ES-DE/src/components/GuiDetectDevice.cpp

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#include "GuiDetectDevice.h"
#include "../Window.h"
#include "../Renderer.h"
#include "../Font.h"
#include "GuiInputConfig.h"
#include <iostream>
#include <string>
#include <sstream>
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GuiDetectDevice::GuiDetectDevice(Window* window) : GuiComponent(window)
{
//clear any player information from the InputManager
for(int i = 0; i < mWindow->getInputManager()->getNumPlayers(); i++)
{
InputConfig* cfg = mWindow->getInputManager()->getInputConfigByPlayer(i);
cfg->setPlayerNum(-1);
cfg->clear();
}
mWindow->getInputManager()->setNumPlayers(0);
mCurrentPlayer = 0;
mHoldingFinish = false;
}
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bool GuiDetectDevice::input(InputConfig* config, Input input)
{
if((input.type == TYPE_BUTTON || input.type == TYPE_KEY))
{
if(config->getPlayerNum() != -1)
{
if(config->getPlayerNum() == 0)
{
if(input.value)
{
mFinishTimer = 0;
mHoldingFinish = true;
}else{
mHoldingFinish = false;
}
}
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return true;
}
if(!input.value)
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return false;
//don't allow device list to change once the first player has registered
if(mCurrentPlayer == 0)
mWindow->getInputManager()->stopPolling();
config->setPlayerNum(mCurrentPlayer);
mWindow->getInputManager()->setNumPlayers(mWindow->getInputManager()->getNumPlayers() + 1); //inc total number of players
mCurrentPlayer++;
//mapped everything we possibly can?
if(mCurrentPlayer >= mWindow->getInputManager()->getNumJoysticks() + 1) //+1 for keyboard
{
done();
}
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return true;
}
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return false;
}
void GuiDetectDevice::done()
{
mWindow->pushGui(new GuiInputConfig(mWindow, mWindow->getInputManager()->getInputConfigByPlayer(0)));
delete this;
}
void GuiDetectDevice::update(int deltaTime)
{
if(mHoldingFinish)
{
mFinishTimer += deltaTime;
if(mFinishTimer > 1000)
done();
}
}
void GuiDetectDevice::render()
{
std::shared_ptr<Font> font = mWindow->getResourceManager()->getFont(Font::getDefaultPath(), FONT_SIZE_MEDIUM);
std::string playerString;
std::stringstream stream;
stream << (mCurrentPlayer + 1);
stream >> playerString;
font->drawCenteredText("Press a button on the device for", 0, Renderer::getScreenHeight() / 3, 0x000000FF);
font->drawCenteredText("PLAYER " + playerString, 0, (int)(Renderer::getScreenHeight()*1.5f) / 3, 0x333333FF);
if(mWindow->getInputManager()->getNumPlayers() > 0)
{
font->drawCenteredText("(P1 - hold a button to finish)", 0, (Renderer::getScreenHeight()*2) / 3, (mHoldingFinish ? 0x0000FFFF : 0x000066FF));
}
if(mWindow->getInputManager()->getNumJoysticks() == 0)
{
font->drawCenteredText("No joysticks detected!", 0, Renderer::getScreenHeight() - (font->getHeight()*2)-10, 0xFF0000FF);
}
font->drawCenteredText("Press F4 to quit.", 0, Renderer::getScreenHeight() - font->getHeight() - 2 , 0x000000FF);
}