2013-06-21 16:49:29 +00:00
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#include "TextureResource.h"
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#include "../Log.h"
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#include "../platform.h"
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#include GLHEADER
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#include "../ImageIO.h"
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#include "../Renderer.h"
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2014-03-20 01:13:59 +00:00
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#include "SVGResource.h"
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2014-01-19 18:23:01 +00:00
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std::map< TextureResource::TextureKeyType, std::weak_ptr<TextureResource> > TextureResource::sTextureMap;
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2013-07-09 05:44:24 +00:00
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2014-01-19 18:23:01 +00:00
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TextureResource::TextureResource(const std::string& path, bool tile) :
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mTextureID(0), mPath(path), mTextureSize(Eigen::Vector2i::Zero()), mTile(tile)
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2013-06-21 16:49:29 +00:00
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{
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}
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TextureResource::~TextureResource()
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{
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deinit();
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}
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2013-10-04 23:09:54 +00:00
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void TextureResource::unload(std::shared_ptr<ResourceManager>& rm)
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2013-07-09 05:44:24 +00:00
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{
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deinit();
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}
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2013-10-04 23:09:54 +00:00
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void TextureResource::reload(std::shared_ptr<ResourceManager>& rm)
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2013-07-09 05:44:24 +00:00
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{
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if(!mPath.empty())
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2014-03-20 01:13:59 +00:00
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{
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const ResourceData& data = rm->getFileData(mPath);
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initFromMemory((const char*)data.ptr.get(), data.length);
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}
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2013-07-09 05:44:24 +00:00
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}
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2014-03-20 01:13:59 +00:00
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void TextureResource::initFromPixels(const unsigned char* dataRGBA, size_t width, size_t height)
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2013-06-21 16:49:29 +00:00
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{
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deinit();
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2014-03-20 01:13:59 +00:00
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assert(width > 0 && height > 0);
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2013-06-21 16:49:29 +00:00
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//now for the openGL texture stuff
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glGenTextures(1, &mTextureID);
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glBindTexture(GL_TEXTURE_2D, mTextureID);
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2014-03-20 01:13:59 +00:00
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, dataRGBA);
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2013-06-21 16:49:29 +00:00
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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2014-01-19 18:23:01 +00:00
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const GLint wrapMode = mTile ? GL_REPEAT : GL_CLAMP_TO_EDGE;
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapMode);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapMode);
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2013-06-21 16:49:29 +00:00
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2013-07-10 11:29:43 +00:00
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mTextureSize << width, height;
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2013-06-21 16:49:29 +00:00
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}
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2013-09-20 23:55:05 +00:00
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void TextureResource::initFromMemory(const char* data, size_t length)
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{
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size_t width, height;
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std::vector<unsigned char> imageRGBA = ImageIO::loadFromMemoryRGBA32((const unsigned char*)(data), length, width, height);
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if(imageRGBA.size() == 0)
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{
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LOG(LogError) << "Could not initialize texture from memory (invalid data)!";
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return;
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}
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2014-03-20 01:13:59 +00:00
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initFromPixels(imageRGBA.data(), width, height);
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2013-09-20 23:55:05 +00:00
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}
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2013-07-09 05:44:24 +00:00
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void TextureResource::deinit()
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{
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if(mTextureID != 0)
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{
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glDeleteTextures(1, &mTextureID);
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mTextureID = 0;
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}
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}
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2014-03-20 01:13:59 +00:00
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const Eigen::Vector2i& TextureResource::getSize() const
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2013-07-09 05:44:24 +00:00
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{
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return mTextureSize;
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}
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2014-01-19 18:23:01 +00:00
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bool TextureResource::isTiled() const
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{
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return mTile;
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}
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2013-07-09 05:44:24 +00:00
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void TextureResource::bind() const
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{
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if(mTextureID != 0)
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glBindTexture(GL_TEXTURE_2D, mTextureID);
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else
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LOG(LogError) << "Tried to bind uninitialized texture!";
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}
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2014-01-19 18:23:01 +00:00
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std::shared_ptr<TextureResource> TextureResource::get(const std::string& path, bool tile)
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2013-07-09 05:44:24 +00:00
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{
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2013-10-04 23:09:54 +00:00
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std::shared_ptr<ResourceManager>& rm = ResourceManager::getInstance();
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2013-07-09 05:44:24 +00:00
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if(path.empty())
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2013-08-07 04:35:06 +00:00
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{
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2014-01-19 18:23:01 +00:00
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std::shared_ptr<TextureResource> tex(new TextureResource("", tile));
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rm->addReloadable(tex); //make sure we get properly deinitialized even though we do nothing on reinitialization
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2013-08-07 04:35:06 +00:00
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return tex;
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}
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2013-07-09 05:44:24 +00:00
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2014-01-19 18:23:01 +00:00
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TextureKeyType key(path, tile);
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auto foundTexture = sTextureMap.find(key);
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2013-07-09 05:44:24 +00:00
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if(foundTexture != sTextureMap.end())
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{
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if(!foundTexture->second.expired())
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return foundTexture->second.lock();
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}
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2014-03-20 01:13:59 +00:00
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// need to create it
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std::shared_ptr<TextureResource> tex;
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// is it an SVG?
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if(path.substr(path.size() - 4, std::string::npos) == ".svg")
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{
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// probably
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tex = std::shared_ptr<SVGResource>(new SVGResource(path, tile));
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}else{
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tex = std::shared_ptr<TextureResource>(new TextureResource(path, tile));
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}
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2014-01-19 18:23:01 +00:00
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sTextureMap[key] = std::weak_ptr<TextureResource>(tex);
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2013-10-04 23:09:54 +00:00
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rm->addReloadable(tex);
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2014-03-20 01:13:59 +00:00
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tex->reload(ResourceManager::getInstance());
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2013-07-09 05:44:24 +00:00
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return tex;
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}
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