ES-DE/es-core/src/components/AnimatedImageComponent.h

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#pragma once
#ifndef ES_CORE_COMPONENTS_ANIMATED_IMAGE_COMPONENT_H
#define ES_CORE_COMPONENTS_ANIMATED_IMAGE_COMPONENT_H
#include "GuiComponent.h"
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class ImageComponent;
struct AnimationFrame
{
const char* path;
int time;
};
struct AnimationDef
{
AnimationFrame* frames;
size_t frameCount;
bool loop;
};
class AnimatedImageComponent : public GuiComponent
{
public:
AnimatedImageComponent(Window* window);
void load(const AnimationDef* def); // no reference to def is kept after loading is complete
void reset(); // set to frame 0
void update(int deltaTime) override;
void render(const Transform4x4f& trans) override;
void onSizeChanged() override;
private:
typedef std::pair<std::unique_ptr<ImageComponent>, int> ImageFrame;
std::vector<ImageFrame> mFrames;
bool mLoop;
bool mEnabled;
int mFrameAccumulator;
int mCurrentFrame;
};
#endif // ES_CORE_COMPONENTS_ANIMATED_IMAGE_COMPONENT_H