ES-DE/src/Font.cpp

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#include "Font.h"
#include <iostream>
#include <algorithm>
#include <vector>
#include "Renderer.h"
#include <boost/filesystem.hpp>
#include "Log.h"
#include "Vector2.h"
FT_Library Font::sLibrary;
bool Font::libraryInitialized = false;
int Font::getDpiX() { return 96; }
int Font::getDpiY() { return 96; }
int Font::getSize() { return mSize; }
std::string Font::getDefaultPath()
{
const int fontCount = 4;
#ifdef WIN32
std::string fonts[] = {"DejaVuSerif.ttf",
"Arial.ttf",
"Verdana.ttf",
"Tahoma.ttf" };
//build full font path
TCHAR winDir[MAX_PATH];
GetWindowsDirectory(winDir, MAX_PATH);
#ifdef UNICODE
char winDirChar[MAX_PATH*2];
char DefChar = ' ';
WideCharToMultiByte(CP_ACP, 0, winDir, -1, winDirChar, MAX_PATH, &DefChar, NULL);
std::string fontPath(winDirChar);
#else
std::string fontPath(winDir);
#endif
fontPath += "\\Fonts\\";
//prepend to font file names
for(int i = 0; i < fontCount; i++)
{
fonts[i] = fontPath + fonts[i];
}
#else
std::string fonts[] = {"/usr/share/fonts/truetype/ttf-dejavu/DejaVuSerif.ttf",
"/usr/share/fonts/TTF/DejaVuSerif.ttf",
"/usr/share/fonts/dejavu/DejaVuSerif.ttf",
"font.ttf" };
#endif
for(int i = 0; i < fontCount; i++)
{
if(boost::filesystem::exists(fonts[i]))
return fonts[i];
}
LOG(LogError) << "Error - could not find a font!";
return "";
}
void Font::initLibrary()
{
if(FT_Init_FreeType(&sLibrary))
{
LOG(LogError) << "Error initializing FreeType!";
}else{
libraryInitialized = true;
}
}
Font::Font(std::string path, int size)
: fontScale(1.0f)
{
mPath = path;
mSize = size;
init();
}
void Font::init()
{
if(!libraryInitialized)
initLibrary();
mMaxGlyphHeight = 0;
buildAtlas();
}
void Font::deinit()
{
if(textureID)
glDeleteTextures(1, &textureID);
}
void Font::buildAtlas()
{
if(FT_New_Face(sLibrary, mPath.c_str(), 0, &face))
{
LOG(LogError) << "Error creating font face! (path: " << mPath.c_str();
return;
}
//FT_Set_Char_Size(face, 0, size * 64, getDpiX(), getDpiY());
FT_Set_Pixel_Sizes(face, 0, mSize);
//find the size we should use
FT_GlyphSlot g = face->glyph;
int w = 0;
int h = 0;
/*for(int i = 32; i < 128; i++)
{
if(FT_Load_Char(face, i, FT_LOAD_RENDER))
{
fprintf(stderr, "Loading character %c failed!\n", i);
continue;
}
w += g->bitmap.width;
h = std::max(h, g->bitmap.rows);
}*/
//the max size (GL_MAX_TEXTURE_SIZE) is like 3300
w = 2048;
h = 512;
textureWidth = w;
textureHeight = h;
//create the texture
glGenTextures(1, &textureID);
glBindTexture(GL_TEXTURE_2D, textureID);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_ALPHA, GL_UNSIGNED_BYTE, NULL);
//copy the glyphs into the texture
int x = 0;
int y = 0;
int maxHeight = 0;
for(int i = 32; i < 128; i++)
{
if(FT_Load_Char(face, i, FT_LOAD_RENDER))
continue;
//prints rendered texture to the console
/*std::cout << "uploading at x: " << x << ", w: " << g->bitmap.width << " h: " << g->bitmap.rows << "\n";
for(int k = 0; k < g->bitmap.rows; k++)
{
for(int j = 0; j < g->bitmap.width; j++)
{
if(g->bitmap.buffer[g->bitmap.width * k + j])
std::cout << ".";
else
std::cout << " ";
}
std::cout << "\n";
}*/
if(x + g->bitmap.width >= textureWidth)
{
x = 0;
y += maxHeight + 1; //leave one pixel of space between glyphs
maxHeight = 0;
}
if(g->bitmap.rows > maxHeight)
maxHeight = g->bitmap.rows;
glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, g->bitmap.width, g->bitmap.rows, GL_ALPHA, GL_UNSIGNED_BYTE, g->bitmap.buffer);
charData[i].texX = x;
charData[i].texY = y;
charData[i].texW = g->bitmap.width;
charData[i].texH = g->bitmap.rows;
charData[i].advX = (float)g->metrics.horiAdvance / 64.0f;
charData[i].advY = (float)g->metrics.vertAdvance / 64.0f;
charData[i].bearingX = (float)g->metrics.horiBearingX / 64.0f;
charData[i].bearingY = (float)g->metrics.horiBearingY / 64.0f;
if(charData[i].texH > mMaxGlyphHeight)
