2021-05-09 20:52:26 +00:00
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// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// VideoFFmpegComponent.cpp
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//
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// Video player based on FFmpeg.
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//
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#include "components/VideoFFmpegComponent.h"
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#include "resources/TextureResource.h"
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#include "AudioManager.h"
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#include "Settings.h"
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#include "Window.h"
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VideoFFmpegComponent::VideoFFmpegComponent(
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Window* window)
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: VideoComponent(window),
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mFrameProcessingThread(nullptr),
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mFormatContext(nullptr),
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mVideoStream(nullptr),
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mAudioStream(nullptr),
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mVideoCodec(nullptr),
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mAudioCodec(nullptr),
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mVideoCodecContext(nullptr),
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mAudioCodecContext(nullptr),
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mVideoTimeBase(0.0l),
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mVideoMinQueueSize(0),
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mAccumulatedTime(0),
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mStartTimeAccumulation(false),
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mDecodedFrame(false),
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mEndOfVideo(false)
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{
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// Get an empty texture for rendering the video.
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mTexture = TextureResource::get("");
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}
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VideoFFmpegComponent::~VideoFFmpegComponent()
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{
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stopVideo();
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mTexture.reset();
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}
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void VideoFFmpegComponent::setResize(float width, float height)
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{
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// This resize function is used when stretching videos to full screen in the video screensaver.
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mTargetSize = Vector2f(width, height);
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mTargetIsMax = false;
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mStaticImage.setResize(width, height);
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resize();
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}
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void VideoFFmpegComponent::setMaxSize(float width, float height)
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{
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// This resize function is used in most instances, such as non-stretched video screensaver
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// and the gamelist videos.
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mTargetSize = Vector2f(width, height);
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mTargetIsMax = true;
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mStaticImage.setMaxSize(width, height);
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resize();
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}
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void VideoFFmpegComponent::resize()
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{
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if (!mTexture)
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return;
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const Vector2f textureSize(static_cast<float>(mVideoWidth), static_cast<float>(mVideoHeight));
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if (textureSize == Vector2f::Zero())
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return;
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if (mTargetIsMax) {
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mSize = textureSize;
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Vector2f resizeScale((mTargetSize.x() / mSize.x()), (mTargetSize.y() / mSize.y()));
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if (resizeScale.x() < resizeScale.y()) {
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mSize[0] *= resizeScale.x();
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mSize[1] *= resizeScale.x();
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}
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else {
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mSize[0] *= resizeScale.y();
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mSize[1] *= resizeScale.y();
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}
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mSize[1] = std::round(mSize[1]);
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mSize[0] = (mSize[1] / textureSize.y()) * textureSize.x();
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}
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else {
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// If both components are set, we just stretch.
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// If no components are set, we don't resize at all.
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mSize = mTargetSize == Vector2f::Zero() ? textureSize : mTargetSize;
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// If only one component is set, we resize in a way that maintains aspect ratio.
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if (!mTargetSize.x() && mTargetSize.y()) {
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mSize[1] = std::round(mTargetSize.y());
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mSize[0] = (mSize.y() / textureSize.y()) * textureSize.x();
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}
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else if (mTargetSize.x() && !mTargetSize.y()) {
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mSize[1] = std::round((mTargetSize.x() / textureSize.x()) * textureSize.y());
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mSize[0] = (mSize.y() / textureSize.y()) * textureSize.x();
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}
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}
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onSizeChanged();
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}
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void VideoFFmpegComponent::render(const Transform4x4f& parentTrans)
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{
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VideoComponent::render(parentTrans);
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Transform4x4f trans = parentTrans * getTransform();
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GuiComponent::renderChildren(trans);
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if (mIsPlaying && mFormatContext) {
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unsigned int color;
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if (mFadeIn < 1) {
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const unsigned int fadeIn = static_cast<int>(mFadeIn * 255.0f);
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color = Renderer::convertRGBAToABGR((fadeIn << 24) |
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(fadeIn << 16) | (fadeIn << 8) | 255);
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}
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else {
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color = 0xFFFFFFFF;
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}
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Renderer::Vertex vertices[4];
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Renderer::setMatrix(parentTrans);
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// Render the black rectangle behind the video.
