2020-09-21 17:17:34 +00:00
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// SPDX-License-Identifier: MIT
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2020-06-28 16:39:18 +00:00
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//
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2020-09-21 17:17:34 +00:00
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// EmulationStation Desktop Edition
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2020-06-28 16:39:18 +00:00
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// AnimatedImageComponent.h
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//
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// Creates animation from multiple images files.
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//
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2017-10-31 17:12:50 +00:00
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#ifndef ES_CORE_COMPONENTS_ANIMATED_IMAGE_COMPONENT_H
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#define ES_CORE_COMPONENTS_ANIMATED_IMAGE_COMPONENT_H
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2014-06-20 01:30:09 +00:00
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#include "GuiComponent.h"
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2017-11-01 22:21:10 +00:00
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class ImageComponent;
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2014-04-19 00:00:49 +00:00
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2020-06-28 16:39:18 +00:00
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struct AnimationFrame {
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const char* path;
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int time;
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};
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2020-06-28 16:39:18 +00:00
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struct AnimationDef {
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AnimationFrame* frames;
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size_t frameCount;
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bool loop;
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2014-04-19 00:00:49 +00:00
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};
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class AnimatedImageComponent : public GuiComponent
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{
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public:
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AnimatedImageComponent(Window* window);
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2019-08-25 15:23:02 +00:00
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2020-06-28 16:39:18 +00:00
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void load(const AnimationDef* def); // No reference to def is kept after loading is complete.
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2014-04-19 00:00:49 +00:00
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2020-06-28 16:39:18 +00:00
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void reset(); // Set to frame 0.
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2014-04-19 00:46:55 +00:00
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2020-06-28 16:39:18 +00:00
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void update(int deltaTime) override;
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void render(const Transform4x4f& trans) override;
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2014-04-19 00:00:49 +00:00
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2020-06-28 16:39:18 +00:00
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void onSizeChanged() override;
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2014-04-19 00:00:49 +00:00
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private:
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typedef std::pair<std::unique_ptr<ImageComponent>, int> ImageFrame;
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2014-04-19 00:00:49 +00:00
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2020-06-28 16:39:18 +00:00
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std::vector<ImageFrame> mFrames;
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2014-04-19 00:00:49 +00:00
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2020-06-28 16:39:18 +00:00
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bool mLoop;
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bool mEnabled;
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int mFrameAccumulator;
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int mCurrentFrame;
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2014-04-19 00:00:49 +00:00
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};
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2017-10-31 17:12:50 +00:00
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#endif // ES_CORE_COMPONENTS_ANIMATED_IMAGE_COMPONENT_H
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