ES-DE/src/main.cpp

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#include <iostream>
#include <SDL/SDL.h>
#include <SDL/SDL_ttf.h>
#include "Renderer.h"
#include "components/GuiGameList.h"
#include "SystemData.h"
#include <boost/filesystem.hpp>
#include "components/GuiInputConfig.h"
int main()
{
bool running = true;
if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) != 0)
{
std::cerr << "Error - could not initialize SDL!\n";
std::cerr << " " << SDL_GetError() << "\n";
std::cerr << "\nAre you in the 'video' and 'input' groups?\n";
return 1;
}
if(TTF_Init() != 0)
{
std::cerr << "Error - could not initialize SDL_ttf!\n";
std::cerr << " " << TTF_GetError() << "\n";
return 1;
}
Renderer::screen = SDL_SetVideoMode(Renderer::getScreenWidth(), Renderer::getScreenHeight(), 16, SDL_SWSURFACE);
if(Renderer::screen == NULL)
{
std::cerr << "Error - could not set video mode!\n";
std::cerr << " " << SDL_GetError() << "\n";
return 1;
}
SDL_ShowCursor(false);
SDL_EnableKeyRepeat(500, 100);
SDL_JoystickEventState(SDL_ENABLE);
if(!boost::filesystem::exists(SystemData::getConfigPath()))
{
std::cerr << "A system config file in $HOME/.es_systems.cfg was not found. An example will be created.\n";
SystemData::writeExampleConfig();
std::cerr << "Set it up, then re-run EmulationStation.\n";
running = false;
}else{
SystemData::loadConfig();
if(SystemData::sSystemVector.size() == 0)
{
std::cerr << "A system config file in $HOME/.es_systems.cfg was found, but contained no systems.\n";
std::cerr << "You should probably go read that, or delete it.\n";
running = false;
}else{
if(boost::filesystem::exists(InputManager::getConfigPath()))
{
InputManager::loadConfig();
new GuiGameList();
}else{
if(SDL_NumJoysticks() > 0)
{
new GuiInputConfig();
}else{
std::cout << "Note - it looks like you have no joysticks connected.\n";
new GuiGameList();
}
}
}
}
while(running)
{
SDL_Event event;
while(SDL_PollEvent(&event))
{
switch(event.type)
{
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case SDL_JOYHATMOTION:
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case SDL_JOYAXISMOTION:
case SDL_JOYBUTTONDOWN:
case SDL_JOYBUTTONUP:
case SDL_KEYDOWN:
InputManager::processEvent(&event);
break;
case SDL_KEYUP:
InputManager::processEvent(&event);
break;
case SDL_QUIT:
running = false;
break;
}
}
Renderer::render();
SDL_Flip(Renderer::screen);
}
Renderer::deleteAll();
SystemData::deleteSystems();
std::cout << "EmulationStation cleanly shutting down...\n";
TTF_Quit();
SDL_Quit();
return 0;
}