ES-DE/es-app/src/guis/GuiGamelistOptions.cpp

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#include "GuiGamelistOptions.h"
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#include "guis/GuiGamelistFilter.h"
#include "scrapers/Scraper.h"
#include "views/gamelist/IGameListView.h"
#include "views/UIModeController.h"
#include "views/ViewController.h"
#include "CollectionSystemManager.h"
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#include "FileFilterIndex.h"
#include "FileSorts.h"
#include "GuiMetaDataEd.h"
#include "SystemData.h"
GuiGamelistOptions::GuiGamelistOptions(Window* window, SystemData* system) : GuiComponent(window),
mSystem(system), mMenu(window, "OPTIONS"), fromPlaceholder(false), mFiltersChanged(false)
{
addChild(&mMenu);
// check it's not a placeholder folder - if it is, only show "Filter Options"
FileData* file = getGamelist()->getCursor();
fromPlaceholder = file->isPlaceHolder();
ComponentListRow row;
if (!fromPlaceholder) {
// jump to letter
row.elements.clear();
// define supported character range
// this range includes all numbers, capital letters, and most reasonable symbols
char startChar = '!';
char endChar = '_';
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char curChar = (char)toupper(getGamelist()->getCursor()->getName()[0]);
if(curChar < startChar || curChar > endChar)
curChar = startChar;
mJumpToLetterList = std::make_shared<LetterList>(mWindow, "JUMP TO...", false);
for (char c = startChar; c <= endChar; c++)
{
// check if c is a valid first letter in current list
const std::vector<FileData*>& files = getGamelist()->getCursor()->getParent()->getChildrenListToDisplay();
for (auto file : files)
{
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char candidate = (char)toupper(file->getName()[0]);
if (c == candidate)
{
mJumpToLetterList->add(std::string(1, c), c, c == curChar);
break;
}
}
}
row.addElement(std::make_shared<TextComponent>(mWindow, "JUMP TO...", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
row.addElement(mJumpToLetterList, false);
row.input_handler = [&](InputConfig* config, Input input) {
if(config->isMappedTo("a", input) && input.value)
{
jumpToLetter();
return true;
}
else if(mJumpToLetterList->input(config, input))
{
return true;
}
return false;
};
mMenu.addRow(row);
// sort list by
mListSort = std::make_shared<SortList>(mWindow, "SORT GAMES BY", false);
for(unsigned int i = 0; i < FileSorts::SortTypes.size(); i++)
{
const FileData::SortType& sort = FileSorts::SortTypes.at(i);
mListSort->add(sort.description, &sort, i == 0); // TODO - actually make the sort type persistent
}
mMenu.addWithLabel("SORT GAMES BY", mListSort);
}
// show filtered menu
row.elements.clear();
row.addElement(std::make_shared<TextComponent>(mWindow, "FILTER GAMELIST", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
row.addElement(makeArrow(mWindow), false);
row.makeAcceptInputHandler(std::bind(&GuiGamelistOptions::openGamelistFilter, this));
mMenu.addRow(row);
std::map<std::string, CollectionSystemData> customCollections = CollectionSystemManager::get()->getCustomCollectionSystems();
if(UIModeController::getInstance()->isUIModeFull() &&
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((customCollections.find(system->getName()) != customCollections.cend() && CollectionSystemManager::get()->getEditingCollection() != system->getName()) ||
CollectionSystemManager::get()->getCustomCollectionsBundle()->getName() == system->getName()))
{
row.elements.clear();
row.addElement(std::make_shared<TextComponent>(mWindow, "ADD/REMOVE GAMES TO THIS GAME COLLECTION", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
row.makeAcceptInputHandler(std::bind(&GuiGamelistOptions::startEditMode, this));
mMenu.addRow(row);
}
if(UIModeController::getInstance()->isUIModeFull() && CollectionSystemManager::get()->isEditing())
{
row.elements.clear();
row.addElement(std::make_shared<TextComponent>(mWindow, "FINISH EDITING '" + Utils::String::toUpper(CollectionSystemManager::get()->getEditingCollection()) + "' COLLECTION", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
row.makeAcceptInputHandler(std::bind(&GuiGamelistOptions::exitEditMode, this));
mMenu.addRow(row);
}
if (UIModeController::getInstance()->isUIModeFull() && !fromPlaceholder && !(mSystem->isCollection() && file->getType() == FOLDER))
{
row.elements.clear();
