ES-DE/es-core/src/components/VideoVlcComponent.cpp

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#include "components/VideoVlcComponent.h"
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#include "resources/TextureResource.h"
#include "PowerSaver.h"
#include "Renderer.h"
#include "Settings.h"
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#include <vlc/vlc.h>
#include <SDL_mutex.h>
#ifdef WIN32
#include <codecvt>
#endif
libvlc_instance_t* VideoVlcComponent::mVLC = NULL;
// VLC prepares to render a video frame.
static void *lock(void *data, void **p_pixels) {
struct VideoContext *c = (struct VideoContext *)data;
SDL_LockMutex(c->mutex);
SDL_LockSurface(c->surface);
*p_pixels = c->surface->pixels;
return NULL; // Picture identifier, not needed here.
}
// VLC just rendered a video frame.
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static void unlock(void *data, void* /*id*/, void *const* /*p_pixels*/) {
struct VideoContext *c = (struct VideoContext *)data;
SDL_UnlockSurface(c->surface);
SDL_UnlockMutex(c->mutex);
}
// VLC wants to display a video frame.
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static void display(void* /*data*/, void* /*id*/) {
//Data to be displayed
}
VideoVlcComponent::VideoVlcComponent(Window* window, std::string subtitles) :
VideoComponent(window),
mMediaPlayer(nullptr)
{
memset(&mContext, 0, sizeof(mContext));
// Get an empty texture for rendering the video
mTexture = TextureResource::get("");
// Make sure VLC has been initialised
setupVLC(subtitles);
}
VideoVlcComponent::~VideoVlcComponent()
{
stopVideo();
}
void VideoVlcComponent::setResize(float width, float height)
{
mTargetSize = Vector2f(width, height);
mTargetIsMax = false;
mStaticImage.setResize(width, height);
resize();
}
void VideoVlcComponent::setMaxSize(float width, float height)
{
mTargetSize = Vector2f(width, height);
mTargetIsMax = true;
mStaticImage.setMaxSize(width, height);
resize();
}
void VideoVlcComponent::resize()
{
if(!mTexture)
return;
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const Vector2f textureSize((float)mVideoWidth, (float)mVideoHeight);
if(textureSize == Vector2f::Zero())
return;
// SVG rasterization is determined by height (see SVGResource.cpp), and rasterization is done in terms of pixels
// if rounding is off enough in the rasterization step (for images with extreme aspect ratios), it can cause cutoff when the aspect ratio breaks
// so, we always make sure the resultant height is an integer to make sure cutoff doesn't happen, and scale width from that
// (you'll see this scattered throughout the function)
// this is probably not the best way, so if you're familiar with this problem and have a better solution, please make a pull request!
if(mTargetIsMax)
{
mSize = textureSize;
Vector2f resizeScale((mTargetSize.x() / mSize.x()), (mTargetSize.y() / mSize.y()));
if(resizeScale.x() < resizeScale.y())
{
mSize[0] *= resizeScale.x();
mSize[1] *= resizeScale.x();
}else{
mSize[0] *= resizeScale.y();
mSize[1] *= resizeScale.y();
}
// for SVG rasterization, always calculate width from rounded height (see comment above)
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mSize[1] = Math::round(mSize[1]);
mSize[0] = (mSize[1] / textureSize.y()) * textureSize.x();
}else{
// if both components are set, we just stretch
// if no components are set, we don't resize at all
mSize = mTargetSize == Vector2f::Zero() ? textureSize : mTargetSize;
