2023-12-16 21:02:52 +00:00
<?xml version="1.0"?>
<!-- This is the ES - DE find rules configuration file for Linux -->
<ruleList >
<emulator name= "OS-SHELL" >
<!-- Operating system shell -->
<rule type= "systempath" >
<entry > bash</entry>
<entry > sh</entry>
</rule>
</emulator>
<emulator name= "RETROARCH" >
<rule type= "systempath" >
<entry > retroarch</entry>
<entry > org.libretro.RetroArch</entry>
</rule>
<rule type= "staticpath" >
<entry > ~/Applications/RetroArch-Linux*.AppImage</entry>
<entry > ~/.local/share/applications/RetroArch-Linux*.AppImage</entry>
<entry > ~/.local/bin/RetroArch-Linux*.AppImage</entry>
<entry > ~/bin/RetroArch-Linux*.AppImage</entry>
<entry > /var/lib/flatpak/exports/bin/org.libretro.RetroArch</entry>
<entry > ~/.local/share/flatpak/exports/bin/org.libretro.RetroArch</entry>
</rule>
</emulator>
<core name= "RETROARCH" >
<rule type= "corepath" >
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<entry > /app/share/libretro/cores</entry> <!-- RetroDECK -->
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<!-- Non - portable AppImage and compiled from source -->
<entry > ~/.config/retroarch/cores</entry>
<!-- Portable AppImage -->
<entry > ~/Applications/RetroArch-Linux-x86_64.AppImage.home/.config/retroarch/cores</entry>
<entry > ~/.local/share/applications/RetroArch-Linux-x86_64.AppImage.home/.config/retroarch/cores</entry>
<entry > ~/.local/bin/RetroArch-Linux-x86_64.AppImage.home/.config/retroarch/cores</entry>
<entry > ~/bin/RetroArch-Linux-x86_64.AppImage.home/.config/retroarch/cores</entry>
<!-- Flatpak package -->
<entry > ~/.var/app/org.libretro.RetroArch/config/retroarch/cores</entry>
<!-- Snap package -->
<entry > ~/snap/retroarch/current/.config/retroarch/cores</entry>
<!-- Ubuntu and Linux Mint repository -->
<entry > /usr/lib/x86_64-linux-gnu/libretro</entry>
<!-- Fedora repository -->
<entry > /usr/lib64/libretro</entry>
<!-- Manjaro repository -->
<entry > /usr/lib/libretro</entry>
</rule>
</core>
<emulator name= "3DSEN-WINDOWS" >
<!-- Nintendo NES and Famicom emulator 3dSen -->
<rule type= "staticpath" >
<entry > ~/Applications/3dSen/3dSen.exe</entry>
<entry > ~/.local/share/applications/3dSen/3dSen.exe</entry>
<entry > ~/.local/bin/3dSen/3dSen.exe</entry>
<entry > ~/bin/3dSen/3dSen.exe</entry>
</rule>
</emulator>
2024-05-25 09:52:14 +00:00
<emulator name= "ACE-DL" >
<!-- Amstrad CPC emulator ACE - DL -->
<rule type= "systempath" >
<entry > AceDL</entry>
</rule>
<rule type= "staticpath" >
<entry > ~/Applications/AceDL/AceDL</entry>
<entry > ~/.local/share/applications/AceDL/AceDL</entry>
<entry > ~/.local/bin/AceDL/AceDL</entry>
<entry > ~/bin/AceDL/AceDL</entry>
</rule>
</emulator>
2023-12-16 21:02:52 +00:00
<emulator name= "ADVANCEMAME" >
<!-- Arcade emulator AdvanceMAME -->
<rule type= "systempath" >
<entry > advmame</entry>
</rule>
<rule type= "staticpath" >
<entry > ~/Applications/advancemame/advmame</entry>
<entry > ~/.local/share/applications/advancemame/advmame</entry>
<entry > ~/.local/bin/advancemame/advmame</entry>
<entry > ~/bin/advancemame/advmame</entry>
</rule>
</emulator>
<emulator name= "AMIBERRY" >
<!-- Commodore Amiga emulator Amiberry -->
<rule type= "systempath" >
<entry > amiberry</entry>
</rule>
<rule type= "staticpath" >
<entry > ~/Applications/amiberry/amiberry</entry>
<entry > ~/.local/share/applications/amiberry/amiberry</entry>
<entry > ~/.local/bin/amiberry/amiberry</entry>
<entry > ~/bin/amiberry/amiberry</entry>
</rule>
</emulator>
<emulator name= "ARES" >
<!-- Multi - system emulator ares -->
<rule type= "systempath" >
<entry > ares</entry>
<entry > dev.ares.ares</entry>
</rule>
<rule type= "staticpath" >
<entry > /var/lib/flatpak/exports/bin/dev.ares.ares</entry>
<entry > ~/.local/share/flatpak/exports/bin/dev.ares.ares</entry>
</rule>
</emulator>
<emulator name= "ATARI800" >
<!-- Atari 8 - bit computer emulator Atari800 -->
<rule type= "systempath" >
<entry > atari800</entry>
<entry > atari800-jz.atari800</entry>
</rule>
</emulator>
<emulator name= "BASILISKII" >
<!-- Macintosh 68k emulator Basilisk II -->
<rule type= "systempath" >
<entry > BasiliskII</entry>
<entry > net.cebix.basilisk</entry>
</rule>
<rule type= "staticpath" >
<entry > ~/Applications/BasiliskII*.AppImage</entry>
<entry > ~/.local/share/applications/BasiliskII*.AppImage</entry>
<entry > ~/.local/bin/BasiliskII*.AppImage</entry>
<entry > ~/bin/BasiliskII*.AppImage</entry>
<entry > /var/lib/flatpak/exports/bin/net.cebix.basilisk</entry>
<entry > ~/.local/share/flatpak/exports/bin/net.cebix.basilisk</entry>
</rule>
</emulator>
2024-05-05 19:32:42 +00:00
<emulator name= "BIGPEMU" >
<!-- Atari Jaguar emulator BigPEmu -->
<rule type= "systempath" >
<entry > bigpemu</entry>
</rule>
<rule type= "staticpath" >
<entry > ~/Applications/bigpemu/bigpemu</entry>
<entry > ~/.local/share/applications/bigpemu/bigpemu</entry>
<entry > ~/.local/bin/bigpemu/bigpemu</entry>
<entry > ~/bin/bigpemu/bigpemu</entry>
</rule>
</emulator>
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<emulator name= "BIGPEMU-WINDOWS" >
<!-- Atari Jaguar emulator BigPEmu -->
<rule type= "staticpath" >
<entry > ~/Applications/BigPEmu/BigPEmu.exe</entry>
<entry > ~/.local/share/applications/BigPEmu/BigPEmu.exe</entry>
<entry > ~/.local/bin/BigPEmu/BigPEmu.exe</entry>
<entry > ~/bin/BigPEmu/BigPEmu.exe</entry>
</rule>
</emulator>
<emulator name= "BLASTEM" >
<!-- Sega Mega Drive/Genesis emulator BlastEm -->
<rule type= "systempath" >
<entry > blastem</entry>
<entry > com.retrodev.blastem</entry>
</rule>
<rule type= "staticpath" >
<entry > /var/lib/flatpak/exports/bin/com.retrodev.blastem</entry>
<entry > ~/.local/share/flatpak/exports/bin/com.retrodev.blastem</entry>
</rule>
</emulator>
<emulator name= "BSNES" >
<!-- Super Nintendo/Super Famicom emulator bsnes -->
<rule type= "systempath" >
<entry > bsnes</entry>
<entry > dev.bsnes.bsnes</entry>
</rule>
<rule type= "staticpath" >
<entry > /var/lib/flatpak/exports/bin/dev.bsnes.bsnes</entry>
<entry > ~/.local/share/flatpak/exports/bin/dev.bsnes.bsnes</entry>
</rule>
</emulator>
<emulator name= "CEMU" >
<!-- Nintendo Wii U emulator Cemu -->
<rule type= "systempath" >
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<entry > Cemu-wrapper</entry> <!-- RetroDECK -->
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<entry > cemu</entry>
<entry > Cemu</entry>
</rule>
<rule type= "staticpath" >
<entry > ~/Applications/Cemu*.AppImage</entry>
<entry > ~/.local/share/applications/Cemu*.AppImage</entry>
<entry > ~/.local/bin/Cemu*.AppImage</entry>
<entry > ~/bin/Cemu*.AppImage</entry>
<entry > ~/Applications/Cemu/Cemu</entry>
<entry > ~/.local/share/applications/Cemu/Cemu</entry>
<entry > ~/.local/bin/Cemu/Cemu</entry>
<entry > ~/bin/Cemu/Cemu</entry>
<entry > /var/lib/flatpak/exports/bin/info.cemu.Cemu</entry>
<entry > ~/.local/share/flatpak/exports/bin/info.cemu.Cemu</entry>
</rule>
</emulator>
<emulator name= "CITRA" >
<!-- Nintendo 3DS emulator Citra -->
<rule type= "systempath" >
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<entry > citra-qt</entry> <!-- RetroDECK -->
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<entry > citra</entry>
<entry > citra-emu.citra-nightly</entry>
<entry > org.citra_emu.citra</entry>
</rule>
<rule type= "staticpath" >
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<entry > /var/data/ponzu/Citra/bin/citra-qt</entry> <!-- RetroDECK, ponzu -->
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<entry > ~/Applications/citra-qt*.AppImage</entry>
<entry > ~/.local/share/applications/citra-qt*.AppImage</entry>
<entry > ~/.local/bin/citra-qt*.AppImage</entry>
<entry > ~/bin/citra-qt*.AppImage</entry>
<entry > ~/.citra/canary/citra-qt.AppImage</entry>
<entry > ~/.citra/nightly/citra-qt.AppImage</entry>
<entry > /var/lib/flatpak/exports/bin/org.citra_emu.citra</entry>
<entry > ~/.local/share/flatpak/exports/bin/org.citra_emu.citra</entry>
</rule>
</emulator>
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<emulator name= "COLEM" >
<!-- Coleco ColecoVision and Adam emulator ColEm -->
<rule type= "systempath" >
<entry > colem</entry>
</rule>
<rule type= "staticpath" >
<entry > ~/Applications/colem/colem</entry>
<entry > ~/.local/share/applications/colem/colem</entry>
<entry > ~/.local/bin/colem/colem</entry>
<entry > ~/bin/colem/colem</entry>
</rule>
</emulator>
2023-12-16 21:02:52 +00:00
<emulator name= "CPCEMU" >
<!-- Amstrad CPC emulator CPCemu -->
<rule type= "systempath" >
<entry > cpcemu</entry>
</rule>
<rule type= "staticpath" >
<entry > ~/Applications/cpcemu/cpcemu</entry>
<entry > ~/.local/share/applications/cpcemu/cpcemu</entry>
<entry > ~/.local/bin/cpcemu/cpcemu</entry>
<entry > ~/bin/cpcemu/cpcemu</entry>
</rule>
</emulator>
<emulator name= "CSPECT" >
<!-- Sinclair ZX Spectrum Next emulator #CSpect -->
<rule type= "staticpath" >
<entry > ~/Applications/CSpect/CSpect.exe</entry>
<entry > ~/.local/share/applications/CSpect/CSpect.exe</entry>
<entry > ~/.local/bin/CSpect/CSpect.exe</entry>
<entry > ~/bin/CSpect/CSpect.exe</entry>
</rule>
</emulator>
<emulator name= "DEMUL-WINDOWS" >
<!-- Sega Dreamcast emulator Demul -->
<rule type= "staticpath" >
<entry > ~/Applications/demul/demul.exe</entry>
<entry > ~/.local/share/applications/demul/demul.exe</entry>
<entry > ~/.local/bin/demul/demul.exe</entry>
<entry > ~/bin/demul/demul.exe</entry>
</rule>
</emulator>
<emulator name= "DESMUME" >
<!-- Nintendo DS emulator DeSmuME -->
<rule type= "systempath" >
<entry > desmume</entry>
<entry > org.desmume.DeSmuME</entry>
</rule>
<rule type= "staticpath" >
<entry > /var/lib/flatpak/exports/bin/org.desmume.DeSmuME</entry>
<entry > ~/.local/share/flatpak/exports/bin/org.desmume.DeSmuME</entry>
</rule>
</emulator>
<emulator name= "DOLPHIN" >
<!-- Nintendo GameCube and Wii emulator Dolphin -->
<rule type= "systempath" >
<entry > dolphin-emu</entry>
<entry > dolphin-emulator.dolphin-emu</entry>
<entry > org.DolphinEmu.dolphin-emu</entry>
</rule>
<rule type= "staticpath" >
<entry > ~/Applications/Dolphin_Emulator*.AppImage</entry>
<entry > ~/.local/share/applications/Dolphin_Emulator*.AppImage</entry>
<entry > ~/.local/bin/Dolphin_Emulator*.AppImage</entry>
<entry > ~/bin/Dolphin_Emulator*.AppImage</entry>
<entry > /var/lib/flatpak/exports/bin/org.DolphinEmu.dolphin-emu</entry>
<entry > ~/.local/share/flatpak/exports/bin/org.DolphinEmu.dolphin-emu</entry>
</rule>
</emulator>
<emulator name= "DOSBOX-STAGING" >
<!-- DOS emulator DOSBox Staging -->
<rule type= "systempath" >
<entry > dosbox-staging</entry>
<entry > io.github.dosbox-staging</entry>
</rule>
<rule type= "staticpath" >
<entry > /var/lib/flatpak/exports/bin/io.github.dosbox-staging</entry>
<entry > ~/.local/share/flatpak/exports/bin/io.github.dosbox-staging</entry>
</rule>
</emulator>
<emulator name= "DOSBOX-X" >
<!-- DOS emulator DOSBox - X -->
<rule type= "systempath" >
<entry > dosbox-x</entry>
<entry > com.dosbox_x.DOSBox-X</entry>
</rule>
<rule type= "staticpath" >
<entry > /var/lib/flatpak/exports/bin/com.dosbox_x.DOSBox-X</entry>
<entry > ~/.local/share/flatpak/exports/bin/com.dosbox_x.DOSBox-X</entry>
</rule>
</emulator>
<emulator name= "DUCKSTATION" >
<!-- Sony PlayStation 1 emulator DuckStation -->
<rule type= "systempath" >
<entry > duckstation-nogui</entry>
<entry > duckstation-qt</entry>
<entry > org.duckstation.DuckStation</entry>
</rule>
<rule type= "staticpath" >
<entry > ~/Applications/DuckStation*.AppImage</entry>
<entry > ~/.local/share/applications/DuckStation*.AppImage</entry>
<entry > ~/.local/bin/DuckStation*.AppImage</entry>
<entry > ~/bin/DuckStation*.AppImage</entry>
<entry > ~/Applications/duckstation-nogui*.AppImage</entry>
<entry > ~/.local/share/applications/duckstation-nogui*.AppImage</entry>
<entry > ~/.local/bin/duckstation-nogui*.AppImage</entry>
<entry > ~/bin/duckstation-nogui*.AppImage</entry>
<entry > ~/Applications/duckstation-qt*.AppImage</entry>
<entry > ~/.local/share/applications/duckstation-qt*.AppImage</entry>
<entry > ~/.local/bin/duckstation-qt*.AppImage</entry>
<entry > ~/bin/duckstation-qt*.AppImage</entry>
<entry > /var/lib/flatpak/exports/bin/org.duckstation.DuckStation</entry>
<entry > ~/.local/share/flatpak/exports/bin/org.duckstation.DuckStation</entry>
</rule>
</emulator>
<emulator name= "EASYRPG" >
<!-- EasyRPG game engine -->
<rule type= "systempath" >
<entry > easyrpg-player</entry>
</rule>
<rule type= "staticpath" >
<entry > ~/Applications/easyrpg/easyrpg-player</entry>
<entry > ~/.local/share/applications/easyrpg/easyrpg-player</entry>
<entry > ~/.local/bin/easyrpg/easyrpg-player</entry>
<entry > ~/bin/easyrpg/easyrpg-player</entry>
</rule>
</emulator>
<emulator name= "EKA2L1" >
<!-- Symbian and Nokia N - Gage emulator EKA2L1 -->
<rule type= "systempath" >
<entry > eka2l1_qt</entry>
</rule>
<rule type= "staticpath" >
<entry > ~/Applications/EKA2L1*.AppImage</entry>
<entry > ~/.local/share/applications/EKA2L1*.AppImage</entry>
<entry > ~/.local/bin/EKA2L1*.AppImage</entry>
<entry > ~/bin/EKA2L1*.AppImage</entry>
</rule>
</emulator>
<emulator name= "EKA2L1-WINDOWS" >
<!-- Symbian and Nokia N - Gage emulator EKA2L1 -->
<rule type= "staticpath" >
<entry > ~/Applications/EKA2L1/eka2l1_qt.exe</entry>
<entry > ~/.local/share/applications/EKA2L1/eka2l1_qt.exe</entry>
<entry > ~/.local/bin/EKA2L1/eka2l1_qt.exe</entry>
<entry > ~/bin/EKA2L1/eka2l1_qt.exe</entry>
</rule>
</emulator>
<emulator name= "FINALBURN-NEO" >
<!-- Arcade emulator FinalBurn Neo -->
<rule type= "systempath" >
<entry > fbneo</entry>
</rule>
<rule type= "staticpath" >
<entry > ~/Applications/fbneo/fbneo</entry>
<entry > ~/.local/share/applications/fbneo/fbneo</entry>
<entry > ~/.local/bin/fbneo/fbneo</entry>
<entry > ~/bin/fbneo/fbneo</entry>
</rule>
</emulator>
<emulator name= "FLYCAST" >
<!-- Sega Dreamcast emulator Flycast -->
<rule type= "systempath" >
<entry > flycast</entry>
<entry > org.flycast.Flycast</entry>
</rule>
<rule type= "staticpath" >
<entry > ~/Applications/flycast-x86*.AppImage</entry>
<entry > ~/.local/share/applications/flycast-x86*.AppImage</entry>
<entry > ~/.local/bin/flycast-x86*.AppImage</entry>
<entry > ~/bin/flycast-x86*.AppImage</entry>
<entry > /var/lib/flatpak/exports/bin/org.flycast.Flycast</entry>
<entry > ~/.local/share/flatpak/exports/bin/org.flycast.Flycast</entry>
</rule>
</emulator>
<emulator name= "FLYCAST-DOJO" >
<!-- Sega Dreamcast emulator Flycast Dojo -->
<rule type= "systempath" >
<entry > flycast-dojo</entry>
</rule>
<rule type= "staticpath" >
<entry > ~/Applications/flycast-dojo*.AppImage</entry>
<entry > ~/.local/share/applications/flycast-dojo*.AppImage</entry>
<entry > ~/.local/bin/flycast-dojo*.AppImage</entry>
<entry > ~/bin/flycast-dojo*.AppImage</entry>
</rule>
</emulator>
<emulator name= "FS-UAE" >
<!-- Commodore Amiga emulator FS - UAE -->
<rule type= "systempath" >
<entry > fs-uae-launcher</entry>
<entry > fsuae.launcher</entry>
</rule>
<rule type= "staticpath" >
<entry > /var/lib/flatpak/exports/bin/net.fsuae.FS-UAE|flatpak run --command=fs-uae-launcher net.fsuae.FS-UAE</entry>
<entry > ~/.local/share/flatpak/exports/bin/net.fsuae.FS-UAE|flatpak run --command=fs-uae-launcher net.fsuae.FS-UAE</entry>
</rule>
</emulator>
<emulator name= "FUSE" >
<!-- Sinclair ZX Spectrum emulator Fuse -->
<rule type= "systempath" >
<entry > fuse</entry>
<entry > net.sf.fuse_emulator</entry>
</rule>
<rule type= "staticpath" >
<entry > /var/lib/flatpak/exports/bin/net.sf.fuse_emulator</entry>
<entry > ~/.local/share/flatpak/exports/bin/net.sf.fuse_emulator</entry>
</rule>
</emulator>
<emulator name= "GARGOYLE" >
<!-- Interactive fiction player Gargoyle -->
<rule type= "systempath" >
<entry > gargoyle</entry>
<entry > io.github.garglk.Gargoyle</entry>
</rule>
<rule type= "staticpath" >
<entry > ~/Applications/Gargoyle*.AppImage</entry>
<entry > ~/.local/share/applications/Gargoyle*.AppImage</entry>
<entry > ~/.local/bin/Gargoyle*.AppImage</entry>
<entry > ~/bin/Gargoyle*.AppImage</entry>
<entry > /var/lib/flatpak/exports/bin/io.github.garglk.Gargoyle</entry>
<entry > ~/.local/share/flatpak/exports/bin/io.github.garglk.Gargoyle</entry>
</rule>
</emulator>
<emulator name= "GEARBOY" >
<!-- Nintendo Game Boy and Game Boy Color emulator Gearboy -->
<rule type= "systempath" >
<entry > gearboy</entry>
</rule>
<rule type= "staticpath" >
<entry > ~/Applications/gearboy/gearboy</entry>
<entry > ~/.local/share/applications/gearboy/gearboy</entry>
<entry > ~/.local/bin/gearboy/gearboy</entry>
<entry > ~/bin/gearboy/gearboy</entry>
</rule>
</emulator>
<emulator name= "GOPHER2600" >
<!-- Atari 2600 emulator Gopher2600 -->
<rule type= "staticpath" >
<entry > ~/Applications/gopher2600/gopher2600_linux_amd64</entry>
<entry > ~/.local/share/applications/gopher2600/gopher2600_linux_amd64</entry>
<entry > ~/.local/bin/gopher2600/gopher2600_linux_amd64</entry>
<entry > ~/bin/gopher2600/gopher2600_linux_amd64</entry>
</rule>
</emulator>
<emulator name= "HATARI" >
<!-- Atari ST/STE/TT/Falcon emulator Hatari -->
<rule type= "systempath" >
<entry > hatari</entry>
<entry > org.tuxfamily.hatari</entry>
</rule>
<rule type= "staticpath" >
<entry > /var/lib/flatpak/exports/bin/org.tuxfamily.hatari</entry>
<entry > ~/.local/share/flatpak/exports/bin/org.tuxfamily.hatari</entry>
</rule>
</emulator>
<emulator name= "HYPSEUS-SINGE" >
<!-- Hypseus Singe, fork of arcade LaserDisc emulator Daphne -->
<rule type= "systempath" >
<entry > hypseus.bin</entry>
</rule>
<rule type= "staticpath" >
<entry > ~/Applications/hypseus-singe/hypseus.bin</entry>
<entry > ~/.local/share/applications/hypseus-singe/hypseus.bin</entry>
<entry > ~/.local/bin/hypseus-singe/hypseus.bin</entry>
<entry > ~/bin/hypseus-singe/hypseus.bin</entry>
</rule>
</emulator>
feat/update 3.1.0 (#7)
* Added initial text shaping support
* Fixed some font issues
* (Windows) Added initial text shaping support
* (macOS) Added initial text shaping support
* Disabled building of HarfBuzz-subset on Windows and macOS
* (Android) Added initial text shaping support
* Added the nl_NL locale to locale/languages
* Changed the font VRAM usage calculation to actually only include texture data
* Moved the HarfBuzz segment building to a separate function
Also implemented segment caching and fixed an issue where missing glyphs were not handled correctly
