2018-04-07 19:23:10 +00:00
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#include "GridTileComponent.h"
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#include "resources/TextureResource.h"
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#include "ThemeData.h"
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GridTileComponent::GridTileComponent(Window* window) : GuiComponent(window), mBackground(window)
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{
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mDefaultProperties.mSize = getDefaultTileSize();
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mDefaultProperties.mPadding = Vector2f(16.0f, 16.0f);
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mDefaultProperties.mImageColor = 0xAAAAAABB;
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2018-05-10 20:26:29 +00:00
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mDefaultProperties.mBackgroundImage = ":/frame.png";
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mDefaultProperties.mBackgroundCornerSize = Vector2f(16 ,16);
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mDefaultProperties.mBackgroundCenterColor = 0xAAAAEEFF;
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mDefaultProperties.mBackgroundEdgeColor = 0xAAAAEEFF;
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2018-04-07 19:23:10 +00:00
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mSelectedProperties.mSize = getSelectedTileSize();
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mSelectedProperties.mPadding = mDefaultProperties.mPadding;
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mSelectedProperties.mImageColor = 0xFFFFFFFF;
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2018-05-10 20:26:29 +00:00
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mSelectedProperties.mBackgroundImage = mDefaultProperties.mBackgroundImage;
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mSelectedProperties.mBackgroundCornerSize = mDefaultProperties.mBackgroundCornerSize;
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mSelectedProperties.mBackgroundCenterColor = 0xFFFFFFFF;
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mSelectedProperties.mBackgroundEdgeColor = 0xFFFFFFFF;
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2018-04-07 19:23:10 +00:00
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mImage = std::make_shared<ImageComponent>(mWindow);
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mImage->setOrigin(0.5f, 0.5f);
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mBackground.setOrigin(0.5f, 0.5f);
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addChild(&mBackground);
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addChild(&(*mImage));
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setSelected(false);
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setVisible(true);
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}
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void GridTileComponent::render(const Transform4x4f& parentTrans)
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{
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Transform4x4f trans = getTransform() * parentTrans;
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if (mVisible)
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renderChildren(trans);
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}
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// Update all the tile properties to the new status (selected or default)
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void GridTileComponent::update()
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{
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const GridTileProperties& currentProperties = getCurrentProperties();
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mBackground.setImagePath(currentProperties.mBackgroundImage);
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mImage->setColorShift(currentProperties.mImageColor);
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2018-05-10 20:26:29 +00:00
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mBackground.setCenterColor(currentProperties.mBackgroundCenterColor);
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mBackground.setEdgeColor(currentProperties.mBackgroundEdgeColor);
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2018-04-07 19:23:10 +00:00
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resize();
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}
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2019-03-08 23:23:13 +00:00
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void GridTileComponent::applyTheme(const std::shared_ptr<ThemeData>& theme, const std::string& view, const std::string& /*element*/, unsigned int /*properties*/)
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2018-04-07 19:23:10 +00:00
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{
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Vector2f screen = Vector2f((float)Renderer::getScreenWidth(), (float)Renderer::getScreenHeight());
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2018-05-10 20:26:29 +00:00
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// Apply theme to the default gridtile
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2018-04-07 19:23:10 +00:00
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const ThemeData::ThemeElement* elem = theme->getElement(view, "default", "gridtile");
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if (elem)
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{
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if (elem->has("size"))
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mDefaultProperties.mSize = elem->get<Vector2f>("size") * screen;
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if (elem->has("padding"))
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mDefaultProperties.mPadding = elem->get<Vector2f>("padding");
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2018-05-10 20:26:29 +00:00
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if (elem->has("imageColor"))
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mDefaultProperties.mImageColor = elem->get<unsigned int>("imageColor");
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2018-04-07 19:23:10 +00:00
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if (elem->has("backgroundImage"))
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mDefaultProperties.mBackgroundImage = elem->get<std::string>("backgroundImage");
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2018-05-10 20:26:29 +00:00
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if (elem->has("backgroundCornerSize"))
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mDefaultProperties.mBackgroundCornerSize = elem->get<Vector2f>("backgroundCornerSize");
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2018-04-07 19:23:10 +00:00
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if (elem->has("backgroundColor"))
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2018-05-10 20:26:29 +00:00
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{
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mDefaultProperties.mBackgroundCenterColor = elem->get<unsigned int>("backgroundColor");
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mDefaultProperties.mBackgroundEdgeColor = elem->get<unsigned int>("backgroundColor");
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}
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if (elem->has("backgroundCenterColor"))
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mDefaultProperties.mBackgroundCenterColor = elem->get<unsigned int>("backgroundCenterColor");
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if (elem->has("backgroundEdgeColor"))
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mDefaultProperties.mBackgroundEdgeColor = elem->get<unsigned int>("backgroundEdgeColor");
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2018-04-07 19:23:10 +00:00
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}
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2018-05-10 20:26:29 +00:00
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// Apply theme to the selected gridtile
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// NOTE that some of the default gridtile properties influence on the selected gridtile properties
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// See THEMES.md for more informations
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2018-04-07 19:23:10 +00:00
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elem = theme->getElement(view, "selected", "gridtile");
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mSelectedProperties.mSize = elem && elem->has("size") ?
