ES-DE/src/components/GuiSettingsMenu.cpp

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#include "GuiSettingsMenu.h"
#include "../Renderer.h"
#include "../Settings.h"
#include "../VolumeControl.h"
GuiSettingsMenu::GuiSettingsMenu(Window* window) : GuiComponent(window),
mList(window, Eigen::Vector2i(2, 4)),
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mBox(mWindow, ":/frame.png", 0x444444FF),
mDrawFramerateSwitch(window),
mVolumeSlider(window, 0, 100, 1),
mDisableSoundsSwitch(window, false),
mSaveLabel(window)
{
loadStates();
addChild(&mBox);
addChild(&mList);
mList.setPosition(Renderer::getScreenWidth() / 4.0f, 0);
using namespace Eigen;
TextComponent* label = new TextComponent(mWindow);
label->setText("Draw Framerate: ");
label->setColor(0x0000FFFF);
mList.setEntry(Vector2i(0, 0), Vector2i(1, 1), label, false, ComponentListComponent::AlignRight, Matrix<bool, 1, 2>(true, true));
mLabels.push_back(label);
//drawFramerate switch
mList.setEntry(Vector2i(1, 0), Vector2i(1, 1), &mDrawFramerateSwitch, true, ComponentListComponent::AlignCenter, Matrix<bool, 1, 2>(true, true));
//volume label
label = new TextComponent(mWindow);
label->setText("System volume: ");
label->setColor(0x0000FFFF);
mLabels.push_back(label);
mList.setEntry(Vector2i(0, 1), Vector2i(1, 1), label, false, ComponentListComponent::AlignRight, Matrix<bool, 1, 2>(true, true));
//volume slider
mList.setEntry(Vector2i(1, 1), Vector2i(1, 1), &mVolumeSlider, true, ComponentListComponent::AlignCenter, Matrix<bool, 1, 2>(true, true));
//disable sounds
label = new TextComponent(mWindow);
label->setText("Disable sounds: ");
label->setColor(0x0000FFFF);
mLabels.push_back(label);
mList.setEntry(Vector2i(0, 2), Vector2i(1, 1), label, false, ComponentListComponent::AlignRight, Matrix<bool, 1, 2>(true, true));
mList.setEntry(Vector2i(1, 2), Vector2i(1, 1), &mDisableSoundsSwitch, true, ComponentListComponent::AlignCenter, Matrix<bool, 1, 2>(true, true));
//save label
mSaveLabel.setText("SAVE");
mSaveLabel.setColor(0x000000FF);
mList.setEntry(Vector2i(0, 3), Vector2i(2, 1), &mSaveLabel, true, ComponentListComponent::AlignCenter, Matrix<bool, 1, 2>(false, true));
//center list
mList.setPosition(Renderer::getScreenWidth() / 2 - mList.getSize().x() / 2, Renderer::getScreenHeight() / 2 - mList.getSize().y() / 2);
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//set up borders/background
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mBox.fitTo(mList.getSize(), mList.getPosition(), Eigen::Vector2f(8, 8));
}
GuiSettingsMenu::~GuiSettingsMenu()
{
for(auto iter = mLabels.begin(); iter != mLabels.end(); iter++)
{
delete *iter;
}
}
bool GuiSettingsMenu::input(InputConfig* config, Input input)
{
//let our children (read: list) go first
if(GuiComponent::input(config, input))
return true;
if(config->isMappedTo("b", input) && input.value)
{
delete this;
return true;
}
if(config->isMappedTo("a", input) && mList.getSelectedComponent() == &mSaveLabel && input.value)
{
applyStates();
delete this;
return true;
}
return false;
}
void GuiSettingsMenu::loadStates()
{
Settings* s = Settings::getInstance();
mDrawFramerateSwitch.setState(s->getBool("DRAWFRAMERATE"));
mVolumeSlider.setValue((float)VolumeControl::getInstance()->getVolume());
mDisableSoundsSwitch.setState(s->getBool("DISABLESOUNDS"));
}
void GuiSettingsMenu::applyStates()
{
Settings* s = Settings::getInstance();
s->setBool("DRAWFRAMERATE", mDrawFramerateSwitch.getState());
VolumeControl::getInstance()->setVolume((int)mVolumeSlider.getValue());
s->setBool("DISABLESOUNDS", mDisableSoundsSwitch.getState());
s->saveFile();
}