* Moved the text shaping to a separate function
* Fixed a text shaping issue when there was a font change for the last character of a string
* Added support for the pl_PL locale
* Changed two font calculation functions to use shaped text
Also consolidated the HarfBuzz segment creation and shaping into a single function
* Added a hack to make shaped text wrap somehow correctly
* Changed the text shaping function to return the segment vector
* Text shaping segments are no longer created by space characters
* RTL text segments are now flagged as such
* Fixed an issue where text was not correctly centered after line breaks
* Reverted some font changes that were not needed after all
* Changed to having HarfBuzz set the horizontal glyph advance
* Fixed another failure mode for the wrapText shaped text hack
* Added a precaution to prevent crashes in case of broken fonts being used
* Made accurate text layout work correctly using HarfBuzz
* Removed the offensive wrapText hacks and added some optimizations
Also changed the three dots to an actual ellipsis Unicode character when abbreviating text
* Reverted a change in TextComponent as it caused unforeseen issues
* Changed Font::shapeText() to pass the segments vector by reference
* Removed a temporary member variable in Font and replaced it with proper argument passing
* Fixed a regression where text shaping stopped working
* Added sharing of glyph atlas entries between shaped glyph entries that need the same texture
* Added support for the ar_EG locale
* Some font-related code and comments cleanup
* Fixed a source file header typo
* Documentation update
* Removed a lot of unnecessary text processing
* Added the ICU library as a dependency
* (Android) Added the ICU library as a dependency
* (macOS) Added the ICU library as a dependency
* (Windows) Added the ICU library as a dependency
* (Windows) Fixed an MSVC compiler warning
* Replaced all built-in Unicode case conversion logic and lookup tables with facilities from the ICU library
* Documentation update
* Updated the pl_PL translations
* Added a menu title font size adjustment for the pl_PL translations
* Removed support for NetBSD and OpenBSD
* Changed a code comment that referred to BSD Unix
* Documentation update
* Silenced some Clang compiler warnings
* Added experimental support for building on Haiku
* (Haiku) Added a ScreenScraper platform identifier
* (Haiku) Added support for the Sony PlayStation Portable (psp) game system
* (Haiku) Added support for the ScummVM Game Engine (scummvm) game system
* Documentation update
* Updated the pl_PL translations
* Changed ScreenSaver to use TextComponent instead of using Font facilities directly
* Changed Window to use TextComponent instead of using Font facilities directly
* Changed ButtonComponent to use TextComponent instead of using Font facilities directly
* Changed SliderComponent to use TextComponent instead of using Font facilities directly
* Reverted ButtonComponent and SliderComponent to render the debug overlays themselves
* Changed DateTimeEditComponent to use TextComponent instead of using Font facilities directly
* Minor code cleanup
* Changed TextEditComponent to use TextComponent instead of using Font facilities directly
* Changed Font::buildTextCache() and Font::renderTextCache() to protected functions
* Changed a compiler silencing option to only apply to Clang
* (Haiku) Updated CMake configuration to make ES-DE build on Haiku Nightly (but no longer on R1/beta4)
* Documentation update
* (Haiku) Added find rule configuration for RetroArch
Also added a single core for testing purposes
* Removed direct use of Font::wrapText() from OptionListComponent, TextEditComponent and TextListComponent
* Removed direct use of Font::wrapText() from TextComponent
* Fixed an issue where ComponentList could generate elements with negative widths
* Added an assertion to GuiComponent::setSize() to check for negative mSize values
* DateTimeEditComponent no longer renders the debug overlay unless there is a string to display
* (FreeBSD) Added support for building with DEINIT_ON_LAUNCH
* (FreeBSD) Added the man page to the CPack configuration
* (FreeBSD) Added support for rebooting and powering off from inside ES-DE
* (FreeBSD) Added fallback method to locate binary
* Added layout and line wrapping support for shaped text and for mixing of LTR and RTL scripts
* Fixed a special line wrapping scenario where a trailing space should be removed
* (Windows) Fixed some MSVC compiler warnings
* Fixed some Clang compiler warnings
* Fixed an issue where theme names in the theme downloader could get abbreviated
* Added support for the ca_AD locale
* Documentation update
* (Android) Fonts and locales are now copied earlier than the other assets as HarfBuzz and libintl need them earlier in the startup process
* Documentation update
* Added support for the de_DE locale
* (Android) Added a new default find rule entry for Flycast as its application ID has been changed
* Documentation update
* Fixed an issue where text shaping could be permanently disabled after editing text
* Fixed a potential issue where globally disabling text shaping could cause space detection to fail
* Added a check for whether a text element has a width defined when the container property is set
* (Android) Changed ePSXe to use %ROM% instead of %ROMSAF%
* (Haiku) Added support for the PDF viewer
* Updated the el_GR.po, es_ES.po, fr_FR.po, it_IT.po, ja_JP.po, ru_RU.po and zh_CN.po locale files
* Documentation update
* (Haiku) Added correct installation directories to the CMake configuration
* (Haiku) Changed to correct installation directories
* (Haiku) Added support for the correct system resource directories
* (Haiku) Made sure es-pdf-convert is found under all circumstances
* Updated the fr_FR translations
* Updated the es_ES translations
* Updated the it_IT translations
* Added a menu title font size adjustment for the it_IT translations
* Updated the ja_JP translations
* Updated the zh_CN translations
* Fixed an issue where scraping using TheGamesDB would crash the application
* Added an extra check in OptionListComponent to avoid potential crashes
* Removed support for the ca_AD locale
* Added a code comment clarification in FileSystemUtil
* Updated the pl_PL translations
* Some minor code modernization in MameNames
* Fixed an issue where returning from a game would sometimes make the helpsystem use the dimmed theme properties
* (Haiku) Added a resource file
* Added a menu title font size adjustment for the de_DE translations
* (Haiku) Added support for some game systems
* (Haiku) Added a HaikuPorts recipe
* (Haiku) Fixed an URI issue in the HaikuPorts recipe
* Documentation update
* (Haiku) Added configuration for a number of game systems
* Updated the it_IT translations
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Added basic configuration support and menu entries for theme localization
* Changed a theme loading debug message
* (linear-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant
* (modern-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant
* Updated the it_IT translations
* Added support for using language variables in the theme configuration
* Added localization support to DateTimeComponent
* Added translations for the automatic collection names when used as theme system variables
* Added localization support for the theme game counter
* Added theme contextual hinting to the custom collection summary text in CollectionSystemsManager
Also added translation support for a string that was previously missed
* Added localization support to the label entries in capabilities.xml
* Fixed a regression where horizontal text containers would sometimes not work correctly
* Fixed an issue where text elements defined as gamecount using the systemdata property could not scroll horizontally
* Added support for including theme files from within the colorScheme and fontSize tag pairs
* Added translations for the automatic collection names (short name versions) when used as theme system variables
* Fixed an incorrect code comment in CollectionSystemsManager
* Added translations for the name and fullname systemdata properties for the text element
* Added translation support for the metadata property for the text element
* Updated all locale (.po) files with the theme engine localization additions
* (linear-es-de) Added translations for en_US, en_GB and sv_SE
* Documentation update
* Updated the fr_FR translations
* (linear-es-de) Added translations for fr_FR
* Updated the ja_JP translations
* Updated the zh_CN translations
* (modern-es-de) Added translations for en_US, en_GB, fr_FR and sv_SE
* Updated the es_ES translations
* Updated the ro_RO translations
* (linear-es-de) Added translations for es_ES
* (linear-es-de) Added translations for ro_RO
* (slate-es-de) Added translations for en_US, en_GB and sv_SE
* (linear-es-de) Updated the es_ES translations
* (modern-es-de) Updated the fr_FR translations
* (linear-es-de) Some minor translation changes
* (modern-es-de) Added translations for ro_RO
* (slate-es-de) Added translations for ro_RO
* Updated the it_IT translations
* Updated the pt_BR translations
* (linear-es-de) Added translations for it_IT
* (modern-es-de) Decreased the helpsystem entry spacing
* (modern-es-de) Added translations for es_ES and it_IT
* (slate-es-de) Added translations for es_ES, fr_FR and it_IT
* (linear-es-de) Added translations for pt_BR
* (modern-es-de) Added translations for pt_BR
* (slate-es-de) Added translations for pt_BR
* (Haiku) Added support for the c64, plus4 and vic20 systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Updated SDL to 2.30.6 on Android, Windows, macOS and the Linux AppImage builds
* Added an ICU filter configuration file
* (macOS) Reduced the ICU library size via a data filter file
* (Windows) Reduced the ICU library size via a data filter file
* Updated the ru_RU translations
* (linear-es-de) Added translations for ru_RU
* (modern-es-de) Added translations for ru_RU
* (slate-es-de) Added translations for ru_RU
* Added a menu title font size adjustment for the ru_RU translations
* Removed an unnecessary element resize in ScrollableContainer
* Fixed a line breaking issue
* Added theme engine translations for 'unknown' metadata values for developer, publisher, genre and players
* Added theme engine translations for 'never' and 'unknown' date values
* (linear-es-de) Added translations for ja_JP and zh_CN
* (modern-es-de) Added translations for ja_JP and zh_CN
* (slate-es-de) Added translations for ja_JP and zh_CN
* Updated all locales with new theme engine translations
* Fixed an issue where the text element defaultValue property no longer worked correctly
* (modern-es-de) Added some capitalized default metadata values
* Documentation update
* pdated the el_GR translations
* (linear-es-de) Updated the system metadata
* (linear-es-de) Added sv_SE translations for all system hardware types
* Updated the de_DE translations
* Updated the pl_PL translations
* Bundled the July 2024 release of the Mozilla TLS/SSL certificates
* Updated the MAME index files to include ROMs up to MAME version 0.269
* (linear-es-de) Added translations for pl_PL
* Added the VirtualXT RetroArch core as an alternative emulator for the dos and pc systems
* Added the Stella 2023 RetroArch core as an alternative emulator for the atari2600 system
* Removed support for the ar_EG, de_DE, el_GR and nl_NL locales and moved their .po files to an archive directory
* Documentation update
* (modern-es-de) Added translations for pl_PL
* (slate-es-de) Added translations for pl_PL
* Updated SDL to 2.30.7 on Android, Windows, macOS and the Linux AppImage builds
* Updated the fr_FR translations
* Added support for the new Lime3DS binary names on Linux, macOS and Windows
* Added some missing find rules for Lime3DS
* (Windows) Added 'Shortcut' as an alternative emulator for the switch system
Also added the .lnk file extension
* Added jgenesis as an alternative emulator for the famicom, gamegear, gb, gbc, genesis, mastersystem, megacd, megacdjp, megadrive, megadrivejp, nes, segacd, sfc, snes and snesna systems on Linux and Windows
* Documentation update
* Added izapple2 standalone as an alternative emulator for the apple2 system on Linux and Windows
* (Android) Added support for the Microsoft Windows (windows) game system using the Winlator emulator
* (Android) Added Winlator PRoot Cmod standalone as an alternative emulator for the windows system
* Documentation update
* (Android) Added support for the PC Arcade Systems (pcarcade) and Taito Type X (type-x) game systems
* Bumped the version to 3.1.0
* (modern-es-de) Eliminated an annoying debug message
* (linear-es-de) Added some missing metadata files
* (linear-es-de) Added some missing sv_SE translations
* Updated the Winlator emulator names
* Documentation update
* Documentation update for the 3.1.0 release
* Updated latest_release.json for the 3.1.0 release
* Fixed a typo in the changelog
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Bumped the version to 3.1.1-alpha
* Video player resources are now completely freed up after finishing view transitions
* Changed a rounding in ScrollableContainer to slightly decrease the risk of glyphs getting cut off at the bottom of the container
* Added the Nanum Square Neo Korean font
* Added support for the ko_KR locale
* Fixed an issue where newly entered ScreenScraper username and password values were positioned incorrectly vertically in the account settings menu
* Documentation update
* Changed the position of the ko_KR language
* Changed the ja_JP position in the languages file
* Fixed an issue where attempting to view media for a game that had no downloaded media paused the playback of all static theme videos
* Documentation update
* Added support for the de_DE locale
* Updated the fr_FR translations
* Documentation update
* Updated the de_DE translations
---------
Co-authored-by: Leon Styhre <leon@leonstyhre.com>
2024-09-18 00:23:26 +00:00
<emulator name= "IZAPPLE2" >
<!-- Apple II emulator izapple2 -->
<rule type= "staticpath" >
<entry > ~/Applications/izapple2/izapple2sdl_linux_amd64</entry>
<entry > ~/.local/share/applications/izapple2/izapple2sdl_linux_amd64</entry>
<entry > ~/.local/bin/izapple2/izapple2sdl_linux_amd64</entry>
<entry > ~/bin/izapple2/izapple2sdl_linux_amd64</entry>
</rule>
</emulator>
<emulator name= "JGENESIS" >
<!-- Multi - system emulator jgenesis -->
<rule type= "staticpath" >
<entry > ~/Applications/jgenesis-cli*.AppImage</entry>
<entry > ~/.local/share/applications/jgenesis-cli*.AppImage</entry>
<entry > ~/.local/bin/jgenesis-cli*.AppImage</entry>
<entry > ~/bin/jgenesis-cli*.AppImage</entry>
</rule>
</emulator>
2023-12-16 21:02:52 +00:00
<emulator name= "LIGHTSPARK" >
<!-- Adobe Flash player Lightspark -->
<rule type= "systempath" >
<entry > lightspark</entry>
</rule>
<rule type= "staticpath" >
<entry > ~/Applications/lightspark/lightspark</entry>
<entry > ~/.local/share/applications/lightspark/lightspark</entry>
<entry > ~/.local/bin/lightspark/lightspark</entry>
<entry > ~/bin/lightspark/lightspark</entry>
</rule>
</emulator>
2024-05-02 14:26:58 +00:00
<emulator name= "LIME3DS" >
<!-- Nintendo 3DS emulator Lime3DS -->
<rule type= "systempath" >
feat/update 3.1.0 (#7)
* Added initial text shaping support
* Fixed some font issues
* (Windows) Added initial text shaping support
* (macOS) Added initial text shaping support
* Disabled building of HarfBuzz-subset on Windows and macOS
* (Android) Added initial text shaping support
* Added the nl_NL locale to locale/languages
* Changed the font VRAM usage calculation to actually only include texture data
* Moved the HarfBuzz segment building to a separate function
Also implemented segment caching and fixed an issue where missing glyphs were not handled correctly
* Moved the text shaping to a separate function
* Fixed a text shaping issue when there was a font change for the last character of a string
* Added support for the pl_PL locale
* Changed two font calculation functions to use shaped text
Also consolidated the HarfBuzz segment creation and shaping into a single function
* Added a hack to make shaped text wrap somehow correctly
* Changed the text shaping function to return the segment vector
* Text shaping segments are no longer created by space characters
* RTL text segments are now flagged as such
* Fixed an issue where text was not correctly centered after line breaks
* Reverted some font changes that were not needed after all
* Changed to having HarfBuzz set the horizontal glyph advance
* Fixed another failure mode for the wrapText shaped text hack
* Added a precaution to prevent crashes in case of broken fonts being used
* Made accurate text layout work correctly using HarfBuzz
* Removed the offensive wrapText hacks and added some optimizations
Also changed the three dots to an actual ellipsis Unicode character when abbreviating text
* Reverted a change in TextComponent as it caused unforeseen issues
* Changed Font::shapeText() to pass the segments vector by reference
* Removed a temporary member variable in Font and replaced it with proper argument passing
* Fixed a regression where text shaping stopped working
* Added sharing of glyph atlas entries between shaped glyph entries that need the same texture
* Added support for the ar_EG locale
* Some font-related code and comments cleanup
* Fixed a source file header typo
* Documentation update
* Removed a lot of unnecessary text processing
* Added the ICU library as a dependency
* (Android) Added the ICU library as a dependency
* (macOS) Added the ICU library as a dependency
* (Windows) Added the ICU library as a dependency
* (Windows) Fixed an MSVC compiler warning
* Replaced all built-in Unicode case conversion logic and lookup tables with facilities from the ICU library
* Documentation update
* Updated the pl_PL translations
* Added a menu title font size adjustment for the pl_PL translations
* Removed support for NetBSD and OpenBSD
* Changed a code comment that referred to BSD Unix
* Documentation update
* Silenced some Clang compiler warnings
* Added experimental support for building on Haiku
* (Haiku) Added a ScreenScraper platform identifier