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if (mVideoRectangleCoords.size() == 4) {
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Renderer::drawRect(mVideoRectangleCoords[0], mVideoRectangleCoords[1],
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mVideoRectangleCoords[2], mVideoRectangleCoords[3], 0x000000FF, 0x000000FF);
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}
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vertices[0] = { { 0.0f , 0.0f }, { 0.0f, 0.0f }, color };
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vertices[1] = { { 0.0f , mSize.y() }, { 0.0f, 1.0f }, color };
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vertices[2] = { { mSize.x(), 0.0f }, { 1.0f, 0.0f }, color };
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vertices[3] = { { mSize.x(), mSize.y() }, { 1.0f, 1.0f }, color };
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// Round vertices.
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for (int i = 0; i < 4; i++)
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vertices[i].pos.round();
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// This is needed to avoid a slight gap before the video starts playing.
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if (!mDecodedFrame)
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return;
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// The video picture is populated by the frame processing thread.
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mPictureMutex.lock();
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if (!mOutputPicture.pictureRGBA.empty())
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// Build a texture for the video frame.
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mTexture->initFromPixels(&mOutputPicture.pictureRGBA.at(0), mOutputPicture.width,
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mOutputPicture.height);
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mPictureMutex.unlock();
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mTexture->bind();
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#if defined(USE_OPENGL_21)
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// Render scanlines if this option is enabled. However, if this is the video
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// screensaver, then skip this as screensaver scanline rendering is handled in
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// SystemScreenSaver as a postprocessing step.
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if (!mScreensaverMode && Settings::getInstance()->getBool("GamelistVideoScanlines"))
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vertices[0].shaders = Renderer::SHADER_SCANLINES;
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#endif
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// Render it.
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Renderer::setMatrix(trans);
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Renderer::drawTriangleStrips(&vertices[0], 4, trans);
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}
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else {
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VideoComponent::renderSnapshot(parentTrans);
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}
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}
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void VideoFFmpegComponent::update(int deltaTime)
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{
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if (mPause || !mFormatContext)
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return;
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if (mIsActuallyPlaying && mStartTimeAccumulation) {
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mAccumulatedTime += static_cast<double>(
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std::chrono::duration_cast<std::chrono::nanoseconds>
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(std::chrono::high_resolution_clock::now() -
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mTimeReference).count()) / 1000000000.0l;
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}
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mTimeReference = std::chrono::high_resolution_clock::now();
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if (!mFrameProcessingThread)
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mFrameProcessingThread =
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std::make_unique<std::thread>(&VideoFFmpegComponent::frameProcessing, this);
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}
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void VideoFFmpegComponent::frameProcessing()
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{
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while (mIsPlaying) {
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readFrames();
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if (!mEndOfVideo && mIsActuallyPlaying &&
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mVideoFrameQueue.empty() && mAudioFrameQueue.empty())
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mEndOfVideo = true;
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outputFrames();
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// This 1 ms wait makes sure that the thread does not consume all available CPU cycles.
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SDL_Delay(1);
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}
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}
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void VideoFFmpegComponent::readFrames()
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{
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if (mVideoCodecContext && mFormatContext) {
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if (mVideoFrameQueue.size() < mVideoMinQueueSize || (mAudioStreamIndex >= 0 &&
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mAudioFrameQueue.size() < mAudioMinQueueSize)) {
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while(av_read_frame(mFormatContext, mPacket) >= 0) {
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if (mPacket->stream_index == mVideoStreamIndex) {
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if (!avcodec_send_packet(mVideoCodecContext, mPacket) &&
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!avcodec_receive_frame(mVideoCodecContext, mVideoFrame)) {
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// We have a video frame that needs conversion to RGBA format.
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uint8_t* frameRGBA[4];
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int lineSizes[4];
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int allocatedSize = 0;
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// The pts value is the presentation time, i.e. the time stamp when
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// the frame (picture) should be displayed. The packet dts value is
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// used for the basis of the calculation as per the recommendation
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// in the FFmpeg documentation for the av_read_frame function.
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double pts = static_cast<double>(mPacket->dts) *
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av_q2d(mVideoStream->time_base);
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// Conversion using libswscale.
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struct SwsContext* conversionContext = sws_getContext(
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mVideoCodecContext->coded_width,
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mVideoCodecContext->coded_height,
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mVideoCodecContext->pix_fmt,
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mVideoFrame->width,
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mVideoFrame->height,
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AV_PIX_FMT_RGBA,
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SWS_BILINEAR,
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nullptr,
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nullptr,
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nullptr);
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allocatedSize = av_image_alloc(
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frameRGBA,
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lineSizes,
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mVideoFrame->width,
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mVideoFrame->height,
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AV_PIX_FMT_RGB32,
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1);
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sws_scale(
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conversionContext,
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const_cast<uint8_t const* const*>(mVideoFrame->data),
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mVideoFrame->linesize,
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0,
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mVideoCodecContext->coded_height,
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frameRGBA,
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lineSizes);
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VideoFrame currFrame;
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// Save the frame into the queue for later processing.
