ES-DE/src/components/GuiGameEd.cpp

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#include "GuiGameEd.h"
#include "../Renderer.h"
#include "../Log.h"
#define MDED_RESERVED_ROWS 3
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GuiGameEd::GuiGameEd(Window* window, GameData* game, const std::vector<MetaDataDecl>& mdd) : GuiComponent(window),
mBox(mWindow, 0, 0, 0, 0),
mList(window, Eigen::Vector2i(3, mdd.size() + MDED_RESERVED_ROWS)),
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mPathDisp(window),
mGame(game)
{
LOG(LogInfo) << "Creating GuiGameEd";
//set size to 80% by 80% of the window
mSize << Renderer::getScreenWidth() * 0.8f, Renderer::getScreenHeight() * 0.8f;
//center us
mPosition << (Renderer::getScreenWidth() - mSize.x()) / 2, (Renderer::getScreenHeight() - mSize.y()) / 2, 0.0f;
addChild(&mBox);
mBox.setVerticalImage(":/bar.png");
mBox.setHorizontalImage(":/bar.png");
mBox.setCornerImage(":/corner.png");
mBox.setBorderColor(0x666666FF);
mBox.setPosition(0, 0);
mBox.setSize(mSize);
mBox.setBackgroundImage(":/bar.png");
mBox.setBackgroundColor(0xAAAAAAAA);
//initialize path display
addChild(&mPathDisp);
mPathDisp.setPosition(0, 0);
mPathDisp.setSize(mSize.x(), 0);
mPathDisp.setCentered(true);
mPathDisp.setText(mGame->getBaseName());
//initialize metadata list
addChild(&mList);
mList.setPosition(0, mPathDisp.getSize().y() + 4);
mList.setSize(mSize.x(), mSize.y() - mList.getPosition().y());
populateList(mdd);
}
GuiGameEd::~GuiGameEd()
{
LOG(LogInfo) << "Deleted GuiGameEd";
}
void GuiGameEd::populateList(const std::vector<MetaDataDecl>& mdd)
{
// PATH //(centered, not part of componentlist)
//---GAME NAME--- //(at 1,1; size 3,1) (TextEditComponent)
//DEL SCRP --- //(buttons)
//Fav: Y/N --- //metadata start
//Desc: ... --- //multiline texteditcomponent
//Img: ... ---
//--- SAVE ---
using namespace Eigen;
int y = 0;
TextComponent* del = new TextComponent(mWindow);
del->setText("DELETE");
del->setColor(0xFF0000FF);
mList.setEntry(Vector2i(0, y), Vector2i(1, 1), del, true, ComponentListComponent::AlignCenter);
mGeneratedComponents.push_back(del);
TextComponent* fetch = new TextComponent(mWindow);
fetch->setText("FETCH");
mList.setEntry(Vector2i(1, y), Vector2i(1, 1), fetch, true, ComponentListComponent::AlignCenter);
mGeneratedComponents.push_back(fetch);
y++;
for(auto iter = mdd.begin(); iter != mdd.end(); iter++)
{
TextComponent* label = new TextComponent(mWindow);
label->setText(iter->key);
mList.setEntry(Vector2i(0, y), Vector2i(1, 1), label, false, ComponentListComponent::AlignLeft);
mGeneratedComponents.push_back(label);
GuiComponent* ed = MetaDataList::makeEditor(mWindow, iter->type);
ed->setSize(ed->getSize().x(), 256);
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ed->setValue(mGame->metadata()->get(iter->key));
mList.setEntry(Vector2i(1, y), Vector2i(1, 1), ed, true, ComponentListComponent::AlignRight);
mGeneratedComponents.push_back(ed);
y++;
}
TextComponent* save = new TextComponent(mWindow);
save->setText("SAVE");
save->setColor(0x0000FFFF);
mList.setEntry(Vector2i(0, y), Vector2i(2, 1), save, true, ComponentListComponent::AlignCenter);
mGeneratedComponents.push_back(save);
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}