* (Haiku) Added support for the Sony PlayStation Portable (psp) game system
* (Haiku) Added support for the ScummVM Game Engine (scummvm) game system
* Documentation update
* Updated the pl_PL translations
* Changed ScreenSaver to use TextComponent instead of using Font facilities directly
* Changed Window to use TextComponent instead of using Font facilities directly
* Changed ButtonComponent to use TextComponent instead of using Font facilities directly
* Changed SliderComponent to use TextComponent instead of using Font facilities directly
* Reverted ButtonComponent and SliderComponent to render the debug overlays themselves
* Changed DateTimeEditComponent to use TextComponent instead of using Font facilities directly
* Minor code cleanup
* Changed TextEditComponent to use TextComponent instead of using Font facilities directly
* Changed Font::buildTextCache() and Font::renderTextCache() to protected functions
* Changed a compiler silencing option to only apply to Clang
* (Haiku) Updated CMake configuration to make ES-DE build on Haiku Nightly (but no longer on R1/beta4)
* Documentation update
* (Haiku) Added find rule configuration for RetroArch
Also added a single core for testing purposes
* Removed direct use of Font::wrapText() from OptionListComponent, TextEditComponent and TextListComponent
* Removed direct use of Font::wrapText() from TextComponent
* Fixed an issue where ComponentList could generate elements with negative widths
* Added an assertion to GuiComponent::setSize() to check for negative mSize values
* DateTimeEditComponent no longer renders the debug overlay unless there is a string to display
* (FreeBSD) Added support for building with DEINIT_ON_LAUNCH
* (FreeBSD) Added the man page to the CPack configuration
* (FreeBSD) Added support for rebooting and powering off from inside ES-DE
* (FreeBSD) Added fallback method to locate binary
* Added layout and line wrapping support for shaped text and for mixing of LTR and RTL scripts
* Fixed a special line wrapping scenario where a trailing space should be removed
* (Windows) Fixed some MSVC compiler warnings
* Fixed some Clang compiler warnings
* Fixed an issue where theme names in the theme downloader could get abbreviated
* Added support for the ca_AD locale
* Documentation update
* (Android) Fonts and locales are now copied earlier than the other assets as HarfBuzz and libintl need them earlier in the startup process
* Documentation update
* Added support for the de_DE locale
* (Android) Added a new default find rule entry for Flycast as its application ID has been changed
* Documentation update
* Fixed an issue where text shaping could be permanently disabled after editing text
* Fixed a potential issue where globally disabling text shaping could cause space detection to fail
* Added a check for whether a text element has a width defined when the container property is set
* (Android) Changed ePSXe to use %ROM% instead of %ROMSAF%
* (Haiku) Added support for the PDF viewer
* Updated the el_GR.po, es_ES.po, fr_FR.po, it_IT.po, ja_JP.po, ru_RU.po and zh_CN.po locale files
* Documentation update
* (Haiku) Added correct installation directories to the CMake configuration
* (Haiku) Changed to correct installation directories
* (Haiku) Added support for the correct system resource directories
* (Haiku) Made sure es-pdf-convert is found under all circumstances
* Updated the fr_FR translations
* Updated the es_ES translations
* Updated the it_IT translations
* Added a menu title font size adjustment for the it_IT translations
* Updated the ja_JP translations
* Updated the zh_CN translations
* Fixed an issue where scraping using TheGamesDB would crash the application
* Added an extra check in OptionListComponent to avoid potential crashes
* Removed support for the ca_AD locale
* Added a code comment clarification in FileSystemUtil
* Updated the pl_PL translations
* Some minor code modernization in MameNames
* Fixed an issue where returning from a game would sometimes make the helpsystem use the dimmed theme properties
* (Haiku) Added a resource file
* Added a menu title font size adjustment for the de_DE translations
* (Haiku) Added support for some game systems
* (Haiku) Added a HaikuPorts recipe
* (Haiku) Fixed an URI issue in the HaikuPorts recipe
* Documentation update
* (Haiku) Added configuration for a number of game systems
* Updated the it_IT translations
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Added basic configuration support and menu entries for theme localization
* Changed a theme loading debug message
* (linear-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant
* (modern-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant
* Updated the it_IT translations
* Added support for using language variables in the theme configuration
* Added localization support to DateTimeComponent
* Added translations for the automatic collection names when used as theme system variables
* Added localization support for the theme game counter
* Added theme contextual hinting to the custom collection summary text in CollectionSystemsManager
Also added translation support for a string that was previously missed
* Added localization support to the label entries in capabilities.xml
* Fixed a regression where horizontal text containers would sometimes not work correctly
* Fixed an issue where text elements defined as gamecount using the systemdata property could not scroll horizontally
* Added support for including theme files from within the colorScheme and fontSize tag pairs
* Added translations for the automatic collection names (short name versions) when used as theme system variables
* Fixed an incorrect code comment in CollectionSystemsManager
* Added translations for the name and fullname systemdata properties for the text element
* Added translation support for the metadata property for the text element
* Updated all locale (.po) files with the theme engine localization additions
* (linear-es-de) Added translations for en_US, en_GB and sv_SE
* Documentation update
* Updated the fr_FR translations
* (linear-es-de) Added translations for fr_FR
* Updated the ja_JP translations
* Updated the zh_CN translations
* (modern-es-de) Added translations for en_US, en_GB, fr_FR and sv_SE
* Updated the es_ES translations
* Updated the ro_RO translations
* (linear-es-de) Added translations for es_ES
* (linear-es-de) Added translations for ro_RO
* (slate-es-de) Added translations for en_US, en_GB and sv_SE
* (linear-es-de) Updated the es_ES translations
* (modern-es-de) Updated the fr_FR translations
* (linear-es-de) Some minor translation changes
* (modern-es-de) Added translations for ro_RO
* (slate-es-de) Added translations for ro_RO
* Updated the it_IT translations
* Updated the pt_BR translations
* (linear-es-de) Added translations for it_IT
* (modern-es-de) Decreased the helpsystem entry spacing
* (modern-es-de) Added translations for es_ES and it_IT
* (slate-es-de) Added translations for es_ES, fr_FR and it_IT
* (linear-es-de) Added translations for pt_BR
* (modern-es-de) Added translations for pt_BR
* (slate-es-de) Added translations for pt_BR
* (Haiku) Added support for the c64, plus4 and vic20 systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Updated SDL to 2.30.6 on Android, Windows, macOS and the Linux AppImage builds
* Added an ICU filter configuration file
* (macOS) Reduced the ICU library size via a data filter file
* (Windows) Reduced the ICU library size via a data filter file
* Updated the ru_RU translations
* (linear-es-de) Added translations for ru_RU
* (modern-es-de) Added translations for ru_RU
* (slate-es-de) Added translations for ru_RU
* Added a menu title font size adjustment for the ru_RU translations
* Removed an unnecessary element resize in ScrollableContainer
* Fixed a line breaking issue
* Added theme engine translations for 'unknown' metadata values for developer, publisher, genre and players
* Added theme engine translations for 'never' and 'unknown' date values
* (linear-es-de) Added translations for ja_JP and zh_CN
* (modern-es-de) Added translations for ja_JP and zh_CN
* (slate-es-de) Added translations for ja_JP and zh_CN
* Updated all locales with new theme engine translations
* Fixed an issue where the text element defaultValue property no longer worked correctly
* (modern-es-de) Added some capitalized default metadata values
* Documentation update
* pdated the el_GR translations
* (linear-es-de) Updated the system metadata
* (linear-es-de) Added sv_SE translations for all system hardware types
* Updated the de_DE translations
* Updated the pl_PL translations
* Bundled the July 2024 release of the Mozilla TLS/SSL certificates
* Updated the MAME index files to include ROMs up to MAME version 0.269
* (linear-es-de) Added translations for pl_PL
* Added the VirtualXT RetroArch core as an alternative emulator for the dos and pc systems
* Added the Stella 2023 RetroArch core as an alternative emulator for the atari2600 system
* Removed support for the ar_EG, de_DE, el_GR and nl_NL locales and moved their .po files to an archive directory
* Documentation update
* (modern-es-de) Added translations for pl_PL
* (slate-es-de) Added translations for pl_PL
* Updated SDL to 2.30.7 on Android, Windows, macOS and the Linux AppImage builds
* Updated the fr_FR translations
* Added support for the new Lime3DS binary names on Linux, macOS and Windows
* Added some missing find rules for Lime3DS
* (Windows) Added 'Shortcut' as an alternative emulator for the switch system
Also added the .lnk file extension
* Added jgenesis as an alternative emulator for the famicom, gamegear, gb, gbc, genesis, mastersystem, megacd, megacdjp, megadrive, megadrivejp, nes, segacd, sfc, snes and snesna systems on Linux and Windows
* Documentation update
* Added izapple2 standalone as an alternative emulator for the apple2 system on Linux and Windows
* (Android) Added support for the Microsoft Windows (windows) game system using the Winlator emulator
* (Android) Added Winlator PRoot Cmod standalone as an alternative emulator for the windows system
* Documentation update
* (Android) Added support for the PC Arcade Systems (pcarcade) and Taito Type X (type-x) game systems
* Bumped the version to 3.1.0
* (modern-es-de) Eliminated an annoying debug message
* (linear-es-de) Added some missing metadata files
* (linear-es-de) Added some missing sv_SE translations
* Updated the Winlator emulator names
* Documentation update
* Documentation update for the 3.1.0 release
* Updated latest_release.json for the 3.1.0 release
* Fixed a typo in the changelog
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Bumped the version to 3.1.1-alpha
* Video player resources are now completely freed up after finishing view transitions
* Changed a rounding in ScrollableContainer to slightly decrease the risk of glyphs getting cut off at the bottom of the container
* Added the Nanum Square Neo Korean font
* Added support for the ko_KR locale
* Fixed an issue where newly entered ScreenScraper username and password values were positioned incorrectly vertically in the account settings menu
* Documentation update
* Changed the position of the ko_KR language
* Changed the ja_JP position in the languages file
* Fixed an issue where attempting to view media for a game that had no downloaded media paused the playback of all static theme videos
* Documentation update
* Added support for the de_DE locale
* Updated the fr_FR translations
* Documentation update
* Updated the de_DE translations
---------
Co-authored-by: Leon Styhre <leon@leonstyhre.com>
2024-09-18 00:23:26 +00:00
<entry > lime3ds</entry>
2024-05-16 15:08:41 +00:00
<entry > lime3ds-gui</entry>
2024-05-02 14:26:58 +00:00
<entry > lime-qt</entry>
</rule>
<rule type= "staticpath" >
feat/update 3.1.0 (#7)
* Added initial text shaping support
* Fixed some font issues
* (Windows) Added initial text shaping support
* (macOS) Added initial text shaping support
* Disabled building of HarfBuzz-subset on Windows and macOS
* (Android) Added initial text shaping support
* Added the nl_NL locale to locale/languages
* Changed the font VRAM usage calculation to actually only include texture data
* Moved the HarfBuzz segment building to a separate function
Also implemented segment caching and fixed an issue where missing glyphs were not handled correctly
* Moved the text shaping to a separate function
* Fixed a text shaping issue when there was a font change for the last character of a string
* Added support for the pl_PL locale
* Changed two font calculation functions to use shaped text
Also consolidated the HarfBuzz segment creation and shaping into a single function
* Added a hack to make shaped text wrap somehow correctly
* Changed the text shaping function to return the segment vector
* Text shaping segments are no longer created by space characters
* RTL text segments are now flagged as such
* Fixed an issue where text was not correctly centered after line breaks
* Reverted some font changes that were not needed after all
* Changed to having HarfBuzz set the horizontal glyph advance
* Fixed another failure mode for the wrapText shaped text hack
* Added a precaution to prevent crashes in case of broken fonts being used
* Made accurate text layout work correctly using HarfBuzz
* Removed the offensive wrapText hacks and added some optimizations
Also changed the three dots to an actual ellipsis Unicode character when abbreviating text
* Reverted a change in TextComponent as it caused unforeseen issues
* Changed Font::shapeText() to pass the segments vector by reference
* Removed a temporary member variable in Font and replaced it with proper argument passing
* Fixed a regression where text shaping stopped working
* Added sharing of glyph atlas entries between shaped glyph entries that need the same texture
* Added support for the ar_EG locale
* Some font-related code and comments cleanup
* Fixed a source file header typo
* Documentation update
* Removed a lot of unnecessary text processing
* Added the ICU library as a dependency
* (Android) Added the ICU library as a dependency
* (macOS) Added the ICU library as a dependency
* (Windows) Added the ICU library as a dependency
* (Windows) Fixed an MSVC compiler warning
* Replaced all built-in Unicode case conversion logic and lookup tables with facilities from the ICU library
* Documentation update
* Updated the pl_PL translations
* Added a menu title font size adjustment for the pl_PL translations
* Removed support for NetBSD and OpenBSD
* Changed a code comment that referred to BSD Unix
* Documentation update
* Silenced some Clang compiler warnings
* Added experimental support for building on Haiku
* (Haiku) Added a ScreenScraper platform identifier
* (Haiku) Added support for the Sony PlayStation Portable (psp) game system
* (Haiku) Added support for the ScummVM Game Engine (scummvm) game system
* Documentation update
* Updated the pl_PL translations
* Changed ScreenSaver to use TextComponent instead of using Font facilities directly
* Changed Window to use TextComponent instead of using Font facilities directly
* Changed ButtonComponent to use TextComponent instead of using Font facilities directly
* Changed SliderComponent to use TextComponent instead of using Font facilities directly
* Reverted ButtonComponent and SliderComponent to render the debug overlays themselves
* Changed DateTimeEditComponent to use TextComponent instead of using Font facilities directly
* Minor code cleanup
* Changed TextEditComponent to use TextComponent instead of using Font facilities directly
* Changed Font::buildTextCache() and Font::renderTextCache() to protected functions
* Changed a compiler silencing option to only apply to Clang
* (Haiku) Updated CMake configuration to make ES-DE build on Haiku Nightly (but no longer on R1/beta4)
* Documentation update
* (Haiku) Added find rule configuration for RetroArch
Also added a single core for testing purposes
* Removed direct use of Font::wrapText() from OptionListComponent, TextEditComponent and TextListComponent
* Removed direct use of Font::wrapText() from TextComponent
* Fixed an issue where ComponentList could generate elements with negative widths
* Added an assertion to GuiComponent::setSize() to check for negative mSize values
* DateTimeEditComponent no longer renders the debug overlay unless there is a string to display
* (FreeBSD) Added support for building with DEINIT_ON_LAUNCH
* (FreeBSD) Added the man page to the CPack configuration
* (FreeBSD) Added support for rebooting and powering off from inside ES-DE
* (FreeBSD) Added fallback method to locate binary
* Added layout and line wrapping support for shaped text and for mixing of LTR and RTL scripts
* Fixed a special line wrapping scenario where a trailing space should be removed
* (Windows) Fixed some MSVC compiler warnings
* Fixed some Clang compiler warnings
* Fixed an issue where theme names in the theme downloader could get abbreviated
* Added support for the ca_AD locale
* Documentation update
* (Android) Fonts and locales are now copied earlier than the other assets as HarfBuzz and libintl need them earlier in the startup process
* Documentation update
* Added support for the de_DE locale
* (Android) Added a new default find rule entry for Flycast as its application ID has been changed
* Documentation update
* Fixed an issue where text shaping could be permanently disabled after editing text
* Fixed a potential issue where globally disabling text shaping could cause space detection to fail
* Added a check for whether a text element has a width defined when the container property is set
* (Android) Changed ePSXe to use %ROM% instead of %ROMSAF%
* (Haiku) Added support for the PDF viewer
* Updated the el_GR.po, es_ES.po, fr_FR.po, it_IT.po, ja_JP.po, ru_RU.po and zh_CN.po locale files
* Documentation update
* (Haiku) Added correct installation directories to the CMake configuration
* (Haiku) Changed to correct installation directories
* (Haiku) Added support for the correct system resource directories
* (Haiku) Made sure es-pdf-convert is found under all circumstances
* Updated the fr_FR translations
* Updated the es_ES translations
* Updated the it_IT translations
