ES-DE/src/Renderer.h

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#ifndef _RENDERER_H_
#define _RENDERER_H_
#include <vector>
#include <string>
#include "platform.h"
#include <Eigen/Dense>
#include GLHEADER
//#include "Font.h"
class GuiComponent;
class Font;
//The Renderer provides several higher-level functions for drawing (rectangles, text, etc.).
//Renderer_draw_gl.cpp has most of the higher-level functions and wrappers.
//Renderer_init_*.cpp has platform-specific renderer initialziation/deinitialziation code. (e.g. the Raspberry Pi sets up dispmanx/OpenGL ES)
namespace Renderer
{
bool init(int w, int h);
void deinit();
//doesn't do anything right now
void onInit();
void onDeinit();
unsigned int getScreenWidth();
unsigned int getScreenHeight();
void buildGLColorArray(GLubyte* ptr, unsigned int color, unsigned int vertCount);
//graphics commands
void swapBuffers();
void pushClipRect(Eigen::Vector2i pos, Eigen::Vector2i dim);
void popClipRect();
void setMatrix(float* mat);
void setMatrix(const Eigen::Affine3f& transform);
void drawRect(int x, int y, int w, int h, unsigned int color, GLenum blend_sfactor = GL_SRC_ALPHA, GLenum blend_dfactor = GL_ONE_MINUS_SRC_ALPHA);
}
#endif