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currFrame.width = mVideoFrame->width;
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currFrame.height = mVideoFrame->height;
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currFrame.frameRGBA.insert(currFrame.frameRGBA.begin(),
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&frameRGBA[0][0], &frameRGBA[0][allocatedSize]);
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currFrame.pts = pts;
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mVideoFrameQueue.push(currFrame);
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av_freep(&frameRGBA[0]);
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sws_freeContext(conversionContext);
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av_packet_unref(mPacket);
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break;
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}
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}
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else if (mPacket->stream_index == mAudioStreamIndex) {
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if (!avcodec_send_packet(mAudioCodecContext, mPacket) &&
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!avcodec_receive_frame(mAudioCodecContext, mAudioFrame)) {
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// We have a audio frame that needs to be converted using libswresample.
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SwrContext* resampleContext = nullptr;
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uint8_t** convertedData = nullptr;
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int numConvertedSamples = 0;
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int resampledDataSize = 0;
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enum AVSampleFormat outSampleFormat = AV_SAMPLE_FMT_FLT;
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int outSampleRate = mAudioCodecContext->sample_rate;
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int64_t inChannelLayout = mAudioCodecContext->channel_layout;
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int64_t outChannelLayout = AV_CH_LAYOUT_STEREO;
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int outNumChannels = 0;
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int outChannels = 2;
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int inNumSamples = 0;
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int outMaxNumSamples = 0;
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int outLineSize = 0;
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// The pts value is the presentation time, i.e. the time stamp when
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// the audio should be played.
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double timeBase = av_q2d(mAudioStream->time_base);
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double pts = mAudioFrame->pts * av_q2d(mAudioStream->time_base);
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// Audio resampler setup. We only perform channel rematrixing and
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// format conversion here, the sample rate is left untouched.
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// There is a sample rate conversion in AudioManager and we don't
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// want to resample twice. And for some files there may not be any
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// resampling needed at all if the format is the same as the output
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// format for the application.
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int outNumSamples = av_rescale_rnd(mAudioFrame->nb_samples,
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outSampleRate, mAudioCodecContext->sample_rate, AV_ROUND_UP);
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resampleContext = swr_alloc();
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if (!resampleContext) {
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LOG(LogError) << "VideoFFmpegComponent::readFrames() Couldn't "
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"allocate audio resample context";
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}
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inChannelLayout = (mAudioCodecContext->channels ==
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av_get_channel_layout_nb_channels(
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mAudioCodecContext->channel_layout)) ?
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mAudioCodecContext->channel_layout :
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av_get_default_channel_layout(mAudioCodecContext->channels);
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if (outChannels == 1)