* Added a menu title font size adjustment for the it_IT translations
* Updated the ja_JP translations
* Updated the zh_CN translations
* Fixed an issue where scraping using TheGamesDB would crash the application
* Added an extra check in OptionListComponent to avoid potential crashes
* Removed support for the ca_AD locale
* Added a code comment clarification in FileSystemUtil
* Updated the pl_PL translations
* Some minor code modernization in MameNames
* Fixed an issue where returning from a game would sometimes make the helpsystem use the dimmed theme properties
* (Haiku) Added a resource file
* Added a menu title font size adjustment for the de_DE translations
* (Haiku) Added support for some game systems
* (Haiku) Added a HaikuPorts recipe
* (Haiku) Fixed an URI issue in the HaikuPorts recipe
* Documentation update
* (Haiku) Added configuration for a number of game systems
* Updated the it_IT translations
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Added basic configuration support and menu entries for theme localization
* Changed a theme loading debug message
* (linear-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant
* (modern-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant
* Updated the it_IT translations
* Added support for using language variables in the theme configuration
* Added localization support to DateTimeComponent
* Added translations for the automatic collection names when used as theme system variables
* Added localization support for the theme game counter
* Added theme contextual hinting to the custom collection summary text in CollectionSystemsManager
Also added translation support for a string that was previously missed
* Added localization support to the label entries in capabilities.xml
* Fixed a regression where horizontal text containers would sometimes not work correctly
* Fixed an issue where text elements defined as gamecount using the systemdata property could not scroll horizontally
* Added support for including theme files from within the colorScheme and fontSize tag pairs
* Added translations for the automatic collection names (short name versions) when used as theme system variables
* Fixed an incorrect code comment in CollectionSystemsManager
* Added translations for the name and fullname systemdata properties for the text element
* Added translation support for the metadata property for the text element
* Updated all locale (.po) files with the theme engine localization additions
* (linear-es-de) Added translations for en_US, en_GB and sv_SE
* Documentation update
* Updated the fr_FR translations
* (linear-es-de) Added translations for fr_FR
* Updated the ja_JP translations
* Updated the zh_CN translations
* (modern-es-de) Added translations for en_US, en_GB, fr_FR and sv_SE
* Updated the es_ES translations
* Updated the ro_RO translations
* (linear-es-de) Added translations for es_ES
* (linear-es-de) Added translations for ro_RO
* (slate-es-de) Added translations for en_US, en_GB and sv_SE
* (linear-es-de) Updated the es_ES translations
* (modern-es-de) Updated the fr_FR translations
* (linear-es-de) Some minor translation changes
* (modern-es-de) Added translations for ro_RO
* (slate-es-de) Added translations for ro_RO
* Updated the it_IT translations
* Updated the pt_BR translations
* (linear-es-de) Added translations for it_IT
* (modern-es-de) Decreased the helpsystem entry spacing
* (modern-es-de) Added translations for es_ES and it_IT
* (slate-es-de) Added translations for es_ES, fr_FR and it_IT
* (linear-es-de) Added translations for pt_BR
* (modern-es-de) Added translations for pt_BR
* (slate-es-de) Added translations for pt_BR
* (Haiku) Added support for the c64, plus4 and vic20 systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Updated SDL to 2.30.6 on Android, Windows, macOS and the Linux AppImage builds
* Added an ICU filter configuration file
* (macOS) Reduced the ICU library size via a data filter file
* (Windows) Reduced the ICU library size via a data filter file
* Updated the ru_RU translations
* (linear-es-de) Added translations for ru_RU
* (modern-es-de) Added translations for ru_RU
* (slate-es-de) Added translations for ru_RU
* Added a menu title font size adjustment for the ru_RU translations
* Removed an unnecessary element resize in ScrollableContainer
* Fixed a line breaking issue
* Added theme engine translations for 'unknown' metadata values for developer, publisher, genre and players
* Added theme engine translations for 'never' and 'unknown' date values
* (linear-es-de) Added translations for ja_JP and zh_CN
* (modern-es-de) Added translations for ja_JP and zh_CN
* (slate-es-de) Added translations for ja_JP and zh_CN
* Updated all locales with new theme engine translations
* Fixed an issue where the text element defaultValue property no longer worked correctly
* (modern-es-de) Added some capitalized default metadata values
* Documentation update
* pdated the el_GR translations
* (linear-es-de) Updated the system metadata
* (linear-es-de) Added sv_SE translations for all system hardware types
* Updated the de_DE translations
* Updated the pl_PL translations
* Bundled the July 2024 release of the Mozilla TLS/SSL certificates
* Updated the MAME index files to include ROMs up to MAME version 0.269
* (linear-es-de) Added translations for pl_PL
* Added the VirtualXT RetroArch core as an alternative emulator for the dos and pc systems
* Added the Stella 2023 RetroArch core as an alternative emulator for the atari2600 system
* Removed support for the ar_EG, de_DE, el_GR and nl_NL locales and moved their .po files to an archive directory
* Documentation update
* (modern-es-de) Added translations for pl_PL
* (slate-es-de) Added translations for pl_PL
* Updated SDL to 2.30.7 on Android, Windows, macOS and the Linux AppImage builds
* Updated the fr_FR translations
* Added support for the new Lime3DS binary names on Linux, macOS and Windows
* Added some missing find rules for Lime3DS
* (Windows) Added 'Shortcut' as an alternative emulator for the switch system
Also added the .lnk file extension
* Added jgenesis as an alternative emulator for the famicom, gamegear, gb, gbc, genesis, mastersystem, megacd, megacdjp, megadrive, megadrivejp, nes, segacd, sfc, snes and snesna systems on Linux and Windows
* Documentation update
* Added izapple2 standalone as an alternative emulator for the apple2 system on Linux and Windows
* (Android) Added support for the Microsoft Windows (windows) game system using the Winlator emulator
* (Android) Added Winlator PRoot Cmod standalone as an alternative emulator for the windows system
* Documentation update
* (Android) Added support for the PC Arcade Systems (pcarcade) and Taito Type X (type-x) game systems
* Bumped the version to 3.1.0
* (modern-es-de) Eliminated an annoying debug message
* (linear-es-de) Added some missing metadata files
* (linear-es-de) Added some missing sv_SE translations
* Updated the Winlator emulator names
* Documentation update
* Documentation update for the 3.1.0 release
* Updated latest_release.json for the 3.1.0 release
* Fixed a typo in the changelog
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Bumped the version to 3.1.1-alpha
* Video player resources are now completely freed up after finishing view transitions
* Changed a rounding in ScrollableContainer to slightly decrease the risk of glyphs getting cut off at the bottom of the container
* Added the Nanum Square Neo Korean font
* Added support for the ko_KR locale
* Fixed an issue where newly entered ScreenScraper username and password values were positioned incorrectly vertically in the account settings menu
* Documentation update
* Changed the position of the ko_KR language
* Changed the ja_JP position in the languages file
* Fixed an issue where attempting to view media for a game that had no downloaded media paused the playback of all static theme videos
* Documentation update
* Added support for the de_DE locale
* Updated the fr_FR translations
* Documentation update
* Updated the de_DE translations
---------
Co-authored-by: Leon Styhre <leon@leonstyhre.com>
2024-09-18 00:23:26 +00:00
<entry > ~/Applications/lime3ds.AppImage</entry>
<entry > ~/.local/share/applications/lime3ds.AppImage</entry>
<entry > ~/.local/bin/lime3ds.AppImage</entry>
<entry > ~/bin/lime3ds.AppImage</entry>
2024-05-16 15:08:41 +00:00
<entry > ~/Applications/lime3ds-gui*.AppImage</entry>
<entry > ~/.local/share/applications/lime3ds-gui*.AppImage</entry>
<entry > ~/.local/bin/lime3ds-gui*.AppImage</entry>
<entry > ~/bin/lime3ds-gui*.AppImage</entry>
2024-05-02 14:26:58 +00:00
<entry > ~/Applications/lime-qt*.AppImage</entry>
<entry > ~/.local/share/applications/lime-qt*.AppImage</entry>
<entry > ~/.local/bin/lime-qt*.AppImage</entry>
<entry > ~/bin/lime-qt*.AppImage</entry>
feat/update 3.1.0 (#7)
* Added initial text shaping support
* Fixed some font issues
* (Windows) Added initial text shaping support
* (macOS) Added initial text shaping support
* Disabled building of HarfBuzz-subset on Windows and macOS
* (Android) Added initial text shaping support
* Added the nl_NL locale to locale/languages
* Changed the font VRAM usage calculation to actually only include texture data
* Moved the HarfBuzz segment building to a separate function
Also implemented segment caching and fixed an issue where missing glyphs were not handled correctly
* Moved the text shaping to a separate function
* Fixed a text shaping issue when there was a font change for the last character of a string
* Added support for the pl_PL locale
* Changed two font calculation functions to use shaped text
Also consolidated the HarfBuzz segment creation and shaping into a single function
* Added a hack to make shaped text wrap somehow correctly
* Changed the text shaping function to return the segment vector
* Text shaping segments are no longer created by space characters
* RTL text segments are now flagged as such
* Fixed an issue where text was not correctly centered after line breaks
* Reverted some font changes that were not needed after all
* Changed to having HarfBuzz set the horizontal glyph advance
* Fixed another failure mode for the wrapText shaped text hack
* Added a precaution to prevent crashes in case of broken fonts being used
* Made accurate text layout work correctly using HarfBuzz
* Removed the offensive wrapText hacks and added some optimizations
Also changed the three dots to an actual ellipsis Unicode character when abbreviating text
* Reverted a change in TextComponent as it caused unforeseen issues
* Changed Font::shapeText() to pass the segments vector by reference
* Removed a temporary member variable in Font and replaced it with proper argument passing
* Fixed a regression where text shaping stopped working
* Added sharing of glyph atlas entries between shaped glyph entries that need the same texture
* Added support for the ar_EG locale
* Some font-related code and comments cleanup
* Fixed a source file header typo
* Documentation update
* Removed a lot of unnecessary text processing
* Added the ICU library as a dependency
* (Android) Added the ICU library as a dependency
* (macOS) Added the ICU library as a dependency
* (Windows) Added the ICU library as a dependency
* (Windows) Fixed an MSVC compiler warning
* Replaced all built-in Unicode case conversion logic and lookup tables with facilities from the ICU library
* Documentation update
* Updated the pl_PL translations
* Added a menu title font size adjustment for the pl_PL translations
* Removed support for NetBSD and OpenBSD
* Changed a code comment that referred to BSD Unix
* Documentation update
* Silenced some Clang compiler warnings
* Added experimental support for building on Haiku
* (Haiku) Added a ScreenScraper platform identifier
* (Haiku) Added support for the Sony PlayStation Portable (psp) game system
* (Haiku) Added support for the ScummVM Game Engine (scummvm) game system
* Documentation update
* Updated the pl_PL translations
* Changed ScreenSaver to use TextComponent instead of using Font facilities directly
* Changed Window to use TextComponent instead of using Font facilities directly
* Changed ButtonComponent to use TextComponent instead of using Font facilities directly
* Changed SliderComponent to use TextComponent instead of using Font facilities directly
* Reverted ButtonComponent and SliderComponent to render the debug overlays themselves
* Changed DateTimeEditComponent to use TextComponent instead of using Font facilities directly
* Minor code cleanup
* Changed TextEditComponent to use TextComponent instead of using Font facilities directly
* Changed Font::buildTextCache() and Font::renderTextCache() to protected functions
* Changed a compiler silencing option to only apply to Clang
* (Haiku) Updated CMake configuration to make ES-DE build on Haiku Nightly (but no longer on R1/beta4)
* Documentation update
* (Haiku) Added find rule configuration for RetroArch
Also added a single core for testing purposes
* Removed direct use of Font::wrapText() from OptionListComponent, TextEditComponent and TextListComponent
* Removed direct use of Font::wrapText() from TextComponent
* Fixed an issue where ComponentList could generate elements with negative widths
* Added an assertion to GuiComponent::setSize() to check for negative mSize values
* DateTimeEditComponent no longer renders the debug overlay unless there is a string to display
* (FreeBSD) Added support for building with DEINIT_ON_LAUNCH
* (FreeBSD) Added the man page to the CPack configuration
* (FreeBSD) Added support for rebooting and powering off from inside ES-DE
* (FreeBSD) Added fallback method to locate binary
* Added layout and line wrapping support for shaped text and for mixing of LTR and RTL scripts
* Fixed a special line wrapping scenario where a trailing space should be removed
* (Windows) Fixed some MSVC compiler warnings
* Fixed some Clang compiler warnings
* Fixed an issue where theme names in the theme downloader could get abbreviated
* Added support for the ca_AD locale
* Documentation update
* (Android) Fonts and locales are now copied earlier than the other assets as HarfBuzz and libintl need them earlier in the startup process
* Documentation update
* Added support for the de_DE locale
* (Android) Added a new default find rule entry for Flycast as its application ID has been changed
* Documentation update
* Fixed an issue where text shaping could be permanently disabled after editing text
* Fixed a potential issue where globally disabling text shaping could cause space detection to fail
* Added a check for whether a text element has a width defined when the container property is set
* (Android) Changed ePSXe to use %ROM% instead of %ROMSAF%
* (Haiku) Added support for the PDF viewer
* Updated the el_GR.po, es_ES.po, fr_FR.po, it_IT.po, ja_JP.po, ru_RU.po and zh_CN.po locale files
* Documentation update
* (Haiku) Added correct installation directories to the CMake configuration
* (Haiku) Changed to correct installation directories
* (Haiku) Added support for the correct system resource directories
* (Haiku) Made sure es-pdf-convert is found under all circumstances
* Updated the fr_FR translations
* Updated the es_ES translations
* Updated the it_IT translations
* Added a menu title font size adjustment for the it_IT translations
* Updated the ja_JP translations
* Updated the zh_CN translations
* Fixed an issue where scraping using TheGamesDB would crash the application
* Added an extra check in OptionListComponent to avoid potential crashes
* Removed support for the ca_AD locale
* Added a code comment clarification in FileSystemUtil
* Updated the pl_PL translations
* Some minor code modernization in MameNames
* Fixed an issue where returning from a game would sometimes make the helpsystem use the dimmed theme properties
* (Haiku) Added a resource file
* Added a menu title font size adjustment for the de_DE translations
* (Haiku) Added support for some game systems
* (Haiku) Added a HaikuPorts recipe
* (Haiku) Fixed an URI issue in the HaikuPorts recipe
* Documentation update
* (Haiku) Added configuration for a number of game systems
* Updated the it_IT translations
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Added basic configuration support and menu entries for theme localization
* Changed a theme loading debug message
* (linear-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant
* (modern-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant
* Updated the it_IT translations
* Added support for using language variables in the theme configuration
* Added localization support to DateTimeComponent
* Added translations for the automatic collection names when used as theme system variables
* Added localization support for the theme game counter
* Added theme contextual hinting to the custom collection summary text in CollectionSystemsManager
Also added translation support for a string that was previously missed
* Added localization support to the label entries in capabilities.xml
* Fixed a regression where horizontal text containers would sometimes not work correctly
* Fixed an issue where text elements defined as gamecount using the systemdata property could not scroll horizontally
* Added support for including theme files from within the colorScheme and fontSize tag pairs
* Added translations for the automatic collection names (short name versions) when used as theme system variables
* Fixed an incorrect code comment in CollectionSystemsManager
* Added translations for the name and fullname systemdata properties for the text element
* Added translation support for the metadata property for the text element
* Updated all locale (.po) files with the theme engine localization additions
* (linear-es-de) Added translations for en_US, en_GB and sv_SE
* Documentation update
* Updated the fr_FR translations
* (linear-es-de) Added translations for fr_FR
* Updated the ja_JP translations
* Updated the zh_CN translations
* (modern-es-de) Added translations for en_US, en_GB, fr_FR and sv_SE
* Updated the es_ES translations
* Updated the ro_RO translations
* (linear-es-de) Added translations for es_ES
* (linear-es-de) Added translations for ro_RO
