2020-09-21 17:17:34 +00:00
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// SPDX-License-Identifier: MIT
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2020-06-22 15:27:53 +00:00
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//
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2020-09-21 17:17:34 +00:00
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// EmulationStation Desktop Edition
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2020-06-22 15:27:53 +00:00
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// FileSorts.h
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//
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// Gamelist sorting functions.
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// Actual sorting takes place in FileData.
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//
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2017-10-31 17:12:50 +00:00
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#ifndef ES_APP_FILE_SORTS_H
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#define ES_APP_FILE_SORTS_H
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2014-06-25 16:29:58 +00:00
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#include "FileData.h"
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2020-09-21 17:17:34 +00:00
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2017-11-01 22:21:10 +00:00
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#include <vector>
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2014-06-25 16:29:58 +00:00
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namespace FileSorts
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{
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2020-06-22 15:27:53 +00:00
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bool compareName(const FileData* file1, const FileData* file2);
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bool compareRating(const FileData* file1, const FileData* file2);
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bool compareTimesPlayed(const FileData* file1, const FileData* fil2);
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bool compareLastPlayed(const FileData* file1, const FileData* file2);
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bool compareNumPlayers(const FileData* file1, const FileData* file2);
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bool compareReleaseDate(const FileData* file1, const FileData* file2);
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bool compareGenre(const FileData* file1, const FileData* file2);
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bool compareDeveloper(const FileData* file1, const FileData* file2);
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bool comparePublisher(const FileData* file1, const FileData* file2);
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bool compareSystem(const FileData* file1, const FileData* file2);
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2014-06-25 16:29:58 +00:00
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2020-06-22 15:27:53 +00:00
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extern const std::vector<FileData::SortType> SortTypes;
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2014-06-25 16:29:58 +00:00
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};
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2017-10-31 17:12:50 +00:00
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#endif // ES_APP_FILE_SORTS_H
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