ES-DE/es-app/src/views/gamelist/VideoGameListView.cpp

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#include "views/gamelist/VideoGameListView.h"
#include "views/ViewController.h"
#include "Window.h"
#include "animations/LambdaAnimation.h"
#include <sys/stat.h>
#include <fcntl.h>
#ifdef _RPI_
#include "components/VideoPlayerComponent.h"
#include "Settings.h"
#endif
#include "components/VideoVlcComponent.h"
VideoGameListView::VideoGameListView(Window* window, FileData* root) :
BasicGameListView(window, root),
mDescContainer(window), mDescription(window),
mMarquee(window),
mImage(window),
mVideo(nullptr),
mVideoPlaying(false),
mLblRating(window), mLblReleaseDate(window), mLblDeveloper(window), mLblPublisher(window),
mLblGenre(window), mLblPlayers(window), mLblLastPlayed(window), mLblPlayCount(window),
mRating(window), mReleaseDate(window), mDeveloper(window), mPublisher(window),
mGenre(window), mPlayers(window), mLastPlayed(window), mPlayCount(window)
{
const float padding = 0.01f;
// Create the correct type of video window
#ifdef _RPI_
if (Settings::getInstance()->getBool("VideoOmxPlayer"))
mVideo = new VideoPlayerComponent(window, "");
else
mVideo = new VideoVlcComponent(window, getTitlePath());
#else
mVideo = new VideoVlcComponent(window, getTitlePath());
#endif
mList.setPosition(mSize.x() * (0.50f + padding), mList.getPosition().y());
mList.setSize(mSize.x() * (0.50f - padding), mList.getSize().y());
mList.setAlignment(TextListComponent<FileData*>::ALIGN_LEFT);
mList.setCursorChangedCallback([&](const CursorState& state) { updateInfoPanel(); });
// Marquee
mMarquee.setOrigin(0.5f, 0.5f);
mMarquee.setPosition(mSize.x() * 0.25f, mSize.y() * 0.10f);
mMarquee.setMaxSize(mSize.x() * (0.5f - 2*padding), mSize.y() * 0.18f);
mMarquee.setDefaultZIndex(35);
addChild(&mMarquee);
// Image
mImage.setOrigin(0.5f, 0.5f);
// Default to off the screen
mImage.setPosition(2.0f, 2.0f);
mImage.setMaxSize(1.0f, 1.0f);
mImage.setDefaultZIndex(30);
addChild(&mImage);
// video
mVideo->setOrigin(0.5f, 0.5f);
mVideo->setPosition(mSize.x() * 0.25f, mSize.y() * 0.4f);
mVideo->setSize(mSize.x() * (0.5f - 2*padding), mSize.y() * 0.4f);
mVideo->setDefaultZIndex(30);
addChild(mVideo);
// metadata labels + values
mLblRating.setText("Rating: ");
addChild(&mLblRating);
addChild(&mRating);
mLblReleaseDate.setText("Released: ");
addChild(&mLblReleaseDate);
addChild(&mReleaseDate);
mLblDeveloper.setText("Developer: ");
addChild(&mLblDeveloper);
addChild(&mDeveloper);
mLblPublisher.setText("Publisher: ");
addChild(&mLblPublisher);
addChild(&mPublisher);
mLblGenre.setText("Genre: ");
addChild(&mLblGenre);
addChild(&mGenre);
mLblPlayers.setText("Players: ");
addChild(&mLblPlayers);
addChild(&mPlayers);
mLblLastPlayed.setText("Last played: ");
addChild(&mLblLastPlayed);
mLastPlayed.setDisplayMode(DateTimeComponent::DISP_RELATIVE_TO_NOW);
addChild(&mLastPlayed);
mLblPlayCount.setText("Times played: ");
addChild(&mLblPlayCount);
addChild(&mPlayCount);
mDescContainer.setPosition(mSize.x() * padding, mSize.y() * 0.65f);
mDescContainer.setSize(mSize.x() * (0.50f - 2*padding), mSize.y() - mDescContainer.getPosition().y());
mDescContainer.setAutoScroll(true);
mDescContainer.setDefaultZIndex(40);
addChild(&mDescContainer);
mDescription.setFont(Font::get(FONT_SIZE_SMALL));
mDescription.setSize(mDescContainer.getSize().x(), 0);
mDescContainer.addChild(&mDescription);
initMDLabels();
initMDValues();
}
VideoGameListView::~VideoGameListView()
{
delete mVideo;
}
void VideoGameListView::onThemeChanged(const std::shared_ptr<ThemeData>& theme)
{
BasicGameListView::onThemeChanged(theme);
using namespace ThemeFlags;
mMarquee.applyTheme(theme, getName(), "md_marquee", POSITION | ThemeFlags::SIZE | Z_INDEX | ROTATION);