* (slate-es-de) Added translations for en_US, en_GB and sv_SE
* (linear-es-de) Updated the es_ES translations
* (modern-es-de) Updated the fr_FR translations
* (linear-es-de) Some minor translation changes
* (modern-es-de) Added translations for ro_RO
* (slate-es-de) Added translations for ro_RO
* Updated the it_IT translations
* Updated the pt_BR translations
* (linear-es-de) Added translations for it_IT
* (modern-es-de) Decreased the helpsystem entry spacing
* (modern-es-de) Added translations for es_ES and it_IT
* (slate-es-de) Added translations for es_ES, fr_FR and it_IT
* (linear-es-de) Added translations for pt_BR
* (modern-es-de) Added translations for pt_BR
* (slate-es-de) Added translations for pt_BR
* (Haiku) Added support for the c64, plus4 and vic20 systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Updated SDL to 2.30.6 on Android, Windows, macOS and the Linux AppImage builds
* Added an ICU filter configuration file
* (macOS) Reduced the ICU library size via a data filter file
* (Windows) Reduced the ICU library size via a data filter file
* Updated the ru_RU translations
* (linear-es-de) Added translations for ru_RU
* (modern-es-de) Added translations for ru_RU
* (slate-es-de) Added translations for ru_RU
* Added a menu title font size adjustment for the ru_RU translations
* Removed an unnecessary element resize in ScrollableContainer
* Fixed a line breaking issue
* Added theme engine translations for 'unknown' metadata values for developer, publisher, genre and players
* Added theme engine translations for 'never' and 'unknown' date values
* (linear-es-de) Added translations for ja_JP and zh_CN
* (modern-es-de) Added translations for ja_JP and zh_CN
* (slate-es-de) Added translations for ja_JP and zh_CN
* Updated all locales with new theme engine translations
* Fixed an issue where the text element defaultValue property no longer worked correctly
* (modern-es-de) Added some capitalized default metadata values
* Documentation update
* pdated the el_GR translations
* (linear-es-de) Updated the system metadata
* (linear-es-de) Added sv_SE translations for all system hardware types
* Updated the de_DE translations
* Updated the pl_PL translations
* Bundled the July 2024 release of the Mozilla TLS/SSL certificates
* Updated the MAME index files to include ROMs up to MAME version 0.269
* (linear-es-de) Added translations for pl_PL
* Added the VirtualXT RetroArch core as an alternative emulator for the dos and pc systems
* Added the Stella 2023 RetroArch core as an alternative emulator for the atari2600 system
* Removed support for the ar_EG, de_DE, el_GR and nl_NL locales and moved their .po files to an archive directory
* Documentation update
* (modern-es-de) Added translations for pl_PL
* (slate-es-de) Added translations for pl_PL
* Updated SDL to 2.30.7 on Android, Windows, macOS and the Linux AppImage builds
* Updated the fr_FR translations
* Added support for the new Lime3DS binary names on Linux, macOS and Windows
* Added some missing find rules for Lime3DS
* (Windows) Added 'Shortcut' as an alternative emulator for the switch system
Also added the .lnk file extension
* Added jgenesis as an alternative emulator for the famicom, gamegear, gb, gbc, genesis, mastersystem, megacd, megacdjp, megadrive, megadrivejp, nes, segacd, sfc, snes and snesna systems on Linux and Windows
* Documentation update
* Added izapple2 standalone as an alternative emulator for the apple2 system on Linux and Windows
* (Android) Added support for the Microsoft Windows (windows) game system using the Winlator emulator
* (Android) Added Winlator PRoot Cmod standalone as an alternative emulator for the windows system
* Documentation update
* (Android) Added support for the PC Arcade Systems (pcarcade) and Taito Type X (type-x) game systems
* Bumped the version to 3.1.0
* (modern-es-de) Eliminated an annoying debug message
* (linear-es-de) Added some missing metadata files
* (linear-es-de) Added some missing sv_SE translations
* Updated the Winlator emulator names
* Documentation update
* Documentation update for the 3.1.0 release
* Updated latest_release.json for the 3.1.0 release
* Fixed a typo in the changelog
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Bumped the version to 3.1.1-alpha
* Video player resources are now completely freed up after finishing view transitions
* Changed a rounding in ScrollableContainer to slightly decrease the risk of glyphs getting cut off at the bottom of the container
* Added the Nanum Square Neo Korean font
* Added support for the ko_KR locale
* Fixed an issue where newly entered ScreenScraper username and password values were positioned incorrectly vertically in the account settings menu
* Documentation update
* Changed the position of the ko_KR language
* Changed the ja_JP position in the languages file
* Fixed an issue where attempting to view media for a game that had no downloaded media paused the playback of all static theme videos
* Documentation update
* Added support for the de_DE locale
* Updated the fr_FR translations
* Documentation update
* Updated the de_DE translations
---------
Co-authored-by: Leon Styhre <leon@leonstyhre.com>
2024-09-18 00:23:26 +00:00
<entry > ~/Applications/lime3ds*.AppImage</entry>
<entry > ~/.local/share/applications/lime3ds*.AppImage</entry>
<entry > ~/.local/bin/lime3ds*.AppImage</entry>
<entry > ~/bin/lime3ds*.AppImage</entry>
2024-05-16 15:11:24 +00:00
<entry > /var/lib/flatpak/exports/bin/io.github.lime3ds.Lime3DS</entry>
<entry > ~/.local/share/flatpak/exports/bin/io.github.lime3ds.Lime3DS</entry>
2024-05-02 14:26:58 +00:00
</rule>
</emulator>
2023-12-16 21:02:52 +00:00
<emulator name= "LINAPPLE" >
<!-- Apple II emulator LinApple -->
<rule type= "systempath" >
<entry > linapple</entry>
</rule>
<rule type= "staticpath" >
<entry > ~/Applications/linapple/linapple</entry>
<entry > ~/.local/share/applications/linapple/linapple</entry>
<entry > ~/.local/bin/linapple/linapple</entry>
<entry > ~/bin/linapple/linapple</entry>
</rule>
</emulator>
<emulator name= "M2EMULATOR-WINDOWS" >
<!-- Sega Model 2 Emulator -->
<rule type= "staticpath" >
<entry > ~/Applications/m2emulator/EMULATOR.EXE</entry>
<entry > ~/.local/share/applications/m2emulator/EMULATOR.EXE</entry>
<entry > ~/.local/bin/m2emulator/EMULATOR.EXE</entry>
<entry > ~/bin/m2emulator/EMULATOR.EXE</entry>
</rule>
</emulator>
<emulator name= "MAME" >
<!-- Arcade emulator MAME -->
<rule type= "systempath" >
<entry > mame</entry>
<entry > org.mamedev.MAME</entry>
</rule>
<rule type= "staticpath" >
<entry > /var/lib/flatpak/exports/bin/org.mamedev.MAME</entry>
<entry > ~/.local/share/flatpak/exports/bin/org.mamedev.MAME</entry>
</rule>
</emulator>
<emulator name= "MEDNAFEN" >
<!-- Multi - system emulator Mednafen -->
<rule type= "systempath" >
<entry > mednafen</entry>
</rule>
<rule type= "staticpath" >
<entry > /var/lib/flatpak/exports/bin/com.github.AmatCoder.mednaffe|flatpak run --command=mednafen com.github.AmatCoder.mednaffe</entry>
<entry > ~/.local/share/flatpak/exports/bin/com.github.AmatCoder.mednaffe|flatpak run --command=mednafen com.github.AmatCoder.mednaffe</entry>
</rule>
</emulator>
<emulator name= "MELONDS" >
<!-- Nintendo DS and DSi emulator melonDS -->
<rule type= "systempath" >
<entry > melonds</entry>
<entry > melonDS</entry>
<entry > net.kuribo64.melonDS</entry>
</rule>
<rule type= "staticpath" >
<entry > /var/lib/flatpak/exports/bin/net.kuribo64.melonDS</entry>
<entry > ~/.local/share/flatpak/exports/bin/net.kuribo64.melonDS</entry>
</rule>
</emulator>
<emulator name= "MESEN" >
<!-- Multi - system emulator Mesen -->
<rule type= "systempath" >
<entry > mesen2</entry>
</rule>
<rule type= "staticpath" >
<entry > ~/Applications/Mesen*.AppImage</entry>
<entry > ~/.local/share/applications/Mesen*.AppImage</entry>
<entry > ~/.local/bin/Mesen*.AppImage</entry>
<entry > ~/bin/Mesen*.AppImage</entry>
</rule>
</emulator>
<emulator name= "MGBA" >
<!-- Nintendo Game Boy Advance emulator mGBA -->
<rule type= "systempath" >
<entry > mgba</entry>
<entry > mgba-qt</entry>
<entry > io.mgba.mGBA</entry>
</rule>
<rule type= "staticpath" >
<entry > ~/Applications/mGBA*.AppImage</entry>
<entry > ~/.local/share/applications/mGBA*.AppImage</entry>
<entry > ~/.local/bin/mGBA*.AppImage</entry>
<entry > ~/bin/mGBA*.AppImage</entry>
<entry > /var/lib/flatpak/exports/bin/io.mgba.mGBA</entry>
<entry > ~/.local/share/flatpak/exports/bin/io.mgba.mGBA</entry>
</rule>
</emulator>
<emulator name= "MUPEN64PLUS" >
<!-- Nintendo 64 emulator Mupen64Plus -->
<rule type= "systempath" >
<entry > m64p</entry>
<entry > io.github.m64p.m64p</entry>
</rule>
<rule type= "staticpath" >
<entry > /var/lib/flatpak/exports/bin/io.github.m64p.m64p</entry>
<entry > ~/.local/share/flatpak/exports/bin/io.github.m64p.m64p</entry>
</rule>
</emulator>
<emulator name= "NESTOPIA-UE" >
<!-- Nintendo NES and Famicom emulator Nestopia UE -->
<rule type= "systempath" >
<entry > nestopia</entry>
<entry > ca._0ldsk00l.Nestopia</entry>
</rule>
<rule type= "staticpath" >
<entry > /var/lib/flatpak/exports/bin/ca._0ldsk00l.Nestopia</entry>
<entry > ~/.local/share/flatpak/exports/bin/ca._0ldsk00l.Nestopia</entry>
</rule>
</emulator>
feat/update 3.1.0 (#7)
* Added initial text shaping support
* Fixed some font issues
* (Windows) Added initial text shaping support
* (macOS) Added initial text shaping support
* Disabled building of HarfBuzz-subset on Windows and macOS
* (Android) Added initial text shaping support
* Added the nl_NL locale to locale/languages
* Changed the font VRAM usage calculation to actually only include texture data
* Moved the HarfBuzz segment building to a separate function
Also implemented segment caching and fixed an issue where missing glyphs were not handled correctly
* Moved the text shaping to a separate function
* Fixed a text shaping issue when there was a font change for the last character of a string
* Added support for the pl_PL locale
* Changed two font calculation functions to use shaped text
Also consolidated the HarfBuzz segment creation and shaping into a single function
* Added a hack to make shaped text wrap somehow correctly
* Changed the text shaping function to return the segment vector
* Text shaping segments are no longer created by space characters
* RTL text segments are now flagged as such
* Fixed an issue where text was not correctly centered after line breaks
* Reverted some font changes that were not needed after all
* Changed to having HarfBuzz set the horizontal glyph advance
* Fixed another failure mode for the wrapText shaped text hack
* Added a precaution to prevent crashes in case of broken fonts being used
* Made accurate text layout work correctly using HarfBuzz
* Removed the offensive wrapText hacks and added some optimizations
Also changed the three dots to an actual ellipsis Unicode character when abbreviating text
* Reverted a change in TextComponent as it caused unforeseen issues
* Changed Font::shapeText() to pass the segments vector by reference
* Removed a temporary member variable in Font and replaced it with proper argument passing
* Fixed a regression where text shaping stopped working
* Added sharing of glyph atlas entries between shaped glyph entries that need the same texture
* Added support for the ar_EG locale
* Some font-related code and comments cleanup
* Fixed a source file header typo
* Documentation update
* Removed a lot of unnecessary text processing
* Added the ICU library as a dependency
* (Android) Added the ICU library as a dependency
* (macOS) Added the ICU library as a dependency
* (Windows) Added the ICU library as a dependency
* (Windows) Fixed an MSVC compiler warning
* Replaced all built-in Unicode case conversion logic and lookup tables with facilities from the ICU library
* Documentation update
* Updated the pl_PL translations
* Added a menu title font size adjustment for the pl_PL translations
* Removed support for NetBSD and OpenBSD
* Changed a code comment that referred to BSD Unix
* Documentation update
* Silenced some Clang compiler warnings
* Added experimental support for building on Haiku
* (Haiku) Added a ScreenScraper platform identifier
* (Haiku) Added support for the Sony PlayStation Portable (psp) game system
* (Haiku) Added support for the ScummVM Game Engine (scummvm) game system
* Documentation update
* Updated the pl_PL translations
* Changed ScreenSaver to use TextComponent instead of using Font facilities directly
* Changed Window to use TextComponent instead of using Font facilities directly
* Changed ButtonComponent to use TextComponent instead of using Font facilities directly
* Changed SliderComponent to use TextComponent instead of using Font facilities directly
* Reverted ButtonComponent and SliderComponent to render the debug overlays themselves
* Changed DateTimeEditComponent to use TextComponent instead of using Font facilities directly
* Minor code cleanup
* Changed TextEditComponent to use TextComponent instead of using Font facilities directly
* Changed Font::buildTextCache() and Font::renderTextCache() to protected functions
* Changed a compiler silencing option to only apply to Clang
* (Haiku) Updated CMake configuration to make ES-DE build on Haiku Nightly (but no longer on R1/beta4)
* Documentation update
* (Haiku) Added find rule configuration for RetroArch
Also added a single core for testing purposes
* Removed direct use of Font::wrapText() from OptionListComponent, TextEditComponent and TextListComponent
* Removed direct use of Font::wrapText() from TextComponent
* Fixed an issue where ComponentList could generate elements with negative widths
* Added an assertion to GuiComponent::setSize() to check for negative mSize values
* DateTimeEditComponent no longer renders the debug overlay unless there is a string to display
* (FreeBSD) Added support for building with DEINIT_ON_LAUNCH
* (FreeBSD) Added the man page to the CPack configuration
* (FreeBSD) Added support for rebooting and powering off from inside ES-DE
* (FreeBSD) Added fallback method to locate binary
* Added layout and line wrapping support for shaped text and for mixing of LTR and RTL scripts
* Fixed a special line wrapping scenario where a trailing space should be removed
* (Windows) Fixed some MSVC compiler warnings
* Fixed some Clang compiler warnings
* Fixed an issue where theme names in the theme downloader could get abbreviated
* Added support for the ca_AD locale
* Documentation update
* (Android) Fonts and locales are now copied earlier than the other assets as HarfBuzz and libintl need them earlier in the startup process
* Documentation update
* Added support for the de_DE locale
* (Android) Added a new default find rule entry for Flycast as its application ID has been changed
* Documentation update
* Fixed an issue where text shaping could be permanently disabled after editing text
* Fixed a potential issue where globally disabling text shaping could cause space detection to fail
* Added a check for whether a text element has a width defined when the container property is set
* (Android) Changed ePSXe to use %ROM% instead of %ROMSAF%
* (Haiku) Added support for the PDF viewer
* Updated the el_GR.po, es_ES.po, fr_FR.po, it_IT.po, ja_JP.po, ru_RU.po and zh_CN.po locale files
* Documentation update
* (Haiku) Added correct installation directories to the CMake configuration
* (Haiku) Changed to correct installation directories
* (Haiku) Added support for the correct system resource directories
* (Haiku) Made sure es-pdf-convert is found under all circumstances
* Updated the fr_FR translations
* Updated the es_ES translations
* Updated the it_IT translations
* Added a menu title font size adjustment for the it_IT translations
* Updated the ja_JP translations
* Updated the zh_CN translations
* Fixed an issue where scraping using TheGamesDB would crash the application
* Added an extra check in OptionListComponent to avoid potential crashes
* Removed support for the ca_AD locale
* Added a code comment clarification in FileSystemUtil
* Updated the pl_PL translations
* Some minor code modernization in MameNames
* Fixed an issue where returning from a game would sometimes make the helpsystem use the dimmed theme properties
* (Haiku) Added a resource file
* Added a menu title font size adjustment for the de_DE translations
* (Haiku) Added support for some game systems
* (Haiku) Added a HaikuPorts recipe
* (Haiku) Fixed an URI issue in the HaikuPorts recipe
* Documentation update
* (Haiku) Added configuration for a number of game systems
* Updated the it_IT translations
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Added basic configuration support and menu entries for theme localization
* Changed a theme loading debug message
* (linear-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant
* (modern-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant
* Updated the it_IT translations
* Added support for using language variables in the theme configuration
* Added localization support to DateTimeComponent
* Added translations for the automatic collection names when used as theme system variables
* Added localization support for the theme game counter
* Added theme contextual hinting to the custom collection summary text in CollectionSystemsManager
Also added translation support for a string that was previously missed
* Added localization support to the label entries in capabilities.xml
* Fixed a regression where horizontal text containers would sometimes not work correctly
* Fixed an issue where text elements defined as gamecount using the systemdata property could not scroll horizontally
* Added support for including theme files from within the colorScheme and fontSize tag pairs
* Added translations for the automatic collection names (short name versions) when used as theme system variables
* Fixed an incorrect code comment in CollectionSystemsManager
* Added translations for the name and fullname systemdata properties for the text element
* Added translation support for the metadata property for the text element
* Updated all locale (.po) files with the theme engine localization additions
* (linear-es-de) Added translations for en_US, en_GB and sv_SE
* Documentation update
* Updated the fr_FR translations
