ES-DE/es-app/src/guis/GuiScraperMulti.cpp

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// SPDX-License-Identifier: MIT
//
// EmulationStation Desktop Edition
// GuiScraperMulti.cpp
//
// Multiple game scraping user interface.
// Shows the progress for the scraping as it's running.
// This interface is triggered from GuiScraperMenu.
// GuiScraperSearch is called from here.
//
#include "guis/GuiScraperMulti.h"
#include "components/ButtonComponent.h"
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#include "components/MenuComponent.h"
#include "components/TextComponent.h"
#include "guis/GuiMsgBox.h"
#include "guis/GuiScraperSearch.h"
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#include "views/ViewController.h"
#include "CollectionSystemsManager.h"
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#include "Gamelist.h"
#include "MameNames.h"
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#include "SystemData.h"
#include "Window.h"
GuiScraperMulti::GuiScraperMulti(
Window* window,
const std::queue<ScraperSearchParams>& searches,
bool approveResults)
: GuiComponent(window),
mBackground(window, ":/graphics/frame.svg"),
mGrid(window, Vector2i(1, 5)),
mSearchQueue(searches),
mApproveResults(approveResults)
{
assert(mSearchQueue.size());
addChild(&mBackground);
addChild(&mGrid);
mIsProcessing = true;
mTotalGames = static_cast<int>(mSearchQueue.size());
mCurrentGame = 0;
mTotalSuccessful = 0;
mTotalSkipped = 0;
// Set up grid.
mTitle = std::make_shared<TextComponent>(mWindow, "SCRAPING IN PROGRESS",
Font::get(FONT_SIZE_LARGE), 0x555555FF, ALIGN_CENTER);
mGrid.setEntry(mTitle, Vector2i(0, 0), false, true);
mSystem = std::make_shared<TextComponent>(mWindow, "SYSTEM",
Font::get(FONT_SIZE_MEDIUM), 0x777777FF, ALIGN_CENTER);
mGrid.setEntry(mSystem, Vector2i(0, 1), false, true);
mSubtitle = std::make_shared<TextComponent>(mWindow, "subtitle text",
Font::get(FONT_SIZE_SMALL), 0x888888FF, ALIGN_CENTER);
mGrid.setEntry(mSubtitle, Vector2i(0, 2), false, true);
if (mApproveResults && !Settings::getInstance()->getBool("ScraperSemiautomatic"))
mSearchComp = std::make_shared<GuiScraperSearch>(mWindow,
GuiScraperSearch::NEVER_AUTO_ACCEPT, mTotalGames);
else if (mApproveResults && Settings::getInstance()->getBool("ScraperSemiautomatic"))
mSearchComp = std::make_shared<GuiScraperSearch>(mWindow,
GuiScraperSearch::ACCEPT_SINGLE_MATCHES, mTotalGames);
else if (!mApproveResults)
mSearchComp = std::make_shared<GuiScraperSearch>(mWindow,
GuiScraperSearch::ALWAYS_ACCEPT_FIRST_RESULT, mTotalGames);
mSearchComp->setAcceptCallback(std::bind(&GuiScraperMulti::acceptResult,
this, std::placeholders::_1));
mSearchComp->setSkipCallback(std::bind(&GuiScraperMulti::skip, this));
mSearchComp->setCancelCallback(std::bind(&GuiScraperMulti::finish, this));
mGrid.setEntry(mSearchComp, Vector2i(0, 3), mSearchComp->getSearchType() !=
GuiScraperSearch::ALWAYS_ACCEPT_FIRST_RESULT, true);
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std::vector<std::shared_ptr<ButtonComponent>> buttons;
if (mApproveResults) {
buttons.push_back(std::make_shared<ButtonComponent>(mWindow, "REFINE SEARCH",
"refine search", [&] {
mSearchComp->openInputScreen(mSearchQueue.front());
mGrid.resetCursor();
}));
buttons.push_back(std::make_shared<ButtonComponent>(mWindow, "SKIP", "skip game", [&] {
skip();
mGrid.resetCursor();
}));
}
buttons.push_back(std::make_shared<ButtonComponent>(mWindow, "STOP",
"stop", std::bind(&GuiScraperMulti::finish, this)));
mButtonGrid = makeButtonGrid(mWindow, buttons);
mGrid.setEntry(mButtonGrid, Vector2i(0, 4), true, false);
setSize(Renderer::getScreenWidth() * 0.95f, Renderer::getScreenHeight() * 0.849f);
setPosition((Renderer::getScreenWidth() - mSize.x()) / 2, (Renderer::getScreenHeight() -
mSize.y()) / 2);
doNextSearch();
}
GuiScraperMulti::~GuiScraperMulti()
{
if (mTotalSuccessful > 0) {
// Sort all systems to possibly update their view style from Basic to Detailed or Video.
