ES-DE/src/InputManager.h

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#ifndef _INPUTMANAGER_H_
#define _INPUTMANAGER_H_
#include <vector>
#include <SDL/SDL.h>
#include <map>
#include <string>
class GuiComponent;
namespace InputManager {
void registerComponent(GuiComponent* comp);
void unregisterComponent(GuiComponent* comp);
void loadConfig(std::string path);
//enum for identifying input, regardless of configuration
enum InputButton { UP, DOWN, LEFT, RIGHT, BUTTON1, BUTTON2, UNKNOWN};
void processEvent(SDL_Event* event);
extern std::vector<GuiComponent*> inputVector;
extern SDL_Event* lastEvent; //mostly for GuiInputConfig
extern int deadzone;
extern std::map<int, InputButton> joystickButtonMap;
extern std::map<int, InputButton> joystickAxisMap;
}
#endif