* (linear-es-de) Added translations for fr_FR
* Updated the ja_JP translations
* Updated the zh_CN translations
* (modern-es-de) Added translations for en_US, en_GB, fr_FR and sv_SE
* Updated the es_ES translations
* Updated the ro_RO translations
* (linear-es-de) Added translations for es_ES
* (linear-es-de) Added translations for ro_RO
* (slate-es-de) Added translations for en_US, en_GB and sv_SE
* (linear-es-de) Updated the es_ES translations
* (modern-es-de) Updated the fr_FR translations
* (linear-es-de) Some minor translation changes
* (modern-es-de) Added translations for ro_RO
* (slate-es-de) Added translations for ro_RO
* Updated the it_IT translations
* Updated the pt_BR translations
* (linear-es-de) Added translations for it_IT
* (modern-es-de) Decreased the helpsystem entry spacing
* (modern-es-de) Added translations for es_ES and it_IT
* (slate-es-de) Added translations for es_ES, fr_FR and it_IT
* (linear-es-de) Added translations for pt_BR
* (modern-es-de) Added translations for pt_BR
* (slate-es-de) Added translations for pt_BR
* (Haiku) Added support for the c64, plus4 and vic20 systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Updated SDL to 2.30.6 on Android, Windows, macOS and the Linux AppImage builds
* Added an ICU filter configuration file
* (macOS) Reduced the ICU library size via a data filter file
* (Windows) Reduced the ICU library size via a data filter file
* Updated the ru_RU translations
* (linear-es-de) Added translations for ru_RU
* (modern-es-de) Added translations for ru_RU
* (slate-es-de) Added translations for ru_RU
* Added a menu title font size adjustment for the ru_RU translations
* Removed an unnecessary element resize in ScrollableContainer
* Fixed a line breaking issue
* Added theme engine translations for 'unknown' metadata values for developer, publisher, genre and players
* Added theme engine translations for 'never' and 'unknown' date values
* (linear-es-de) Added translations for ja_JP and zh_CN
* (modern-es-de) Added translations for ja_JP and zh_CN
* (slate-es-de) Added translations for ja_JP and zh_CN
* Updated all locales with new theme engine translations
* Fixed an issue where the text element defaultValue property no longer worked correctly
* (modern-es-de) Added some capitalized default metadata values
* Documentation update
* pdated the el_GR translations
* (linear-es-de) Updated the system metadata
* (linear-es-de) Added sv_SE translations for all system hardware types
* Updated the de_DE translations
* Updated the pl_PL translations
* Bundled the July 2024 release of the Mozilla TLS/SSL certificates
* Updated the MAME index files to include ROMs up to MAME version 0.269
* (linear-es-de) Added translations for pl_PL
* Added the VirtualXT RetroArch core as an alternative emulator for the dos and pc systems
* Added the Stella 2023 RetroArch core as an alternative emulator for the atari2600 system
* Removed support for the ar_EG, de_DE, el_GR and nl_NL locales and moved their .po files to an archive directory
* Documentation update
* (modern-es-de) Added translations for pl_PL
* (slate-es-de) Added translations for pl_PL
* Updated SDL to 2.30.7 on Android, Windows, macOS and the Linux AppImage builds
* Updated the fr_FR translations
* Added support for the new Lime3DS binary names on Linux, macOS and Windows
* Added some missing find rules for Lime3DS
* (Windows) Added 'Shortcut' as an alternative emulator for the switch system
Also added the .lnk file extension
* Added jgenesis as an alternative emulator for the famicom, gamegear, gb, gbc, genesis, mastersystem, megacd, megacdjp, megadrive, megadrivejp, nes, segacd, sfc, snes and snesna systems on Linux and Windows
* Documentation update
* Added izapple2 standalone as an alternative emulator for the apple2 system on Linux and Windows
* (Android) Added support for the Microsoft Windows (windows) game system using the Winlator emulator
* (Android) Added Winlator PRoot Cmod standalone as an alternative emulator for the windows system
* Documentation update
* (Android) Added support for the PC Arcade Systems (pcarcade) and Taito Type X (type-x) game systems
* Bumped the version to 3.1.0
* (modern-es-de) Eliminated an annoying debug message
* (linear-es-de) Added some missing metadata files
* (linear-es-de) Added some missing sv_SE translations
* Updated the Winlator emulator names
* Documentation update
* Documentation update for the 3.1.0 release
* Updated latest_release.json for the 3.1.0 release
* Fixed a typo in the changelog
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Bumped the version to 3.1.1-alpha
* Video player resources are now completely freed up after finishing view transitions
* Changed a rounding in ScrollableContainer to slightly decrease the risk of glyphs getting cut off at the bottom of the container
* Added the Nanum Square Neo Korean font
* Added support for the ko_KR locale
* Fixed an issue where newly entered ScreenScraper username and password values were positioned incorrectly vertically in the account settings menu
* Documentation update
* Changed the position of the ko_KR language
* Changed the ja_JP position in the languages file
* Fixed an issue where attempting to view media for a game that had no downloaded media paused the playback of all static theme videos
* Documentation update
* Added support for the de_DE locale
* Updated the fr_FR translations
* Documentation update
* Updated the de_DE translations
---------
Co-authored-by: Leon Styhre <leon@leonstyhre.com>
2024-09-18 00:23:26 +00:00
<emulator name= "NOODS" >
<!-- Nintendo DS and Game Boy Advance emulator NooDS -->
<rule type= "systempath" >
<entry > noods</entry>
</rule>
</emulator>
2023-12-16 21:02:52 +00:00
<emulator name= "OPENMSX" >
<!-- MSX home computer emulator openMSX -->
<rule type= "systempath" >
<entry > openmsx</entry>
<entry > org.openmsx.openMSX</entry>
</rule>
<rule type= "staticpath" >
<entry > /var/lib/flatpak/exports/bin/org.openmsx.openMSX</entry>
<entry > ~/.local/share/flatpak/exports/bin/org.openmsx.openMSX</entry>
</rule>
</emulator>
<emulator name= "ORICUTRON" >
<!-- Tangerine Computer Systems emulator Oricutron -->
<rule type= "systempath" >
<entry > Oricutron</entry>
</rule>
<rule type= "staticpath" >
<entry > ~/Applications/oricutron/Oricutron</entry>
<entry > ~/.local/share/applications/oricutron/Oricutron</entry>
<entry > ~/.local/bin/oricutron/Oricutron</entry>
<entry > ~/bin/oricutron/Oricutron</entry>
</rule>
</emulator>
2024-03-09 13:54:10 +00:00
<emulator name= "PANDA3DS" >
<!-- Nintendo 3DS emulator Panda3DS -->
<rule type= "systempath" >
<entry > panda3ds</entry>
</rule>
<rule type= "staticpath" >
<entry > ~/Applications/Alber-*.AppImage</entry>
<entry > ~/.local/share/applications/Alber-*.AppImage</entry>
<entry > ~/.local/bin/Alber-*.AppImage</entry>
<entry > ~/bin/Alber-*.AppImage</entry>
</rule>
</emulator>
2023-12-16 21:02:52 +00:00
<emulator name= "PCSX2" >
<!-- Sony PlayStation 2 emulator PCSX2 -->
<rule type= "systempath" >
<entry > pcsx2-qt</entry>
<entry > net.pcsx2.PCSX2</entry>
</rule>
<rule type= "staticpath" >
<entry > ~/Applications/pcsx2*.AppImage</entry>
<entry > ~/.local/share/applications/pcsx2*.AppImage</entry>
<entry > ~/.local/bin/pcsx2*.AppImage</entry>
<entry > ~/bin/pcsx2*.AppImage</entry>
<entry > /var/lib/flatpak/exports/bin/net.pcsx2.PCSX2</entry>
<entry > ~/.local/share/flatpak/exports/bin/net.pcsx2.PCSX2</entry>
</rule>
</emulator>
<emulator name= "PCSX2-LEGACY" >
<!-- Sony PlayStation 2 emulator PCSX2 (legacy) -->
<rule type= "systempath" >
<entry > PCSX2</entry>
<entry > pcsx2</entry>
<entry > net.pcsx2.PCSX2</entry>
</rule>
<rule type= "staticpath" >
<entry > /var/lib/flatpak/exports/bin/net.pcsx2.PCSX2</entry>
<entry > ~/.local/share/flatpak/exports/bin/net.pcsx2.PCSX2</entry>
</rule>
</emulator>
<emulator name= "PICO-8" >
<!-- PICO - 8 Fantasy Console (game engine) -->
<rule type= "systempath" >
<entry > pico8</entry>
</rule>
<rule type= "staticpath" >
<entry > ~/Applications/pico-8/pico8</entry>
<entry > ~/.local/share/applications/pico-8/pico8</entry>
<entry > ~/.local/bin/pico-8/pico8</entry>
<entry > ~/bin/pico-8/pico8</entry>
</rule>
</emulator>
<emulator name= "PLAY!" >
<!-- Sony PlayStation 2 emulator Play! -->
<rule type= "systempath" >
<entry > org.purei.Play</entry>
</rule>
<rule type= "staticpath" >
<entry > ~/Applications/Play!*.AppImage</entry>
<entry > ~/.local/share/applications/Play!*.AppImage</entry>
<entry > ~/.local/bin/Play!*.AppImage</entry>
<entry > ~/bin/Play!*.AppImage</entry>
<entry > /var/lib/flatpak/exports/bin/org.purei.Play</entry>
<entry > ~/.local/share/flatpak/exports/bin/org.purei.Play</entry>
</rule>
</emulator>
<emulator name= "PPSSPP" >
<!-- Sony PlayStation Portable emulator PPSSPP -->
<rule type= "systempath" >
feat/update 3.1.0 (#7)
* Added initial text shaping support
* Fixed some font issues
* (Windows) Added initial text shaping support
* (macOS) Added initial text shaping support
* Disabled building of HarfBuzz-subset on Windows and macOS
* (Android) Added initial text shaping support
* Added the nl_NL locale to locale/languages
* Changed the font VRAM usage calculation to actually only include texture data
* Moved the HarfBuzz segment building to a separate function
Also implemented segment caching and fixed an issue where missing glyphs were not handled correctly
* Moved the text shaping to a separate function
* Fixed a text shaping issue when there was a font change for the last character of a string
* Added support for the pl_PL locale
* Changed two font calculation functions to use shaped text
Also consolidated the HarfBuzz segment creation and shaping into a single function
* Added a hack to make shaped text wrap somehow correctly
* Changed the text shaping function to return the segment vector
* Text shaping segments are no longer created by space characters
* RTL text segments are now flagged as such
* Fixed an issue where text was not correctly centered after line breaks
* Reverted some font changes that were not needed after all
* Changed to having HarfBuzz set the horizontal glyph advance
* Fixed another failure mode for the wrapText shaped text hack
* Added a precaution to prevent crashes in case of broken fonts being used
* Made accurate text layout work correctly using HarfBuzz
* Removed the offensive wrapText hacks and added some optimizations
Also changed the three dots to an actual ellipsis Unicode character when abbreviating text
* Reverted a change in TextComponent as it caused unforeseen issues
* Changed Font::shapeText() to pass the segments vector by reference
* Removed a temporary member variable in Font and replaced it with proper argument passing
* Fixed a regression where text shaping stopped working
* Added sharing of glyph atlas entries between shaped glyph entries that need the same texture
* Added support for the ar_EG locale
* Some font-related code and comments cleanup
* Fixed a source file header typo
* Documentation update
* Removed a lot of unnecessary text processing
* Added the ICU library as a dependency
* (Android) Added the ICU library as a dependency
* (macOS) Added the ICU library as a dependency
* (Windows) Added the ICU library as a dependency
* (Windows) Fixed an MSVC compiler warning
* Replaced all built-in Unicode case conversion logic and lookup tables with facilities from the ICU library
* Documentation update
* Updated the pl_PL translations
* Added a menu title font size adjustment for the pl_PL translations
* Removed support for NetBSD and OpenBSD
* Changed a code comment that referred to BSD Unix
* Documentation update
* Silenced some Clang compiler warnings
* Added experimental support for building on Haiku
* (Haiku) Added a ScreenScraper platform identifier
* (Haiku) Added support for the Sony PlayStation Portable (psp) game system
* (Haiku) Added support for the ScummVM Game Engine (scummvm) game system
* Documentation update
* Updated the pl_PL translations
* Changed ScreenSaver to use TextComponent instead of using Font facilities directly
* Changed Window to use TextComponent instead of using Font facilities directly
* Changed ButtonComponent to use TextComponent instead of using Font facilities directly
* Changed SliderComponent to use TextComponent instead of using Font facilities directly
* Reverted ButtonComponent and SliderComponent to render the debug overlays themselves
* Changed DateTimeEditComponent to use TextComponent instead of using Font facilities directly
* Minor code cleanup
* Changed TextEditComponent to use TextComponent instead of using Font facilities directly
* Changed Font::buildTextCache() and Font::renderTextCache() to protected functions
* Changed a compiler silencing option to only apply to Clang
* (Haiku) Updated CMake configuration to make ES-DE build on Haiku Nightly (but no longer on R1/beta4)
* Documentation update
* (Haiku) Added find rule configuration for RetroArch
Also added a single core for testing purposes
* Removed direct use of Font::wrapText() from OptionListComponent, TextEditComponent and TextListComponent
* Removed direct use of Font::wrapText() from TextComponent
* Fixed an issue where ComponentList could generate elements with negative widths
* Added an assertion to GuiComponent::setSize() to check for negative mSize values
* DateTimeEditComponent no longer renders the debug overlay unless there is a string to display
* (FreeBSD) Added support for building with DEINIT_ON_LAUNCH
* (FreeBSD) Added the man page to the CPack configuration
* (FreeBSD) Added support for rebooting and powering off from inside ES-DE
* (FreeBSD) Added fallback method to locate binary
* Added layout and line wrapping support for shaped text and for mixing of LTR and RTL scripts
* Fixed a special line wrapping scenario where a trailing space should be removed
* (Windows) Fixed some MSVC compiler warnings
* Fixed some Clang compiler warnings
* Fixed an issue where theme names in the theme downloader could get abbreviated
* Added support for the ca_AD locale
* Documentation update
* (Android) Fonts and locales are now copied earlier than the other assets as HarfBuzz and libintl need them earlier in the startup process
* Documentation update
* Added support for the de_DE locale
* (Android) Added a new default find rule entry for Flycast as its application ID has been changed
* Documentation update
* Fixed an issue where text shaping could be permanently disabled after editing text
* Fixed a potential issue where globally disabling text shaping could cause space detection to fail
* Added a check for whether a text element has a width defined when the container property is set
* (Android) Changed ePSXe to use %ROM% instead of %ROMSAF%
* (Haiku) Added support for the PDF viewer
* Updated the el_GR.po, es_ES.po, fr_FR.po, it_IT.po, ja_JP.po, ru_RU.po and zh_CN.po locale files
* Documentation update
* (Haiku) Added correct installation directories to the CMake configuration
* (Haiku) Changed to correct installation directories
* (Haiku) Added support for the correct system resource directories
* (Haiku) Made sure es-pdf-convert is found under all circumstances
* Updated the fr_FR translations
* Updated the es_ES translations
* Updated the it_IT translations
* Added a menu title font size adjustment for the it_IT translations
* Updated the ja_JP translations
* Updated the zh_CN translations
* Fixed an issue where scraping using TheGamesDB would crash the application
* Added an extra check in OptionListComponent to avoid potential crashes
* Removed support for the ca_AD locale
* Added a code comment clarification in FileSystemUtil
* Updated the pl_PL translations
* Some minor code modernization in MameNames
* Fixed an issue where returning from a game would sometimes make the helpsystem use the dimmed theme properties
* (Haiku) Added a resource file
* Added a menu title font size adjustment for the de_DE translations
* (Haiku) Added support for some game systems
* (Haiku) Added a HaikuPorts recipe
* (Haiku) Fixed an URI issue in the HaikuPorts recipe
* Documentation update
* (Haiku) Added configuration for a number of game systems
* Updated the it_IT translations
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Added basic configuration support and menu entries for theme localization
* Changed a theme loading debug message
* (linear-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant
* (modern-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant
* Updated the it_IT translations
* Added support for using language variables in the theme configuration
* Added localization support to DateTimeComponent
* Added translations for the automatic collection names when used as theme system variables
* Added localization support for the theme game counter
* Added theme contextual hinting to the custom collection summary text in CollectionSystemsManager
Also added translation support for a string that was previously missed
* Added localization support to the label entries in capabilities.xml
* Fixed a regression where horizontal text containers would sometimes not work correctly
* Fixed an issue where text elements defined as gamecount using the systemdata property could not scroll horizontally
* Added support for including theme files from within the colorScheme and fontSize tag pairs
* Added translations for the automatic collection names (short name versions) when used as theme system variables
* Fixed an incorrect code comment in CollectionSystemsManager
* Added translations for the name and fullname systemdata properties for the text element
* Added translation support for the metadata property for the text element
* Updated all locale (.po) files with the theme engine localization additions
* (linear-es-de) Added translations for en_US, en_GB and sv_SE
* Documentation update
* Updated the fr_FR translations
* (linear-es-de) Added translations for fr_FR
* Updated the ja_JP translations
* Updated the zh_CN translations
* (modern-es-de) Added translations for en_US, en_GB, fr_FR and sv_SE
* Updated the es_ES translations
* Updated the ro_RO translations
* (linear-es-de) Added translations for es_ES
* (linear-es-de) Added translations for ro_RO
* (slate-es-de) Added translations for en_US, en_GB and sv_SE