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outChannelLayout = AV_CH_LAYOUT_MONO;
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else if (outChannels == 2)
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outChannelLayout = AV_CH_LAYOUT_STEREO;
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else
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outChannelLayout = AV_CH_LAYOUT_SURROUND;
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inNumSamples = mAudioFrame->nb_samples;
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av_opt_set_int(resampleContext, "in_channel_layout", inChannelLayout, 0);
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av_opt_set_int(resampleContext, "in_sample_rate",
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mAudioCodecContext->sample_rate, 0);
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av_opt_set_sample_fmt(resampleContext, "in_sample_fmt",
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|
|
mAudioCodecContext->sample_fmt, 0);
|
|
|
|
|
|
|
|
av_opt_set_int(resampleContext, "out_channel_layout", outChannelLayout, 0);
|
|
|
|
av_opt_set_int(resampleContext, "out_sample_rate", outSampleRate, 0);
|
|
|
|
av_opt_set_sample_fmt(resampleContext, "out_sample_fmt",
|
|
|
|
outSampleFormat, 0);
|
|
|
|
|
|
|
|
if (swr_init(resampleContext) < 0) {
|
|
|
|
LOG(LogError) << "VideoFFmpegComponent::readFrames() Couldn't "
|
|
|
|
"initialize the resampling context";
|
|
|
|
}
|
|
|
|
|
|
|
|
outMaxNumSamples = outNumSamples = av_rescale_rnd(inNumSamples,
|
|
|
|
outSampleRate, mAudioCodecContext->sample_rate, AV_ROUND_UP);
|
|
|
|
|
|
|
|
outNumChannels = av_get_channel_layout_nb_channels(outChannelLayout);
|
|
|
|
|
|
|
|
av_samples_alloc_array_and_samples(
|
|
|
|
&convertedData,
|
|
|
|
&outLineSize,
|
|
|
|
outNumChannels,
|
|
|
|
outNumSamples,
|
|
|
|
outSampleFormat,
|
|
|
|
1);
|
|
|
|
|
|
|
|
outNumSamples = av_rescale_rnd(swr_get_delay(resampleContext,
|
|
|
|
mAudioCodecContext->sample_rate) + inNumSamples,
|
|
|
|
outSampleRate, mAudioCodecContext->sample_rate, AV_ROUND_UP);
|
|
|
|
|
|
|
|
if (outNumSamples > outMaxNumSamples) {
|
|
|
|
av_freep(&convertedData[0]);
|
|
|
|
av_samples_alloc(
|
|
|
|
convertedData,
|
|
|
|
&outLineSize,
|
|
|
|
outNumChannels,
|
|
|
|
outNumSamples,
|
|
|
|
outSampleFormat,
|
|
|
|
1);
|
|
|
|
outMaxNumSamples = outNumSamples;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Perform the actual conversion.
|
|
|
|
if (resampleContext) {
|
2021-05-11 15:35:55 +00:00
|
|
|
numConvertedSamples = swr_convert(
|
|
|
|
resampleContext,
|
|
|
|
convertedData,
|
|
|
|
outNumSamples,
|
|
|
|
const_cast<const uint8_t**>(mAudioFrame->data),
|
2021-05-09 20:52:26 +00:00
|
|
|
mAudioFrame->nb_samples);
|
|
|
|
if (numConvertedSamples < 0) {
|
|
|
|
LOG(LogError) << "VideoFFmpegComponent::readFrames() Audio "
|
|
|
|
"resampling failed";
|
|
|
|
}
|
|
|
|
|
|
|
|
resampledDataSize = av_samples_get_buffer_size(
|
|
|
|
&outLineSize,
|
|
|
|
outNumChannels,
|
|
|
|
numConvertedSamples,
|
|
|
|
outSampleFormat,
|
|
|
|
1);
|
|
|
|
if (resampledDataSize < 0) {
|
|
|
|
LOG(LogError) << "VideoFFmpegComponent::readFrames() Audio "
|
|
|
|
"resampling did not generated any output";
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
AudioFrame currFrame;
|
|
|
|
|
|
|
|
// Save the frame into the queue for later processing.
|
|
|
|
currFrame.resampledData.insert(currFrame.resampledData.begin(),
|
|
|
|
&convertedData[0][0], &convertedData[0][resampledDataSize]);
|
|
|
|
currFrame.resampledDataSize = resampledDataSize;
|
|
|
|
currFrame.pts = pts;
|
|
|
|
|
|
|
|
mAudioFrameQueue.push(currFrame);
|
|
|
|
|
|
|
|
if (convertedData) {
|
|
|
|
av_freep(&convertedData[0]);
|
|
|
|
av_freep(&convertedData);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (resampleContext)
|
|
|
|
swr_free(&resampleContext);
|
|
|
|
|
|
|
|
av_packet_unref(mPacket);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2021-05-10 16:08:45 +00:00
|
|
|
void VideoFFmpegComponent::outputFrames()
|
2021-05-09 20:52:26 +00:00
|
|
|
{
|
|
|
|
// Check if we should start counting the time (i.e. start playing the video).
|
|
|
|
// The audio stream controls when the playback and time counting starts, assuming
|
|
|
|
// there is an audio track.
|
|
|
|
if (!mAudioCodecContext || (mAudioCodecContext && !mAudioFrameQueue.empty())) {
|
|
|
|
if (!mStartTimeAccumulation) {
|
|
|
|
mTimeReference = std::chrono::high_resolution_clock::now();
|
|
|
|
mStartTimeAccumulation = true;
|
|
|
|
mIsActuallyPlaying = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Process all available audio frames that have a pts value below mAccumulatedTime.
|
|
|
|
while (!mAudioFrameQueue.empty()) {
|
|
|
|
if (mAudioFrameQueue.front().pts < mAccumulatedTime) {
|
|
|
|
// Enable only when needed, as this generates a lot of debug output.
