ES-DE/es-core/src/components/RatingComponent.h

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// SPDX-License-Identifier: MIT
//
// EmulationStation Desktop Edition
// RatingComponent.h
//
// Game rating icons.
// Used by gamelist views, metadata editor and scraper.
//
#ifndef ES_APP_COMPONENTS_RATING_COMPONENT_H
#define ES_APP_COMPONENTS_RATING_COMPONENT_H
#include "GuiComponent.h"
#include "renderers/Renderer.h"
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class TextureResource;
#define NUM_RATING_STARS 5
class RatingComponent : public GuiComponent
{
public:
RatingComponent(Window* window, bool colorizeChanges = false);
std::string getValue() const override;
// Should be a normalized float (in the range [0..1]) - if it's not, it will be clamped.
void setValue(const std::string& value) override;
bool input(InputConfig* config, Input input) override;
void render(const glm::mat4& parentTrans) override;
void onSizeChanged() override;
void setOpacity(unsigned char opacity) override;
// Multiply all pixels in the image by this color when rendering.
void setColorShift(unsigned int color) override;
unsigned int getColorShift() const override { return mColorShift; }
void setOriginalColor(unsigned int color) override { mColorOriginalValue = color; }
void setChangedColor(unsigned int color) override { mColorChangedValue = color; }
virtual void applyTheme(const std::shared_ptr<ThemeData>& theme,
const std::string& view,
const std::string& element,
unsigned int properties) override;
virtual std::vector<HelpPrompt> getHelpPrompts() override;
private:
void updateVertices();
void updateColors();
float mValue;
int mOriginalValue;
unsigned int mColorOriginalValue;
unsigned int mColorChangedValue;
Renderer::Vertex mVertices[8];
unsigned int mColorShift;
unsigned int mColorShiftEnd;
unsigned int mUnfilledColor;
std::shared_ptr<TextureResource> mFilledTexture;
std::shared_ptr<TextureResource> mUnfilledTexture;
bool mColorizeChanges;
};
#endif // ES_APP_COMPONENTS_RATING_COMPONENT_H