mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 06:05:38 +00:00
(macOS) Updated a code comment as the issue described was resolved with SDL 2.0.18
This commit is contained in:
parent
0486ab845e
commit
0978c697a2
|
@ -181,9 +181,8 @@ namespace Renderer
|
|||
// as a real fullscreen mode will do lots of weird stuff like preventing window switching
|
||||
// or refusing to let emulators run at all. SDL_WINDOW_FULLSCREEN_DESKTOP almost works, but
|
||||
// it "shuffles" windows when starting the emulator and won't return properly when the game
|
||||
// has exited. With SDL_WINDOW_BORDERLESS, the splash screen is not displayed until the
|
||||
// point where ES-DE has almost completely finished loading. As well the emulator has to be
|
||||
// configured to run in fullscreen mode or switching to its windows will not work when a
|
||||
// has exited. With SDL_WINDOW_BORDERLESS some emulators (like RetroArch) have to be
|
||||
// configured to run in fullscreen mode or switching to its window will not work when a
|
||||
// game is launched. So there is room for improvement although it's acceptable for now.
|
||||
if (!userResolution)
|
||||
windowFlags = SDL_WINDOW_BORDERLESS | SDL_WINDOW_ALLOW_HIGHDPI | getWindowFlags();
|
||||
|
|
Loading…
Reference in a new issue