|
|
|
|
// LOG(LogDebug) << "Processing audio frame with PTS: " <<
|
|
|
|
// mAudioFrameQueue.front().pts;
|
|
|
|
// LOG(LogDebug) << "Total audio frames processed / audio frame queue size: " <<
|
|
|
|
// mAudioFrameCount << " / " << std::to_string(mAudioFrameQueue.size());
|
|
|
|
|
|
|
|
if ((Settings::getInstance()->getBool("GamelistVideoAudio") &&
|
|
|
|
!mScreensaverMode) || (Settings::getInstance()->
|
|
|
|
getBool("ScreensaverVideoAudio") && mScreensaverMode)) {
|
|
|
|
AudioManager::getInstance()->processStream(
|
|
|
|
&mAudioFrameQueue.front().resampledData.at(0),
|
|
|
|
mAudioFrameQueue.front().resampledDataSize);
|
|
|
|
}
|
|
|
|
mAudioFrameQueue.pop();
|
|
|
|
mAudioFrameCount++;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Process all available video frames that have a pts value below mAccumulatedTime.
|
2021-05-11 15:35:55 +00:00
|
|
|
// But if more than one frame is processed here, it means that the computer can't
|
|
|
|
// keep up for some reason.
|
2021-05-09 20:52:26 +00:00
|
|
|
while (mIsActuallyPlaying && !mVideoFrameQueue.empty()) {
|
|
|
|
if (mVideoFrameQueue.front().pts < mAccumulatedTime) {
|
|
|
|
// Enable only when needed, as this generates a lot of debug output.
|
|
|
|
// LOG(LogDebug) << "Processing video frame with PTS: " <<
|
|
|
|
// mVideoFrameQueue.front().pts;
|
|
|
|
// LOG(LogDebug) << "Total video frames processed / video frame queue size: " <<
|
|
|
|
// mVideoFrameCount << " / " << std::to_string(mVideoFrameQueue.size());
|
|
|
|
|
2021-05-11 15:35:55 +00:00
|
|
|
mPictureMutex.lock();
|
|
|
|
|
|
|
|
mOutputPicture.pictureRGBA.clear();
|
|
|
|
mOutputPicture.pictureRGBA.insert(mOutputPicture.pictureRGBA.begin(),
|
|
|
|
mVideoFrameQueue.front().frameRGBA.begin(),
|
|
|
|
mVideoFrameQueue.front().frameRGBA.begin() +
|
2021-05-11 16:06:30 +00:00
|
|
|
mVideoFrameQueue.front().frameRGBA.size());
|
2021-05-11 15:35:55 +00:00
|
|
|
|
|
|
|
mOutputPicture.width = mVideoFrameQueue.front().width;
|
|
|
|
mOutputPicture.height = mVideoFrameQueue.front().height;
|
|
|
|
|
|
|
|
mPictureMutex.unlock();
|
|
|
|
|
2021-05-09 20:52:26 +00:00
|
|
|
mVideoFrameQueue.pop();
|
|
|
|
mVideoFrameCount++;
|
|
|
|
mDecodedFrame = true;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void VideoFFmpegComponent::calculateBlackRectangle()
|
|
|
|
{
|
|
|
|
// Calculate the position and size for the black rectangle that will be rendered behind
|
|
|
|
// videos. If the option to display pillarboxes (and letterboxes) is enabled, then this
|
|
|
|
// would extend to the entire md_video area (if above the threshold as defined below) or
|
|
|
|
// otherwise it will exactly match the video size. The reason to add a black rectangle
|
|
|
|
// behind videos in this second instance is that the scanline rendering will make the
|
|
|
|
// video partially transparent so this may avoid some unforseen issues with some themes.
|
|
|
|
if (mVideoAreaPos != 0 && mVideoAreaSize != 0) {
|
|
|
|
mVideoRectangleCoords.clear();
|
|
|
|
|
|
|
|
if (Settings::getInstance()->getBool("GamelistVideoPillarbox")) {
|
|
|
|
float rectHeight;
|
|
|
|
float rectWidth;
|
|
|
|
// Video is in landscape orientation.
|
|
|
|
if (mSize.x() > mSize.y()) {
|
|
|
|
// Checking the Y size should not normally be required as landscape format
|
|
|
|
// should mean the height can't be higher than the max size defined by the
|
|
|
|
// theme. But as the height in mSize is provided by FFmpeg in integer format
|
|
|
|
// and then scaled, there could be rounding errors that make the video height
|
|
|
|
// slightly higher than allowed. It's only a single pixel or a few pixels, but
|
|
|
|
// it's still visible for some videos.
