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44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
#ifndef _RENDERER_H_
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#define _RENDERER_H_
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#include <vector>
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#include <string>
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#include "platform.h"
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#include <Eigen/Dense>
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#include GLHEADER
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//#include "Font.h"
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class GuiComponent;
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class Font;
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//The Renderer provides several higher-level functions for drawing (rectangles, text, etc.).
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//Renderer_draw_gl.cpp has most of the higher-level functions and wrappers.
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//Renderer_init_*.cpp has platform-specific renderer initialziation/deinitialziation code. (e.g. the Raspberry Pi sets up dispmanx/OpenGL ES)
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namespace Renderer
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{
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bool init(int w, int h);
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void deinit();
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//doesn't do anything right now
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void onInit();
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void onDeinit();
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unsigned int getScreenWidth();
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unsigned int getScreenHeight();
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void buildGLColorArray(GLubyte* ptr, unsigned int color, unsigned int vertCount);
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//graphics commands
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void swapBuffers();
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void pushClipRect(Eigen::Vector2i pos, Eigen::Vector2i dim);
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void popClipRect();
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void setMatrix(float* mat);
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void setMatrix(const Eigen::Affine3f& transform);
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void drawRect(int x, int y, int w, int h, unsigned int color, GLenum blend_sfactor = GL_SRC_ALPHA, GLenum blend_dfactor = GL_ONE_MINUS_SRC_ALPHA);
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}
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#endif
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