ES-DE/es-app/src/views/gamelist/BasicGameListView.h

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#pragma once
#ifndef ES_APP_VIEWS_GAME_LIST_BASIC_GAME_LIST_VIEW_H
#define ES_APP_VIEWS_GAME_LIST_BASIC_GAME_LIST_VIEW_H
#include "components/TextListComponent.h"
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#include "views/gamelist/ISimpleGameListView.h"
class BasicGameListView : public ISimpleGameListView
{
public:
BasicGameListView(Window* window, FileData* root);
// Called when a FileData* is added, has its metadata changed, or is removed
virtual void onFileChanged(FileData* file, FileChangeType change);
virtual void onThemeChanged(const std::shared_ptr<ThemeData>& theme);
virtual FileData* getCursor() override;
virtual void setCursor(FileData* file) override;
virtual const char* getName() const override { return "basic"; }
virtual std::vector<HelpPrompt> getHelpPrompts() override;
virtual void launch(FileData* game) override;
protected:
virtual std::string getQuickSystemSelectRightButton() override;
virtual std::string getQuickSystemSelectLeftButton() override;
virtual void populateList(const std::vector<FileData*>& files) override;
virtual void remove(FileData* game, bool deleteFile) override;
virtual void addPlaceholder();
TextListComponent<FileData*> mList;
const std::string FAVORITE_GAME_CHAR = "\uF005";
const std::string FAVORITE_FOLDER_CHAR = "\uF07C";
};
#endif // ES_APP_VIEWS_GAME_LIST_BASIC_GAME_LIST_VIEW_H