|
|
|
|
if (mSize.y() < mVideoAreaSize.y() && mSize.y() / mVideoAreaSize.y() < 0.90)
|
|
|
|
rectHeight = mVideoAreaSize.y();
|
|
|
|
else
|
|
|
|
rectHeight = mSize.y();
|
|
|
|
// Don't add a black border that is too narrow, that's what the 0.85 constant
|
|
|
|
// takes care of.
|
|
|
|
if (mSize.x() < mVideoAreaSize.x() && mSize.x() / mVideoAreaSize.x() < 0.85)
|
|
|
|
rectWidth = mVideoAreaSize.x();
|
|
|
|
else
|
|
|
|
rectWidth = mSize.x();
|
|
|
|
}
|
|
|
|
// Video is in portrait orientation (or completely square).
|
|
|
|
else {
|
|
|
|
rectWidth = mVideoAreaSize.x();
|
|
|
|
rectHeight = mSize.y();
|
|
|
|
}
|
|
|
|
// Populate the rectangle coordinates to be used in render().
|
|
|
|
mVideoRectangleCoords.push_back(std::round(mVideoAreaPos.x() -
|
|
|
|
rectWidth * mOrigin.x()));
|
|
|
|
mVideoRectangleCoords.push_back(std::round(mVideoAreaPos.y() -
|
|
|
|
rectHeight * mOrigin.y()));
|
|
|
|
mVideoRectangleCoords.push_back(std::round(rectWidth));
|
|
|
|
mVideoRectangleCoords.push_back(std::round(rectHeight));
|
|
|
|
}
|
|
|
|
// If the option to display pillarboxes is disabled, then make the rectangle equivalent
|
|
|
|
// to the size of the video.
|
|
|
|
else {
|
|
|
|
mVideoRectangleCoords.push_back(std::round(mPosition.x() - mSize.x() * mOrigin.x()));
|
|
|
|
mVideoRectangleCoords.push_back(std::round(mPosition.y() - mSize.y() * mOrigin.y()));
|
|
|
|
mVideoRectangleCoords.push_back(std::round(mSize.x()));
|
|
|
|
mVideoRectangleCoords.push_back(std::round(mSize.y()));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void VideoFFmpegComponent::startVideo()
|
|
|
|
{
|
|
|
|
if (!mFormatContext) {
|
2021-05-11 15:35:55 +00:00
|
|
|
mFrameProcessingThread = nullptr;
|
2021-05-09 20:52:26 +00:00
|
|
|
mVideoWidth = 0;
|
|
|
|
mVideoHeight = 0;
|
|
|
|
mAccumulatedTime = 0;
|
|
|
|
mStartTimeAccumulation = false;
|
|
|
|
mDecodedFrame = false;
|
|
|
|
mEndOfVideo = false;
|
|
|
|
mVideoFrameCount = 0;
|
|
|
|
mAudioFrameCount = 0;
|
|
|
|
|
|
|
|
// This is used for the audio and video synchronization.
|
|
|
|
mTimeReference = std::chrono::high_resolution_clock::now();
|
|
|
|
|
|
|
|
// Clear the video and audio frame queues.
|
|
|
|
std::queue<VideoFrame>().swap(mVideoFrameQueue);
|
|
|
|
std::queue<AudioFrame>().swap(mAudioFrameQueue);
|
|
|
|
|
|
|
|
#if defined(_WIN64)
|
|
|
|
mVideoPath = path(Utils::String::replace(mVideoPath, "/", "\\"));
|
|
|
|
#endif
|
|
|
|
|
|
|
|
std::string filePath = "file:" + mVideoPath;
|
|
|
|
|
|
|
|
// This will disable the FFmpeg logging, so comment this out if debug info is needed.
|
|
|
|
av_log_set_callback(nullptr);
|
|
|
|
|
|
|
|
// File operations and basic setup.
|
|
|
|
|
|
|
|
if (avformat_open_input(&mFormatContext, filePath.c_str(), nullptr, nullptr)) {
|
|
|
|
LOG(LogError) << "VideoFFmpegComponent::startVideo(): Couldn't open video file \"" <<
|
|
|
|
mVideoPath << "\"";
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (avformat_find_stream_info(mFormatContext, nullptr)) {
|
|
|
|
LOG(LogError) << "VideoFFmpegComponent::startVideo(): Couldn't read stream information"
|
|
|
|
"from video file \"" << mVideoPath << "\"";
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
mVideoStreamIndex = -1;
|
|
|
|
mAudioStreamIndex = -1;
|
|
|
|
|
|
|
|
// Video stream setup.
