2012-07-20 01:08:29 +00:00
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#ifndef _GUIGAMELIST_H_
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#define _GUIGAMELIST_H_
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#include "../GuiComponent.h"
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#include "GuiList.h"
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#include <string>
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2012-07-20 16:14:09 +00:00
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#include "../SystemData.h"
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#include "../GameData.h"
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2012-07-20 01:08:29 +00:00
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class GuiGameList : GuiComponent
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{
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public:
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2012-07-20 16:14:09 +00:00
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GuiGameList(SystemData* system);
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2012-07-21 19:06:24 +00:00
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~GuiGameList();
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2012-07-20 16:14:09 +00:00
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void updateList();
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2012-07-20 01:08:29 +00:00
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void onRender();
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2012-07-21 19:06:24 +00:00
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void onInput(InputManager::InputButton button, bool keyDown);
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2012-07-20 01:08:29 +00:00
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private:
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2012-07-20 16:14:09 +00:00
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SystemData* mSystem;
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2012-07-20 01:08:29 +00:00
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GuiList* mList;
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};
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#endif
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