ES-DE/es-app/src/FileFilterIndex.h

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//
// FileFilterIndex.h
//
// Gamelist filters.
//
#pragma once
#ifndef ES_APP_FILE_FILTER_INDEX_H
#define ES_APP_FILE_FILTER_INDEX_H
#if defined(__APPLE__)
#include <sstream>
#endif
#include <map>
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#include <vector>
class FileData;
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enum FilterIndexType {
NONE,
GENRE_FILTER,
PLAYER_FILTER,
PUBDEV_FILTER,
RATINGS_FILTER,
FAVORITES_FILTER,
HIDDEN_FILTER,
KIDGAME_FILTER
};
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struct FilterDataDecl {
FilterIndexType type; // Type of filter.
std::map<std::string, int>* allIndexKeys; // All possible filters for this type.
bool* filteredByRef; // Is it filtered by this type?
std::vector<std::string>* currentFilteredKeys; // Current keys being filtered for.
std::string primaryKey; // Primary key in metadata.
bool hasSecondaryKey; // Has secondary key for comparison.
std::string secondaryKey; // What's the secondary key.
std::string menuLabel; // Text to show in menu.
};
class FileFilterIndex
{
public:
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FileFilterIndex();
~FileFilterIndex();
void addToIndex(FileData* game);
void removeFromIndex(FileData* game);
void setFilter(FilterIndexType type, std::vector<std::string>* values);
void clearAllFilters();
void debugPrintIndexes();
bool showFile(FileData* game);
bool isFiltered() { return (filterByGenre || filterByPlayers || filterByPubDev ||
filterByRatings || filterByFavorites || filterByHidden || filterByKidGame); };
bool isKeyBeingFilteredBy(std::string key, FilterIndexType type);
std::vector<FilterDataDecl>& getFilterDataDecls();
void importIndex(FileFilterIndex* indexToImport);
void resetIndex();
void resetFilters();
void setUIModeFilters();
private:
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std::vector<FilterDataDecl> filterDataDecl;
std::string getIndexableKey(FileData* game, FilterIndexType type, bool getSecondary);
void manageGenreEntryInIndex(FileData* game, bool remove = false);
void managePlayerEntryInIndex(FileData* game, bool remove = false);
void managePubDevEntryInIndex(FileData* game, bool remove = false);
void manageRatingsEntryInIndex(FileData* game, bool remove = false);
void manageFavoritesEntryInIndex(FileData* game, bool remove = false);
void manageHiddenEntryInIndex(FileData* game, bool remove = false);
void manageKidGameEntryInIndex(FileData* game, bool remove = false);
void manageIndexEntry(std::map<std::string, int>* index, std::string key, bool remove);
void clearIndex(std::map<std::string, int> indexMap);
bool filterByGenre;
bool filterByPlayers;
bool filterByPubDev;
bool filterByRatings;
bool filterByFavorites;
bool filterByHidden;
bool filterByKidGame;
std::map<std::string, int> genreIndexAllKeys;
std::map<std::string, int> playersIndexAllKeys;
std::map<std::string, int> pubDevIndexAllKeys;
std::map<std::string, int> ratingsIndexAllKeys;
std::map<std::string, int> favoritesIndexAllKeys;
std::map<std::string, int> hiddenIndexAllKeys;
std::map<std::string, int> kidGameIndexAllKeys;
std::vector<std::string> genreIndexFilteredKeys;
std::vector<std::string> playersIndexFilteredKeys;
std::vector<std::string> pubDevIndexFilteredKeys;
std::vector<std::string> ratingsIndexFilteredKeys;
std::vector<std::string> favoritesIndexFilteredKeys;
std::vector<std::string> hiddenIndexFilteredKeys;
std::vector<std::string> kidGameIndexFilteredKeys;
FileData* mRootFolder;
};
#endif // ES_APP_FILE_FILTER_INDEX_H