* (linear-es-de) Updated the es_ES translations
* (modern-es-de) Updated the fr_FR translations
* (linear-es-de) Some minor translation changes
* (modern-es-de) Added translations for ro_RO
* (slate-es-de) Added translations for ro_RO
* Updated the it_IT translations
* Updated the pt_BR translations
* (linear-es-de) Added translations for it_IT
* (modern-es-de) Decreased the helpsystem entry spacing
* (modern-es-de) Added translations for es_ES and it_IT
* (slate-es-de) Added translations for es_ES, fr_FR and it_IT
* (linear-es-de) Added translations for pt_BR
* (modern-es-de) Added translations for pt_BR
* (slate-es-de) Added translations for pt_BR
* (Haiku) Added support for the c64, plus4 and vic20 systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Updated SDL to 2.30.6 on Android, Windows, macOS and the Linux AppImage builds
* Added an ICU filter configuration file
* (macOS) Reduced the ICU library size via a data filter file
* (Windows) Reduced the ICU library size via a data filter file
* Updated the ru_RU translations
* (linear-es-de) Added translations for ru_RU
* (modern-es-de) Added translations for ru_RU
* (slate-es-de) Added translations for ru_RU
* Added a menu title font size adjustment for the ru_RU translations
* Removed an unnecessary element resize in ScrollableContainer
* Fixed a line breaking issue
* Added theme engine translations for 'unknown' metadata values for developer, publisher, genre and players
* Added theme engine translations for 'never' and 'unknown' date values
* (linear-es-de) Added translations for ja_JP and zh_CN
* (modern-es-de) Added translations for ja_JP and zh_CN
* (slate-es-de) Added translations for ja_JP and zh_CN
* Updated all locales with new theme engine translations
* Fixed an issue where the text element defaultValue property no longer worked correctly
* (modern-es-de) Added some capitalized default metadata values
* Documentation update
* pdated the el_GR translations
* (linear-es-de) Updated the system metadata
* (linear-es-de) Added sv_SE translations for all system hardware types
* Updated the de_DE translations
* Updated the pl_PL translations
* Bundled the July 2024 release of the Mozilla TLS/SSL certificates
* Updated the MAME index files to include ROMs up to MAME version 0.269
* (linear-es-de) Added translations for pl_PL
* Added the VirtualXT RetroArch core as an alternative emulator for the dos and pc systems
* Added the Stella 2023 RetroArch core as an alternative emulator for the atari2600 system
* Removed support for the ar_EG, de_DE, el_GR and nl_NL locales and moved their .po files to an archive directory
* Documentation update
* (modern-es-de) Added translations for pl_PL
* (slate-es-de) Added translations for pl_PL
* Updated SDL to 2.30.7 on Android, Windows, macOS and the Linux AppImage builds
* Updated the fr_FR translations
* Added support for the new Lime3DS binary names on Linux, macOS and Windows
* Added some missing find rules for Lime3DS
* (Windows) Added 'Shortcut' as an alternative emulator for the switch system
Also added the .lnk file extension
* Added jgenesis as an alternative emulator for the famicom, gamegear, gb, gbc, genesis, mastersystem, megacd, megacdjp, megadrive, megadrivejp, nes, segacd, sfc, snes and snesna systems on Linux and Windows
* Documentation update
* Added izapple2 standalone as an alternative emulator for the apple2 system on Linux and Windows
* (Android) Added support for the Microsoft Windows (windows) game system using the Winlator emulator
* (Android) Added Winlator PRoot Cmod standalone as an alternative emulator for the windows system
* Documentation update
* (Android) Added support for the PC Arcade Systems (pcarcade) and Taito Type X (type-x) game systems
* Bumped the version to 3.1.0
* (modern-es-de) Eliminated an annoying debug message
* (linear-es-de) Added some missing metadata files
* (linear-es-de) Added some missing sv_SE translations
* Updated the Winlator emulator names
* Documentation update
* Documentation update for the 3.1.0 release
* Updated latest_release.json for the 3.1.0 release
* Fixed a typo in the changelog
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Bumped the version to 3.1.1-alpha
* Video player resources are now completely freed up after finishing view transitions
* Changed a rounding in ScrollableContainer to slightly decrease the risk of glyphs getting cut off at the bottom of the container
* Added the Nanum Square Neo Korean font
* Added support for the ko_KR locale
* Fixed an issue where newly entered ScreenScraper username and password values were positioned incorrectly vertically in the account settings menu
* Documentation update
* Changed the position of the ko_KR language
* Changed the ja_JP position in the languages file
* Fixed an issue where attempting to view media for a game that had no downloaded media paused the playback of all static theme videos
* Documentation update
* Added support for the de_DE locale
* Updated the fr_FR translations
* Documentation update
* Updated the de_DE translations
---------
Co-authored-by: Leon Styhre <leon@leonstyhre.com>
2024-09-18 00:23:26 +00:00
<entry > ppsspp</entry>
2023-12-16 21:02:52 +00:00
<entry > ppsspp-emu.ppsspp-sdl</entry>
<entry > PPSSPPSDL</entry>
<entry > PPSSPPQt</entry>
<entry > org.ppsspp.PPSSPP</entry>
</rule>
<rule type= "staticpath" >
<entry > /var/lib/flatpak/exports/bin/org.ppsspp.PPSSPP</entry>
<entry > ~/.local/share/flatpak/exports/bin/org.ppsspp.PPSSPP</entry>
</rule>
</emulator>
<emulator name= "PRBOOM-PLUS" >
<!-- Doom engine source port PrBoom+ -->
<rule type= "systempath" >
<entry > prboom-plus</entry>
</rule>
</emulator>
<emulator name= "PRIMEHACK" >
<!-- PrimeHack, fork of Nintendo GameCube and Wii emulator Dolphin -->
<rule type= "systempath" >
<entry > primehack</entry>
<entry > io.github.shiiion.primehack</entry>
</rule>
<rule type= "staticpath" >
<entry > /var/lib/flatpak/exports/bin/io.github.shiiion.primehack</entry>
<entry > ~/.local/share/flatpak/exports/bin/io.github.shiiion.primehack</entry>
</rule>
</emulator>
<emulator name= "PROTON" >
<!-- Microsoft Windows compatibility layer Proton -->
<rule type= "staticpath" >
<entry > ~/Applications/Proton/wine*.AppImage</entry>
<entry > ~/.local/share/applications/Proton/wine*.AppImage</entry>
<entry > ~/.local/bin/Proton/wine*.AppImage</entry>
<entry > ~/bin/Proton/wine*.AppImage</entry>
</rule>
</emulator>
<emulator name= "PUNES" >
<!-- Nintendo NES and Famicom emulator puNES -->
<rule type= "systempath" >
<entry > punes</entry>
</rule>
<rule type= "staticpath" >
<entry > ~/Applications/punes/punes</entry>
<entry > ~/.local/share/applications/punes/punes</entry>
<entry > ~/.local/bin/punes/punes</entry>
<entry > ~/bin/punes/punes</entry>
2024-01-30 21:13:21 +00:00
<entry > /var/lib/flatpak/exports/bin/io.github.punesemu.puNES</entry>
<entry > ~/.local/share/flatpak/exports/bin/io.github.punesemu.puNES</entry>
2023-12-16 21:02:52 +00:00
</rule>
</emulator>
<emulator name= "QUASI88" >
<!-- NEC PC - 8800 series emulator QUASI88 -->
<rule type= "systempath" >
<entry > quasi88</entry>
</rule>
<rule type= "staticpath" >
<entry > ~/Applications/quasi88/quasi88</entry>
<entry > ~/.local/share/applications/quasi88/quasi88</entry>
<entry > ~/.local/bin/quasi88/quasi88</entry>
<entry > ~/bin/quasi88/quasi88</entry>
</rule>
</emulator>
<emulator name= "REDREAM" >
<!-- Sega Dreamcast emulator Redream -->
<rule type= "systempath" >
<entry > redream</entry>
</rule>
<rule type= "staticpath" >
<entry > ~/Applications/redream/redream</entry>
<entry > ~/.local/share/applications/redream/redream</entry>
<entry > ~/.local/bin/redream/redream</entry>
<entry > ~/bin/redream/redream</entry>
</rule>
</emulator>
<emulator name= "ROSALIES-MUPEN-GUI" >
<!-- Nintendo 64 emulator Rosalie's Mupen GUI -->
<rule type= "systempath" >
<entry > RMG</entry>
<entry > com.github.Rosalie241.RMG</entry>
</rule>
<rule type= "staticpath" >
<entry > ~/Applications/RMG*.AppImage</entry>
<entry > ~/.local/share/applications/RMG*.AppImage</entry>
<entry > ~/.local/bin/RMG*.AppImage</entry>
<entry > ~/bin/RMG*.AppImage</entry>
<entry > /var/lib/flatpak/exports/bin/com.github.Rosalie241.RMG</entry>
<entry > ~/.local/share/flatpak/exports/bin/com.github.Rosalie241.RMG</entry>
</rule>
</emulator>
<emulator name= "RPCS3" >
<!-- Sony PlayStation 3 emulator RPCS3 -->
<rule type= "systempath" >
<entry > rpcs3</entry>
<entry > rpcs3-emu.rpcs3</entry>
<entry > net.rpcs3.RPCS3</entry>
</rule>
<rule type= "staticpath" >
<entry > ~/Applications/rpcs3*.AppImage</entry>
<entry > ~/.local/share/applications/rpcs3*.AppImage</entry>
<entry > ~/.local/bin/rpcs3*.AppImage</entry>
<entry > ~/bin/rpcs3*.AppImage</entry>
<entry > /var/lib/flatpak/exports/bin/net.rpcs3.RPCS3</entry>
<entry > ~/.local/share/flatpak/exports/bin/net.rpcs3.RPCS3</entry>
</rule>
</emulator>
<emulator name= "RUFFLE" >
<!-- Adobe Flash player Ruffle -->
<rule type= "systempath" >
2024-08-12 03:08:12 +00:00
<entry > ruffle-rdwrapper.sh</entry> <!-- RetroDECK -->
2023-12-16 21:02:52 +00:00
<entry > ruffle</entry>
</rule>
<rule type= "staticpath" >
<entry > ~/Applications/ruffle/ruffle</entry>
<entry > ~/.local/share/applications/ruffle/ruffle</entry>
<entry > ~/.local/bin/ruffle/ruffle</entry>
2024-07-02 13:25:45 +00:00
<entry > ~/bin/ruffle/ruffle</entry>
2023-12-16 21:02:52 +00:00
</rule>
</emulator>
<emulator name= "RYUJINX" >
<!-- Nintendo Switch emulator Ryujinx -->
<rule type= "systempath" >
2024-04-08 01:53:16 +00:00
<entry > Ryujinx.sh</entry>
2023-12-16 21:02:52 +00:00
<entry > Ryujinx.Ava</entry>
feat/update 3.1.0 (#7)
* Added initial text shaping support
* Fixed some font issues
* (Windows) Added initial text shaping support
* (macOS) Added initial text shaping support
* Disabled building of HarfBuzz-subset on Windows and macOS
* (Android) Added initial text shaping support
* Added the nl_NL locale to locale/languages
* Changed the font VRAM usage calculation to actually only include texture data
* Moved the HarfBuzz segment building to a separate function
Also implemented segment caching and fixed an issue where missing glyphs were not handled correctly
* Moved the text shaping to a separate function
* Fixed a text shaping issue when there was a font change for the last character of a string
* Added support for the pl_PL locale
* Changed two font calculation functions to use shaped text
Also consolidated the HarfBuzz segment creation and shaping into a single function
* Added a hack to make shaped text wrap somehow correctly
* Changed the text shaping function to return the segment vector
* Text shaping segments are no longer created by space characters
* RTL text segments are now flagged as such
* Fixed an issue where text was not correctly centered after line breaks
* Reverted some font changes that were not needed after all
* Changed to having HarfBuzz set the horizontal glyph advance
* Fixed another failure mode for the wrapText shaped text hack
* Added a precaution to prevent crashes in case of broken fonts being used
* Made accurate text layout work correctly using HarfBuzz
* Removed the offensive wrapText hacks and added some optimizations
Also changed the three dots to an actual ellipsis Unicode character when abbreviating text
* Reverted a change in TextComponent as it caused unforeseen issues
* Changed Font::shapeText() to pass the segments vector by reference
* Removed a temporary member variable in Font and replaced it with proper argument passing
* Fixed a regression where text shaping stopped working
* Added sharing of glyph atlas entries between shaped glyph entries that need the same texture
* Added support for the ar_EG locale
* Some font-related code and comments cleanup
* Fixed a source file header typo
* Documentation update
* Removed a lot of unnecessary text processing
* Added the ICU library as a dependency
* (Android) Added the ICU library as a dependency
* (macOS) Added the ICU library as a dependency
* (Windows) Added the ICU library as a dependency
* (Windows) Fixed an MSVC compiler warning
* Replaced all built-in Unicode case conversion logic and lookup tables with facilities from the ICU library
* Documentation update
* Updated the pl_PL translations
* Added a menu title font size adjustment for the pl_PL translations
* Removed support for NetBSD and OpenBSD
* Changed a code comment that referred to BSD Unix
* Documentation update
* Silenced some Clang compiler warnings
* Added experimental support for building on Haiku
* (Haiku) Added a ScreenScraper platform identifier
* (Haiku) Added support for the Sony PlayStation Portable (psp) game system
* (Haiku) Added support for the ScummVM Game Engine (scummvm) game system
* Documentation update
* Updated the pl_PL translations
* Changed ScreenSaver to use TextComponent instead of using Font facilities directly
* Changed Window to use TextComponent instead of using Font facilities directly
* Changed ButtonComponent to use TextComponent instead of using Font facilities directly
* Changed SliderComponent to use TextComponent instead of using Font facilities directly
* Reverted ButtonComponent and SliderComponent to render the debug overlays themselves
* Changed DateTimeEditComponent to use TextComponent instead of using Font facilities directly
* Minor code cleanup
* Changed TextEditComponent to use TextComponent instead of using Font facilities directly
* Changed Font::buildTextCache() and Font::renderTextCache() to protected functions
* Changed a compiler silencing option to only apply to Clang
* (Haiku) Updated CMake configuration to make ES-DE build on Haiku Nightly (but no longer on R1/beta4)
* Documentation update
* (Haiku) Added find rule configuration for RetroArch
Also added a single core for testing purposes
* Removed direct use of Font::wrapText() from OptionListComponent, TextEditComponent and TextListComponent
* Removed direct use of Font::wrapText() from TextComponent
* Fixed an issue where ComponentList could generate elements with negative widths
* Added an assertion to GuiComponent::setSize() to check for negative mSize values
* DateTimeEditComponent no longer renders the debug overlay unless there is a string to display
* (FreeBSD) Added support for building with DEINIT_ON_LAUNCH
* (FreeBSD) Added the man page to the CPack configuration
* (FreeBSD) Added support for rebooting and powering off from inside ES-DE
* (FreeBSD) Added fallback method to locate binary
* Added layout and line wrapping support for shaped text and for mixing of LTR and RTL scripts
* Fixed a special line wrapping scenario where a trailing space should be removed
* (Windows) Fixed some MSVC compiler warnings
* Fixed some Clang compiler warnings
* Fixed an issue where theme names in the theme downloader could get abbreviated
* Added support for the ca_AD locale
* Documentation update
* (Android) Fonts and locales are now copied earlier than the other assets as HarfBuzz and libintl need them earlier in the startup process
* Documentation update
* Added support for the de_DE locale
* (Android) Added a new default find rule entry for Flycast as its application ID has been changed
* Documentation update
* Fixed an issue where text shaping could be permanently disabled after editing text
* Fixed a potential issue where globally disabling text shaping could cause space detection to fail
* Added a check for whether a text element has a width defined when the container property is set
* (Android) Changed ePSXe to use %ROM% instead of %ROMSAF%
* (Haiku) Added support for the PDF viewer
* Updated the el_GR.po, es_ES.po, fr_FR.po, it_IT.po, ja_JP.po, ru_RU.po and zh_CN.po locale files
* Documentation update
* (Haiku) Added correct installation directories to the CMake configuration
* (Haiku) Changed to correct installation directories
* (Haiku) Added support for the correct system resource directories
* (Haiku) Made sure es-pdf-convert is found under all circumstances
* Updated the fr_FR translations
* Updated the es_ES translations
* Updated the it_IT translations
* Added a menu title font size adjustment for the it_IT translations
* Updated the ja_JP translations
* Updated the zh_CN translations
* Fixed an issue where scraping using TheGamesDB would crash the application
* Added an extra check in OptionListComponent to avoid potential crashes
* Removed support for the ca_AD locale
* Added a code comment clarification in FileSystemUtil
* Updated the pl_PL translations
* Some minor code modernization in MameNames
* Fixed an issue where returning from a game would sometimes make the helpsystem use the dimmed theme properties
* (Haiku) Added a resource file
* Added a menu title font size adjustment for the de_DE translations
* (Haiku) Added support for some game systems
* (Haiku) Added a HaikuPorts recipe
* (Haiku) Fixed an URI issue in the HaikuPorts recipe
* Documentation update
* (Haiku) Added configuration for a number of game systems
* Updated the it_IT translations
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Added basic configuration support and menu entries for theme localization
* Changed a theme loading debug message
* (linear-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant
* (modern-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant
* Updated the it_IT translations
* Added support for using language variables in the theme configuration
* Added localization support to DateTimeComponent
* Added translations for the automatic collection names when used as theme system variables
* Added localization support for the theme game counter
* Added theme contextual hinting to the custom collection summary text in CollectionSystemsManager
Also added translation support for a string that was previously missed
* Added localization support to the label entries in capabilities.xml
* Fixed a regression where horizontal text containers would sometimes not work correctly
* Fixed an issue where text elements defined as gamecount using the systemdata property could not scroll horizontally
* Added support for including theme files from within the colorScheme and fontSize tag pairs
* Added translations for the automatic collection names (short name versions) when used as theme system variables
* Fixed an incorrect code comment in CollectionSystemsManager
