ES-DE/es-core/src/components/SwitchComponent.h

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// SPDX-License-Identifier: MIT
//
// EmulationStation Desktop Edition
// SwitchComponent.h
//
// Basic on/off switch used in menus.
//
#ifndef ES_CORE_COMPONENTS_SWITCH_COMPONENT_H
#define ES_CORE_COMPONENTS_SWITCH_COMPONENT_H
#include "components/ImageComponent.h"
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#include "GuiComponent.h"
// A simple "on/off" switch.
class SwitchComponent : public GuiComponent
{
public:
SwitchComponent(Window* window, bool state = false);
bool input(InputConfig* config, Input input) override;
void render(const Transform4x4f& parentTrans) override;
void onSizeChanged() override;
void setResize(float width, float height) override;
bool getState() const;
void setState(bool state);
std::string getValue() const override;
void setValue(const std::string& statestring) override;
void setOriginalColor(unsigned int color) override { mColorOriginalValue = color; };
void setChangedColor(unsigned int color) override { mColorChangedValue = color; };
void setCallback(const std::function<void()>& callbackFunc) { mToggleCallback = callbackFunc; };
unsigned char getOpacity() const override;
void setOpacity(unsigned char opacity) override;
// Multiply all pixels in the image by this color when rendering.
void setColorShift(unsigned int color) override;
unsigned int getColorShift() const override;
virtual std::vector<HelpPrompt> getHelpPrompts() override;
private:
void onStateChanged();
ImageComponent mImage;
bool mState;
bool mOriginalValue;
unsigned int mColorOriginalValue;
unsigned int mColorChangedValue;
std::function<void()> mToggleCallback;
};
#endif // ES_CORE_COMPONENTS_SWITCH_COMPONENT_H