// if only one component is set, we resize in a way that maintains aspect ratio
// for SVG rasterization, we always calculate width from rounded height (see comment above)
if(!mTargetSize.x() && mTargetSize.y())
{
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mSize[1] = Math::round(mTargetSize.y());
mSize[0] = (mSize.y() / textureSize.y()) * textureSize.x();
}else if(mTargetSize.x() && !mTargetSize.y())
{
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mSize[1] = Math::round((mTargetSize.x() / textureSize.x()) * textureSize.y());
mSize[0] = (mSize.y() / textureSize.y()) * textureSize.x();
}
}
// mSize.y() should already be rounded
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mTexture->rasterizeAt((size_t)Math::round(mSize.x()), (size_t)Math::round(mSize.y()));
onSizeChanged();
}
void VideoVlcComponent::render(const Transform4x4f& parentTrans)
{
VideoComponent::render(parentTrans);
float x, y;
Transform4x4f trans = parentTrans * getTransform();
GuiComponent::renderChildren(trans);
Renderer::setMatrix(trans);
if (mIsPlaying && mContext.valid)
{
float tex_offs_x = 0.0f;
float tex_offs_y = 0.0f;
float x2;
float y2;
x = 0.0;
y = 0.0;
x2 = mSize.x();
y2 = mSize.y();
// Define a structure to contain the data for each vertex
struct Vertex
{
Vector2f pos;
Vector2f tex;
Vector4f colour;
} vertices[6];
// We need two triangles to cover the rectangular area
vertices[0].pos[0] = x; vertices[0].pos[1] = y;
vertices[1].pos[0] = x; vertices[1].pos[1] = y2;
vertices[2].pos[0] = x2; vertices[2].pos[1] = y;
vertices[3].pos[0] = x2; vertices[3].pos[1] = y;
vertices[4].pos[0] = x; vertices[4].pos[1] = y2;
vertices[5].pos[0] = x2; vertices[5].pos[1] = y2;
// Texture coordinates
vertices[0].tex[0] = -tex_offs_x; vertices[0].tex[1] = -tex_offs_y;
vertices[1].tex[0] = -tex_offs_x; vertices[1].tex[1] = 1.0f + tex_offs_y;
vertices[2].tex[0] = 1.0f + tex_offs_x; vertices[2].tex[1] = -tex_offs_y;
vertices[3].tex[0] = 1.0f + tex_offs_x; vertices[3].tex[1] = -tex_offs_y;
vertices[4].tex[0] = -tex_offs_x; vertices[4].tex[1] = 1.0f + tex_offs_y;
vertices[5].tex[0] = 1.0f + tex_offs_x; vertices[5].tex[1] = 1.0f + tex_offs_y;
// Colours - use this to fade the video in and out
for (int i = 0; i < (4 * 6); ++i) {
if ((i%4) < 3)
vertices[i / 4].colour[i % 4] = mFadeIn;
else
vertices[i / 4].colour[i % 4] = 1.0f;
}
glEnable(GL_TEXTURE_2D);
// Build a texture for the video frame
mTexture->initFromPixels((unsigned char*)mContext.surface->pixels, mContext.surface->w, mContext.surface->h);
mTexture->bind();
// Render it
glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glColorPointer(4, GL_FLOAT, sizeof(Vertex), &vertices[0].colour);
glVertexPointer(2, GL_FLOAT, sizeof(Vertex), &vertices[0].pos);
glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), &vertices[0].tex);
glDrawArrays(GL_TRIANGLES, 0, 6);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glDisable(GL_TEXTURE_2D);
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} else {
VideoComponent::renderSnapshot(parentTrans);
}
}
void VideoVlcComponent::setupContext()
{
if (!mContext.valid)
{
// Create an RGBA surface to render the video into
mContext.surface = SDL_CreateRGBSurface(SDL_SWSURFACE, (int)mVideoWidth, (int)mVideoHeight, 32, 0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff);
mContext.mutex = SDL_CreateMutex();
mContext.valid = true;
resize();
}
}
void VideoVlcComponent::freeContext()
{
if (mContext.valid)
{
