ES-DE/src/PlatformId.h

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#pragma once
namespace PlatformIds
{
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enum PlatformId : unsigned int
{
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PLATFORM_UNKNOWN = 0,
THREEDO = 1, //can't start with a constant
AMIGA = 2,
ARCADE = 3,
ATARI_2600 = 4,
ATARI_5200 = 5,
ATARI_7800 = 6,
ATARI_JAGUAR = 7,
ATARI_JAGUAR_CD = 8,
ATARI_XE = 9,
COLECOVISION = 10,
COMMODORE_64 = 11,
INTELLIVISION = 12,
MAC_OS = 13,
XBOX = 14,
XBOX_360 = 15,
NEOGEO = 16,
NINTENDO_3DS = 17,
NINTENDO_64 = 18,
NINTENDO_DS = 19,
NINTENDO_ENTERTAINMENT_SYSTEM = 20,
GAME_BOY = 21,
GAME_BOY_ADVANCE = 22,
GAME_BOY_COLOR = 23,
NINTENDO_GAMECUBE = 24,
NINTENDO_WII = 25,
NINTENDO_WII_U = 26,
PC = 27,
SEGA_32X = 28,
SEGA_CD = 29,
SEGA_DREAMCAST = 30,
SEGA_GAME_GEAR = 31,
SEGA_GENESIS = 32,
SEGA_MASTER_SYSTEM = 33,
SEGA_MEGA_DRIVE = 34,
SEGA_SATURN = 35,
PLAYSTATION = 36,
PLAYSTATION_2 = 37,
PLAYSTATION_3 = 38,
PLAYSTATION_4 = 39,
PLAYSTATION_VITA = 40,
PLAYSTATION_PORTABLE = 41,
SUPER_NINTENDO = 42,
TURBOGRAFX_16 = 43,
PLATFORM_COUNT = 44
};
}