ES-DE/es-core/src/AsyncHandle.h

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#pragma once
#ifndef ES_CORE_ASYNC_HANDLE_H
#define ES_CORE_ASYNC_HANDLE_H
2017-11-01 22:21:10 +00:00
#include <string>
enum AsyncHandleStatus
{
ASYNC_IN_PROGRESS,
ASYNC_ERROR,
ASYNC_DONE
};
// Handle for some asynchronous operation.
class AsyncHandle
{
public:
AsyncHandle() : mStatus(ASYNC_IN_PROGRESS) {};
virtual ~AsyncHandle() {};
virtual void update() = 0;
// Update and return the latest status.
inline AsyncHandleStatus status() { update(); return mStatus; }
// User-friendly string of our current status. Will return error message if status() == SEARCH_ERROR.
inline std::string getStatusString()
{
switch(mStatus)
{
case ASYNC_IN_PROGRESS:
return "in progress";
case ASYNC_ERROR:
return mError;
case ASYNC_DONE:
return "done";
default:
return "something impossible has occured; row, row, fight the power";
}
}
protected:
inline void setStatus(AsyncHandleStatus status) { mStatus = status; }
inline void setError(const std::string& error) { setStatus(ASYNC_ERROR); mError = error; }
std::string mError;
AsyncHandleStatus mStatus;
};
#endif // ES_CORE_ASYNC_HANDLE_H