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Check out THEMES.md for more information.
78 lines
2.3 KiB
C++
78 lines
2.3 KiB
C++
#ifndef _GUITHEME_H_
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#define _GUITHEME_H_
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#include "../GuiComponent.h"
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#include "../pugiXML/pugixml.hpp"
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#include "GuiBox.h"
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#include "../Sound.h"
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#include "../Font.h"
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//This class loads an XML-defined list of GuiComponents.
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class GuiTheme : public GuiComponent
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{
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public:
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GuiTheme(std::string path = "");
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~GuiTheme();
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void readXML(std::string path);
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unsigned int getPrimaryColor();
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unsigned int getSecondaryColor();
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unsigned int getSelectorColor();
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unsigned int getSelectedTextColor();
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unsigned int getDescColor();
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unsigned int getFastSelectColor();
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bool getHeaderHidden();
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bool getDividersHidden();
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bool getListCentered();
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float getListOffsetX();
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float getListTextOffsetX();
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float getGameImageOffsetX();
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float getGameImageOffsetY();
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float getGameImageWidth();
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float getGameImageHeight();
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float getGameImageOriginX();
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float getGameImageOriginY();
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GuiBoxData getBoxData();
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Sound* getMenuScrollSound();
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Sound* getMenuSelectSound();
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Sound* getMenuBackSound();
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Sound* getMenuOpenSound();
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std::string getImageNotFoundPath();
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Font* getListFont();
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Font* getDescriptionFont();
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private:
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void setDefaults();
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void deleteComponents();
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void createComponentChildren(pugi::xml_node node, GuiComponent* parent);
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GuiComponent* createElement(pugi::xml_node data, GuiComponent* parent);
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//utility functions
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std::string expandPath(std::string path);
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float resolveExp(std::string str, float defaultVal = 0.0);
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unsigned int resolveColor(std::string str, unsigned int defaultColor = 0x000000FF);
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void splitString(std::string str, char delim, std::string* before, std::string* after);
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float strToFloat(std::string str, float defaultVal = 0.0f);
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Font* resolveFont(pugi::xml_node node, std::string defaultPath, unsigned int defaultSize);
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std::vector<GuiComponent*> mComponentVector;
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std::string mPath;
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unsigned int mListPrimaryColor, mListSecondaryColor, mListSelectorColor, mListSelectedColor, mDescColor, mFastSelectColor;
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bool mHideHeader, mHideDividers, mListCentered;
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float mListOffsetX, mListTextOffsetX, mGameImageOffsetX, mGameImageOffsetY, mGameImageWidth, mGameImageHeight, mGameImageOriginX, mGameImageOriginY;
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GuiBoxData mBoxData;
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Sound mMenuScrollSound, mMenuSelectSound, mMenuBackSound, mMenuOpenSound;
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std::string mImageNotFoundPath;
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Font* mListFont;
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Font* mDescFont;
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};
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#endif
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