2020-09-21 17:17:34 +00:00
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// SPDX-License-Identifier: MIT
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2020-06-28 16:39:18 +00:00
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//
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2020-09-21 17:17:34 +00:00
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// EmulationStation Desktop Edition
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2020-06-28 16:39:18 +00:00
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// BusyComponent.cpp
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//
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// Animated busy indicator.
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//
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2014-04-19 18:37:10 +00:00
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#include "BusyComponent.h"
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2014-06-20 01:30:09 +00:00
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#include "components/AnimatedImageComponent.h"
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2017-11-01 22:21:10 +00:00
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#include "components/ImageComponent.h"
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2014-06-20 01:30:09 +00:00
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#include "components/TextComponent.h"
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2014-04-19 18:37:10 +00:00
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2020-06-28 16:39:18 +00:00
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// Animation definition.
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2022-01-16 17:18:28 +00:00
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AnimationFrame BUSY_ANIMATION_FRAMES[] {
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2021-08-17 16:41:45 +00:00
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{":/graphics/busy_0.svg", 300},
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{":/graphics/busy_1.svg", 300},
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{":/graphics/busy_2.svg", 300},
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{":/graphics/busy_3.svg", 300},
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2014-04-19 18:37:10 +00:00
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};
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2020-06-28 16:39:18 +00:00
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2021-08-17 16:41:45 +00:00
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const AnimationDef BUSY_ANIMATION_DEF = {BUSY_ANIMATION_FRAMES, 4, true};
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2014-04-19 18:37:10 +00:00
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2022-01-19 17:01:54 +00:00
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BusyComponent::BusyComponent()
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: mBackground {":/graphics/frame.png"}
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, mGrid {glm::ivec2 {5, 3}}
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{
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mAnimation = std::make_shared<AnimatedImageComponent>();
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2020-06-28 16:39:18 +00:00
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mAnimation->load(&BUSY_ANIMATION_DEF);
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2022-01-19 17:01:54 +00:00
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mText = std::make_shared<TextComponent>("WORKING...", Font::get(FONT_SIZE_MEDIUM), 0x777777FF);
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2014-04-19 18:37:10 +00:00
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2020-06-28 16:39:18 +00:00
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// Col 0 = animation, col 1 = spacer, col 2 = text.
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2022-01-16 11:09:55 +00:00
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mGrid.setEntry(mAnimation, glm::ivec2 {1, 1}, false, true);
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mGrid.setEntry(mText, glm::ivec2 {3, 1}, false, true);
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2014-04-19 18:37:10 +00:00
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2020-06-28 16:39:18 +00:00
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addChild(&mBackground);
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addChild(&mGrid);
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2014-04-19 18:37:10 +00:00
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}
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void BusyComponent::onSizeChanged()
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{
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2020-06-28 16:39:18 +00:00
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mGrid.setSize(mSize);
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2014-04-19 18:37:10 +00:00
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2021-08-16 16:25:01 +00:00
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if (mSize.x == 0.0f || mSize.y == 0.0f)
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2020-06-28 16:39:18 +00:00
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return;
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2014-04-19 18:37:10 +00:00
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2020-06-28 16:39:18 +00:00
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const float middleSpacerWidth = 0.01f * Renderer::getScreenWidth();
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const float textHeight = mText->getFont()->getLetterHeight();
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mText->setSize(0, textHeight);
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const float textWidth = mText->getSize().x + (4.0f * Renderer::getScreenWidthModifier());
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2014-04-19 18:37:10 +00:00
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2021-08-16 16:25:01 +00:00
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mGrid.setColWidthPerc(1, textHeight / mSize.x); // Animation is square.
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mGrid.setColWidthPerc(2, middleSpacerWidth / mSize.x);
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mGrid.setColWidthPerc(3, textWidth / mSize.x);
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2014-04-19 18:37:10 +00:00
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2021-08-16 16:25:01 +00:00
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mGrid.setRowHeightPerc(1, textHeight / mSize.y);
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2019-08-25 15:23:02 +00:00
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2021-08-17 16:41:45 +00:00
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mBackground.setCornerSize(
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{16.0f * Renderer::getScreenWidthModifier(), 16.0f * Renderer::getScreenHeightModifier()});
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2022-01-16 11:09:55 +00:00
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mBackground.fitTo(glm::vec2 {mGrid.getColWidth(1) + mGrid.getColWidth(2) + mGrid.getColWidth(3),
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textHeight + (2.0f * Renderer::getScreenHeightModifier())},
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mAnimation->getPosition(), glm::vec2 {});
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2014-04-19 18:37:10 +00:00
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}
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void BusyComponent::reset()
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{
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2021-07-07 18:31:46 +00:00
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// mAnimation->reset();
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2014-04-19 18:37:10 +00:00
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}
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