ES-DE/src/Settings.cpp

104 lines
2.8 KiB
C++
Raw Normal View History

#include "Settings.h"
#include "Log.h"
#include "pugiXML/pugixml.hpp"
#include "platform.h"
#include <boost/filesystem.hpp>
Settings* Settings::sInstance = NULL;
Settings::Settings()
{
setDefaults();
loadFile();
}
Settings* Settings::getInstance()
{
if(sInstance == NULL)
sInstance = new Settings();
return sInstance;
}
void Settings::setDefaults()
{
mBoolMap.clear();
mIntMap.clear();
mBoolMap["PARSEGAMELISTONLY"] = false;
mBoolMap["IGNOREGAMELIST"] = false;
mBoolMap["DRAWFRAMERATE"] = false;
mBoolMap["DONTSHOWEXIT"] = false;
mBoolMap["DEBUG"] = false;
mBoolMap["WINDOWED"] = false;
mIntMap["DIMTIME"] = 30*1000;
mIntMap["GameListSortIndex"] = 0;
}
template <typename K, typename V>
void saveMap(pugi::xml_document& doc, std::map<K, V>& map, const char* type)
{
for(auto iter = map.begin(); iter != map.end(); iter++)
{
pugi::xml_node node = doc.append_child(type);
node.append_attribute("name").set_value(iter->first.c_str());
node.append_attribute("value").set_value(iter->second);
}
}
void Settings::saveFile()
{
const std::string path = getHomePath() + "/.emulationstation/es_settings.cfg";
pugi::xml_document doc;
saveMap<std::string, bool>(doc, mBoolMap, "bool");
saveMap<std::string, int>(doc, mIntMap, "int");
saveMap<std::string, float>(doc, mFloatMap, "float");
doc.save_file(path.c_str());
}
void Settings::loadFile()
{
const std::string path = getHomePath() + "/.emulationstation/es_settings.cfg";
if(!boost::filesystem::exists(path))
return;
pugi::xml_document doc;
pugi::xml_parse_result result = doc.load_file(path.c_str());
if(!result)
{
LOG(LogError) << "Could not parse Settings file!\n " << result.description();
return;
}
for(pugi::xml_node node = doc.child("bool"); node; node = node.next_sibling())
setBool(node.attribute("name").as_string(), node.attribute("value").as_bool());
for(pugi::xml_node node = doc.child("int"); node; node = node.next_sibling())
setInt(node.attribute("name").as_string(), node.attribute("value").as_int());
for(pugi::xml_node node = doc.child("float"); node; node = node.next_sibling())
setFloat(node.attribute("name").as_string(), node.attribute("value").as_float());
}
//Print a warning message if the setting we're trying to get doesn't already exist in the map, then return the value in the map.
#define SETTINGS_GETSET(type, mapName, getMethodName, setMethodName) type Settings::getMethodName(const std::string& name) \
{ \
if(mapName.find(name) == mapName.end()) \
{ \
LOG(LogError) << "Tried to use unset setting " << name << "!"; \
} \
return mapName[name]; \
} \
void Settings::setMethodName(const std::string& name, type value) \
{ \
mapName[name] = value; \
}
SETTINGS_GETSET(bool, mBoolMap, getBool, setBool);
SETTINGS_GETSET(int, mIntMap, getInt, setInt);
SETTINGS_GETSET(float, mFloatMap, getFloat, setFloat);