ES-DE/es-core/src/HelpStyle.cpp

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// SPDX-License-Identifier: MIT
//
// EmulationStation Desktop Edition
// HelpStyle.cpp
//
// Style (default colors, position and origin) for the help system.
// Also theme handling.
//
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#include "HelpStyle.h"
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#include "resources/Font.h"
#define PREFIX "button_"
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HelpStyle::HelpStyle()
{
position =
glm::vec2 {Renderer::getScreenWidth() * 0.012f, Renderer::getScreenHeight() * 0.9515f};
origin = glm::vec2 {};
textColor = 0x777777FF;
textColorDimmed = 0x777777FF;
iconColor = 0x777777FF;
iconColorDimmed = 0x777777FF;
entrySpacing = 16.0f;
iconTextSpacing = 8.0f;
letterCase = "uppercase";
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if (FONT_SIZE_SMALL != 0)
font = Font::get(FONT_SIZE_SMALL);
else
font = nullptr;
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}
void HelpStyle::applyTheme(const std::shared_ptr<ThemeData>& theme, const std::string& view)
{
auto elem = theme->getElement(view, "helpsystem_help", "helpsystem");
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if (!elem)
return;
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if (elem->has("pos"))
position = elem->get<glm::vec2>("pos") *
glm::vec2 {static_cast<float>(Renderer::getScreenWidth()),
static_cast<float>(Renderer::getScreenHeight())};
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if (elem->has("origin"))
origin = elem->get<glm::vec2>("origin");
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if (elem->has("textColor"))
textColor = elem->get<unsigned int>("textColor");
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if (elem->has("textColorDimmed"))
textColorDimmed = elem->get<unsigned int>("textColorDimmed");
else
textColorDimmed = textColor;
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if (elem->has("iconColor"))
iconColor = elem->get<unsigned int>("iconColor");
if (elem->has("iconColorDimmed"))
iconColorDimmed = elem->get<unsigned int>("iconColorDimmed");
else
iconColorDimmed = iconColor;
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if (elem->has("fontPath") || elem->has("fontSize"))
font = Font::getFromTheme(elem, ThemeFlags::ALL, font);
if (elem->has("entrySpacing"))
entrySpacing = elem->get<float>("entrySpacing");
if (elem->has("iconTextSpacing"))
iconTextSpacing = elem->get<float>("iconTextSpacing");
if (elem->has("letterCase"))
letterCase = elem->get<std::string>("letterCase");
// Load custom button icons.
// The names may look a bit strange when combined with the PREFIX string "button_" but it's
// because ThemeData adds this prefix to avoid name collisions when using XML attributes.
// General.
if (elem->has(PREFIX "dpad_updown"))
mCustomButtons.dpad_updown = elem->get<std::string>(PREFIX "dpad_updown");
if (elem->has(PREFIX "dpad_leftright"))
mCustomButtons.dpad_leftright = elem->get<std::string>(PREFIX "dpad_leftright");
if (elem->has(PREFIX "dpad_all"))
mCustomButtons.dpad_all = elem->get<std::string>(PREFIX "dpad_all");
if (elem->has(PREFIX "thumbstick_click"))
mCustomButtons.thumbstick_click = elem->get<std::string>(PREFIX "thumbstick_click");
if (elem->has(PREFIX "button_l"))
mCustomButtons.button_l = elem->get<std::string>(PREFIX "button_l");
if (elem->has(PREFIX "button_r"))
mCustomButtons.button_r = elem->get<std::string>(PREFIX "button_r");
if (elem->has(PREFIX "button_lr"))
mCustomButtons.button_lr = elem->get<std::string>(PREFIX "button_lr");
if (elem->has(PREFIX "button_lt"))
mCustomButtons.button_lt = elem->get<std::string>(PREFIX "button_lt");
if (elem->has(PREFIX "button_rt"))
mCustomButtons.button_rt = elem->get<std::string>(PREFIX "button_rt");
// SNES.
if (elem->has(PREFIX "button_a_SNES"))
mCustomButtons.button_a_SNES = elem->get<std::string>(PREFIX "button_a_SNES");
if (elem->has(PREFIX "button_b_SNES"))
mCustomButtons.button_b_SNES = elem->get<std::string>(PREFIX "button_b_SNES");
if (elem->has(PREFIX "button_x_SNES"))
mCustomButtons.button_x_SNES = elem->get<std::string>(PREFIX "button_x_SNES");
if (elem->has(PREFIX "button_y_SNES"))
mCustomButtons.button_y_SNES = elem->get<std::string>(PREFIX "button_y_SNES");
if (elem->has(PREFIX "button_start_SNES"))
mCustomButtons.button_start_SNES = elem->get<std::string>(PREFIX "button_start_SNES");
if (elem->has(PREFIX "button_back_SNES"))
mCustomButtons.button_back_SNES = elem->get<std::string>(PREFIX "button_back_SNES");
// PlayStation.
if (elem->has(PREFIX "button_a_PS"))
mCustomButtons.button_a_PS = elem->get<std::string>(PREFIX "button_a_PS");
if (elem->has(PREFIX "button_b_PS"))
mCustomButtons.button_b_PS = elem->get<std::string>(PREFIX "button_b_PS");
if (elem->has(PREFIX "button_x_PS"))
mCustomButtons.button_x_PS = elem->get<std::string>(PREFIX "button_x_PS");
if (elem->has(PREFIX "button_y_PS"))
mCustomButtons.button_y_PS = elem->get<std::string>(PREFIX "button_y_PS");
if (elem->has(PREFIX "button_start_PS4"))
mCustomButtons.button_start_PS4 = elem->get<std::string>(PREFIX "button_start_PS4");
if (elem->has(PREFIX "button_back_PS4"))
mCustomButtons.button_back_PS4 = elem->get<std::string>(PREFIX "button_back_PS4");
if (elem->has(PREFIX "button_start_PS5"))
mCustomButtons.button_start_PS5 = elem->get<std::string>(PREFIX "button_start_PS5");
if (elem->has(PREFIX "button_back_PS5"))
mCustomButtons.button_back_PS5 = elem->get<std::string>(PREFIX "button_back_PS5");
// XBOX.
if (elem->has(PREFIX "button_a_XBOX"))
mCustomButtons.button_a_XBOX = elem->get<std::string>(PREFIX "button_a_XBOX");
if (elem->has(PREFIX "button_b_XBOX"))
mCustomButtons.button_b_XBOX = elem->get<std::string>(PREFIX "button_b_XBOX");
if (elem->has(PREFIX "button_x_XBOX"))
mCustomButtons.button_x_XBOX = elem->get<std::string>(PREFIX "button_x_XBOX");
if (elem->has(PREFIX "button_y_XBOX"))
mCustomButtons.button_y_XBOX = elem->get<std::string>(PREFIX "button_y_XBOX");
if (elem->has(PREFIX "button_start_XBOX"))
mCustomButtons.button_start_XBOX = elem->get<std::string>(PREFIX "button_start_XBOX");
if (elem->has(PREFIX "button_back_XBOX"))
mCustomButtons.button_back_XBOX = elem->get<std::string>(PREFIX "button_back_XBOX");
if (elem->has(PREFIX "button_start_XBOX360"))
mCustomButtons.button_start_XBOX360 = elem->get<std::string>(PREFIX "button_start_XBOX360");
if (elem->has(PREFIX "button_back_XBOX360"))
mCustomButtons.button_back_XBOX360 = elem->get<std::string>(PREFIX "button_back_XBOX360");
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}