for (auto it = SystemData::sSystemVector.cbegin();
it !=SystemData::sSystemVector.cend(); it++) {
(*it)->sortSystem();
}
}
ViewController::get()->onPauseVideo();
}
void GuiScraperMulti::onSizeChanged()
{
mBackground.fitTo(mSize, Vector3f::Zero(), Vector2f(-32, -32));
mGrid.setRowHeightPerc(0, mTitle->getFont()->getLetterHeight() * 1.9725f / mSize.y(), false);
mGrid.setRowHeightPerc(1, (mSystem->getFont()->getLetterHeight() + 2) / mSize.y(), false);
mGrid.setRowHeightPerc(2, mSubtitle->getFont()->getHeight() * 1.75f / mSize.y(), false);
mGrid.setRowHeightPerc(4, mButtonGrid->getSize().y() / mSize.y(), false);
mGrid.setSize(mSize);
}
void GuiScraperMulti::doNextSearch()
{
if (mSearchQueue.empty()) {
finish();
return;
}
// Update title.
std::stringstream ss;
mSystem->setText(Utils::String::toUpper(mSearchQueue.front().system->getFullName()));
std::string scrapeName;
if (Settings::getInstance()->getBool("ScraperSearchMetadataName")) {
scrapeName = mSearchQueue.front().game->getName();
}
else {
if (mSearchQueue.front().game->isArcadeGame() &&
Settings::getInstance()->getString("Scraper") == "thegamesdb")
scrapeName = Utils::FileSystem::getFileName(mSearchQueue.front().game->getPath()) +
" (" + MameNames::getInstance()->getCleanName(mSearchQueue.front().game->
getCleanName()) + ")";
else
scrapeName = Utils::FileSystem::getFileName(mSearchQueue.front().game->getPath());
}
// Extract possible subfolders from the path.
std::string folderPath = Utils::String::replace(
Utils::FileSystem::getParent(mSearchQueue.front().game->getPath()),
mSearchQueue.front().system->getSystemEnvData()->mStartPath, "");
if (folderPath.size() >= 2) {
folderPath.erase(0, 1);
#if defined(_WIN64)
folderPath.push_back('\\');
folderPath = Utils::String::replace(folderPath, "/", "\\");
#else
folderPath.push_back('/');
#endif
}
// Update subtitle.
ss.str("");
ss << "GAME " << (mCurrentGame + 1) << " OF " << mTotalGames << " - " << folderPath <<
scrapeName << ((mSearchQueue.front().game->getType() == FOLDER) ? " " +
ViewController::FOLDER_CHAR : "");
mSubtitle->setText(ss.str());
mSearchComp->search(mSearchQueue.front());
}
void GuiScraperMulti::acceptResult(const ScraperSearchResult& result)
{
ScraperSearchParams& search = mSearchQueue.front();
GuiScraperSearch::saveMetadata(result, search.game->metadata, search.game);
updateGamelist(search.system);
mSearchQueue.pop();
mCurrentGame++;
mTotalSuccessful++;
CollectionSystemsManager::get()->refreshCollectionSystems(search.game);
doNextSearch();
}
void GuiScraperMulti::skip()
{
mSearchQueue.pop();
mCurrentGame++;
mTotalSkipped++;
mSearchComp->unsetRefinedSearch();
doNextSearch();
}
void GuiScraperMulti::finish()
{
std::stringstream ss;
if (mTotalSuccessful == 0) {
ss << "NO GAMES WERE SCRAPED";
}
else {
ss << mTotalSuccessful << " GAME" <<
((mTotalSuccessful > 1) ? "S" : "") << " SUCCESSFULLY SCRAPED";
if (mTotalSkipped > 0)
ss << "\n" << mTotalSkipped << " GAME"
<< ((mTotalSkipped > 1) ? "S" : "") << " SKIPPED";
}
mWindow->pushGui(new GuiMsgBox(mWindow, getHelpStyle(), ss.str(), "OK", [&] {
mIsProcessing = false;
delete this;
}));
}
std::vector<HelpPrompt> GuiScraperMulti::getHelpPrompts()
{
std::vector<HelpPrompt> prompts = mGrid.getHelpPrompts();
// Remove the 'Choose' entry if in fully automatic mode.
if (!mApproveResults)
prompts.pop_back();
return prompts;
}
HelpStyle GuiScraperMulti::getHelpStyle()
{
HelpStyle style = HelpStyle();
style.applyTheme(ViewController::get()->getState().getSystem()->getTheme(), "system");
return style;
}