ES-DE/es-app/src/guis/GuiScraperMulti.cpp

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//
// GuiScraperMulti.cpp
//
// Multiple game scraping user interface.
// Shows the progress for the scraping as it's running.
// This interface is triggered from GuiScraperMenu.
// GuiScraperSearch is called from here.
//
#include "guis/GuiScraperMulti.h"
#include "components/ButtonComponent.h"
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#include "components/MenuComponent.h"
#include "components/TextComponent.h"
#include "guis/GuiMsgBox.h"
#include "guis/GuiScraperSearch.h"
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#include "views/ViewController.h"
#include "Gamelist.h"
#include "PowerSaver.h"
#include "SystemData.h"
#include "Window.h"
GuiScraperMulti::GuiScraperMulti(
Window* window,
const std::queue<ScraperSearchParams>& searches,
bool approveResults)
: GuiComponent(window),
mBackground(window, ":/frame.png"),
mGrid(window, Vector2i(1, 5)),
mSearchQueue(searches)
{
assert(mSearchQueue.size());
addChild(&mBackground);
addChild(&mGrid);
PowerSaver::pause();
mIsProcessing = true;
mTotalGames = (int)mSearchQueue.size();
mCurrentGame = 0;
mTotalSuccessful = 0;
mTotalSkipped = 0;
// Set up grid.
mTitle = std::make_shared<TextComponent>(mWindow, "SCRAPING IN PROGRESS",
Font::get(FONT_SIZE_LARGE), 0x555555FF, ALIGN_CENTER);
mGrid.setEntry(mTitle, Vector2i(0, 0), false, true);
mSystem = std::make_shared<TextComponent>(mWindow, "SYSTEM",
Font::get(FONT_SIZE_MEDIUM), 0x777777FF, ALIGN_CENTER);
mGrid.setEntry(mSystem, Vector2i(0, 1), false, true);
mSubtitle = std::make_shared<TextComponent>(mWindow, "subtitle text",
Font::get(FONT_SIZE_SMALL), 0x888888FF, ALIGN_CENTER);
mGrid.setEntry(mSubtitle, Vector2i(0, 2), false, true);
if (approveResults && !Settings::getInstance()->getBool("ScraperSemiautomatic"))
mSearchComp = std::make_shared<GuiScraperSearch>(mWindow,
GuiScraperSearch::NEVER_AUTO_ACCEPT);
else if (approveResults && Settings::getInstance()->getBool("ScraperSemiautomatic"))
mSearchComp = std::make_shared<GuiScraperSearch>(mWindow,
GuiScraperSearch::ACCEPT_SINGLE_MATCHES);
else if (!approveResults)
mSearchComp = std::make_shared<GuiScraperSearch>(mWindow,
GuiScraperSearch::ALWAYS_ACCEPT_FIRST_RESULT);
mSearchComp->setAcceptCallback(std::bind(&GuiScraperMulti::acceptResult,
this, std::placeholders::_1));
mSearchComp->setSkipCallback(std::bind(&GuiScraperMulti::skip, this));
mSearchComp->setCancelCallback(std::bind(&GuiScraperMulti::finish, this));
mGrid.setEntry(mSearchComp, Vector2i(0, 3), mSearchComp->getSearchType() !=
GuiScraperSearch::ALWAYS_ACCEPT_FIRST_RESULT, true);
std::vector< std::shared_ptr<ButtonComponent> > buttons;
if (approveResults) {
buttons.push_back(std::make_shared<ButtonComponent>(mWindow, "REFINE SEARCH",
"refine search", [&] {
mSearchComp->openInputScreen(mSearchQueue.front());
mGrid.resetCursor();
}));
buttons.push_back(std::make_shared<ButtonComponent>(mWindow, "SKIP", "skip game", [&] {
skip();
mGrid.resetCursor();
}));
}
buttons.push_back(std::make_shared<ButtonComponent>(mWindow, "STOP",
"stop (progress saved)", std::bind(&GuiScraperMulti::finish, this)));
mButtonGrid = makeButtonGrid(mWindow, buttons);
mGrid.setEntry(mButtonGrid, Vector2i(0, 4), true, false);
setSize(Renderer::getScreenWidth() * 0.95f, Renderer::getScreenHeight() * 0.849f);
setPosition((Renderer::getScreenWidth() - mSize.x()) / 2, (Renderer::getScreenHeight() -
mSize.y()) / 2);
doNextSearch();
}
GuiScraperMulti::~GuiScraperMulti()
{
// View type probably changed (basic -> detailed).
for (auto it = SystemData::sSystemVector.cbegin();
it !=SystemData::sSystemVector.cend(); it++)
ViewController::get()->reloadGameListView(*it, false);
}
void GuiScraperMulti::onSizeChanged()
{
mBackground.fitTo(mSize, Vector3f::Zero(), Vector2f(-32, -32));
mGrid.setRowHeightPerc(0, mTitle->getFont()->getLetterHeight() * 1.9725f / mSize.y(), false);
mGrid.setRowHeightPerc(1, (mSystem->getFont()->getLetterHeight() + 2) / mSize.y(), false);
mGrid.setRowHeightPerc(2, mSubtitle->getFont()->getHeight() * 1.75f / mSize.y(), false);
mGrid.setRowHeightPerc(4, mButtonGrid->getSize().y() / mSize.y(), false);
mGrid.setSize(mSize);
}
void GuiScraperMulti::doNextSearch()
{
if (mSearchQueue.empty()) {
finish();
return;
}
// Update title.
std::stringstream ss;
mSystem->setText(Utils::String::toUpper(mSearchQueue.front().system->getFullName()));
// Update subtitle.
ss.str(""); // Clear.
ss << "GAME " << (mCurrentGame + 1) << " OF " << mTotalGames << " - " <<
Utils::String::toUpper(Utils::FileSystem::getFileName(
mSearchQueue.front().game->getPath()));
mSubtitle->setText(ss.str());
mSearchComp->search(mSearchQueue.front());
}
void GuiScraperMulti::acceptResult(const ScraperSearchResult& result)
{
ScraperSearchParams& search = mSearchQueue.front();
GuiScraperSearch::saveMetadata(result, search.game->metadata);
updateGamelist(search.system);
mSearchQueue.pop();
mCurrentGame++;
mTotalSuccessful++;
doNextSearch();
}
void GuiScraperMulti::skip()
{
mSearchQueue.pop();
mCurrentGame++;
mTotalSkipped++;
doNextSearch();
}
void GuiScraperMulti::finish()
{
std::stringstream ss;
if (mTotalSuccessful == 0) {
ss << "NO GAMES WERE SCRAPED";
}
else {
ss << mTotalSuccessful << " GAME" << ((mTotalSuccessful > 1) ? "S" : "") <<
" SUCCESSFULLY SCRAPED";
if (mTotalSkipped > 0)
ss << "\n" << mTotalSkipped << " GAME" << ((mTotalSkipped > 1) ? "S" : "") <<
" SKIPPED";
}
mWindow->pushGui(new GuiMsgBox(mWindow, getHelpStyle(), ss.str(), "OK", [&] {
delete this; }));
mIsProcessing = false;
PowerSaver::resume();
}
std::vector<HelpPrompt> GuiScraperMulti::getHelpPrompts()
{
return mGrid.getHelpPrompts();
}
HelpStyle GuiScraperMulti::getHelpStyle()
{
HelpStyle style = HelpStyle();
style.applyTheme(ViewController::get()->getState().getSystem()->getTheme(), "system");
return style;
}