2020-06-26 15:17:35 +00:00
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//
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// Renderer.h
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//
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2020-06-28 16:39:18 +00:00
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// General rendering functions.
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2020-06-26 15:17:35 +00:00
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//
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2019-08-08 20:16:11 +00:00
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#pragma once
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#ifndef ES_CORE_RENDERER_RENDERER_H
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#define ES_CORE_RENDERER_RENDERER_H
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#include "math/Vector2f.h"
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class Transform4x4f;
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class Vector2i;
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struct SDL_Window;
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namespace Renderer
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{
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2020-06-26 15:17:35 +00:00
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namespace Blend
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{
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enum Factor {
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ZERO = 0,
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ONE = 1,
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SRC_COLOR = 2,
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ONE_MINUS_SRC_COLOR = 3,
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SRC_ALPHA = 4,
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ONE_MINUS_SRC_ALPHA = 5,
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DST_COLOR = 6,
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ONE_MINUS_DST_COLOR = 7,
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DST_ALPHA = 8,
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ONE_MINUS_DST_ALPHA = 9
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};
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}
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namespace Texture
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{
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enum Type {
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RGBA = 0,
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ALPHA = 1
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};
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}
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struct Rect {
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Rect(
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const int _x,
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const int _y,
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const int _w,
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const int _h)
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: x(_x),
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y(_y),
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w(_w),
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h(_h) {}
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int x;
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int y;
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int w;
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int h;
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};
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struct Vertex
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{
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Vertex() {}
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Vertex(
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const Vector2f& _pos,
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const Vector2f& _tex,
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const unsigned int _col)
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: pos(_pos),
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tex(_tex),
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col(_col) { }
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Vector2f pos;
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Vector2f tex;
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unsigned int col;
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};
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bool init();
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void deinit();
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void pushClipRect(const Vector2i& _pos, const Vector2i& _size);
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void popClipRect();
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void drawRect(
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const float _x,
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const float _y,
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const float _w,
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const float _h,
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const unsigned int _color,
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const unsigned int _colorEnd,
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bool horizontalGradient = false,
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const Blend::Factor _srcBlendFactor = Blend::SRC_ALPHA,
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const Blend::Factor _dstBlendFactor = Blend::ONE_MINUS_SRC_ALPHA);
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SDL_Window* getSDLWindow();
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int getWindowWidth();
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int getWindowHeight();
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int getScreenWidth();
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int getScreenHeight();
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int getScreenOffsetX();
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int getScreenOffsetY();
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int getScreenRotate();
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// API specific.
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unsigned int convertColor(const unsigned int _color);
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unsigned int getWindowFlags();
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void setupWindow();
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void createContext();
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void destroyContext();
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unsigned int createTexture(
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const Texture::Type _type,
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const bool _linear,
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const bool _repeat,
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const unsigned int _width,
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const unsigned int _height,
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void* _data);
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void destroyTexture(const unsigned int _texture);
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void updateTexture(
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const unsigned int _texture,
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const Texture::Type _type,
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const unsigned int _x,
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const unsigned _y,
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const unsigned int _width,
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const unsigned int _height,
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void* _data);
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void bindTexture(const unsigned int _texture);
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void drawLines(
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const Vertex* _vertices,
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const unsigned int _numVertices,
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const Blend::Factor _srcBlendFactor = Blend::SRC_ALPHA,
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const Blend::Factor _dstBlendFactor = Blend::ONE_MINUS_SRC_ALPHA);
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void drawTriangleStrips(
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const Vertex* _vertices,
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const unsigned int _numVertices,
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const Blend::Factor _srcBlendFactor = Blend::SRC_ALPHA,
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const Blend::Factor _dstBlendFactor = Blend::ONE_MINUS_SRC_ALPHA);
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void setProjection(const Transform4x4f& _projection);
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void setMatrix(const Transform4x4f& _matrix);
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void setViewport(const Rect& _viewport);
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void setScissor(const Rect& _scissor);
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void setSwapInterval();
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void swapBuffers();
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}
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2019-08-08 20:16:11 +00:00
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#endif // ES_CORE_RENDERER_RENDERER_H
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