ES-DE/es-core/src/renderers/Renderer_GLES10.cpp

267 lines
9.3 KiB
C++
Raw Normal View History

#if defined(USE_OPENGLES_10)
#include "renderers/Renderer.h"
#include "math/Transform4x4f.h"
#include "Log.h"
#include "Settings.h"
2019-12-30 20:21:27 +00:00
#include <SDL_opengles.h>
#include <SDL.h>
namespace Renderer
{
2019-12-30 20:21:27 +00:00
#if defined(_DEBUG)
#define GL_CHECK_ERROR(Function) (Function, _GLCheckError(#Function))
static void _GLCheckError(const char* _funcName)
{
const GLenum errorCode = glGetError();
if(errorCode != GL_NO_ERROR)
LOG(LogError) << "OpenGLES error: " << _funcName << " failed with error code: " << errorCode;
}
#else
#define GL_CHECK_ERROR(Function) (Function)
#endif
static SDL_GLContext sdlContext = nullptr;
static GLuint whiteTexture = 0;
static GLenum convertBlendFactor(const Blend::Factor _blendFactor)
{
switch(_blendFactor)
{
case Blend::ZERO: { return GL_ZERO; } break;
case Blend::ONE: { return GL_ONE; } break;
case Blend::SRC_COLOR: { return GL_SRC_COLOR; } break;
case Blend::ONE_MINUS_SRC_COLOR: { return GL_ONE_MINUS_SRC_COLOR; } break;
case Blend::SRC_ALPHA: { return GL_SRC_ALPHA; } break;
case Blend::ONE_MINUS_SRC_ALPHA: { return GL_ONE_MINUS_SRC_ALPHA; } break;
case Blend::DST_COLOR: { return GL_DST_COLOR; } break;
case Blend::ONE_MINUS_DST_COLOR: { return GL_ONE_MINUS_DST_COLOR; } break;
case Blend::DST_ALPHA: { return GL_DST_ALPHA; } break;
case Blend::ONE_MINUS_DST_ALPHA: { return GL_ONE_MINUS_DST_ALPHA; } break;
default: { return GL_ZERO; }
}
} // convertBlendFactor
static GLenum convertTextureType(const Texture::Type _type)
{
switch(_type)
{
case Texture::RGBA: { return GL_RGBA; } break;
case Texture::ALPHA: { return GL_ALPHA; } break;
default: { return GL_ZERO; }
}
} // convertTextureType
unsigned int convertColor(const unsigned int _color)
{
// convert from rgba to abgr
unsigned char r = ((_color & 0xff000000) >> 24) & 255;
unsigned char g = ((_color & 0x00ff0000) >> 16) & 255;
unsigned char b = ((_color & 0x0000ff00) >> 8) & 255;
unsigned char a = ((_color & 0x000000ff) ) & 255;
return ((a << 24) | (b << 16) | (g << 8) | (r));
} // convertColor
unsigned int getWindowFlags()
{
return SDL_WINDOW_OPENGL;
} // getWindowFlags
void setupWindow()
{
2019-12-30 20:21:27 +00:00
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
2019-12-30 20:21:27 +00:00
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1);
} // setupWindow
void createContext()
{
sdlContext = SDL_GL_CreateContext(getSDLWindow());
SDL_GL_MakeCurrent(getSDLWindow(), sdlContext);
2019-12-30 20:21:27 +00:00
std::string vendor = glGetString(GL_VENDOR) ? (const char*)glGetString(GL_VENDOR) : "";
std::string renderer = glGetString(GL_RENDERER) ? (const char*)glGetString(GL_RENDERER) : "";
std::string version = glGetString(GL_VERSION) ? (const char*)glGetString(GL_VERSION) : "";
std::string extensions = glGetString(GL_EXTENSIONS) ? (const char*)glGetString(GL_EXTENSIONS) : "";
2019-12-30 20:21:27 +00:00
LOG(LogInfo) << "GL vendor: " << vendor;
LOG(LogInfo) << "GL renderer: " << renderer;
LOG(LogInfo) << "GL version: " << version;
LOG(LogInfo) << "Checking available OpenGL extensions...";