mImage.applyTheme(theme, getName(), "md_image", POSITION | ThemeFlags::SIZE | Z_INDEX | ROTATION);
mVideo->applyTheme(theme, getName(), "md_video", POSITION | ThemeFlags::SIZE | ThemeFlags::DELAY | Z_INDEX | ROTATION);
initMDLabels();
std::vector<TextComponent*> labels = getMDLabels();
assert(labels.size() == 8);
const char* lblElements[8] = {
"md_lbl_rating", "md_lbl_releasedate", "md_lbl_developer", "md_lbl_publisher",
"md_lbl_genre", "md_lbl_players", "md_lbl_lastplayed", "md_lbl_playcount"
};
for(unsigned int i = 0; i < labels.size(); i++)
{
labels[i]->applyTheme(theme, getName(), lblElements[i], ALL);
}
initMDValues();
std::vector<GuiComponent*> values = getMDValues();
assert(values.size() == 8);
const char* valElements[8] = {
"md_rating", "md_releasedate", "md_developer", "md_publisher",
"md_genre", "md_players", "md_lastplayed", "md_playcount"
};
for(unsigned int i = 0; i < values.size(); i++)
{
values[i]->applyTheme(theme, getName(), valElements[i], ALL ^ ThemeFlags::TEXT);
}
mDescContainer.applyTheme(theme, getName(), "md_description", POSITION | ThemeFlags::SIZE | Z_INDEX);
mDescription.setSize(mDescContainer.getSize().x(), 0);
mDescription.applyTheme(theme, getName(), "md_description", ALL ^ (POSITION | ThemeFlags::SIZE | ThemeFlags::ORIGIN | TEXT | ROTATION));
sortChildren();
}
void VideoGameListView::initMDLabels()
{
std::vector<TextComponent*> components = getMDLabels();
const unsigned int colCount = 2;
const unsigned int rowCount = components.size() / 2;
Vector3f start(mSize.x() * 0.01f, mSize.y() * 0.625f, 0.0f);
const float colSize = (mSize.x() * 0.48f) / colCount;
const float rowPadding = 0.01f * mSize.y();
for(unsigned int i = 0; i < components.size(); i++)
{
const unsigned int row = i % rowCount;
Vector3f pos(0.0f, 0.0f, 0.0f);
if(row == 0)
{
pos = start + Vector3f(colSize * (i / rowCount), 0, 0);
}else{
// work from the last component
GuiComponent* lc = components[i-1];
pos = lc->getPosition() + Vector3f(0, lc->getSize().y() + rowPadding, 0);
}
components[i]->setFont(Font::get(FONT_SIZE_SMALL));
components[i]->setPosition(pos);
components[i]->setDefaultZIndex(40);
}
}
void VideoGameListView::initMDValues()
{
std::vector<TextComponent*> labels = getMDLabels();
std::vector<GuiComponent*> values = getMDValues();
std::shared_ptr<Font> defaultFont = Font::get(FONT_SIZE_SMALL);
mRating.setSize(defaultFont->getHeight() * 5.0f, (float)defaultFont->getHeight());
mReleaseDate.setFont(defaultFont);
mDeveloper.setFont(defaultFont);
mPublisher.setFont(defaultFont);
mGenre.setFont(defaultFont);
mPlayers.setFont(defaultFont);
mLastPlayed.setFont(defaultFont);
mPlayCount.setFont(defaultFont);
float bottom = 0.0f;
const float colSize = (mSize.x() * 0.48f) / 2;
for(unsigned int i = 0; i < labels.size(); i++)
{
const float heightDiff = (labels[i]->getSize().y() - values[i]->getSize().y()) / 2;
values[i]->setPosition(labels[i]->getPosition() + Vector3f(labels[i]->getSize().x(), heightDiff, 0));
values[i]->setSize(colSize - labels[i]->getSize().x(), values[i]->getSize().y());
values[i]->setDefaultZIndex(40);
float testBot = values[i]->getPosition().y() + values[i]->getSize().y();
if(testBot > bottom)
bottom = testBot;
}
mDescContainer.setPosition(mDescContainer.getPosition().x(), bottom + mSize.y() * 0.01f);
mDescContainer.setSize(mDescContainer.getSize().x(), mSize.y() - mDescContainer.getPosition().y());
}
void VideoGameListView::updateInfoPanel()
{
FileData* file = (mList.size() == 0 || mList.isScrolling()) ? NULL : mList.getSelected();
boost::filesystem::remove(getTitlePath().c_str());
bool fadingOut;
if(file == NULL)
{
mVideo->setVideo("");
mVideo->setImage("");
mVideoPlaying = false;
//mMarquee.setImage("");
//mDescription.setText("");
fadingOut = true;
}else{
if (!mVideo->setVideo(file->getVideoPath()))
{
mVideo->setDefaultVideo();
}
