ES-DE/CMakeLists.txt

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cmake_minimum_required(VERSION 2.6)
project(emulationstation)
#-------------------------------------------------------------------------------
#add local find scripts to CMAKE path
LIST(APPEND CMAKE_MODULE_PATH
${CMAKE_CURRENT_SOURCE_DIR}/CMake/Utils
${CMAKE_CURRENT_SOURCE_DIR}/CMake/Packages
)
#-------------------------------------------------------------------------------
#set up OpenGL system variable
set(GLSystem "Desktop OpenGL" CACHE STRING "The OpenGL system to be used")
set_property(CACHE GLSystem PROPERTY STRINGS "Desktop OpenGL" "OpenGL ES")
#-------------------------------------------------------------------------------
#check if we're running on Raspberry Pi
MESSAGE("Looking for bcm_host.h")
if(EXISTS "/opt/vc/include/bcm_host.h")
MESSAGE("bcm_host.h found")
set(BCMHOST found)
set(GLSystem "OpenGL ES")
else()
MESSAGE("bcm_host.h not found")
endif()
#finding necessary packages
#-------------------------------------------------------------------------------
if(${GLSystem} MATCHES "Desktop OpenGL")
find_package(OpenGL REQUIRED)
else()
find_package(OpenGLES REQUIRED)
endif()
find_package(FreeType REQUIRED)
find_package(FreeImage REQUIRED)
find_package(SDL REQUIRED)
2013-05-16 21:25:54 +00:00
find_package(Boost REQUIRED COMPONENTS system filesystem)
#-------------------------------------------------------------------------------
#set up compiler flags and excutable names
if(DEFINED BCMHOST)
add_definitions(-D_RPI_)
endif()
if(MSVC)
set(CMAKE_DEBUG_POSTFIX "d")
add_definitions(-D_CRT_SECURE_NO_DEPRECATE)
add_definitions(-D_CRT_NONSTDC_NO_DEPRECATE)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP") #multi-processor compilation
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /MP") #multi-processor compilation
endif()
if(CMAKE_COMPILER_IS_GNUCXX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -O2") #support C++11 for std::, optimize
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -s") #strip binary
endif()
if(${GLSystem} MATCHES "Desktop OpenGL")
add_definitions(-DUSE_OPENGL_DESKTOP)
else()
add_definitions(-DUSE_OPENGL_ES)
endif()
#-------------------------------------------------------------------------------
#add include directories
set(ES_INCLUDE_DIRS
${FREETYPE_INCLUDE_DIRS}
${FreeImage_INCLUDE_DIRS}
${SDL_INCLUDE_DIR}
${Boost_INCLUDE_DIRS}
)
if(DEFINED BCMHOST)
LIST(APPEND ES_INCLUDE_DIRS
"/opt/vc/include"
"/opt/vc/include/interface/vcos"
"/opt/vc/include/interface/vmcs_host/linux"
"/opt/vc/include/interface/vcos/pthreads"
)
else()
if(${GLSystem} MATCHES "Desktop OpenGL")
LIST(APPEND ES_INCLUDE_DIRS
${OPENGL_INCLUDE_DIR}
)
else()
LIST(APPEND ES_INCLUDE_DIRS
${OPENGLES_INCLUDE_DIR}
)
endif()
endif()
#-------------------------------------------------------------------------------
#define basic sources and headers
set(ES_HEADERS
${CMAKE_CURRENT_SOURCE_DIR}/src/AudioManager.h
${CMAKE_CURRENT_SOURCE_DIR}/src/EmulationStation.h
${CMAKE_CURRENT_SOURCE_DIR}/src/FileData.h
${CMAKE_CURRENT_SOURCE_DIR}/src/FolderData.h
${CMAKE_CURRENT_SOURCE_DIR}/src/Font.h
${CMAKE_CURRENT_SOURCE_DIR}/src/GameData.h
${CMAKE_CURRENT_SOURCE_DIR}/src/Gui.h
${CMAKE_CURRENT_SOURCE_DIR}/src/ImageIO.h
${CMAKE_CURRENT_SOURCE_DIR}/src/InputConfig.h
${CMAKE_CURRENT_SOURCE_DIR}/src/InputManager.h
${CMAKE_CURRENT_SOURCE_DIR}/src/Log.h
${CMAKE_CURRENT_SOURCE_DIR}/src/MathExp.h
${CMAKE_CURRENT_SOURCE_DIR}/src/platform.h
${CMAKE_CURRENT_SOURCE_DIR}/src/Renderer.h
${CMAKE_CURRENT_SOURCE_DIR}/src/Sound.h
${CMAKE_CURRENT_SOURCE_DIR}/src/SystemData.h
${CMAKE_CURRENT_SOURCE_DIR}/src/Window.h
${CMAKE_CURRENT_SOURCE_DIR}/src/XMLReader.h
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiAnimation.h
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiBox.h
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiDetectDevice.h
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiFastSelect.h
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiGameList.h
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiImage.h
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiInputConfig.h
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiList.h
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiMenu.h
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiTheme.h
${CMAKE_CURRENT_SOURCE_DIR}/src/pugiXML/pugiconfig.hpp
${CMAKE_CURRENT_SOURCE_DIR}/src/pugiXML/pugixml.hpp