2019-12-30 20:21:27 +00:00
std::string glExts = glGetString(GL_EXTENSIONS) ? (const char*)glGetString(GL_EXTENSIONS) : "";
LOG(LogInfo) << "ARB_texture_non_power_of_two: " << (extensions.find("ARB_texture_non_power_of_two") != std::string::npos ? "ok" : "MISSING");
2019-12-30 20:21:27 +00:00
uint8_t data[4] = {255, 255, 255, 255};
whiteTexture = createTexture(Texture::RGBA, false, true, 1, 1, data);
2020-04-01 14:13:59 +00:00
GL_CHECK_ERROR(glClearColor(0.0f, 0.0f, 0.0f, 1.0f));
2019-12-30 20:21:27 +00:00
GL_CHECK_ERROR(glEnable(GL_TEXTURE_2D));
GL_CHECK_ERROR(glEnable(GL_BLEND));
GL_CHECK_ERROR(glPixelStorei(GL_PACK_ALIGNMENT, 1));
GL_CHECK_ERROR(glPixelStorei(GL_UNPACK_ALIGNMENT, 1));
GL_CHECK_ERROR(glEnableClientState(GL_VERTEX_ARRAY));
GL_CHECK_ERROR(glEnableClientState(GL_TEXTURE_COORD_ARRAY));
GL_CHECK_ERROR(glEnableClientState(GL_COLOR_ARRAY));
} // createContext
void destroyContext()
{
SDL_GL_DeleteContext(sdlContext);
sdlContext = nullptr;
} // destroyContext
unsigned int createTexture(const Texture::Type _type, const bool _linear, const bool _repeat, const unsigned int _width, const unsigned int _height, void* _data)
{
const GLenum type = convertTextureType(_type);
unsigned int texture;
2019-12-30 20:21:27 +00:00
GL_CHECK_ERROR(glGenTextures(1, &texture));
GL_CHECK_ERROR(glBindTexture(GL_TEXTURE_2D, texture));
2019-12-30 20:21:27 +00:00
GL_CHECK_ERROR(glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, _repeat ? GL_REPEAT : GL_CLAMP_TO_EDGE));
GL_CHECK_ERROR(glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, _repeat ? GL_REPEAT : GL_CLAMP_TO_EDGE));
2019-12-30 20:21:27 +00:00
GL_CHECK_ERROR(glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, _linear ? GL_LINEAR : GL_NEAREST));
GL_CHECK_ERROR(glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST));
2019-12-30 20:21:27 +00:00
GL_CHECK_ERROR(glTexImage2D(GL_TEXTURE_2D, 0, type, _width, _height, 0, type, GL_UNSIGNED_BYTE, _data));
return texture;
} // createTexture
void destroyTexture(const unsigned int _texture)
{
2019-12-30 20:21:27 +00:00
GL_CHECK_ERROR(glDeleteTextures(1, &_texture));
} // destroyTexture
void updateTexture(const unsigned int _texture, const Texture::Type _type, const unsigned int _x, const unsigned _y, const unsigned int _width, const unsigned int _height, void* _data)
{
2019-12-30 20:21:27 +00:00
const GLenum type = convertTextureType(_type);
GL_CHECK_ERROR(glBindTexture(GL_TEXTURE_2D, _texture));
GL_CHECK_ERROR(glTexSubImage2D(GL_TEXTURE_2D, 0, _x, _y, _width, _height, type, GL_UNSIGNED_BYTE, _data));
GL_CHECK_ERROR(glBindTexture(GL_TEXTURE_2D, whiteTexture));
} // updateTexture
void bindTexture(const unsigned int _texture)
{
2019-12-30 20:21:27 +00:00
if(_texture == 0) GL_CHECK_ERROR(glBindTexture(GL_TEXTURE_2D, whiteTexture));
else GL_CHECK_ERROR(glBindTexture(GL_TEXTURE_2D, _texture));
} // bindTexture
void drawLines(const Vertex* _vertices, const unsigned int _numVertices, const Blend::Factor _srcBlendFactor, const Blend::Factor _dstBlendFactor)
{
2019-12-30 20:21:27 +00:00
GL_CHECK_ERROR(glVertexPointer( 2, GL_FLOAT, sizeof(Vertex), &_vertices[0].pos));