|
|
|
|
|
|
|
|
mVideoStreamIndex = av_find_best_stream(
|
|
|
|
mFormatContext, AVMEDIA_TYPE_VIDEO, -1, -1, nullptr, 0);
|
|
|
|
|
|
|
|
if (mVideoStreamIndex < 0) {
|
|
|
|
LOG(LogError) << "VideoFFmpegComponent::startVideo(): Couldn't retrieve video stream "
|
|
|
|
"for file \"" << mVideoPath << "\"";
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
mVideoStream = mFormatContext->streams[mVideoStreamIndex];
|
|
|
|
mVideoWidth = mFormatContext->streams[mVideoStreamIndex]->codecpar->width;
|
|
|
|
mVideoHeight = mFormatContext->streams[mVideoStreamIndex]->codecpar->height;
|
|
|
|
|
|
|
|
mVideoCodec = avcodec_find_decoder(mVideoStream->codecpar->codec_id);
|
|
|
|
|
|
|
|
if (!mVideoCodec) {
|
|
|
|
LOG(LogError) << "VideoFFmpegComponent::startVideo(): Couldn't find a suitable video "
|
|
|
|
"codec for file \"" << mVideoPath << "\"";
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
mVideoCodecContext = avcodec_alloc_context3(mVideoCodec);
|
|
|
|
|
|
|
|
if (!mVideoCodec) {
|
|
|
|
LOG(LogError) << "VideoFFmpegComponent::startVideo(): Couldn't allocate video "
|
|
|
|
"codec context for file \"" << mVideoPath << "\"";
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (mVideoCodec->capabilities & AV_CODEC_CAP_TRUNCATED)
|
|
|
|
mVideoCodecContext->flags |= AV_CODEC_FLAG_TRUNCATED;
|
|
|
|
|
|
|
|
if (avcodec_parameters_to_context(mVideoCodecContext, mVideoStream->codecpar)) {
|
|
|
|
LOG(LogError) << "VideoFFmpegComponent::startVideo(): Couldn't fill the video "
|
|
|
|
"codec context parameters for file \"" << mVideoPath << "\"";
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (avcodec_open2(mVideoCodecContext, mVideoCodec, nullptr)) {
|
|
|
|
LOG(LogError) << "VideoFFmpegComponent::startVideo(): Couldn't initialize the "
|
|
|
|
"video codec context for file \"" << mVideoPath << "\"";
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Audio stream setup, optional as some videos may not have any audio tracks.
|
|
|
|
|
|
|
|
mAudioStreamIndex = av_find_best_stream(
|
|
|
|
mFormatContext, AVMEDIA_TYPE_AUDIO, -1, -1, nullptr, 0);
|
|
|
|
|
|
|
|
if (mAudioStreamIndex < 0) {
|
|
|
|
LOG(LogDebug) << "VideoFFmpegComponent::startVideo(): Couldn't retrieve audio stream "
|
|
|
|
"for file \"" << mVideoPath << "\"";
|
|
|
|
}
|
|
|
|
|
|
|
|
if (mAudioStreamIndex >= 0) {
|
|
|
|
mAudioStream = mFormatContext->streams[mAudioStreamIndex];
|
|
|
|
mAudioCodec = avcodec_find_decoder(mAudioStream->codecpar->codec_id);
|
|
|
|
|
|
|
|
if (!mAudioCodec) {
|
|
|
|
LOG(LogError) << "Couldn't find a suitable audio codec for file \"" <<
|
|
|
|
mVideoPath << "\"";
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
mAudioCodecContext = avcodec_alloc_context3(mAudioCodec);
|
|
|
|
|
|
|
|
if (mAudioCodec->capabilities & AV_CODEC_CAP_TRUNCATED)
|
|
|
|
mAudioCodecContext->flags |= AV_CODEC_FLAG_TRUNCATED;
|
|
|
|
|
|
|
|
// Some formats want separate stream headers.