mVideoPlaying = true;
mVideo->setImage(file->getThumbnailPath());
mMarquee.setImage(file->getMarqueePath());
mImage.setImage(file->getThumbnailPath());
mDescription.setText(file->metadata.get("desc"));
mDescContainer.reset();
2017-03-17 15:33:46 +00:00
mRating.setValue(file->metadata.get("rating"));
mReleaseDate.setValue(file->metadata.get("releasedate"));
mDeveloper.setValue(file->metadata.get("developer"));
mPublisher.setValue(file->metadata.get("publisher"));
mGenre.setValue(file->metadata.get("genre"));
mPlayers.setValue(file->metadata.get("players"));
if(file->getType() == GAME)
{
mLastPlayed.setValue(file->metadata.get("lastplayed"));
mPlayCount.setValue(file->metadata.get("playcount"));
}
fadingOut = false;
}
std::vector<GuiComponent*> comps = getMDValues();
comps.push_back(&mMarquee);
comps.push_back(mVideo);
comps.push_back(&mDescription);
comps.push_back(&mImage);
std::vector<TextComponent*> labels = getMDLabels();
comps.insert(comps.end(), labels.begin(), labels.end());
for(auto it = comps.begin(); it != comps.end(); it++)
{
GuiComponent* comp = *it;
// an animation is playing
// then animate if reverse != fadingOut
// an animation is not playing
// then animate if opacity != our target opacity
if((comp->isAnimationPlaying(0) && comp->isAnimationReversed(0) != fadingOut) ||
(!comp->isAnimationPlaying(0) && comp->getOpacity() != (fadingOut ? 0 : 255)))
{
auto func = [comp](float t)
{
comp->setOpacity((unsigned char)(lerp<float>(0.0f, 1.0f, t)*255));
};
comp->setAnimation(new LambdaAnimation(func, 150), 0, nullptr, fadingOut);
}
}
}
void VideoGameListView::launch(FileData* game)
{
float screenWidth = (float) Renderer::getScreenWidth();
float screenHeight = (float) Renderer::getScreenHeight();
Vector3f target(screenWidth / 2.0f, screenHeight / 2.0f, 0);
if(mMarquee.hasImage() &&
(mMarquee.getPosition().x() < screenWidth && mMarquee.getPosition().x() > 0.0f &&
mMarquee.getPosition().y() < screenHeight && mMarquee.getPosition().y() > 0.0f))
{
target = Vector3f(mMarquee.getCenter().x(), mMarquee.getCenter().y(), 0);
}
else if(mImage.hasImage() &&
(mImage.getPosition().x() < screenWidth && mImage.getPosition().x() > 2.0f &&
mImage.getPosition().y() < screenHeight && mImage.getPosition().y() > 2.0f))
{
target = Vector3f(mImage.getCenter().x(), mImage.getCenter().y(), 0);
}
else if(mHeaderImage.hasImage() &&
(mHeaderImage.getPosition().x() < screenWidth && mHeaderImage.getPosition().x() > 0.0f &&
mHeaderImage.getPosition().y() < screenHeight && mHeaderImage.getPosition().y() > 0.0f))
{
target = Vector3f(mHeaderImage.getCenter().x(), mHeaderImage.getCenter().y(), 0);
}
else if(mVideo->getPosition().x() < screenWidth && mVideo->getPosition().x() > 0.0f &&
mVideo->getPosition().y() < screenHeight && mVideo->getPosition().y() > 0.0f)
{
target = Vector3f(mVideo->getCenter().x(), mVideo->getCenter().y(), 0);
}
ViewController::get()->launch(game, target);
}
std::vector<TextComponent*> VideoGameListView::getMDLabels()
{
std::vector<TextComponent*> ret;
ret.push_back(&mLblRating);
ret.push_back(&mLblReleaseDate);
ret.push_back(&mLblDeveloper);
ret.push_back(&mLblPublisher);
ret.push_back(&mLblGenre);
ret.push_back(&mLblPlayers);
ret.push_back(&mLblLastPlayed);
ret.push_back(&mLblPlayCount);
return ret;
}
std::vector<GuiComponent*> VideoGameListView::getMDValues()
{
std::vector<GuiComponent*> ret;
ret.push_back(&mRating);
ret.push_back(&mReleaseDate);
ret.push_back(&mDeveloper);
ret.push_back(&mPublisher);
ret.push_back(&mGenre);
ret.push_back(&mPlayers);
ret.push_back(&mLastPlayed);
ret.push_back(&mPlayCount);
return ret;
}
void VideoGameListView::update(int deltaTime)
{
BasicGameListView::update(deltaTime);
mVideo->update(deltaTime);
}
void VideoGameListView::onShow()
{
GuiComponent::onShow();
updateInfoPanel();
}