ES-DE/es-core/src/components/ScrollableContainer.cpp

191 lines
6.4 KiB
C++
Raw Normal View History

// SPDX-License-Identifier: MIT
//
// EmulationStation Desktop Edition
// ScrollableContainer.cpp
//
// Area containing scrollable information, for example the game description
// text container in the detailed, video and grid views.
//
#include "components/ScrollableContainer.h"
2017-11-01 22:21:10 +00:00
#include "Window.h"
#include "animations/LambdaAnimation.h"
#include "renderers/Renderer.h"
#include "resources/Font.h"
ScrollableContainer::ScrollableContainer(Window* window)
: GuiComponent(window)
, mScrollPos({})
, mScrollDir({})
, mFontSize(0.0f)
, mAutoScrollDelay(0)
, mAutoScrollSpeed(0)
, mAutoScrollAccumulator(0)
, mAutoScrollResetAccumulator(0)
{
// Set the modifier to get equivalent scrolling speed regardless of screen resolution.
mResolutionModifier = Renderer::getScreenHeightModifier();
mSmallFontSize = static_cast<float>(Font::get(FONT_SIZE_SMALL)->getSize());
// For narrower aspect ratios than 16:9 there is a need to set an additional compensation
// to get somehow consistent scrolling speeds.
float aspectCompensation = static_cast<float>(Renderer::getScreenHeight()) /
static_cast<float>(Renderer::getScreenWidth()) -
0.5625f;
if (aspectCompensation > 0)
mResolutionModifier += aspectCompensation * 4.0f;
mAutoScrollResetDelayConstant = AUTO_SCROLL_RESET_DELAY;
mAutoScrollDelayConstant = AUTO_SCROLL_DELAY;
mAutoScrollSpeedConstant = AUTO_SCROLL_SPEED;
}
void ScrollableContainer::setAutoScroll(bool autoScroll)
{
if (autoScroll) {
mScrollDir = glm::vec2{0.0f, 1.0f};
mAutoScrollDelay = static_cast<int>(mAutoScrollDelayConstant);
mAutoScrollSpeed = mAutoScrollSpeedConstant;
mAutoScrollSpeed =
static_cast<int>(static_cast<float>(mAutoScrollSpeedConstant) / mResolutionModifier);
reset();
}
else {
mScrollDir = glm::vec2{};
mAutoScrollDelay = 0;
mAutoScrollSpeed = 0;
mAutoScrollAccumulator = 0;
}
}
void ScrollableContainer::setScrollParameters(float autoScrollDelayConstant,
float autoScrollResetDelayConstant,
int autoScrollSpeedConstant)
{
mAutoScrollResetDelayConstant = autoScrollResetDelayConstant;
mAutoScrollDelayConstant = autoScrollDelayConstant;
mAutoScrollSpeedConstant = autoScrollSpeedConstant;
}
void ScrollableContainer::reset()
{
mScrollPos = glm::vec2{};
mAutoScrollResetAccumulator = 0;
mAutoScrollAccumulator = -mAutoScrollDelay + mAutoScrollSpeed;
mAtEnd = false;
}
void ScrollableContainer::update(int deltaTime)
{
2021-05-16 11:12:31 +00:00
// Don't scroll if the media viewer or screensaver is active or if text scrolling is disabled;
if (mWindow->isMediaViewerActive() || mWindow->isScreensaverActive() ||
!mWindow->getAllowTextScrolling()) {
if (mScrollPos != glm::vec2{} && !mWindow->isLaunchScreenDisplayed())
reset();
return;
}
const glm::vec2 contentSize{getContentSize()};
int adjustedAutoScrollSpeed = mAutoScrollSpeed;
// Adjust the scrolling speed based on the width of the container.
float widthModifier = contentSize.x / static_cast<float>(Renderer::getScreenWidth());
2021-01-18 23:26:02 +00:00
adjustedAutoScrollSpeed = static_cast<int>(adjustedAutoScrollSpeed * widthModifier);
// Also adjust the scrolling speed based on the size of the font.
float fontSizeModifier = mSmallFontSize / mFontSize;
adjustedAutoScrollSpeed =
static_cast<int>(adjustedAutoScrollSpeed * fontSizeModifier * fontSizeModifier);
if (adjustedAutoScrollSpeed < 0)
adjustedAutoScrollSpeed = 1;
if (adjustedAutoScrollSpeed != 0) {
mAutoScrollAccumulator += deltaTime;
while (mAutoScrollAccumulator >= adjustedAutoScrollSpeed) {
if (contentSize.y > mSize.y)
mScrollPos += mScrollDir;
mAutoScrollAccumulator -= adjustedAutoScrollSpeed;
}
}
// Clip scrolling within bounds.
if (mScrollPos.x < 0.0f)
mScrollPos.x = 0.0f;
if (mScrollPos.y < 0.0f)
mScrollPos.y = 0.0f;
if (mScrollPos.x + getSize().x > contentSize.x) {
mScrollPos.x = contentSize.x - getSize().x;
mAtEnd = true;
}
if (contentSize.y < getSize().y) {
mScrollPos.y = 0.0f;
}
else if (mScrollPos.y + getSize().y > contentSize.y) {
mScrollPos.y = contentSize.y - getSize().y;
mAtEnd = true;
}
if (mAtEnd) {
mAutoScrollResetAccumulator += deltaTime;
if (mAutoScrollResetAccumulator >= static_cast<int>(mAutoScrollResetDelayConstant)) {
// Fade in the text as it resets to the start position.
auto func = [this](float t) {
this->setOpacity(static_cast<unsigned char>(glm::mix(0.0f, 1.0f, t) * 255));
mScrollPos = glm::vec2{};
mAutoScrollResetAccumulator = 0;
mAutoScrollAccumulator = -mAutoScrollDelay + mAutoScrollSpeed;
mAtEnd = false;
};
this->setAnimation(new LambdaAnimation(func, 300), 0, nullptr, false);
}
}
GuiComponent::update(deltaTime);
}
void ScrollableContainer::render(const glm::mat4& parentTrans)
{
if (!isVisible())
return;
glm::mat4 trans{parentTrans * getTransform()};
glm::ivec2 clipPos{static_cast<int>(trans[3].x), static_cast<int>(trans[3].y)};
glm::vec3 dimScaled{};
dimScaled.x = std::fabs(trans[3].x + mSize.x);
dimScaled.y = std::fabs(trans[3].y + mSize.y);
glm::ivec2 clipDim{static_cast<int>(dimScaled.x - trans[3].x),
static_cast<int>(dimScaled.y - trans[3].y)};
Renderer::pushClipRect(clipPos, clipDim);
trans = glm::translate(trans, -glm::vec3{mScrollPos.x, mScrollPos.y, 0.0f});
Renderer::setMatrix(trans);
GuiComponent::renderChildren(trans);
Renderer::popClipRect();
}
glm::vec2 ScrollableContainer::getContentSize()
{
glm::vec2 max{};
for (unsigned int i = 0; i < mChildren.size(); i++) {
glm::vec2 pos{mChildren.at(i)->getPosition().x, mChildren.at(i)->getPosition().y};
glm::vec2 bottomRight{mChildren.at(i)->getSize() + pos};
if (bottomRight.x > max.x)
max.x = bottomRight.x;
if (bottomRight.y > max.y)
max.y = bottomRight.y;
if (!mFontSize)
mFontSize = static_cast<float>(mChildren.at(i)->getFont()->getSize());
}
return max;
}