|
|
|
|
if (mAudioCodecContext->flags & AVFMT_GLOBALHEADER)
|
|
|
|
mAudioCodecContext->flags |= AV_CODEC_FLAG_GLOBAL_HEADER;
|
|
|
|
|
|
|
|
if (avcodec_parameters_to_context(mAudioCodecContext, mAudioStream->codecpar)) {
|
|
|
|
LOG(LogError) << "VideoFFmpegComponent::startVideo(): Couldn't fill the audio "
|
|
|
|
"codec context parameters for file \"" << mVideoPath << "\"";
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (avcodec_open2(mAudioCodecContext, mAudioCodec, nullptr)) {
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|
|
|
LOG(LogError) << "VideoFFmpegComponent::startVideo(): Couldn't initialize the "
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|
|
|
"audio codec context for file \"" << mVideoPath << "\"";
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|
|
|
return;
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|
|
|
}
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|
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|
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|
AudioManager::getInstance()->setupAudioStream(mAudioCodecContext->sample_rate);
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|
|
|
}
|
|
|
|
|
|
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|
mVideoTimeBase = 1.0l / av_q2d(mVideoStream->avg_frame_rate);
|
|
|
|
// Set some reasonable minimum queue sizes (buffers).
|
|
|
|
mVideoMinQueueSize = static_cast<int>(av_q2d(mVideoStream->avg_frame_rate) / 2.0l);
|
|
|
|
if (mAudioStreamIndex >=0)
|
|
|
|
mAudioMinQueueSize = mAudioStream->codecpar->channels * 15;
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|
|
|
else
|
|
|
|
mAudioMinQueueSize = 30;
|
|
|
|
|
|
|
|
mPacket = av_packet_alloc();
|
|
|
|
mVideoFrame = av_frame_alloc();
|
|
|
|
mAudioFrame = av_frame_alloc();
|
|
|
|
|
|
|
|
// Resize the video surface, which is needed both for the gamelist view and for the
|
|
|
|
// video screeensaver.
|
|
|
|
resize();
|
|
|
|
|
|
|
|
// Calculate pillarbox/letterbox sizes.
|
|
|
|
calculateBlackRectangle();
|
|
|
|
|
|
|
|
mIsPlaying = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void VideoFFmpegComponent::stopVideo()
|
|
|
|
{
|
|
|
|
mIsPlaying = false;
|
|
|
|
mIsActuallyPlaying = false;
|
|
|
|
mStartDelayed = false;
|
|
|
|
mPause = false;
|
|
|
|
mEndOfVideo = false;
|
|
|
|
|
2021-05-11 15:35:55 +00:00
|
|
|
if (mFrameProcessingThread) {
|
|
|
|
// Wait for the thread execution to complete.
|
|
|
|
mFrameProcessingThread->join();
|
2021-05-12 20:49:24 +00:00
|
|
|
mFrameProcessingThread.reset();
|
2021-05-11 15:35:55 +00:00
|
|
|
}
|
|
|
|
|
2021-05-09 20:52:26 +00:00
|
|
|
// Clear the video and audio frame queues.
|
|
|
|
std::queue<VideoFrame>().swap(mVideoFrameQueue);
|
|
|
|
std::queue<AudioFrame>().swap(mAudioFrameQueue);
|
|
|
|
|
|
|
|
if (mFormatContext) {
|
|
|
|
av_frame_free(&mVideoFrame);
|
|
|
|
av_frame_free(&mAudioFrame);
|
|
|
|
av_packet_unref(mPacket);
|
|
|
|
av_packet_free(&mPacket);
|
|
|
|
|
|
|
|
avcodec_free_context(&mVideoCodecContext);
|
|
|
|
avcodec_free_context(&mAudioCodecContext);
|
|
|
|
avformat_close_input(&mFormatContext);
|
|
|
|
avformat_free_context(mFormatContext);
|
|
|
|
mVideoCodecContext = nullptr;
|
|
|
|
mAudioCodecContext = nullptr;
|
|
|
|
mFormatContext = nullptr;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void VideoFFmpegComponent::pauseVideo()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
void VideoFFmpegComponent::handleLooping()
|
|
|
|
{
|
|
|
|
if (mIsPlaying && mEndOfVideo) {
|
|
|
|
// If the screensaver video swap time is set to 0, it means we should
|
|
|
|
// skip to the next game when the video has finished playing.
|
|
|
|
if (mScreensaverMode &&
|
|
|
|
Settings::getInstance()->getInt("ScreensaverSwapVideoTimeout") == 0) {
|
|
|
|
mWindow->screensaverTriggerNextGame();
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
stopVideo();
|
|
|
|
startVideo();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|