mMaxGlyphHeight = charData[i].texH;
x += g->bitmap.width + 1; //leave one pixel of space between glyphs
}
glBindTexture(GL_TEXTURE_2D, 0);
FT_Done_Face(face);
if((y + maxHeight) >= textureHeight)
{
//failed to create a proper font texture
LOG(LogWarning) << "Font with size " << mSize << " exceeded max texture size! Trying again...";
//try a 3/4th smaller size and redo initialization
fontScale *= 1.25f;
mSize = (int)(mSize * (1.0f / fontScale));
deinit();
init();
}
else {
LOG(LogInfo) << "Created font with size " << mSize << ".";
}
}
Font::~Font()
{
if(textureID)
glDeleteTextures(1, &textureID);
}
struct Vertex
{
Vector2<GLfloat> pos;
Vector2<GLfloat> tex;
};
void Font::drawText(std::string text, int startx, int starty, int color)
{
if(!textureID)
{
LOG(LogError) << "Error - tried to draw with Font that has no texture loaded!";
return;
}
const int triCount = text.length() * 2;
Vertex* vert = new Vertex[triCount * 3];
GLubyte* colors = new GLubyte[triCount * 3 * 4];
glBindTexture(GL_TEXTURE_2D, textureID);
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
//texture atlas width/height
float tw = (float)textureWidth;
float th = (float)textureHeight;
float x = (float)startx;
float y = starty + mMaxGlyphHeight * 1.1f * fontScale; //padding (another 0.5% is added to the bottom through the sizeText function)
int charNum = 0;
for(int i = 0; i < triCount * 3; i += 6, charNum++)
{
unsigned char letter = text[charNum];
if(letter < 32 || letter >= 128)
letter = 127; //print [X] if character is not standard ASCII
//the glyph might not start at the cursor position, but needs to be shifted a bit
const float glyphStartX = x + charData[letter].bearingX * fontScale;
//order is bottom left, top right, top left
vert[i + 0].pos = Vector2<GLfloat>(glyphStartX, y + (charData[letter].texH - charData[letter].bearingY) * fontScale);
vert[i + 1].pos = Vector2<GLfloat>(glyphStartX + charData[letter].texW * fontScale, y - charData[letter].bearingY * fontScale);
vert[i + 2].pos = Vector2<GLfloat>(glyphStartX, vert[i + 1].pos.y);
Vector2<int> charTexCoord(charData[letter].texX, charData[letter].texY);
Vector2<int> charTexSize(charData[letter].texW, charData[letter].texH);
vert[i + 0].tex = Vector2<GLfloat>(charTexCoord.x / tw, (charTexCoord.y + charTexSize.y) / th);
vert[i + 1].tex = Vector2<GLfloat>((charTexCoord.x + charTexSize.x) / tw, charTexCoord.y / th);
vert[i + 2].tex = Vector2<GLfloat>(vert[i + 0].tex.x, vert[i + 1].tex.y);
//next triangle (second half of the quad)
vert[i + 3].pos = vert[i + 0].pos;
vert[i + 4].pos = vert[i + 1].pos;
vert[i + 5].pos.x = vert[i + 1].pos.x;
vert[i + 5].pos.y = vert[i + 0].pos.y;
vert[i + 3].tex = vert[i + 0].tex;
vert[i + 4].tex = vert[i + 1].tex;
vert[i + 5].tex.x = vert[i + 1].tex.x;
vert[i + 5].tex.y = vert[i + 0].tex.y;
x += charData[letter].advX * fontScale;
}
Renderer::buildGLColorArray(colors, color, triCount * 3);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glVertexPointer(2, GL_FLOAT, sizeof(Vertex), &vert[0].pos);
glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), &vert[0].tex);
glColorPointer(4, GL_UNSIGNED_BYTE, 0, colors);
glDrawArrays(GL_TRIANGLES, 0, triCount * 3);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
delete[] vert;
delete[] colors;
}
void Font::sizeText(std::string text, int* w, int* h)
{
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float cwidth = 0.0f;
for(unsigned int i = 0; i < text.length(); i++)
{
unsigned char letter = text[i];
if(letter < 32 || letter >= 128)
letter = 127;
cwidth += charData[letter].advX * fontScale;
}
if(w != NULL)
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*w = (int)cwidth;
if(h != NULL)
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*h = getHeight();
}
int Font::getHeight()
{
return (int)(mMaxGlyphHeight * 1.5f * fontScale);
}