row.addElement(std::make_shared<TextComponent>(mWindow, "EDIT THIS GAME'S METADATA", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
row.addElement(makeArrow(mWindow), false);
row.makeAcceptInputHandler(std::bind(&GuiGamelistOptions::openMetaDataEd, this));
mMenu.addRow(row);
}
// center the menu
setSize((float)Renderer::getScreenWidth(), (float)Renderer::getScreenHeight());
mMenu.setPosition((mSize.x() - mMenu.getSize().x()) / 2, (mSize.y() - mMenu.getSize().y()) / 2);
}
GuiGamelistOptions::~GuiGamelistOptions()
{
// apply sort
if (!fromPlaceholder) {
FileData* root = mSystem->getRootFolder();
root->sort(*mListSort->getSelected()); // will also recursively sort children
// notify that the root folder was sorted
getGamelist()->onFileChanged(root, FILE_SORTED);
}
if (mFiltersChanged)
{
// only reload full view if we came from a placeholder
// as we need to re-display the remaining elements for whatever new
// game is selected
ViewController::get()->reloadGameListView(mSystem);
}
}
void GuiGamelistOptions::openGamelistFilter()
{
mFiltersChanged = true;
GuiGamelistFilter* ggf = new GuiGamelistFilter(mWindow, mSystem);
mWindow->pushGui(ggf);
}
void GuiGamelistOptions::startEditMode()
{
std::string editingSystem = mSystem->getName();
// need to check if we're editing the collections bundle, as we will want to edit the selected collection within
if(editingSystem == CollectionSystemManager::get()->getCustomCollectionsBundle()->getName())
{
FileData* file = getGamelist()->getCursor();
// do we have the cursor on a specific collection?
if (file->getType() == FOLDER)
{
editingSystem = file->getName();
}
else
{
// we are inside a specific collection. We want to edit that one.
editingSystem = file->getSystem()->getName();
}
}
CollectionSystemManager::get()->setEditMode(editingSystem);
delete this;
}
void GuiGamelistOptions::exitEditMode()
{
CollectionSystemManager::get()->exitEditMode();
delete this;
}
void GuiGamelistOptions::openMetaDataEd()
{
// open metadata editor
// get the FileData that hosts the original metadata
FileData* file = getGamelist()->getCursor()->getSourceFileData();
ScraperSearchParams p;
p.game = file;
p.system = file->getSystem();
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std::function<void()> deleteBtnFunc;
if (file->getType() == FOLDER)
{
deleteBtnFunc = NULL;
}
else
{
deleteBtnFunc = [this, file] {
CollectionSystemManager::get()->deleteCollectionFiles(file);
ViewController::get()->getGameListView(file->getSystem()).get()->remove(file, true);
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};
}
mWindow->pushGui(new GuiMetaDataEd(mWindow, &file->metadata, file->metadata.getMDD(), p, file->getPath().filename().string(),
std::bind(&IGameListView::onFileChanged, ViewController::get()->getGameListView(file->getSystem()).get(), file, FILE_METADATA_CHANGED), deleteBtnFunc));
}
void GuiGamelistOptions::jumpToLetter()
{
char letter = mJumpToLetterList->getSelected();
IGameListView* gamelist = getGamelist();
// this is a really shitty way to get a list of files
const std::vector<FileData*>& files = gamelist->getCursor()->getParent()->getChildrenListToDisplay();
long min = 0;
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long max = (long)files.size() - 1;
long mid = 0;
while(max >= min)
{
mid = ((max - min) / 2) + min;
// game somehow has no first character to check
if(files.at(mid)->getName().empty())
continue;
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char checkLetter = (char)toupper(files.at(mid)->getName()[0]);
if(checkLetter < letter)
min = mid + 1;
else if(checkLetter > letter || (mid > 0 && (letter == toupper(files.at(mid - 1)->getName()[0]))))
max = mid - 1;
else
break; //exact match found
}
gamelist->setCursor(files.at(mid));
delete this;
}
bool GuiGamelistOptions::input(InputConfig* config, Input input)
{
if((config->isMappedTo("b", input) || config->isMappedTo("select", input)) && input.value)
{
delete this;
return true;
}
return mMenu.input(config, input);
}
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HelpStyle GuiGamelistOptions::getHelpStyle()
{
HelpStyle style = HelpStyle();
style.applyTheme(mSystem->getTheme(), "system");
return style;
}
std::vector<HelpPrompt> GuiGamelistOptions::getHelpPrompts()
{
auto prompts = mMenu.getHelpPrompts();
prompts.push_back(HelpPrompt("b", "close"));
return prompts;
}
IGameListView* GuiGamelistOptions::getGamelist()
{
return ViewController::get()->getGameListView(mSystem).get();
}