ES-DE/src/components/TextEditComponent.h

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#pragma once
#include "../GuiComponent.h"
#include "NinePatchComponent.h"
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class Font;
class TextCache;
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// Used to enter text.
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class TextEditComponent : public GuiComponent
{
public:
TextEditComponent(Window* window);
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void textInput(const char* text) override;
bool input(InputConfig* config, Input input) override;
void update(int deltaTime) override;
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void render(const Eigen::Affine3f& parentTrans) override;
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void onFocusGained() override;
void onFocusLost() override;
void onSizeChanged() override;
void setValue(const std::string& val) override;
std::string getValue() const override;
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inline bool isEditing() const { return mEditing; };
inline const std::shared_ptr<Font>& getFont() const { return mFont; }
void setCursor(size_t pos);
virtual std::vector<HelpPrompt> getHelpPrompts() override;
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private:
void startEditing();
void stopEditing();
void onTextChanged();
void onCursorChanged();
void updateCursorRepeat(int deltaTime);
void moveCursor(int amt);
bool isMultiline();
Eigen::Vector2f getTextAreaPos() const;
Eigen::Vector2f getTextAreaSize() const;
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std::string mText;
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bool mFocused;
bool mEditing;
int mCursor; // cursor position in characters
int mCursorRepeatTimer;
int mCursorRepeatDir;
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Eigen::Vector2f mScrollOffset;
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NinePatchComponent mBox;
std::shared_ptr<Font> mFont;
std::unique_ptr<TextCache> mTextCache;
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};