GL_CHECK_ERROR(glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), &_vertices[0].tex));
GL_CHECK_ERROR(glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof(Vertex), &_vertices[0].col));
2019-12-30 20:21:27 +00:00
GL_CHECK_ERROR(glBlendFunc(convertBlendFactor(_srcBlendFactor), convertBlendFactor(_dstBlendFactor)));
2019-12-30 20:21:27 +00:00
GL_CHECK_ERROR(glDrawArrays(GL_LINES, 0, _numVertices));
} // drawLines
void drawTriangleStrips(const Vertex* _vertices, const unsigned int _numVertices, const Blend::Factor _srcBlendFactor, const Blend::Factor _dstBlendFactor)
{
2019-12-30 20:21:27 +00:00
GL_CHECK_ERROR(glVertexPointer( 2, GL_FLOAT, sizeof(Vertex), &_vertices[0].pos));
GL_CHECK_ERROR(glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), &_vertices[0].tex));
GL_CHECK_ERROR(glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof(Vertex), &_vertices[0].col));
2019-12-30 20:21:27 +00:00
GL_CHECK_ERROR(glBlendFunc(convertBlendFactor(_srcBlendFactor), convertBlendFactor(_dstBlendFactor)));
2019-12-30 20:21:27 +00:00
GL_CHECK_ERROR(glDrawArrays(GL_TRIANGLE_STRIP, 0, _numVertices));
} // drawTriangleStrips
void setProjection(const Transform4x4f& _projection)
{
2019-12-30 20:21:27 +00:00
GL_CHECK_ERROR(glMatrixMode(GL_PROJECTION));
GL_CHECK_ERROR(glLoadMatrixf((GLfloat*)&_projection));
} // setProjection
void setMatrix(const Transform4x4f& _matrix)
{
Transform4x4f matrix = _matrix;
matrix.round();
2019-12-30 20:21:27 +00:00
GL_CHECK_ERROR(glMatrixMode(GL_MODELVIEW));
GL_CHECK_ERROR(glLoadMatrixf((GLfloat*)&matrix));
} // setMatrix
void setViewport(const Rect& _viewport)
{
// glViewport starts at the bottom left of the window
2019-12-30 20:21:27 +00:00
GL_CHECK_ERROR(glViewport( _viewport.x, getWindowHeight() - _viewport.y - _viewport.h, _viewport.w, _viewport.h));
} // setViewport
void setScissor(const Rect& _scissor)
{
if((_scissor.x == 0) && (_scissor.y == 0) && (_scissor.w == 0) && (_scissor.h == 0))
{
2019-12-30 20:21:27 +00:00
GL_CHECK_ERROR(glDisable(GL_SCISSOR_TEST));
}
else
{
// glScissor starts at the bottom left of the window
2019-12-30 20:21:27 +00:00
GL_CHECK_ERROR(glScissor(_scissor.x, getWindowHeight() - _scissor.y - _scissor.h, _scissor.w, _scissor.h));
GL_CHECK_ERROR(glEnable(GL_SCISSOR_TEST));
}
} // setScissor
void setSwapInterval()
{
// vsync
if(Settings::getInstance()->getBool("VSync"))
{
// SDL_GL_SetSwapInterval(0) for immediate updates (no vsync, default),
// 1 for updates synchronized with the vertical retrace,
// or -1 for late swap tearing.
// SDL_GL_SetSwapInterval returns 0 on success, -1 on error.
// if vsync is requested, try normal vsync; if that doesn't work, try late swap tearing
// if that doesn't work, report an error
if(SDL_GL_SetSwapInterval(1) != 0 && SDL_GL_SetSwapInterval(-1) != 0)
LOG(LogWarning) << "Tried to enable vsync, but failed! (" << SDL_GetError() << ")";
}
else
SDL_GL_SetSwapInterval(0);
} // setSwapInterval
void swapBuffers()
{
SDL_GL_SwapWindow(getSDLWindow());
2019-12-30 20:21:27 +00:00
GL_CHECK_ERROR(glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT));
} // swapBuffers
} // Renderer::
#endif // USE_OPENGLES_10