ES-DE/src/components/TextListComponent.h

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#ifndef _TEXTLISTCOMPONENT_H_
#define _TEXTLISTCOMPONENT_H_
#include "../Renderer.h"
#include "../Font.h"
#include "../GuiComponent.h"
#include "../InputManager.h"
#include <vector>
#include <string>
#include <memory>
#include "../Sound.h"
#include "../Log.h"
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#define MARQUEE_DELAY 900
#define MARQUEE_SPEED 16
#define MARQUEE_RATE 3
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//A graphical list. Supports multiple colors for rows and scrolling.
template <typename T>
class TextListComponent : public GuiComponent
{
public:
TextListComponent(Window* window, float offsetX, float offsetY, std::shared_ptr<Font> font);
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virtual ~TextListComponent();
bool input(InputConfig* config, Input input) override;
void update(int deltaTime) override;
void render(const Eigen::Affine3f& parentTrans) override;
void onPositionChanged() override;
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void addObject(std::string name, T obj, unsigned int color = 0xFF0000);
void clear();
std::string getSelectedName();
T getSelectedObject();
int getSelection();
void stopScrolling();
bool isScrolling();
void setSelectorColor(unsigned int selectorColor);
void setSelectedTextColor(unsigned int selectedColor);
void setCentered(bool centered);
void setScrollSound(std::shared_ptr<Sound> & sound);
void setTextOffsetX(int textoffsetx);
int getObjectCount();
T getObject(int i);
void setSelection(int i);
void setFont(std::shared_ptr<Font> f);
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private:
static const int SCROLLDELAY = 507;
static const int SCROLLTIME = 200;
void scroll(); //helper method, scrolls in whatever direction scrollDir is
void setScrollDir(int val); //helper method, set mScrollDir as well as reset marquee stuff
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int mScrollDir, mScrollAccumulator;
bool mScrolling;
int mMarqueeOffset;
int mMarqueeTime;
std::shared_ptr<Font> mFont;
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unsigned int mSelectorColor, mSelectedTextColorOverride;
bool mDrawCentered;
int mTextOffsetX;
struct ListRow
{
std::string name;
T object;
unsigned int color;
};
std::vector<ListRow> mRowVector;
int mSelection;
std::shared_ptr<Sound> mScrollSound;
};
template <typename T>
TextListComponent<T>::TextListComponent(Window* window, float offsetX, float offsetY, std::shared_ptr<Font> font) : GuiComponent(window)
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{
mSelection = 0;
mScrollDir = 0;
mScrolling = 0;
mScrollAccumulator = 0;
setPosition(offsetX, offsetY);
mMarqueeOffset = 0;
mMarqueeTime = -MARQUEE_DELAY;
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mTextOffsetX = 0;
mFont = font;
mSelectorColor = 0x000000FF;
mSelectedTextColorOverride = 0;
mScrollSound = NULL;
mDrawCentered = true;
}
template <typename T>
void TextListComponent<T>::onPositionChanged()
{
setSize(Renderer::getScreenWidth() - getPosition().x(), Renderer::getScreenHeight() - getPosition().y());
}
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template <typename T>
TextListComponent<T>::~TextListComponent()
{
}
template <typename T>
void TextListComponent<T>::render(const Eigen::Affine3f& parentTrans)
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{
Eigen::Affine3f trans = parentTrans * getTransform();
Renderer::setMatrix(trans);
const int cutoff = 0;
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const int entrySize = mFont->getHeight() + 5;
int startEntry = 0;
//number of entries that can fit on the screen simultaniously
int screenCount = (int)mSize.y() / entrySize;
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if((int)mRowVector.size() >= screenCount)
{
startEntry = mSelection - (int)(screenCount * 0.5);
if(startEntry < 0)
startEntry = 0;
if(startEntry >= (int)mRowVector.size() - screenCount)
startEntry = mRowVector.size() - screenCount;
}
float y = (float)cutoff;
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if(mRowVector.size() == 0)
{
mFont->drawCenteredText("The list is empty.", 0, y, 0xFF0000FF);
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return;
}
int listCutoff = startEntry + screenCount;
if(listCutoff > (int)mRowVector.size())
listCutoff = mRowVector.size();
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Eigen::Vector3f dim(getSize().x(), getSize().y(), 0);
dim = trans * dim - trans.translation();
Renderer::pushClipRect(Eigen::Vector2i((int)trans.translation().x(), (int)trans.translation().y()), Eigen::Vector2i((int)dim.x(), (int)dim.y()));
//Renderer::pushClipRect(pos, dim);
//Renderer::pushClipRect(Eigen::Vector2i((int)trans.translation().x(), (int)trans.translation().y()), Eigen::Vector2i((int)getSize().x() * trans., (int)getSize().y() * trans.scale().y()));
//Renderer::pushClipRect(getGlobalOffset(), getSize());
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for(int i = startEntry; i < listCutoff; i++)
{
//draw selector bar
if(mSelection == i)
{
Renderer::drawRect(0, (int)y, (int)getSize().x(), mFont->getHeight(), mSelectorColor);
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}
