2014-06-20 01:30:09 +00:00
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#include "components/ScrollableContainer.h"
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2017-11-01 22:21:10 +00:00
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2014-06-20 01:30:09 +00:00
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#include "Renderer.h"
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2013-07-03 01:01:58 +00:00
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2017-07-20 07:07:02 +00:00
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#define AUTO_SCROLL_RESET_DELAY 3000 // ms to reset to top after we reach the bottom
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#define AUTO_SCROLL_DELAY 1000 // ms to wait before we start to scroll
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2014-05-19 01:15:15 +00:00
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#define AUTO_SCROLL_SPEED 50 // ms between scrolls
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2013-07-03 01:01:58 +00:00
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ScrollableContainer::ScrollableContainer(Window* window) : GuiComponent(window),
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mAutoScrollDelay(0), mAutoScrollSpeed(0), mAutoScrollAccumulator(0), mScrollPos(0, 0), mScrollDir(0, 0), mAutoScrollResetAccumulator(0)
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{
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}
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void ScrollableContainer::render(const Transform4x4f& parentTrans)
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{
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Transform4x4f trans = parentTrans * getTransform();
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Vector2i clipPos((int)trans.translation().x(), (int)trans.translation().y());
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2013-08-07 03:46:25 +00:00
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Vector3f dimScaled = trans * Vector3f(mSize.x(), mSize.y(), 0);
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Vector2i clipDim((int)dimScaled.x() - trans.translation().x(), (int)dimScaled.y() - trans.translation().y());
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2013-07-10 11:29:43 +00:00
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Renderer::pushClipRect(clipPos, clipDim);
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trans.translate(-Vector3f(mScrollPos.x(), mScrollPos.y(), 0));
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Renderer::setMatrix(trans);
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GuiComponent::renderChildren(trans);
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Renderer::popClipRect();
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}
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void ScrollableContainer::setAutoScroll(bool autoScroll)
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{
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if(autoScroll)
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{
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mScrollDir = Vector2f(0, 1);
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mAutoScrollDelay = AUTO_SCROLL_DELAY;
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mAutoScrollSpeed = AUTO_SCROLL_SPEED;
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reset();
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}else{
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mScrollDir = Vector2f(0, 0);
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mAutoScrollDelay = 0;
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mAutoScrollSpeed = 0;
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mAutoScrollAccumulator = 0;
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}
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}
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Vector2f ScrollableContainer::getScrollPos() const
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{
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return mScrollPos;
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}
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void ScrollableContainer::setScrollPos(const Vector2f& pos)
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{
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mScrollPos = pos;
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}
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void ScrollableContainer::update(int deltaTime)
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{
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if(mAutoScrollSpeed != 0)
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{
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mAutoScrollAccumulator += deltaTime;
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2014-05-19 01:15:15 +00:00
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//scale speed by our width! more text per line = slower scrolling
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const float widthMod = (680.0f / getSize().x());
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while(mAutoScrollAccumulator >= mAutoScrollSpeed)
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{
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mScrollPos += mScrollDir;
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mAutoScrollAccumulator -= mAutoScrollSpeed;
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}
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}
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//clip scrolling within bounds
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if(mScrollPos.x() < 0)
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mScrollPos[0] = 0;
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if(mScrollPos.y() < 0)
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mScrollPos[1] = 0;
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const Vector2f contentSize = getContentSize();
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if(mScrollPos.x() + getSize().x() > contentSize.x())
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{
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mScrollPos[0] = contentSize.x() - getSize().x();
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mAtEnd = true;
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}
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2014-01-11 01:18:51 +00:00
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if(contentSize.y() < getSize().y())
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{
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mScrollPos[1] = 0;
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}else if(mScrollPos.y() + getSize().y() > contentSize.y())
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{
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mScrollPos[1] = contentSize.y() - getSize().y();
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mAtEnd = true;
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}
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if(mAtEnd)
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{
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mAutoScrollResetAccumulator += deltaTime;
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if(mAutoScrollResetAccumulator >= AUTO_SCROLL_RESET_DELAY)
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reset();
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}
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2013-07-03 01:01:58 +00:00
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GuiComponent::update(deltaTime);
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}
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//this should probably return a box to allow for when controls don't start at 0,0
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Vector2f ScrollableContainer::getContentSize()
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{
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Vector2f max(0, 0);
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for(unsigned int i = 0; i < mChildren.size(); i++)
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{
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Vector2f pos(mChildren.at(i)->getPosition()[0], mChildren.at(i)->getPosition()[1]);
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Vector2f bottomRight = mChildren.at(i)->getSize() + pos;
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if(bottomRight.x() > max.x())
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max.x() = bottomRight.x();
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if(bottomRight.y() > max.y())
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max.y() = bottomRight.y();
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}
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return max;
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}
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2014-05-19 01:15:15 +00:00
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void ScrollableContainer::reset()
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2013-07-03 01:01:58 +00:00
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{
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mScrollPos = Vector2f(0, 0);
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mAutoScrollResetAccumulator = 0;
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mAutoScrollAccumulator = -mAutoScrollDelay + mAutoScrollSpeed;
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mAtEnd = false;
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2013-07-03 01:01:58 +00:00
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}
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