* Added translations for the name and fullname systemdata properties for the text element
* Added translation support for the metadata property for the text element
* Updated all locale (.po) files with the theme engine localization additions
* (linear-es-de) Added translations for en_US, en_GB and sv_SE
* Documentation update
* Updated the fr_FR translations
* (linear-es-de) Added translations for fr_FR
* Updated the ja_JP translations
* Updated the zh_CN translations
* (modern-es-de) Added translations for en_US, en_GB, fr_FR and sv_SE
* Updated the es_ES translations
* Updated the ro_RO translations
* (linear-es-de) Added translations for es_ES
* (linear-es-de) Added translations for ro_RO
* (slate-es-de) Added translations for en_US, en_GB and sv_SE
* (linear-es-de) Updated the es_ES translations
* (modern-es-de) Updated the fr_FR translations
* (linear-es-de) Some minor translation changes
* (modern-es-de) Added translations for ro_RO
* (slate-es-de) Added translations for ro_RO
* Updated the it_IT translations
* Updated the pt_BR translations
* (linear-es-de) Added translations for it_IT
* (modern-es-de) Decreased the helpsystem entry spacing
* (modern-es-de) Added translations for es_ES and it_IT
* (slate-es-de) Added translations for es_ES, fr_FR and it_IT
* (linear-es-de) Added translations for pt_BR
* (modern-es-de) Added translations for pt_BR
* (slate-es-de) Added translations for pt_BR
* (Haiku) Added support for the c64, plus4 and vic20 systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Updated SDL to 2.30.6 on Android, Windows, macOS and the Linux AppImage builds
* Added an ICU filter configuration file
* (macOS) Reduced the ICU library size via a data filter file
* (Windows) Reduced the ICU library size via a data filter file
* Updated the ru_RU translations
* (linear-es-de) Added translations for ru_RU
* (modern-es-de) Added translations for ru_RU
* (slate-es-de) Added translations for ru_RU
* Added a menu title font size adjustment for the ru_RU translations
* Removed an unnecessary element resize in ScrollableContainer
* Fixed a line breaking issue
* Added theme engine translations for 'unknown' metadata values for developer, publisher, genre and players
* Added theme engine translations for 'never' and 'unknown' date values
* (linear-es-de) Added translations for ja_JP and zh_CN
* (modern-es-de) Added translations for ja_JP and zh_CN
* (slate-es-de) Added translations for ja_JP and zh_CN
* Updated all locales with new theme engine translations
* Fixed an issue where the text element defaultValue property no longer worked correctly
* (modern-es-de) Added some capitalized default metadata values
* Documentation update
* pdated the el_GR translations
* (linear-es-de) Updated the system metadata
* (linear-es-de) Added sv_SE translations for all system hardware types
* Updated the de_DE translations
* Updated the pl_PL translations
* Bundled the July 2024 release of the Mozilla TLS/SSL certificates
* Updated the MAME index files to include ROMs up to MAME version 0.269
* (linear-es-de) Added translations for pl_PL
* Added the VirtualXT RetroArch core as an alternative emulator for the dos and pc systems
* Added the Stella 2023 RetroArch core as an alternative emulator for the atari2600 system
* Removed support for the ar_EG, de_DE, el_GR and nl_NL locales and moved their .po files to an archive directory
* Documentation update
* (modern-es-de) Added translations for pl_PL
* (slate-es-de) Added translations for pl_PL
* Updated SDL to 2.30.7 on Android, Windows, macOS and the Linux AppImage builds
* Updated the fr_FR translations
* Added support for the new Lime3DS binary names on Linux, macOS and Windows
* Added some missing find rules for Lime3DS
* (Windows) Added 'Shortcut' as an alternative emulator for the switch system
Also added the .lnk file extension
* Added jgenesis as an alternative emulator for the famicom, gamegear, gb, gbc, genesis, mastersystem, megacd, megacdjp, megadrive, megadrivejp, nes, segacd, sfc, snes and snesna systems on Linux and Windows
* Documentation update
* Added izapple2 standalone as an alternative emulator for the apple2 system on Linux and Windows
* (Android) Added support for the Microsoft Windows (windows) game system using the Winlator emulator
* (Android) Added Winlator PRoot Cmod standalone as an alternative emulator for the windows system
* Documentation update
* (Android) Added support for the PC Arcade Systems (pcarcade) and Taito Type X (type-x) game systems
* Bumped the version to 3.1.0
* (modern-es-de) Eliminated an annoying debug message
* (linear-es-de) Added some missing metadata files
* (linear-es-de) Added some missing sv_SE translations
* Updated the Winlator emulator names
* Documentation update
* Documentation update for the 3.1.0 release
* Updated latest_release.json for the 3.1.0 release
* Fixed a typo in the changelog
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Bumped the version to 3.1.1-alpha
* Video player resources are now completely freed up after finishing view transitions
* Changed a rounding in ScrollableContainer to slightly decrease the risk of glyphs getting cut off at the bottom of the container
* Added the Nanum Square Neo Korean font
* Added support for the ko_KR locale
* Fixed an issue where newly entered ScreenScraper username and password values were positioned incorrectly vertically in the account settings menu
* Documentation update
* Changed the position of the ko_KR language
* Changed the ja_JP position in the languages file
* Fixed an issue where attempting to view media for a game that had no downloaded media paused the playback of all static theme videos
* Documentation update
* Added support for the de_DE locale
* Updated the fr_FR translations
* Documentation update
* Updated the de_DE translations
---------
Co-authored-by: Leon Styhre <leon@leonstyhre.com>
2024-09-18 00:23:26 +00:00
<entry > ryujinx</entry>
2023-12-16 21:02:52 +00:00
<entry > org.ryujinx.Ryujinx</entry>
</rule>
<rule type= "staticpath" >
<entry > /var/lib/flatpak/exports/bin/org.ryujinx.Ryujinx</entry>
<entry > ~/.local/share/flatpak/exports/bin/org.ryujinx.Ryujinx</entry>
<entry > ~/Applications/publish/Ryujinx</entry>
<entry > ~/.local/share/applications/publish/Ryujinx</entry>
<entry > ~/.local/bin/publish/Ryujinx</entry>
<entry > ~/bin/publish/Ryujinx</entry>
<entry > ~/Applications/publish/Ryujinx.Ava</entry>
<entry > ~/.local/share/applications/publish/Ryujinx.Ava</entry>
<entry > ~/.local/bin/publish/Ryujinx.Ava</entry>
<entry > ~/bin/publish/Ryujinx.Ava</entry>
</rule>
</emulator>
<emulator name= "SAMEBOY" >
<!-- Nintendo Game Boy and Game Boy Color emulator SameBoy -->
<rule type= "systempath" >
<entry > sameboy</entry>
<entry > io.github.sameboy.SameBoy</entry>
</rule>
<rule type= "staticpath" >
<entry > /var/lib/flatpak/exports/bin/io.github.sameboy.SameBoy</entry>
<entry > ~/.local/share/flatpak/exports/bin/io.github.sameboy.SameBoy</entry>
</rule>
</emulator>
<emulator name= "SCUMMVM" >
<!-- ScummVM game engine -->
<rule type= "systempath" >
<entry > scummvm</entry>
<entry > org.scummvm.ScummVM</entry>
</rule>
<rule type= "staticpath" >
<entry > /var/lib/flatpak/exports/bin/org.scummvm.ScummVM</entry>
<entry > ~/.local/share/flatpak/exports/bin/org.scummvm.ScummVM</entry>
</rule>
</emulator>
<emulator name= "SDL2TRS" >
<!-- Tandy TRS - 80 emulator sdl2trs -->
<rule type= "systempath" >
<entry > sdl2trs</entry>
</rule>
<rule type= "staticpath" >
<entry > ~/Applications/sdl2trs/sdl2trs</entry>
<entry > ~/.local/share/applications/sdl2trs/sdl2trs</entry>
<entry > ~/.local/bin/sdl2trs/sdl2trs</entry>
<entry > ~/bin/sdl2trs/sdl2trs</entry>
</rule>
</emulator>
<emulator name= "SHEEPSHAVER" >
<!-- Apple Macintosh PowerPC emulator SheepShaver -->
<rule type= "systempath" >
<entry > SheepShaver</entry>
</rule>
<rule type= "staticpath" >
<entry > ~/Applications/SheepShaver*.AppImage</entry>
<entry > ~/.local/share/applications/SheepShaver*.AppImage</entry>
<entry > ~/.local/bin/SheepShaver*.AppImage</entry>
<entry > ~/bin/SheepShaver*.AppImage</entry>
</rule>
</emulator>
<emulator name= "SIMCOUPE" >
<!-- SAM Coupé emulator SimCoupé -->
<rule type= "systempath" >
<entry > simcoupe</entry>
</rule>
<rule type= "staticpath" >
<entry > ~/Applications/simcoupe/simcoupe</entry>
<entry > ~/.local/share/applications/simcoupe/simcoupe</entry>
<entry > ~/.local/bin/simcoupe/simcoupe</entry>
<entry > ~/bin/simcoupe/simcoupe</entry>
</rule>
</emulator>
<emulator name= "SIMPLE64" >
<!-- Nintendo 64 emulator simple64 -->
<rule type= "systempath" >
<entry > simple64-gui</entry>
<entry > io.github.simple64.simple64</entry>
</rule>
<rule type= "staticpath" >
<entry > /var/lib/flatpak/exports/bin/io.github.simple64.simple64</entry>
<entry > ~/.local/share/flatpak/exports/bin/io.github.simple64.simple64</entry>
</rule>
</emulator>
<emulator name= "SKYEMU" >
<!-- Nintendo Game Boy, Game Boy Color, Game Boy Advance and DS emulator SkyEmu -->
<rule type= "systempath" >
<entry > SkyEmu</entry>
</rule>
<rule type= "staticpath" >
<entry > ~/Applications/SkyEmu/SkyEmu</entry>
<entry > ~/.local/share/applications/SkyEmu/SkyEmu</entry>
<entry > ~/.local/bin/SkyEmu/SkyEmu</entry>
<entry > ~/bin/SkyEmu/SkyEmu</entry>
</rule>
</emulator>
<emulator name= "SNES9X" >
<!-- Super Nintendo emulator Snes9x -->
<rule type= "systempath" >
<entry > snes9x</entry>
<entry > snes9x-gtk</entry>
<entry > com.snes9x.Snes9x</entry>
</rule>
<rule type= "staticpath" >
<entry > ~/Applications/Snes9x*.AppImage</entry>
<entry > ~/.local/share/applications/Snes9x*.AppImage</entry>
<entry > ~/.local/bin/Snes9x*.AppImage</entry>
<entry > ~/bin/Snes9x*.AppImage</entry>
<entry > /var/lib/flatpak/exports/bin/com.snes9x.Snes9x</entry>
<entry > ~/.local/share/flatpak/exports/bin/com.snes9x.Snes9x</entry>
</rule>
</emulator>
<emulator name= "SOLARUS" >
<!-- Solarus game engine -->
<rule type= "systempath" >
<entry > solarus-run</entry>
<entry > solarus.run</entry>
</rule>
<rule type= "staticpath" >
<entry > /var/lib/flatpak/exports/bin/org.solarus_games.solarus.Launcher|flatpak run --command=solarus-run org.solarus_games.solarus.Launcher</entry>
<entry > ~/.local/share/flatpak/exports/bin/org.solarus_games.solarus.Launcher|flatpak run --command=solarus-run org.solarus_games.solarus.Launcher</entry>
</rule>
</emulator>
<emulator name= "STEAM" >
<!-- Valve Steam -->
<rule type= "systempath" >
<entry > steam</entry>
</rule>
</emulator>
<emulator name= "STELLA" >
<!-- Atari 2600 emulator Stella -->
<rule type= "systempath" >
<entry > stella</entry>
<entry > io.github.stella_emu.Stella</entry>
</rule>
<rule type= "staticpath" >
<entry > /var/lib/flatpak/exports/bin/io.github.stella_emu.Stella</entry>
<entry > ~/.local/share/flatpak/exports/bin/io.github.stella_emu.Stella</entry>
</rule>
</emulator>
<emulator name= "SUPERMODEL" >
<!-- Sega Model 3 emulator Supermodel -->
<rule type= "systempath" >
<entry > supermodel</entry>
</rule>
<rule type= "staticpath" >
<entry > ~/Applications/Supermodel/supermodel</entry>
<entry > ~/.local/share/applications/Supermodel/supermodel</entry>
<entry > ~/.local/bin/Supermodel/supermodel</entry>
<entry > ~/bin/Supermodel/supermodel</entry>
<entry > /var/lib/flatpak/exports/bin/com.supermodel3.Supermodel</entry>
<entry > ~/.local/share/flatpak/exports/bin/com.supermodel3.Supermodel</entry>
</rule>
</emulator>
<emulator name= "TIC-80" >
<!-- TIC - 80 Fantasy Computer (game engine) -->
<rule type= "systempath" >
<entry > tic80</entry>
<entry > com.tic80.TIC_80</entry>
</rule>
<rule type= "staticpath" >
<entry > /var/lib/flatpak/exports/bin/com.tic80.TIC_80</entry>
<entry > ~/.local/share/flatpak/exports/bin/com.tic80.TIC_80</entry>
</rule>
</emulator>
<emulator name= "TRIFORCE" >
<!-- Triforce, fork of Nintendo GameCube and Wii emulator Dolphin -->
<rule type= "systempath" >
<entry > dolphin-emu-triforce</entry>
</rule>
<rule type= "staticpath" >
<entry > ~/Applications/dolphin-emu-triforce*.AppImage</entry>
<entry > ~/.local/share/applications/dolphin-emu-triforce*.AppImage</entry>
<entry > ~/.local/bin/dolphin-emu-triforce*.AppImage</entry>
<entry > ~/bin/dolphin-emu-triforce*.AppImage</entry>
</rule>
</emulator>
<emulator name= "TSUGARU" >
<!-- Fujitsu FM Towns emulator Tsugaru -->
<rule type= "staticpath" >
<entry > ~/Applications/tsugaru/Tsugaru_CUI</entry>
<entry > ~/.local/share/applications/tsugaru/Tsugaru_CUI</entry>
<entry > ~/.local/bin/tsugaru/Tsugaru_CUI</entry>
<entry > ~/bin/tsugaru/Tsugaru_CUI</entry>
</rule>
</emulator>
<emulator name= "VBA-M" >
<!-- Nintendo Game Boy Advance emulator VBA - M -->
<rule type= "systempath" >
<entry > visualboyadvance-m</entry>
</rule>
</emulator>
<emulator name= "VICE-X64SC" >
<!-- Commodore 8 - bit computer emulator VICE (x64sc accurate) -->
<rule type= "systempath" >
<entry > x64sc</entry>
<entry > vice-jz.x64sc</entry>
<entry > net.sf.VICE</entry>
</rule>
<rule type= "staticpath" >
<entry > /var/lib/flatpak/exports/bin/net.sf.VICE</entry>
<entry > ~/.local/share/flatpak/exports/bin/net.sf.VICE</entry>
</rule>
</emulator>
<emulator name= "VICE-XPLUS4" >
<!-- Commodore 8 - bit computer emulator VICE (xplus4) -->
<rule type= "systempath" >
<entry > xplus4</entry>
<entry > vice-jz.xplus4</entry>
</rule>
<rule type= "staticpath" >
<entry > /var/lib/flatpak/exports/bin/net.sf.VICE|flatpak run --command=xplus4 net.sf.VICE</entry>
<entry > ~/.local/share/flatpak/exports/bin/net.sf.VICE|flatpak run --command=xplus4 net.sf.VICE</entry>
</rule>
</emulator>
<emulator name= "VICE-XVIC" >
<!-- Commodore 8 - bit computer emulator VICE (xvic) -->
<rule type= "systempath" >
<entry > xvic</entry>
<entry > vice-jz.xvic</entry>
</rule>
<rule type= "staticpath" >
<entry > /var/lib/flatpak/exports/bin/net.sf.VICE|flatpak run --command=xvic net.sf.VICE</entry>
<entry > ~/.local/share/flatpak/exports/bin/net.sf.VICE|flatpak run --command=xvic net.sf.VICE</entry>
</rule>
</emulator>
<emulator name= "VISUAL-PINBALL" >
<!-- Pinball simulator Visual Pinball -->
<rule type= "systempath" >
<entry > VPinballX_GL</entry>
</rule>
<rule type= "staticpath" >
<entry > ~/Applications/VPinballX/VPinballX_GL</entry>
<entry > ~/.local/share/applications/VPinballX/VPinballX_GL</entry>
<entry > ~/.local/bin/VPinballX/VPinballX_GL</entry>
<entry > ~/bin/VPinballX/VPinballX_GL</entry>
</rule>
</emulator>
<emulator name= "VITA3K" >
<!-- Sony PlayStation Vita emulator Vita3K -->
<rule type= "systempath" >
<entry > vita3k</entry>
<entry > Vita3K</entry>
</rule>
<rule type= "staticpath" >
2023-12-20 21:43:59 +00:00
<entry > ~/Applications/Vita3K*.AppImage</entry>
<entry > ~/.local/share/applications/Vita3K*.AppImage</entry>
<entry > ~/.local/bin/Vita3K*.AppImage</entry>
<entry > ~/bin/Vita3K*.AppImage</entry>
2023-12-16 21:02:52 +00:00
<entry > ~/Applications/Vita3K/Vita3K</entry>
<entry > ~/.local/share/applications/Vita3K/Vita3K</entry>
<entry > ~/.local/bin/Vita3K/Vita3K</entry>
<entry > ~/bin/Vita3K/Vita3K</entry>
</rule>
</emulator>
<emulator name= "XEMU" >
<!-- Microsoft Xbox emulator xemu -->
<rule type= "systempath" >
<entry > xemu</entry>
<entry > app.xemu.xemu</entry>
</rule>
<rule type= "staticpath" >
<entry > ~/Applications/xemu*.AppImage</entry>
<entry > ~/.local/share/applications/xemu*.AppImage</entry>
<entry > ~/.local/bin/xemu*.AppImage</entry>
<entry > ~/bin/xemu*.AppImage</entry>
<entry > /var/lib/flatpak/exports/bin/app.xemu.xemu</entry>
<entry > ~/.local/share/flatpak/exports/bin/app.xemu.xemu</entry>
</rule>
</emulator>
<emulator name= "WINE" >
<!-- Microsoft Windows compatibility layer Wine -->
<rule type= "staticpath" >
<entry > ~/Applications/Wine/wine*.AppImage</entry>
<entry > ~/.local/share/applications/Wine/wine*.AppImage</entry>
<entry > ~/.local/bin/Wine/wine*.AppImage</entry>
<entry > ~/bin/Wine/wine*.AppImage</entry>
</rule>
</emulator>
<emulator name= "XENIA-WINDOWS" >
<!-- Microsoft Xbox 360 emulator xenia -->
<rule type= "staticpath" >
<entry > ~/Applications/xenia/xenia.exe</entry>
<entry > ~/.local/share/applications/xenia/xenia.exe</entry>
<entry > ~/.local/bin/xenia/xenia.exe</entry>
<entry > ~/bin/xenia/xenia.exe</entry>
<entry > ~/Applications/xenia/xenia_canary.exe</entry>
<entry > ~/.local/share/applications/xenia/xenia_canary.exe</entry>
<entry > ~/.local/bin/xenia/xenia_canary.exe</entry>
<entry > ~/bin/xenia/xenia_canary.exe</entry>
</rule>
</emulator>
2024-06-09 19:32:48 +00:00
<emulator name= "XM6PRO68K-WINDOWS" >
<!-- Sharp X68000 emulator XM6 Pro - 68k -->
<rule type= "staticpath" >
<entry > ~/Applications/XM6 Pro-68k/XM6.exe</entry>
<entry > ~/.local/share/applications/XM6 Pro-68k/XM6.exe</entry>
<entry > ~/.local/bin/XM6 Pro-68k/XM6.exe</entry>
<entry > ~/bin/XM6 Pro-68k/XM6.exe</entry>
</rule>
</emulator>
2023-12-16 21:02:52 +00:00
<emulator name= "XROAR" >
<!-- Dragon and Tandy 8 - bit computer emulator XRoar -->
<rule type= "systempath" >
<entry > xroar</entry>
</rule>
<rule type= "staticpath" >
<entry > ~/Applications/xroar/xroar</entry>
<entry > ~/.local/share/applications/xroar/xroar</entry>
<entry > ~/.local/bin/xroar/xroar</entry>
<entry > ~/bin/xroar/xroar</entry>
</rule>
</emulator>
2024-03-17 09:24:11 +00:00
<emulator name= "YUZU" > <!-- RetroDECK -->
<!-- Nintendo Switch emulator Yuzu -->
<rule type= "systempath" >
<entry > yuzu</entry>
<entry > org.yuzu_emu.yuzu</entry>
</rule>
<rule type= "staticpath" >
<entry > /var/data/ponzu/Yuzu/bin/yuzu</entry> <!-- RetroDECK -->
<entry > ~/Applications/yuzu*.AppImage</entry>
<entry > ~/.local/share/applications/yuzu*.AppImage</entry>
<entry > ~/.local/bin/yuzu*.AppImage</entry>
<entry > ~/bin/yuzu*.AppImage</entry>
<entry > /var/lib/flatpak/exports/bin/org.yuzu_emu.yuzu</entry>
<entry > ~/.local/share/flatpak/exports/bin/org.yuzu_emu.yuzu</entry>
</rule>
</emulator>
2023-12-16 21:02:52 +00:00
<emulator name= "ZESARUX" >
<!-- Sinclair ZX Spectrum emulator ZEsarUX -->
<rule type= "systempath" >
<entry > zesarux</entry>
</rule>
<rule type= "staticpath" >
<entry > ~/Applications/ZEsarUX/zesarux</entry>
<entry > ~/.local/share/applications/ZEsarUX/zesarux</entry>
<entry > ~/.local/bin/ZEsarUX/zesarux</entry>
<entry > ~/bin/ZEsarUX/zesarux</entry>
</rule>
</emulator>
2024-03-17 09:24:11 +00:00
</ruleList>