ES-DE/src/components/GuiTheme.h

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#ifndef _GUITHEME_H_
#define _GUITHEME_H_
#include "../GuiComponent.h"
#include "../pugiXML/pugixml.hpp"
#include "GuiBox.h"
#include "../Sound.h"
#include "../Font.h"
//This class loads an XML-defined list of GuiComponents.
class GuiTheme : public GuiComponent
{
public:
GuiTheme(std::string path = "");
~GuiTheme();
void readXML(std::string path);
unsigned int getPrimaryColor();
unsigned int getSecondaryColor();
unsigned int getSelectorColor();
unsigned int getSelectedTextColor();
unsigned int getDescColor();
unsigned int getFastSelectColor();
bool getHeaderHidden();
bool getDividersHidden();
bool getListCentered();
float getListOffsetX();
float getListTextOffsetX();
float getGameImageOffsetX();
float getGameImageOffsetY();
float getGameImageWidth();
float getGameImageHeight();
float getGameImageOriginX();
float getGameImageOriginY();
GuiBoxData getBoxData();
Sound* getMenuScrollSound();
Sound* getMenuSelectSound();
Sound* getMenuBackSound();
Sound* getMenuOpenSound();
std::string getImageNotFoundPath();
Font* getListFont();
Font* getDescriptionFont();
private:
void setDefaults();
void deleteComponents();
void createComponentChildren(pugi::xml_node node, GuiComponent* parent);
GuiComponent* createElement(pugi::xml_node data, GuiComponent* parent);
//utility functions
std::string expandPath(std::string path);
float resolveExp(std::string str, float defaultVal = 0.0);
unsigned int resolveColor(std::string str, unsigned int defaultColor = 0x000000FF);
void splitString(std::string str, char delim, std::string* before, std::string* after);
float strToFloat(std::string str, float defaultVal = 0.0f);
Font* resolveFont(pugi::xml_node node, std::string defaultPath, unsigned int defaultSize);
std::vector<GuiComponent*> mComponentVector;
std::string mPath;
unsigned int mListPrimaryColor, mListSecondaryColor, mListSelectorColor, mListSelectedColor, mDescColor, mFastSelectColor;
bool mHideHeader, mHideDividers, mListCentered;
float mListOffsetX, mListTextOffsetX, mGameImageOffsetX, mGameImageOffsetY, mGameImageWidth, mGameImageHeight, mGameImageOriginX, mGameImageOriginY;
GuiBoxData mBoxData;
Sound mMenuScrollSound, mMenuSelectSound, mMenuBackSound, mMenuOpenSound;
std::string mImageNotFoundPath;
Font* mListFont;
Font* mDescFont;
};
#endif