SDL_FreeSurface(mContext.surface);
SDL_DestroyMutex(mContext.mutex);
mContext.valid = false;
}
}
void VideoVlcComponent::setupVLC(std::string subtitles)
{
// If VLC hasn't been initialised yet then do it now
if (!mVLC)
{
const char** args;
const char* newargs[] = { "--quiet", "--sub-file", subtitles.c_str() };
const char* singleargs[] = { "--quiet" };
int argslen = 0;
if (!subtitles.empty())
{
argslen = sizeof(newargs) / sizeof(newargs[0]);
args = newargs;
}
else
{
argslen = sizeof(singleargs) / sizeof(singleargs[0]);
args = singleargs;
}
mVLC = libvlc_new(argslen, args);
}
}
void VideoVlcComponent::handleLooping()
{
if (mIsPlaying && mMediaPlayer)
{
libvlc_state_t state = libvlc_media_player_get_state(mMediaPlayer);
if (state == libvlc_Ended)
{
//libvlc_media_player_set_position(mMediaPlayer, 0.0f);
libvlc_media_player_set_media(mMediaPlayer, mMedia);
libvlc_media_player_play(mMediaPlayer);
}
}
}
void VideoVlcComponent::startVideo()
{
if (!mIsPlaying) {
mVideoWidth = 0;
mVideoHeight = 0;
#ifdef WIN32
std::wstring_convert<std::codecvt_utf8<wchar_t>, wchar_t> wton;
std::string path = wton.to_bytes(mVideoPath.c_str());
#else
std::string path(mVideoPath.c_str());
#endif
// Make sure we have a video path
if (mVLC && (path.size() > 0))
{
// Set the video that we are going to be playing so we don't attempt to restart it
mPlayingVideoPath = mVideoPath;
// Open the media
mMedia = libvlc_media_new_path(mVLC, path.c_str());
if (mMedia)
{
unsigned track_count;
// Get the media metadata so we can find the aspect ratio
libvlc_media_parse(mMedia);
libvlc_media_track_t** tracks;
track_count = libvlc_media_tracks_get(mMedia, &tracks);
for (unsigned track = 0; track < track_count; ++track)
{
if (tracks[track]->i_type == libvlc_track_video)
{
mVideoWidth = tracks[track]->video->i_width;
mVideoHeight = tracks[track]->video->i_height;
break;
}
}
libvlc_media_tracks_release(tracks, track_count);
// Make sure we found a valid video track
if ((mVideoWidth > 0) && (mVideoHeight > 0))
{
#ifndef _RPI_
if (mScreensaverMode)
{
if(!Settings::getInstance()->getBool("CaptionsCompatibility")) {
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Vector2f resizeScale((Renderer::getScreenWidth() / (float)mVideoWidth), (Renderer::getScreenHeight() / (float)mVideoHeight));
if(resizeScale.x() < resizeScale.y())
{
mVideoWidth = (unsigned int) (mVideoWidth * resizeScale.x());
mVideoHeight = (unsigned int) (mVideoHeight * resizeScale.x());
}else{
mVideoWidth = (unsigned int) (mVideoWidth * resizeScale.y());
mVideoHeight = (unsigned int) (mVideoHeight * resizeScale.y());
}
}
}
#endif
PowerSaver::pause();
setupContext();
// Setup the media player
mMediaPlayer = libvlc_media_player_new_from_media(mMedia);
if (!Settings::getInstance()->getBool("VideoAudio"))
{
libvlc_audio_set_mute(mMediaPlayer, 1);
}
libvlc_media_player_play(mMediaPlayer);
libvlc_video_set_callbacks(mMediaPlayer, lock, unlock, display, (void*)&mContext);
libvlc_video_set_format(mMediaPlayer, "RGBA", (int)mVideoWidth, (int)mVideoHeight, (int)mVideoWidth * 4);
// Update the playing state
mIsPlaying = true;
mFadeIn = 0.0f;
}
}
}
}
}
void VideoVlcComponent::stopVideo()
{
mIsPlaying = false;
mStartDelayed = false;
// Release the media player so it stops calling back to us
if (mMediaPlayer)
{
libvlc_media_player_stop(mMediaPlayer);
libvlc_media_player_release(mMediaPlayer);
libvlc_media_release(mMedia);
mMediaPlayer = NULL;
freeContext();
PowerSaver::resume();
}
}