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elem->get<Vector2f>("size") * screen :
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getSelectedTileSize();
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mSelectedProperties.mPadding = elem && elem->has("padding") ?
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elem->get<Vector2f>("padding") :
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mDefaultProperties.mPadding;
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2018-05-10 20:26:29 +00:00
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if (elem && elem->has("imageColor"))
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mSelectedProperties.mImageColor = elem->get<unsigned int>("imageColor");
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2018-04-07 19:23:10 +00:00
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mSelectedProperties.mBackgroundImage = elem && elem->has("backgroundImage") ?
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elem->get<std::string>("backgroundImage") :
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mDefaultProperties.mBackgroundImage;
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2018-05-10 20:26:29 +00:00
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mSelectedProperties.mBackgroundCornerSize = elem && elem->has("backgroundCornerSize") ?
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elem->get<Vector2f>("backgroundCornerSize") :
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mDefaultProperties.mBackgroundCornerSize;
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2018-04-07 19:23:10 +00:00
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if (elem && elem->has("backgroundColor"))
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2018-05-10 20:26:29 +00:00
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{
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mSelectedProperties.mBackgroundCenterColor = elem->get<unsigned int>("backgroundColor");
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mSelectedProperties.mBackgroundEdgeColor = elem->get<unsigned int>("backgroundColor");
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}
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if (elem && elem->has("backgroundCenterColor"))
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mSelectedProperties.mBackgroundCenterColor = elem->get<unsigned int>("backgroundCenterColor");
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if (elem && elem->has("backgroundEdgeColor"))
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mSelectedProperties.mBackgroundEdgeColor = elem->get<unsigned int>("backgroundEdgeColor");
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2018-04-07 19:23:10 +00:00
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}
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// Made this a static function because the ImageGridComponent need to know the default tile size
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// to calculate the grid dimension before it instantiate the GridTileComponents
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Vector2f GridTileComponent::getDefaultTileSize()
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{
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Vector2f screen = Vector2f((float)Renderer::getScreenWidth(), (float)Renderer::getScreenHeight());
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return screen * 0.22f;
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}
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Vector2f GridTileComponent::getSelectedTileSize() const
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{
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return mDefaultProperties.mSize * 1.2f;
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}
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bool GridTileComponent::isSelected() const
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{
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return mSelected;
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}
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void GridTileComponent::setImage(const std::string& path)
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{
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mImage->setImage(path);
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2018-06-08 09:29:52 +00:00
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// Resize now to prevent flickering images when scrolling
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resize();
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2018-04-07 19:23:10 +00:00
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}
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void GridTileComponent::setImage(const std::shared_ptr<TextureResource>& texture)
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{
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mImage->setImage(texture);
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// Resize now to prevent flickering images when scrolling
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resize();
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}
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void GridTileComponent::setSelected(bool selected)
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{
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mSelected = selected;
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}
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void GridTileComponent::setVisible(bool visible)
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{
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mVisible = visible;
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}
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void GridTileComponent::resize()
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{
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const GridTileProperties& currentProperties = getCurrentProperties();
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2018-06-06 21:26:21 +00:00
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mImage->setMaxSize(currentProperties.mSize - currentProperties.mPadding * 2);
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2018-05-10 20:26:29 +00:00
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mBackground.setCornerSize(currentProperties.mBackgroundCornerSize);
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mBackground.fitTo(currentProperties.mSize - mBackground.getCornerSize() * 2);
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2018-04-07 19:23:10 +00:00
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}
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const GridTileProperties& GridTileComponent::getCurrentProperties() const
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{
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return mSelected ? mSelectedProperties : mDefaultProperties;
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}
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