ListRow row = mRowVector.at((unsigned int)i);
float x = (float)mTextOffsetX - (mSelection == i ? mMarqueeOffset : 0);
unsigned int color = (mSelection == i && mSelectedTextColorOverride != 0) ? mSelectedTextColorOverride : row.color;
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if(mDrawCentered)
mFont->drawCenteredText(row.name, x, y, color);
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else
mFont->drawText(row.name, Eigen::Vector2f(x, y), color);
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y += entrySize;
}
Renderer::popClipRect();
GuiComponent::renderChildren(trans);
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}
template <typename T>
bool TextListComponent<T>::input(InputConfig* config, Input input)
{
if(mRowVector.size() > 0)
{
if(input.value != 0)
{
if(config->isMappedTo("down", input))
{
setScrollDir(1);
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scroll();
return true;
}
if(config->isMappedTo("up", input))
{
setScrollDir(-1);
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scroll();
return true;
}
if(config->isMappedTo("pagedown", input))
{
setScrollDir(10);
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scroll();
return true;
}
if(config->isMappedTo("pageup", input))
{
setScrollDir(-10);
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scroll();
return true;
}
}else{
if(config->isMappedTo("down", input) || config->isMappedTo("up", input) || config->isMappedTo("pagedown", input) || config->isMappedTo("pageup", input))
{
stopScrolling();
}
}
}
return GuiComponent::input(config, input);
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}
template <typename T>
void TextListComponent<T>::setScrollDir(int val)
{
mScrollDir = val;
mMarqueeOffset = 0;
mMarqueeTime = -MARQUEE_DELAY;
}
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template <typename T>
void TextListComponent<T>::stopScrolling()
{
mScrollAccumulator = 0;
mScrolling = false;
mScrollDir = 0;
}
template <typename T>
void TextListComponent<T>::update(int deltaTime)
{
if(mScrollDir != 0)
{
mScrollAccumulator += deltaTime;
if(!mScrolling)
{
if(mScrollAccumulator >= SCROLLDELAY)
{
mScrollAccumulator = SCROLLTIME;
mScrolling = true;
}
}
if(mScrolling)
{
mScrollAccumulator += deltaTime;
while(mScrollAccumulator >= SCROLLTIME)
{
mScrollAccumulator -= SCROLLTIME;
scroll();
}
}
}else{
//if we're not scrolling and this object's text goes outside our size, marquee it!
std::string text = getSelectedName();
Eigen::Vector2f textSize = mFont->sizeText(text);
//it's long enough to marquee
if(textSize.x() - mMarqueeOffset > getSize().x() - 12)
{
mMarqueeTime += deltaTime;
while(mMarqueeTime > MARQUEE_SPEED)
{
mMarqueeOffset += MARQUEE_RATE;
mMarqueeTime -= MARQUEE_SPEED;
}
}
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}
GuiComponent::update(deltaTime);
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}
template <typename T>
void TextListComponent<T>::scroll()
{
mSelection += mScrollDir;
if(mSelection < 0)
{
if(mScrollDir < -1)
mSelection = 0;
else
mSelection += mRowVector.size();
}
if(mSelection >= (int)mRowVector.size())
{
if(mScrollDir > 1)
mSelection = (int)mRowVector.size() - 1;
else
mSelection -= mRowVector.size();
}
if(mScrollSound)
mScrollSound->play();
}
//list management stuff
template <typename T>
void TextListComponent<T>::addObject(std::string name, T obj, unsigned int color)
{
ListRow row = {name, obj, color};
mRowVector.push_back(row);
}
template <typename T>
void TextListComponent<T>::clear()
{
mRowVector.clear();
mSelection = 0;
mMarqueeOffset = 0;
mMarqueeTime = -MARQUEE_DELAY;
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}
template <typename T>
std::string TextListComponent<T>::getSelectedName()
{
if((int)mRowVector.size() > mSelection)
return mRowVector.at(mSelection).name;
else
return "";
}
template <typename T>
T TextListComponent<T>::getSelectedObject()
{
if((int)mRowVector.size() > mSelection)
return mRowVector.at(mSelection).object;
else
return NULL;
}
template <typename T>
int TextListComponent<T>::getSelection()
{
return mSelection;
}
template <typename T>
bool TextListComponent<T>::isScrolling()
{
return mScrollDir != 0;
}
template <typename T>
void TextListComponent<T>::setSelectorColor(unsigned int selectorColor)
{
mSelectorColor = selectorColor;
}
template <typename T>
void TextListComponent<T>::setSelectedTextColor(unsigned int selectedColor)
{
mSelectedTextColorOverride = selectedColor;
}
template<typename T>
void TextListComponent<T>::setCentered(bool centered)
{
mDrawCentered = centered;
}
template<typename T>
void TextListComponent<T>::setTextOffsetX(int textoffsetx)
{
mTextOffsetX = textoffsetx;
}
template <typename T>
int TextListComponent<T>::getObjectCount()
{
return mRowVector.size();
}
template <typename T>
T TextListComponent<T>::getObject(int i)
{
return mRowVector.at(i).object;
}
template <typename T>
void TextListComponent<T>::setSelection(int i)
{
mSelection = i;
}
template <typename T>
void TextListComponent<T>::setScrollSound(std::shared_ptr<Sound> & sound)
{
mScrollSound = sound;
}
template <typename T>
void TextListComponent<T>::setFont(std::shared_ptr<Font> font)
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{
mFont = font;
}
#endif