${CMAKE_CURRENT_SOURCE_DIR}/data/Resources.h
)
set(ES_SOURCES
${CMAKE_CURRENT_SOURCE_DIR}/src/AudioManager.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/FolderData.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Font.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/GameData.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Gui.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/ImageIO.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/InputConfig.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/InputManager.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Log.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/main.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/MathExp.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/platform.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Renderer_draw_gl.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Renderer_init.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Sound.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/SystemData.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Window.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/XMLReader.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiAnimation.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiBox.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiDetectDevice.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiFastSelect.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiGameList.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiImage.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiInputConfig.cpp
# ${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiList.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiMenu.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiTheme.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/pugiXML/pugixml.cpp
${CMAKE_CURRENT_SOURCE_DIR}/data/logo/ES_logo_16.cpp
${CMAKE_CURRENT_SOURCE_DIR}/data/logo/ES_logo_32.cpp
)
#add open gl specific sources
if(${GLSystem} MATCHES "Desktop OpenGL")
LIST(APPEND ES_SOURCES
${CMAKE_CURRENT_SOURCE_DIR}/src/Renderer_init_sdlgl.cpp
)
else()
LIST(APPEND ES_SOURCES
${CMAKE_CURRENT_SOURCE_DIR}/src/Renderer_init_rpi.cpp
)
endif()
#-------------------------------------------------------------------------------
#define OS specific sources and headers
if(MSVC)
LIST(APPEND ES_SOURCES
${CMAKE_CURRENT_SOURCE_DIR}/src/EmulationStation.rc
)
endif()
#-------------------------------------------------------------------------------
#define libraries and directories
if(DEFINED BCMHOST)
link_directories(
${Boost_LIBRARY_DIRS}
"/opt/vc/lib"
)
else()
link_directories(
${Boost_LIBRARY_DIRS}
)
endif()
set(ES_LIBRARIES
${Boost_LIBRARIES}
${FREETYPE_LIBRARIES}
${FreeImage_LIBRARIES}
${SDL_LIBRARY}
${SDLMAIN_LIBRARY}
)
if(DEFINED BCMHOST)
LIST(APPEND ES_LIBRARIES
bcm_host
EGL
)
else()
if(${GLSystem} MATCHES "Desktop OpenGL")
LIST(APPEND ES_LIBRARIES
${OPENGL_LIBRARIES}
)
else()
LIST(APPEND ES_LIBRARIES
${OPENGLES_LIBRARIES}
)
endif()
endif()
#-------------------------------------------------------------------------------
#set up build directories
set(dir ${CMAKE_CURRENT_SOURCE_DIR})
set(EXECUTABLE_OUTPUT_PATH ${dir} CACHE PATH "Build directory" FORCE)
set(LIBRARY_OUTPUT_PATH ${dir} CACHE PATH "Build directory" FORCE)
#-------------------------------------------------------------------------------
#define target
include_directories(${ES_INCLUDE_DIRS})
add_executable(emulationstation ${ES_SOURCES} ${ES_HEADERS})
target_link_libraries(emulationstation ${ES_LIBRARIES})
#special properties for windows builds
if(MSVC)
#show console in debug builds, but not in proper release builds
#Note that up to CMake 2.8.10 this feature is broken: http://public.kitware.com/Bug/view.php?id=12566
set_target_properties(emulationstation PROPERTIES LINK_FLAGS_DEBUG "/SUBSYSTEM:CONSOLE")
set_target_properties(emulationstation PROPERTIES COMPILE_DEFINITIONS_DEBUG "_CONSOLE")
set_target_properties(emulationstation PROPERTIES LINK_FLAGS_RELWITHDEBINFO "/SUBSYSTEM:CONSOLE")
set_target_properties(emulationstation PROPERTIES COMPILE_DEFINITIONS_RELWITHDEBINFO "_CONSOLE")
set_target_properties(emulationstation PROPERTIES LINK_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS")
set_target_properties(emulationstation PROPERTIES LINK_FLAGS_MINSIZEREL "/SUBSYSTEM:WINDOWS")
endif()