ES-DE/src/resources/ResourceManager.h

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#pragma once
#include <stddef.h>
#include <memory>
#include <map>
#include <list>
//The ResourceManager exists to...
//Allow loading resources embedded into the executable like an actual file.
//Allow embedded resources to be optionally remapped to actual files for further customization.
struct ResourceData
{
const std::shared_ptr<unsigned char> ptr;
const size_t length;
};
class ResourceManager;
class IReloadable
{
public:
virtual void unload(const ResourceManager& rm) = 0;
virtual void reload(const ResourceManager& rm) = 0;
};
class ResourceManager
{
public:
void addReloadable(std::weak_ptr<IReloadable> reloadable);
void unloadAll();
void reloadAll();
const ResourceData getFileData(const std::string& path) const;
bool fileExists(const std::string& path) const;
private:
ResourceData loadFile(const std::string& path) const;
std::list< std::weak_ptr<IReloadable> > mReloadables;
};