|
|
manageState();
|
2016-12-04 23:47:34 +00:00
|
|
|
}
|
|
|
|
|
2020-09-15 20:57:54 +00:00
|
|
|
void VideoComponent::onPauseVideo()
|
|
|
|
{
|
|
|
|
mBlockPlayer = true;
|
|
|
|
mPause = true;
|
|
|
|
manageState();
|
|
|
|
}
|
|
|
|
|
2017-01-25 15:00:56 +00:00
|
|
|
void VideoComponent::onScreenSaverActivate()
|
|
|
|
{
|
2020-09-17 20:00:07 +00:00
|
|
|
mBlockPlayer = true;
|
|
|
|
mPause = true;
|
|
|
|
if (Settings::getInstance()->getString("ScreenSaverBehavior") == "dim")
|
|
|
|
stopVideo();
|
2020-06-28 16:39:18 +00:00
|
|
|
manageState();
|
2017-01-25 15:00:56 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void VideoComponent::onScreenSaverDeactivate()
|
|
|
|
{
|
2020-09-17 20:00:07 +00:00
|
|
|
mBlockPlayer = false;
|
|
|
|
// mPause = false;
|
|
|
|
// Stop video when deactivating the screensaver to force a reload of the
|
|
|
|
// static image (if the theme is configured as such).
|
|
|
|
stopVideo();
|
2020-06-28 16:39:18 +00:00
|
|
|
manageState();
|
2017-01-25 15:00:56 +00:00
|
|
|
}
|
2016-12-04 23:47:34 +00:00
|
|
|
|
2020-07-18 11:21:44 +00:00
|
|
|
void VideoComponent::onGameLaunchedActivate()
|
|
|
|
{
|
|
|
|
mGameLaunched = true;
|
|
|
|
manageState();
|
|
|
|
}
|
|
|
|
|
|
|
|
void VideoComponent::onGameLaunchedDeactivate()
|
|
|
|
{
|
|
|
|
mGameLaunched = false;
|
|
|
|
stopVideo();
|
|
|
|
manageState();
|
|
|
|
}
|
|
|
|
|
2017-01-25 15:00:56 +00:00
|
|
|
void VideoComponent::topWindow(bool isTop)
|
|
|
|
{
|
2020-09-17 20:00:07 +00:00
|
|
|
|
|
|
|
if (isTop) {
|
|
|
|
mBlockPlayer = false;
|
|
|
|
mPause = false;
|
|
|
|
// Stop video when closing the menu to force a reload of the
|
|
|
|
// static image (if the theme is configured as such).
|
|
|
|
stopVideo();
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
mBlockPlayer = true;
|
|
|
|
mPause = true;
|
|
|
|
}
|
2020-06-28 16:39:18 +00:00
|
|
|
manageState();
|
2017-01-25 15:00:56 +00:00
|
|
|
}
|